IMPORTANT NOTE: Projects created and/or saved in this version cannot be opened in the previous versions of RealityCapture.
RealityCapture 1.2. Tarasque Released!
New RealityCapture 1.2 Tarasque release now support ortho-mosaicking, contours, cross sections, height profiles, and many more exciting features! Learn more in the updates tab.
Enterprise Licensing Includes:
Unlimited, Perpetual license
Unlimited number of images per project, Mpx per image
Unlimited processing of laser-scans
Scan and Share
Create your own 3D model
With RealityCapture, photogrammetry software, you can create your 3D model fast and easily. It includes an intuitive User Interface together with the in-built HELP. It guides you throughout the model creation.
RealityCapture (RC) is a state-of-the-art all-in-one photogrammetry software solution. To summarize, it automatically extracts beautiful and accurate 3D models from a set of ordinary images and/or laser scans.
Can you make a complete 3D model from 3,000 photos in less than an hour?
Indeed, you can! And, with our software on a computer that you already have.
Take advantage of low hardware requirements for the processing of billions of triangles without any performance loss.
Create 2D/3D Maps with RealityCapture
RealityCapture is a perfect solution for your mapping projects. You can create an infinite number of ortho-projections and maps. For each map, area and volume measurements are automatically calculated. Moreover, you can use several options on how to geo-reference your map and with control point experience, you are able to create hundreds of measurements for ground control points within minutes.
RealityCapture Map Wizard is basically a one-click virtual assistant in the creation of geo-referenced maps and/or models.
It is an easy and intuitive tool enabling you to have end-to-end results in one place.
It works in a few simple steps:
Drag & Drop images or laser scans
Import flight log, GCPs or CPs
Define your goal
Press GO and obtain a geo-referenced map
RealityCapture enables you to use all different types of geo-referencing like:
GPS coordinates in EXIF
Ground control points
Coordinate system mixing: Furthermore, each ground control point or camera can be in a different coordinate system.
In fact, it has never been so easy to create a map. Just define an area and select a coordinate system. Then, press a button. Your map will be stored in the project. Afterward, you will be able to export it anytime. In other words, export your map in the form of a “True Orthographic Photograph” or a “Digital Surface Model” into:
Image file formats, such as JPG, PNG, TIF, etc., including the world file.
Google Earth: KML/KMZ
GIS software file format: GeoTiff
Arbitrary orthographic projections
In brief, you are not limited just to maps with your projects. You can create arbitrary orthographic projections and cross-sections. In addition, define the projection plane, size, and rotation of the projection area and get the resolution you need. All ortho-projections are saved and can be exported as an image, altitude, or depth layer. This feature is very useful for project documentation.
Assets for Games/Movies with RealityCapture
Create realistic assets and environments. Get the most from the speed.
Create 3D model from photos
Meet your deadlines and create 3D assets 6x more efficiently than with other traditional methods. As an illustration, you can run 4 instances of RealityCapture at the same time. Truly, it’s simple. Use your phone or DSLR and capture an object from every angle.
Use photos to recreate small 3D objects, digital doubles, or big 3D environments ready to export for content-creation and artistic tools.
Build whole environments
Bring physical objects into 3D and be creative. Build your own environment from real-world objects and create a truly immersive experience. Replace manual modeling and speed up your creative workflow with RealityCapture photogrammetry software.
Obtain authentic digital doubles
With RealityCapture you obtain clean detailed meshes with picture-perfect textures. Overall, automate your workflow with the command line to get the result even faster.
RealityCapture offers a variety of tools that helps you to finish your model. Filter unwanted parts, smooth, and simplify your mesh to achieve the best possible result. Export results in all standard formats compatible with third-party software, such as Unreal Engine, Unity, etc..
Full Body Scan with RealityCapture
Get the most authentic digital double or 3D asset. Set a coordinate system, compute a model, decimate, texture, export all in one automated process using RealityCapture CLI.
Scale and Coordinate System Preservation
There are different ways how to preserve coordinate systems across different scans with RealityCapture. To put it another way, it all depends on your camera setup.
XMP: Fixed-camera setup
If you are sure that your camera setup is fixed, then you can use pre-calibration with XMP files. By fixed we mean that your supporting structure is so strong that each camera position and orientation will remain stable (+-0.01mm and +-0.01 degrees) across different scans. Furthermore, your internal camera parameters will remain fixed, as well (no autofocus, no image stabilization, etc.). If you are not absolutely sure about the precision, you can still use XMP files set to draft mode and RealityCapture will fine-tune camera poses and calibration.
Photogrammetry in 3D printing
Photogrammetry is a time-saving, cost-reducing method that helps to better communicate projects and lowers risks of future errors.
