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7.x Resolume Wire

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Resolume Wire
Resolume Wire

Modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue

Resolume Wire is a modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue.

The Friendly Patching Environment

Resolume Wire is a friendly patching environment that is easy to learn. If you’re new to patching, Wire is a great app to start exploring. Our built-in suggestion system shows you which nodes can be connected to other nodes. It also includes documentation for each node, many example patches, in-depth articles, and video tutorials. With Wire we’re flattening the learning curve of patching.

Arena & Avenue Integration

Wire lets you create sources, effects and mixers to use in Arena & Avenue. Do as much intricate patching in Wire as you like. Expose the parameters you need to play the patch with Arena or Avenue and keep your live performance interface simple and clean.

Effects & Compositing

Wire lets you chain together combinations of effects and do advanced video compositing. Almost all video effects that come with Arena and Avenue are included. Wire them up to create effects impossible to build in Arena & Avenue and create exactly the look you want.

Play Video & Images

Load images and videos inside a Wire patch to do masking and compositing. Wire’s built-in video mixer works similar to the layers you know from Arena and Avenue. The result? Multi-channel video in one clip!

2D Shapes

Combine a circle and a chevron and you get ❤. Just like that. Wire includes a very powerful 2D shapes system that allows you to create 2D content in all kinds of weird and wonderful ways. Go from basic circles and rectangles to morphing blobs.

Render Text

EAT. SLEEP. RAVE. REPEAT. Render text in any font in any color. Zoom and animate fonts super fast and crisp & clear.

Instances

From one to many in a single click. Almost every node in Wire can be instanced, running multiple copies of itself. Send multiple values between nodes through multi-channel connections. You want not 1 but 10 circles? Just increase the instance count. Wire instancing will allow you to work with collections in a way that is intuitive and efficient.

Patterns

Position your instances into grids or circles or anything you like, then animate those positions to generate all kind of mesmerizing visuals.

Slices from Arena

Create slices in Arena’s Advanced Output and use Wire to scale and position your content, render slice outlines, then animate to the beat.

Audio Visualizers

Make your visuals bounce to the music. In Wire you can get the full Audio FFT spectrum from Arena & Avenue to animate anything and everything. This way you can build your own audio visualizers.

MIDI & OSC

Wire can send and receive MIDI & OSC. Via these protocols you can control your patch with a lot more expression than just the mouse and keyboard. By sending out MIDI or OSC you can control other applications too.

 

New in Resolume v7.21

Requires Resolume Arena and Avenue.

 

 

Resolume 7.21

Transform Widget

In Resolume 7.21, we’re introducing the transform widget for Arena and Avenue. You can now move, scale, and rotate your content directly in the preview monitor! Additional tools like mirroring, center X/Y, and subdividing your footage can be accessed by right-clicking the widget. This widget allows you to transform either the composition, layer, group, or clip depending on your selection. No more fiddling with a bunch of sliders; just point and click to place your content where you want it.

New Monitor & Video Router Inputs

We have removed the option to show a monitor on the Composition, Group, Layer, and Clip Panel because it was buggy and not used by many people (we think/hope). However, we have replaced it with something better; now you can configure any monitor to show the Selected Group, Layer, or Clip. This way, it’s more flexible, and you can place the monitor for the selected item anywhere you like. The Video Router now also has the option to pipe in the Selected Group, Layer, or Clip. We have yet to come up with a good use case for this, but we’re sure some of you will find it useful.

Input Parameter Grouping

With Wire 7.21, you can now place your parameters in groups on the Dashboard panel. Nice and cozy. Groups will also show as foldable sections in Resolume Arena and Avenue. Patches with a lot of parameters will greatly benefit from the use of groups as you can now categorize them as you see fit.

Combining Cords

Another feature to speed up patching in your big spaghetti patches! You can now drop a cord onto an existing connection to replace (or add to) it. When working in event-flow, you can hold down the ALT key while doing so to combine the cords.

5 New Nodes

Wire gets 5 new nodes with this update: Perlin, Fract, Noise Generator, Collapse Triggers, and Anchor Point. The Perlin Node allows you to run any float type through a Perlin Noise algorithm. The Fract Node returns the fractional part of a floating point number. The Noise Generator provides you with a constant stream of random values. The Collapse Triggers Node allows you to collapse multiple triggers that happen on the same frame into one. The Anchor Point Node allows you to get the center, top-left, bottom-right, etc to set the anchor point of the Transform node so it will then rotate around that point.

