New: Chaos Corona 11 is Now Available
With version 11, Chaos has added robust design tools and new workflow optimizations to Corona to make scene creation and detailing easier and faster than ever before. And don’t miss the live webinar on Tuesday, December 12 to see the new features in action. More details below.
What’s new in Corona 11?
More creative freedom and faster results with procedural tiles, new Scatter controls, detailed Edge Map/shader, Pyro simulations, streamlined workflows, improved denoising, filtering, and more.
- Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map
- Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude
- Fast and easy way to have scattered items look in the same direction using Scatter Look At
- Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge shader
- Add an extra layer of action to your scenes with Pyro simulations of smoke, fire, and more in Corona 11 for Cinema 4D
- Corona Power Tools allowing you to speed up the design process in Corona 11 for 3ds Max
- And more!
All these features apply to Corona for 3ds Max and Cinema 4D (with a few exceptions that are explicitly mentioned), so we’ll only talk about them once, and demo images may be from either host software. In case you are not familiar with both 3ds Max and Cinema 4D, be aware that what 3ds Max calls “Maps”, Cinema 4D calls “Shaders”.
Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to the Corona Tile Map.
Now, you can use bitmaps or procedural maps to define the colors of the tiles and repeat, randomize, or even “pixellate” an image onto the tiles, depending on your needs. The Corona MappingRandomizer and MultiMap now come with “by tile id” modes, so that you can randomize results by each tile if desired.
Corona Tile Map also lets you create multiple inputs and outputs, which means one tile map can be used to control results for color, glossiness, bump, displacement, and more, rather than having to keep several different tile maps in sync.
Define upper and lower limits for scattering, creating more realistic and captivating nature scenes with Scatter Altitude. For example, you can set upper and lower limits for treeline, and waterline, and scatter some clouds around mountain tops without affecting the lower part of the scene.
You can now have scattered items look in the same direction quickly and easily using Scatter Look At.
A prime example would be scattered people looking at a stage, or fish in a tank swimming in the same direction.
Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader. This is particularly useful for objects with no thickness like leaves, photos, maps, paper, etc.
The new Edge Map/Edge Shader creates a color gradient based on how far away a point is from a geometric edge.
Add an extra layer of action to your scenes with smoke, fire, and other simulations thanks to Pyro. With our new Pyro support, you no longer need to run the simulation, export it to OpenVDB, and then load it back into the scene. Everything is done seamlessly directly in Corona for Cinema 4D.
Corona 11 for 3ds Max comes with a set of handy scripts called Corona Power Tools, designed to speed up and replace repetitive and tedious design adjustments.
For example, the Replace Selection tool, allows you to easily swap a set of similar objects with different ones (i.e. chairs in a room).
In addition, with the randomization feature in Corona Power Tools, you can jiggle these objects around to achieve higher realism.
Other abilities in the Corona Power Tools allow the adjusting of pivot points, and more, and are quite useful in many different scenarios.
- Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera.
- Experience enhanced results with the new Intel Denoiser, now compatible with CPU and NVIDIA GPU.
- Users can now take advantage of the color management options offered by the latest versions of Cinema 4D and 3ds Max.
- Corona 11 for Cinema 4D also comes with an improved Lister feature.
Realism without the headaches.
Corona is the only render engine built from the ground up with a specific focus on the needs of the archviz community. While capable and well-liked in the fields of automotive and product visualization, its UI, feature set, pricing, and ease of use are primarily driven by what architectural visualizers require.
While remaining unique with its own development team, code, and community, Corona now also benefits from being part of the Chaos platform, giving its users access to many of the industry-standard tools created by Chaos.
Corona 11 Live Webinar
Tuesday December 12 at 8 am PST | 11 am EST
During the webinar, host and Corona Product Manager, Tom Grimes will showcase the newest features in Corona 11 and demonstrate how they can help speed up your design process. There will be a Q&A session at the end, so make sure to prepare any questions you might have.
The webinar will cover how the new features let you:
- Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.
- Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude (i.e. treeline, waterline, cloudy mountaintops).
- Have scattered items look in the same direction effortlessly using Scatter Look At (i.e. people watching a movie screen, fish swimming in a tank).
- Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge shader.
- Enhance your scenes with smoke, fire, and other Pyro simulations directly in Corona for Cinema 4D.
- Take advantage of our new Corona Power Tools in Corona for 3ds Max allowing you to speed up the design process, including Object Replacer, Selection Randomizer, and adjusting of pivot points.
- Reduce the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera by using the Improved Normal/Bump filtering.
Posted by Kim Sternisha