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Update: Cebas ThinkingParticles 7.1 Subscription Drop 1

cebas thinkingparticles 7.1

Cebas thinkingParticles 7.1 introduces true physically-based Hyperelastic Continuum Mechanics, a first for 3ds Max.

Paraphrased from Cebas’ release announcement:

With the Release of Subscription Drop 1, thinkingParticles 7.1 introduces true physically-based Hyperelastic Continuum Mechanics. In fact, this is a first for 3ds Max.

Procedural VFX for 3ds Max – It just got Fantastic-Elastic! thinkingParticles continues to innovate and bring advanced simulation technology to 3ds Max. With the Release of Subscription Drop 1, thinkingParticles 7.1 delivers on the promise of making 3ds Max the most powerful Visual Effects Tool on the market. thinkingParticles 7.1 introduces, as a first to 3ds Max, true physically based Hyperelastic Continuum Mechanics. While its predecessor came with 2 material solvers, the new release has been expanded to include 5 more advanced Material Point Method (short: MPM) solvers. This brings the total number of MPM solvers to 7. This represents a significant addition for all 3ds Max users working in the field of creating advanced fully procedural Visual Effects.

thinkingParticles Release 7.1 also includes bug fixes, workflow enhancements, and other new features.

cebas thinkingParticles for 3ds Maxcebas thinkingParticles for 3ds Max

finalRender and thinkingParticles the new Powerhouse

Countless blockbuster movies and projects depend on thinkingParticles’ limitless ability to recreate advanced physics-based particle effects fully procedural and rule-based.

thinkingParticles Release 7.1 brings to you many bug fixes, workflow enhancements and new features, features like brand new MPM Solvers! MPM is short for Material Point Method, a grid based system that accelerates the physically accurate simulation of real world material properties. thinkingParticles 7.1 adds 5 more MPM solvers, bringing the total amount of solvers to 7. The new solvers allow, for the first time, to simulate Hyperelastic material properties right from within 3ds Max!

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Posted by Michele Yamazaki