REST API Updates

Our REST API is used more and more to control Arena & Avenue. So we have fixed a few bugs, corrected the documentation, and as requested by our loyal API warriors, you can now clear clips and groups through the Resolume REST API.

 

Resolume 7.20

 

Wire Color Types

Wire 7.20 introduces the Color Type. This new type allows you to be much more flexible with your color management in Wire. The Color In and Color nodes will now produce a color type. Additionally, we’ve added the Color from RGB and Color from HSB nodes that increase your color making capabilities. The Analogous Colors and Complementary Colors nodes will produce a color palette for you, based on the input color. The Color Type can be unpacked to get individual components of the color. The much-requested Sample Texture node has also arrived with this update, which allows you to sample colors from a texture. As cherry on the cake, we’ve updated effects like Hue Rotate, Greyscale, AddSubtract, and Bright.Contrast to accept the Color type, allowing you to apply these effects directly to colors. 🌈

Hardware Stats

For Resolume 7.20, we’ve updated the way the hardware stats and FPS are displayed in Arena, Avenue, and Wire. The “Show FPS” option in the “output” menu is gone. The option is renamed to “Show FPS & Stats” and has moved to the “view” menu. The hardware stats are now visually the same in all three programs. The hardware stats are displayed in a bar at the bottom of your interface and display the FPS, together with GPU, CPU, and RAM usage.

Node Stats Panel

Continuing the trend of monitoring your performance, we added a new panel to Wire: the stats panel. In this panel, you can track how the load is distributed among your nodes. This is very useful to find where the bottlenecks are in your patch.

CTRL + F Node Search

Searching is a very fast way to find the node you’re looking for instead of zooming & panning your way around a big spaghetti patch. Hit CTRL + F on Windows and ⌘ + F on macOS. The Stats panel will focus and you can start typing straight away. All nodes matching your search query will be listed. Click the one you’re looking for and it will be highlighted in the patch and the Node panel.

Improved Text and Mesh rendering

The Text Render and Mesh Render nodes are now much faster when rendering a lot of instances so you can now go crazy and take it up to 11. Or 11,000 if you really want to set your hair on fire.

Tutorial Overhaul

Wire 7.20 is a great point of entry if you want to learn how to work with Resolume’s node-based coding environment. We’ve overhauled the entire tutorial section to get you up and running with Wire in no time.

Strokes Effect

Built entirely with the new Wire features, this new effect in Arena & Avenue gives a nice van Gogh painterly look by applying angled brush strokes. You can clone it and make your own variations in Wire.

Expressions & Constants

Both Arena, Avenue, and Wire support various expressions like sin and cos in the input boxes. Resolume 7.20 introduces two new expressions: sqrt and radians. Additionally, we’ve added the pi, phi, and tau constants. Instead of adding a Pi node you can simply type in pi in the input box and we will take it from there!

Texture Nodes Update

We’ve split up the functionality of the To Texture node into two separate nodes: To Texture and Texture from Data. The To Texture node is now a simple conversion node that converts a type like Slice or Shape to a texture node. This is now in line with the other conversion nodes like To Float2. The old functionality of the To Texture node, converting data into textures, has been moved to the Texture from Data node. Finally, we’ve renamed the Texture node to Texture from Channels. This change doesn’t add any functionality or break any of your patches, it simply streamlines the Wire language and ensures consistency in the future.

Smoother Output via BlackMagic Capture Devices

In previous releases, when video output via a BlackMagic capture device was not very smooth, you could “fix” it by adding a 1ms delay to the output in the Advanced Output. We have found the core of this problem and fixed it. It’s no longer required to add a delay to get smooth output.

Avenue & Arena 7.20.0 Fix List

  • #20482 Akai APC64 Support
  • #11975 Play scrubbing audio on preview output only
  • #20811 Clip transport defaults are not applied when dropping clips to compositions opened from disk
  • #12132 Putting new clips into composition can ignore default transport settings
  • #16769 AV clips take defaults of Video clips instead of Audio clips
  • #19659 Default blend should be applied on new layers after setting it in preferences
  • #20581 Add start/stop (in|out) to ParamRange in rest-api JSON
  • #20671 Clip positions and parameters in REST-API should send info about in and out points, and relative position too
  • #20837 Add speed param to layer group in rest-api
  • #19778 Pasting Bitcrusher effect Sample rate param should keep the copied value too
  • #17750 Bitcrusher afx parameters adjust value every time composition is saved and reloaded
  • #18285 Slice transform is missing from rendered clip
  • #18511 Opening advanced output with video router from bypassed group, the output flashes to black
  • #18964 You can’t change clip duration switching back from BPM sync BPM mode to timeline
  • #19267 FFGL host time not initialized properly
  • #20165 Splash screen on windows no worky
  • #20400 Make splash screen optional via preferences
  • #20403 Arena can crash on enabling API webserver
  • #20409 Sort found artnet nodes by IP so you can easily find the next one you want to send to
  • #20413 Remember mixer blend preset list fold states after Resolume restart
  • #20414 Close all blend, effects and source presets with Shift click, like how it works in the compositions panel
  • #20513 Crash with bloom effect with 1×1 composition resolution
  • #20612 Lines source with animated Width fills up memory on latest OSX

