New: Chaos Corona 10 Now Available
Chaos Corona 10 is focused on giving users new creative options and streamlining their workflow, so they can create anything they imagine faster than ever. Try a free demo today!
What’s new in Corona 10?
Easier workflow and greater creativity with control over channels affected by a Decal, cameras working inside volumes, improved DOF highlights, improved Caustics, fast and detailed Listers, and more.
More powerful detailing of scenes
Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal
Improved workflow
Easily find and adjust scatters, lights, proxies, displacement, and camera using the new Listers
The Corona Lister now lets you view and adjust all the Lights (Lights, Light Materials, and Suns), Proxies, Displacement materials, and Cameras, in your scene (and in 3ds Max, also Displacement modifiers). In 3ds Max, the separate Scatter Lister has also been totally reworked, while in Cinema 4D the Scatter Lister has been added into the main Lister. This makes it much easier for you to find and adjust all these elements in your scene.
Lighting and Environments
- Procedural Clouds now work when the Corona Sun uses a Direct Color for its lighting, allowing more flexible end results such as moonlight
- Brighter, more accurate Caustics when rendering to large resolutions
Materials
Chaos Scans gets easier to use with a variety of improvements, such as custom Bump and Displacement slots, support for Triplanar mapping, material previews showing the viewport, and more
Camera
- Fly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations
- Greatly improved highlight blurring when using Depth of Field
3ds Max workflow tweaks
Apply the same Triplanar, Color Correction, or Mapping Randomizer to multiple maps at once with new multi input and output options. No longer will you have to edit multiple nodes or spend time setting up control nodes to keep different maps in sync .
Chaos Corona
Realism without the headaches
Corona is the only render engine built from the ground-up with a specific focus on the needs of the archviz community. While capable and well-liked in the fields of automotive and product visualization, its UI, feature set, pricing, and ease of use are primarily driven by what architectural visualizers require. While remaining unique with its own development team, code, and community, Corona now also benefits from being part of the Chaos platform, giving its users access to many of the industry-standard tools created by Chaos.
Chaos Corona 10 Webinar
Learn what’s new in Chaos Corona 10 with this free live webinar!
Fri, Jun 30, 2023
12:00 PM – 1:00 PM CEST
During the webinar, host Tom Grimes will showcase the big new features in Corona 10 and demonstrate what you can create using them, and will also answer your questions about the new features during a Q&A session.
The webinar will cover how the new features let you:
- Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal.
- Fly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations.
- Get brighter, more accurate Caustics when rendering to large resolutions.
- Achieve greatly improved quality of blurred highlights when using Depth of Field.
- Easily find and adjust scatters, lights, proxies, displacement, and cameras using the new Listers.
Plus a look at the brand new Corona 10 Benchmark.
Posted by Kim Sternisha