Cinema 4D and Arnold
Tutorial No.114: How to create Silk, Cotton, Velvet and other fabric shaders in Arnold for Cinema 4D
Kamel Khezri of Mograph Plus has a new tutorial from two days ago. There is also an Arnold 5 and Cinema 4D course from Mograph Plus if you want to learn more.
Download the project files here.
Tutorial No.72: How to make a realistic Painted Wood shader in Arnold for Cinema 4D
Another great tutorial from Mr. Kherzri. Download the project files here.
Tutorial: How to Add Dust and Paint Specks with The Utility Shader
Sam Tato explains how to add dust and paint specks inside of Arnold, using C4DtoA. “This technique uses the Utility Shader to select upward facing geometry which can be used as a matte to add dust and paint splatter. More to come in this series on how to add realism in Cinema 4D with modeling, texturing, and some quick techniques inside C4DtoA.”
Download C4DtoA from Solid Angle. They have updated the plug-in to work with R20.
Not an Arnold User? Check out our other Cinema 4D and third-party renderers articles.
- Tutorial: Cinema 4D and Corona Renderer
- Tutorials: Cinema 4D and Octane Render
- Tutorials: Cinema 4D and Redshift
You heard right! Purchase Cinema 4D R20 is Now Available!
Some new features in R20:
- MoGraph Fields – Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
- Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
- Node-based material system – More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
- CAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
- ProRender improvements – The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
- Core Modernization – The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Posted by Michele Yamazaki