Wire 7.20.1 Hot Fix

  • #21373 Creating a Time node crashes Wire 7.20.0 (among other nodes)</li>

Wire 7.20.0 Fix List

  • #20685 Instanced ISF
  • #20543 ISF persistent passes
  • #20660 ISF shader with two similar inputs crashes Wire
  • #19166 Instanced Video Sampler
  • #19273 Box2D mode in Grid Cloner
  • #20557 Rounded Rectangle in 2D Geometry
  • #20572 Allow automatic conversion from Geometry2D to Mesh2D
  • #21121 Remove resource not working
  • #20515 Crash trying to read from Slice in using event Read
  • #20526 Exposing inlets on a Join in trigger mode freezes up Wire
  • #20490 Prevent changes to inlets when scrolling/navigating patch or panels
  • #20584 Wire renders visible seam when stitching textures on AMD graphics card
  • #20595 Radial gradient rendering can go wrong in the corners
  • #20627 Atan2 is calculated incorrectly for VecN
  • #20632 Text Render bypassed does not work, it continues rendering
  • #20680 Comments get lines added on windows on save, on mac, lines are removed
  • #20801 Edited Notes are not updated in the composition on save
  • #21048 Spokes and Bag with max at 1 hangs Wire

Alley 7.20.0 Fix List

  • #18939 Alley jumping frames when start/stop video
  • #20121 New Alley background color, not black 🙂

 

Resolume 7.19

Quick Search

This changes the way you add effects & sources to your compositions forever. The same handy quick search menu from Wire is now also available in Avenue & Arena. With this menu you can quickly search for effects & sources and add them to your composition, clips, groups or layers. No need to browse in the lists anymore, this is so much quicker!

Slice Transform Upscaling

Previously, in situations where your content resolution was different than your composition resolution, using the Slice Transform before the default transform could result in unexpected scaling. From 7.19 and onwards, placing a Slice Transform _before_ the default Transform, will scale your content to the composition resolution. This also affects layers and groups when they have a different resolution than the composition.

Text Rotation

We’ve added text rotation to the Text Block source and Text Block effect in Avenue & Arena. For Wire, we’ve added text rotation to the Text Render node.

Wire Dashboard Presets

You can now create and manage presets on the Wire Dashboard panel. These presets will show up in Avenue & Arena for quick access during live shows. You can also create Arena presets for Wire patches, compile the Wire patch and they are then bundled with the patch for easy distribution.

Wire Monitor Backgrounds

As requested by the community, we ported over the monitor settings from Arena and Avenue. You can now select whether you want a transparent or black background from the cogwheel menu. Additionally you can snapshot the monitor into an image node or copy the image to the clipboard.

New Wire Nodes

A new release means new nodes for Resolume Wire. In this update we’ve got the Swap node and Polar nodes. The Swap nodes allows you to swap two items within a collection. The To Polar node allows you to convert cartesian coordinates to polar coordinates. The From Polar node allows you to do the opposite and convert polar coordinates to cartesian.

7.19.2 Fix List

– #20445 Midi shortcuts stop working, if clock input is enabled on the same midi device

7.19.1 Fix List

– #20957 Old presets for Wire patches get lost with 7.19.0 on MacOS
– #20955 Nvidia Broadcast source not working on 7.19.0
– #20959 vMix external source not working on 7.19.0

Avenue & Arena 7.19.0 Fix List

– #12902 Icons for Envelope Curves
– #14746 Elgato Camlink and other capture cards, no worky in Resolume with NV12, YUY2 and I420 formats
– #17650 This column shortcuts can break creating or loading a new composition
– #18144 Layer blend selector menu can show in wrong position/display
– #18721 Additional windows can open at wrong positions with scaled diplays
– #19304 Play once and clear on mask layer can have one black frame at the end
– #20115 Mixer names in list should not get shortened if there is enough space
– #20234 Right click – show in Finder on folder listed in the Fixture editor crashes Arena
– #20319 Text animator source doesn’t update text value via curl / Swagger manual
– #20336 Spaces should scale the same amount as letters in text generators
– #20390 Correctly size whitespace of monospaced fonts
– #20407 Undoing clip audio track remove leaves relocate button on clip

