Tutorial: Cinema 4D and U-Render
We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-Render is still in beta, and we’re very excited about it’s upcoming release. You can try it out now. Here are a few tutorials to get you started.
This beta is compatible with Cinema 4D R20. Beta information
Let’s start at the very beginning…
U-Render Quickstart Guide
This video has no audio, so there is nothing wrong with your speakers. It does cover:
- Preparing U-RENDER view
- Load the Quickstart scene
- Setting up U-RENDER
- Creating and Assigning Materials
- Creating Spotlights and Light Tags
- Tweaking in Real-time with LIVE Mode: Lights
- Tweaking in Real-time with LIVE Mode: Materials
- Setting up IBL and Environment in Real-time with LIVE Mode
- Further Improvements
- Final Steps
Abstract Drops – Workflow Tutorial – U-RENDER
Learn the basic workflow with U-RENDER. The video walks you through creating a scene from scratch with real-time rendering feedback during the process.
More Third-Party Renderers for Cinema 4D
Check out our other Cinema 4D and third-party renderers articles in this series.
- Cinema 4D and Arnold Render
- Cinema 4D and Corona Renderer
- Cinema 4D and Octane Render
- Cinema 4D and Redshift
You heard right! Purchase Cinema 4D R20 is Now Available!
Some new features in R20:
- MoGraph Fields – Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. Fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
- Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
- Node-based material system – More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
- CAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
- ProRender improvements – The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
- Core Modernization – The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Posted by Michele Yamazaki