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Update: Adobe Substance 3D Painter v8.1

substance painter update

The latest release (v8.1) of Adobe Substance 3D Painter provides ICC support, material scaling based on physical size, new bakers and content, and more.

Adobe Substance 3D Collection for Teams & Businesses

Adobe Substance 3D Collection for Teams & Businesses

The 3D generation is here

In the Substance 3D ecosystem, smart creative apps and high-end content give you everything you need to make inspiring art. For the beginner and expert alike. The Substance 3D Collection includes Stager, Painter, Sampler, Designer, 50 assets (materials, models, and lighting) per month, 100 GB of Creative Cloud storage, Adobe Bridge, Adobe Fonts, Behance, and Adobe Portfolio.

What's new in Substance 3D Painter v8.1

Substance 3D Painter 8.1 integrates the Adobe Color Engine (ACE) with support for ICC profiles, new bakers, new 3D noises and 20 grunge maps and an improved eyedropper.

  • New color management with Adobe Color Engine (ICC support) – In this new version, the color management system has been expanded with the support of the Adobe Color Engine (ACE) which unlocks the use of ICC profiles. This new system allows to match colors across a wide range of applications, including Photoshop.
  • New physical size support for Substance materials – The size inside Substance materials can now be used to drive their scale and tiling inside fill layer projections. This is a useful tool to match properly materials on surfaces according to their real size without the need to guess.
  • New bakers – These three new additions close the gap between Designer and Painter to extend the texturing and rendering possibilities. The new bakers are:
    • Bent Normals baker
      The Bent Normals baker allows to bake an occlusion direction (as a vector, similar to normal maps). This texture can be used to improve the shading in the viewport by enabling the Bent Normal setting in the Shader settings window. Bent Normals greatly improve the accuracy of the real-time viewport shading.
      For diffuse shading, it gives a more accurate occlusion and can even look like an approximate global illumination (first example below).
      For specular reflections, it allows to simulate self-shadowing and reduce the amount of light leaking, making the object feel much more grounded especially with metallic surfaces (second example below).
    • Height baker
      The Height baker allows to bake the difference between the low and high-poly mesh as a grayscale texture which could then be used to produce displacement on tessellated meshes. For example when baking scan information against a plane.
    • Opacity baker
      The Opacity baker produces a black and white map that shows holes from a high-poly mesh. For example it can be used to bake fences or even holes inside a fabric surface.
  • New Content
    A variety of new content has been added in this release, including:

    • New and improved 3D noises with more than 100 presets
      The existing 3D noises have been reworked and three new ones have been added. Each of them now include predefined settings which brings a total of 105 presets across 7 noises. These presets can be used as a starting point to fiddle with their parameters and get a specific look. As always with 3D noises, they are seamless and can very easily repeat without a noticeable pattern.
    • 20 new grunge bitmaps and 2 cloth patterns
      A new set of grunges has been added with the default content to expand the existing range of patterns. They can be found under Procedurals > Grunges Bitmap.
      Two cloth patterns are also available under Procedurals > Fabric.
  • Several improvements have been made to the eyedropper to make extracting and managing colors easier.
  • Improved automatic unwrapping - The automatic UV unwrapping process now provides a more natural segmentation.Now meshes are cut into separate UV islands using a method comes closer to what can be done by hand, especially on organic meshes.

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Posted by Kim Sternisha

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