Wire 7.19.0 Fix List

– #20320 Sorting options on Wire Dashboard
– #16464 Timeline node which played to the end, changes output value when you change it’s duration
– #19696 Timeline can send out values outside of start and end values
– #19989 Juicebar Wire patch watermark is cropped
– #20012 Add exclusion to Video Mixer
– #20019 Values in inspectortje stop updating when hovering over inspectortje
– #20228 Incorrect Element node index ranges
– #20257 Event outlets show wrong value on hover, after hovering another outlet shortly

Resolume 7.18

Decks Menu

When you’re working with a lot of clips in your composition you can organise those in decks to keep a good overview and to make sure not all clips are loaded into memory. But when you had so many decks that it did not fit into the interface anymore scrolling from the first to the last deck was not very convenient and slow. Now when your decks do not fit into the interface anymore a decks menu shows up what pops down and you can always quickly open any deck you like without any scrolling. And you can even re-arrange your decks in this menu to stay organised.

MIDI & OSC Output Monitor

The MIDI and OSC monitor in the preferences now not only shows incoming, but also outgoing MIDI and OSC! This is very handy for debugging and figuring out why your controller might not be working as expected. It also shows what MIDI shortcuts are being triggered or what Wire patch is generating MIDI or OSC data. You’ll find this enhanced monitor in the Preferences -> MIDI OR OSC -> Monitor button in the top right-hand corner.

New REST-API Capabilities

The REST-API is now more capable as it can now access groups, columns and move effects. You’ll find all the new entry points in the REST-API documentation. Preferences -> Webserver.

Improved Compositions Panel

We gave the good old compositions list panel some love and attention. It can now sort your compositions alphabetically or by date. It remembers the fold/unfold state of the decks and with SHIFT + click you can fold/unfold all compositions in one go.

Refreshed Group, Layer & Clip Panels

The headers of the Group, Layer & Clip panels got a lick of paint to freshen them up and they can now show the color you might have assigned to them to more easily distinguish them from each other.

Even More Improved Text Rendering

The past releases have seen a lot of text rendering improvements but we’re not done yet. There were still some bitmap fonts that could cause crashes but those are now solved. Text can now be aligned vertically to Top, Center and Bottom. Last but not least, your dreams have come true, finally you can start decorating your VJ sets with ornaments from the Wingdings and Webdings fonts!

Vibrance Saturation Effect

The Vibrance effect allows you to increase and decrease the amount of “vibrance” in your image. The effect amplifies less saturated colors while maintaining saturated colors. In contrast to the Saturation effect, the Vibrance effect will be less destructive to skin tones and is therefore frequently used in TV and photography production.

Wire Text Render & Shape Render Improvements

The Text Render node and Shape Render node now have options to have them output instances as 1 single texture or render to multiple textures.

More Wire Shapes

There are 4 new shapes in Wire; Parallelogram, Moon, Heart and Vesica. The Vesica Piscis is often used in Christian art as a symbol for the fish or the Ichthys, which is an acronym formed from the Greek words that mean Jesus Christ, Son of God, Our Savior. So if God is a DJ then surely a VJ is our savior and the Vesica is the universal symbol of all VJs. 🙂

Reduced Memory Usage

We have greatly reduced the memory usage of Wire patches running in Arena so they may run faster or you can now use more of them without setting your laptop on fire.

Texture2D Channel Effects

We’ve added the option to accept the Texture2D channel type to the UV-offset, Flip, Mirror, Mirror-Quad, InvertRGB and Tile effects. This means that the effects can be applied to individual texture channels. Unleash your inner video synth freak with these new tools.

