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Maxon Cinema 4D NAB 2019 Live Stream Videos

Andrew Kramer at the Maxon Booth, NAB 2019

NAB 2019 in pictures

NAB 2019: A Whirlwind Week in Pictures

See photos from the Maxon Booth at NAB 2019, and much more!
View our NAB 2019 Photo Gallery

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow. Maxon always gives us the presentations in bite-sized pieces but this year, they have the whole days worth of presentations up in one video, so you don’t have to wait.

The stellar line-up of guest artists scheduled to present at the Maxon NAB Show booth includes:

Maxon Cinema 4D NAB 2019 – Day 1

Day one begins with the Redshift announcement and then continues with presentations.

Maxon Cinema 4D NAB 2019 – Day 2

Tuesday begins with Casey Latiolais from Buck, then Mike Winkelmann aka Beeple and Nick Campbell. Later, Chris Schmidt, who is followed by Thomas Brown from Vessel. And that’s only the first half!

Maxon Cinema 4D NAB 2019 – Day 3

Maxon Cinema 4D NAB 2019 – Day 4


Maxon acquires Redshift NAB 2019

News: Maxon Acquires Redshift Rendering Technologies

There was some big news at NAB from Maxon. Maxon was nominated for the product of the year at NAB 2019. Furthermore, Maxon also announced the acquisition of Redshift Rendering Technologies, Inc., developers of the Redshift rendering engine.Read more


Cinema 4D R20 Now Available

Some new features in R20

MoGraph Fields

Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.

Volume-based modeling

The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.

Node-based material system

More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.

CAD Import

Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.

ProRender improvements

The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.

Core Modernization

The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.

Learn More

Posted by Michele Yamazaki