Create a dynamic pillow animation in Cinema 4D with cloth
Nick Campbell from Greyscalegorilla explains how Chad Ashley created his famous pillow fabrics animation, as seen on social media. Chad used the Patterned Canvas Material Collection in Greyscalegorilla Plus, and it looks like real baby toys!
Learn how he created the pillow shapes from scratch using the Volume Builder. Then, learn some simple UV techniques and use loop selections to create photo-real stitching. Chad used Cloth simulation and Field Forces with the latest Material collection in Tactile, all within Cinema 4D. Plus, see the tons of little tweaks Chad used to create the beautiful final render.
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Cinema 4D 2024 provides unmatched speed and performance for the most sophisticated creative scenes. Rigid Body Simulations can now interact with all existing forces, pyro, cloth, and soft bodies. Pyro shines with a hot new feature that allows fire to be emitted from particles and matrices. And the new Vertex Normal tools offer artists unparalleled precision to perfect surfaces.
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Cinema 4D 2024 is better than ever – with massive performance improvements in interactive playback, enhancements to Rigid Body simulations, and a more “art-directable” Pyro workflow. With Trapcode 2024, artists can now create realistic thermal dynamics with the new Combustion feature and create particle tracks with Stroke from Parent. VFX 2024 opens up a new dimension in lighting control and includes several enhancements to the popular Real Lens Flares. With Magic Bullet 2024, color correction is easier than ever – plus a host of new presets give artists more creative freedom. Universe 2024 also sees numerous workflow improvements and offers new presets. Redshift offers more creative freedom when using the MatCap and Distorter shaders as well as performance improvements on multi-core CPUs.
Posted by Michele Yamazaki