7.18.1 Hot Fix List

#20371 Multi select in slices panel no worky any more
#20374 Clip blend selector no worky on windows 11
#20380 Crash with video sampler when resource in not available
#20381 Composition panel search doesn’t filter out non matching decks any more

Fix List
– #13979 Remember Volume level in Alley
– #14450 Add Star shape to Shaper Effect/Source
– #19125 Memory leak with some USB capture cards on Windows 11
– #20160 Layer clear shortcut not working correctly with shortcuts created in previous versions
– #19908 Entering Wire license in Arena / Avenue shows wrong error message
– #18905 Trying to register an Arena Serial in Wire or vice versa to a dongle, you should get an error message about incompatible serial
– #19646 Factorial node
– #19809 Metronome Enabled inlet disappeared
– #19916 Adobe Color Wheel hex code no worky in Wire
– #18473 Accumulate node Send on Reset option
– #18635 Render sharp 1px lines with Grid node

 

 

Resolume 7.17

Wire got a few new nodes; Distance Node and Replace NaN Node. You can now position the text in the Text Render node. Quickly create a comment shortcut ⌘/CTRL + M. When you have nodes selected this will create the comment around the nodes, if you have no nodes selected it just creates a comment and you can start jotting away. The Insert Pack shortcut (⌘/CTRL + P) can be used to quickly combine two, three or four nodes that output the Float type into a Float2, Float3 or Float4 type. We added an option to select unused nodes so you can quickly clean up your patch. And of course there are various other small improvements and bug fixes.

Wire Fix List
– #19295 Distance Node
– #19423 “Replace NaN” node
– #19547 Add option to Select Unused nodes
– #19754 Create Comment Shortcut: ⌘/CTRL + M
– #19671 Pack Shortcut ⌘/CTRL+P
– #19010 Make sure a newly refilled Bag doesn’t end with the same number it last ended
– #19374 Exposing inputs, should also auto number input nodes
– #19540 Add Randomize for Bool, Trigger and Color
– #19606 Wire Text Rendering Position
– #19851 Text line jumps with unsupported chars
– #19626 Reloading patch from recents no worky
– #19292 Compile on UTF8 windows user no worky

Resolume 7.16

Effect Colors
Just like you color clips, layers, groups and decks you can now color effects to more easily distinguish them from each other. This is especially handy when you use many effects in your compositions. Right-click an effect header to pick a color you fancy. And did you know you can rename an effect too?

Text Rendering Improvements
Not only can you now use fonts and certain styles that did not work before but you can now also render text outlines, inner glow, outer glow, and when you combine these two you get a neon effect. You’ll find these new option in the Arena & Avenue Text Block and Text Animator source and effect but also in the Wire Text Render node.

Copy & Paste Images
To quickly bring images into your patch you can now paste them straight into Wire. Just hit Command+v after copying an image from anywhere and it will create an image node with that image for you. And to quickly copy a frame from you patch you can now right-click on a monitor to copy it. We’re currently also building this into Arena & Avenue so look out for that in the next release…

New Nodes
The Quantize node quantizes the incoming value or texture. This allows you to quantize the signal into discrete steps. The Normalize node does what it says, it normalizes float values. The Element node retrieves a single element from a type that has multiple elements. For instance to extract a single channel from a Texture2d RGBA or a single element from a Float 2/3/4. Checkout their example patches to see how they work. The Video Sampler node allows you to sample a video file at a specific time using the Phase inlet that takes a value from 0 to 1 to scroll through the video.

New Shortcuts
To quickly patch multiple nodes with the same main outlet into a Join node simply select them and hit Command+J. Huge time saver! To rename a node without touching the mouse simply press Command+Shift+R to rename a node.

Arena, Avenue & Alley Fix List
– #18530 Scroll to newly created fixture in the library
– #19089 Alley crashes on exit with spout enabled
– #19100 Overlapping text shows tiny outline in Arena Text Block
– #19342 Noise at the start of audio clip switches
– #19363 Frameboy juicebar plugin stopped showing the content with 7.15

Wire Fix List
– #15571 Random node – add boolean and integer type
– #18951 Renderer 2D Add Blend mode
– #19199 Clicking on an input in the dashboard selects the node in the patch
– #19219 Add interpolation attribute to delay
– #19249 Attribute inputs should not allow signal connections
– #19396 Crash Opening the Video Player examples crashes Wire
– #19250 Copy pasting / duplicating multi selection of input nodes mixes up the auto numbering
– #19368 Multi instance rectangle 2d should offer Mesh2D as connect suggestion
– #19062 Undo input node destruction doesn’t put them back in the same spot
– #17961 Shader from ISF website can compile with errors in Wire
– #19654 ISF node doesn’t support extra render passes

Resolume 7.15

What’s new in Resolume v7.15?

