New at Toolfarm: Rocket Lasso Plug-ins for Cinema 4D are Now Available
Rocket Lasso has made Cinema 4D plug-ins for Greyscalegorilla for years. Now they’ve ventured out on their own, and Toolfarm is proud to carry their full line of Cinema 4D Plug-ins: Recall, Ricochet, Mesh to Spline and Slicer.
Rocket Lasso Plug-ins
Bring your objects back to whatever state you want, whenever you want. Instantly.
Recall is the ultimate workflow tool designed to speed up your everyday Cinema 4D process, remove the fear of baking down your objects, and unlock the freedom to rapidly iterate. Be it for modeling, lighting, animations, complex character rigs, or even just simple camera positions, Recall will speed up the way you work.
Tired of your splines NOT bouncing off of objects?
Ricochet is a spline that bounces off surfaces like a laser, from completely filling the volume of your model with hundreds of thousands of bounces, to wrapping around and around your objects, or simply detecting collisions from any distance. Ricochet precalculates its entire path, so there is no need to guess where it will end up or wait for the timeline to play every frame. It’s like a particle system without the particles.
Convert your meshes to splines
Unlock edges, polygons, and outlines from your meshes as parametric splines using the new Mesh To Spline tool from Rocket Lasso. Create the splines exactly where you want them through Fields, Selection Tags, angle thresholds, and facing angles from any mesh. Extract splines from even animated meshes where more power is unleashed with splines that stick directly to the surface of your characters. Favorite 3rd party renderer doesn’t have anything like Sketch & Toon? Create complex stylized looks by outlining models, finding hard edges, showing only the front or backside, or simply drawing every single polygon. Speed up your final renders by utilizing the speed of C4D’s native Hair Render or Sketch & Toon on splines. Or use the blazing speed of rendering a spline through your favorite 3rd party renderer.
NO MESH IS SAFE
Chop up all your meshes with Rocket Lasso’s RKT Slicer! Quickly create a series of parallel cuts into your models that can be returned as splines, flat sheets, extruded layers, or even complex alternating layers. Open up new parametric modeling techniques, create unique FUI elements, and combine Slicer with Cloners & Mograph tools to open up endless possibilities to keep pushing the limits of what you can do in Cinema 4D!
Posted by Kim Sternisha