For this reason, replace manual modeling and speed up your creative workflow. It’s simple. In effect, use your phone or DSLR, or drone and capture an object from every angle.
Easily edit and re-design the reality-captured models. Design a missing component that will fit perfectly to the object it was made for. A set of integrated post-processing tools will help you to fine-tune your model. In this case, filter unwanted parts, smooth, and simplify your mesh to achieve the best possible result.
Create authentic digital replicas
With RealityCapture you obtain clean detailed meshes with picture-perfect textures. By all means, use photos to recreate from small 3D objects, large cathedrals, to whole cities. Imagine having your favorite objects in miniature size.
Keep your memories alive
So, do you have some precious memories from your childhood? Perhaps family heritage or vacation memory that you would like to preserve as a 3D model? Simply take pictures of the object, turn them into 3D models with RealityCapture, and directly 3D print.
See how to install the product:
64bit machine with at least 8GB of RAM
64bit Microsoft Windows version 7 / 8 / 8.1 / 10 or Windows Server version 2008+
NVIDIA graphics card with CUDA 3.0+ capabilities and 1GB VRAM.
We recommend using a machine with at least 4 CPU cores, 16GB of RAM, and 1024 CUDA cores. If you do not have the NVIDIA card, you will be still able to run the application and register images, you will not be able to create a textured mesh.
The CPU is required to support SSE4.2 (Streaming SIMD Extensions 4.2) or higher.
How to find out whether you have CUDA 2.0+ update the drivers and check here: https://developer.nvidia.com/cuda-gpus
The RealityCapture application uses state-of-the-art out-of-core algorithms for almost every task. Therefore, you do not need to worry about computer memory.
You can easily register an unlimited number of images/laser-scans on a single machine. However, it requires a specific workflow using components. In such cases, 16GB should be enough for thousands of high (36-80 MPX) resolution images. You can find more information about components workflow in the application Help, section Using components.
To align an unordered set of images into one component you will need a certain amount of RAM. The consumption depends on a count of images (irrespective of their size) and a count of features per image. If you restrict the count of features per image from default 40K to 20K, you will double the count of images which can use the same amount of RAM.
Meshing, coloring, and texturing are completely out-of-core. Hence you do not need to worry about computer RAM at all. This means that once you have even one million images or scans registered together, you can create a mesh and a texture on a machine with e.g. 16GB of RAM without any performance loss.
Here you can find a performance comparison of a specific HW equipment during processing in RealityCapture provided by Puget Systems:
RC CMD line is translated by the string translator before executing, i.e. CLI commands can be controlled using the variables and basic functions.
Console outputs of the application can by redirected into the text files using getStatus command
Due to the improvements in the text files importer there is a need to generate the parametric files in the latest version when importing flight log, control points measurements and ground control points via CLI. Specifically, this concerns using commands importFlightLog, importControlPointsMeasurements, and importGroundControlPoints.
Fixed Unexpected program state error during alignment
Fixed image sorting by index, name and path
Fixed Autodesk navigation style
Better progress reporting (smaller jumps) for certain tools
Collision of point cloud (PTX) file format with Pentax RAW Image File format as a part of Windows Imaging Component codec
OrthoProjection depth colormapping is smooth
Fixed issue with memory not being properly released when unloading projects
Fixed potential issue with memory when smoothing model
Fix incorrect format of ASCII PLY export
Fix swapping red and blue channels in ortho projection export to .exr
Fix banding in DSM and DTM export to .exr
Fix crash when exporting control points
Fix lasso, and rect selection sometimes do not show selected vertices or they crash
Fixed issues with Sketchfab upload
Fixed error message when reprojecting to a non-unwrapped model via reprojectModel command
Disabled reproject button in reproject panel when no reprojection type is selected
Reprojection now creates new texturing layers instead of replacing existing layers
Fixed source texture alpha transferred to target texture during reprojection
Fixed possible failure when reprojecting from vertex colors
Youtube video link shown in help page when being offline
Cannot save project in Viewer mode via CLI anymore
Fixed incorrect behavior of Distance tool on ortho projection
Fixed selections occasionally losing their contents
Fixed potential hard crash of app when using large selections
Fixed potential smoothing failures on very small parts
Fixed exporting sampled ortho projection with higher resolution
Corrections to dialog when HDR images are imported
Fixed memory leaks when using lasso selection
Corrected report when using Check topology tool
Fixed Incorrect selection when distance constraint is changed and clipping box is used
This RealityCapture tutorial explains how to transfer textures from one model to another using the "Texture Reprojection Tool". It gives you much faster results than regular texturing in RealityCapture.
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