Version 7.15 introduces Layer & Group folding, which is a huge space saver in large compositions with numerous layers. There are three new effects: Dilate, Sharpen, and Kuwahara (no, we’re not referring to the Japanese BMX bikes here). With the new Notes panel in Arena & Avenue, you can quickly jot down text like a to-do list or a DJ lineup. In Wire, you can now enable node thumbnails, making it incredibly easy to see what each node does in your patch, and, it just looks exceptionally stylish. Lastly, you can now also delay signals in Wire, not just textures.

Layer & Group Folding

Almost eight years in the making, we created the first UI Photoshop mockup for layer folding in 2015 for Arena 4, even before it had groups. But we shelved it back then because compositions did not yet contain many layers… fast forward to 2023 and it’s not uncommon to see compositions with over 20 layers that just don’t fit on a laptop screen anymore. You can now fold a layer to be much smaller, and when you fold a group, it completely hides all containing layers, giving you back a lot of precious screen real estate. Now don’t use this as an excuse to add even more layers to your composition! To fold (and unfold) a layer or group, simply double-click on its name or click on the new – and + icons that will appear when you hover over a layer or group name.

Notes Panel

In the new notes panel in Arena & Avenue, you can quickly jot down text, like a to-do list while you’re preparing a show. Or the DJ lineup for that night. Or an explanation for your coworkers on how the MIDI controller is configured. And so on. You can color the text and make it really big so you can also use it to inform the Front of House that it’s time for lunch. 😋 You’ll find this nifty Notes panel in the View menu.

Dilate, Sharpen & Kuwahara Effects

Kuwahara is a Japanese company that makes BMX bikes used in the original E.T. movie (fun fact!) but it’s also a filter originally developed by Michiyoshi Kuwahara in the 70s to denoise medical imagery. Check out this great video by Acerola to learn more about its history and a technical explanation. In Arena, Avenue & Wire, you can use Kuwahara to make your content look like an oil painting and, combined with edge detection, make it look more like a cartoon. The Dilate effect expands or thickens regions of an image, also giving it a cartoony look. You already know what a Sharpen effect does, and we’re happy to have it in the Resolume toolbox now as well.

Node & Resource Thumbnails

With node thumbnails, you can quickly see exactly what each node is doing, and it makes your patch look very sexy 😉 Right-click a node and you’ll see the new thumbnail option in the node menu.


Resolume 7.14

7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.

Wire

Attribute Flow
There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.

2D Meshes
Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.

The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.

Translation & Rotation Flip
Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.

Choice In Deprecation & Suffixes
This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.

The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.

Float and Texture Constructors & Convertors
As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.

Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.

Wire 7.14.2 Fix List
– #19066 XY Oscilloscope throws openGL errors in 7.14.1
– #19121 Within/Outside node show OpenGL errors single channel textures
– #19099 Mesh 2D Node should follow the input’s instance count

Wire 7.14.0 Fix List
– #16381 Add the ability to rename input params/nodes in the Dashboard
– #16786 Add “No Repeat” mode to Shuffle node.
– #16878 Crash on close cleaning up Composition Wire effects with slices in them
– #17213 Add a Change Case node to change the case of strings
– #17216 Deprecate Choice in and migrate to Int In
– #17228 Change resolution to work with absolute and relative systems
– #17405 Threshold node: Transparency of Color inlets is ignored
– #17488 Set constants like Pi, Tau and Euler to Attribute Flow
– #17614 Replace feedback scanner with slit scanner example
– #17851 Allow Step and Smooth Step node to be instanced
– #17862 Float2/3/4 constructor nodes
– #17863 Texture constructor node
– #17864 Deprecate Pack and migrate to Float2/3/4 and Texture nodes
– #17874 Expose Instance count for Random node as attribute
– #17901 Modify Wire Patch folders on save
– #17981 Allow Cross Product and Dot Product to be instanced.
– #17984 Add clock to Wire test card
– #18034 Resolution of Video Mixer gets reset to Patch Resolution
– #18084 Add suffixes to input nodes.
– #18150 Allow the instancing of Video Generators
– #18184 Hitting enter while inputting a string or value should not trigger the transport
– #18275 Text render spacing should keep center character at the same position
– #18284 Crop positions move off center with custom resolutions
– #18323 Timeline is suggested but can’t connect
– #18324 Give the Round node the ability to handle Textures
– #18344 Limit Change Buffer & Ring Buffer sizes to prevent freezing
– #18430 Give the Span node the ability to handle Textures
– #16845 Reverse with Events, sends the event on all channels
– #18386 Rectangle with Size 1 should be half the width as a circle with Radius 1
– #16846 Replacing Switch with Gate can cause a crash

 



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