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Pulldownit v5.8 for 3DS Max – New Features and Enhancements

thinkinetic pulldownit 5.8 for 3ds max update

Pulldownit v5.8 for 3DS Max adds several new features like a Fast Stacking & Deactivation Solver and a new Anim Speed Multiplier, plus lots of enhancements and bug fixes.

What’s new in Pulldownit v5.8 for 3DS Max?

New in Pulldownit v5.8

Pulldownit 5.8 introduces a Fast Stacking & Deactivation solver which computes up to 4 times faster in massive destruction scenes, in addition instanced shapes are now supported in the core solver allowing it to compute thousands of hi-poly objects in dynamics faster and with much less memory overhead.

Animated characters compute faster when colliding and fracturing other objects, and a new Anim Speed Multiplier parameter allows users to fine-tune the strength of the impact between animated objects and dynamic ones. The cracker multiplier can be synced to node visibility allowing you to decrease or disable the crack effect at any frame.

Wind & Gravity Fields decay is now considered as exclusion volume, animated decay is supported, getting finer control over force fields affecting rigid bodies and fractures.

Regarding shattering, PDI Jagginess gets a new “Asymmetric tessellation” mode which generates nearly 50% fewer polygons with a similar look of rough faces than when using Uniform Tessellation.

There are also useful improvements to the UI, you can add jagginess to all PDI fragments in the scene with one click, and there is a new option to set all dynamic values to default for selected rigid bodies.

Last but not least, we have fixed quite a few annoying issues from the previous version, making the tool more predictable and reliable than ever.

Pulldownit for 3ds Max

Pulldownit for 3ds Max

Shatter and Destruction Plug-in

Fast, reliable, and intuitive, Pulldownit for 3ds Max is the shatter and destruction plug-in that has been used in many productions all around the world.

Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations. By using it, digital artists are able to shatter objects in different styles, create surface cracks and simulate easily the fracture of 3D models. The power of Pulldownit solver allows computing thousands of objects in dynamics in a stable and realistic way.

Learn MoreTry Pulldownit for 3ds Max for free!

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Posted by Kim Sternisha

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