Update: Cebas ThinkingParticles 7.1 Subscription Drop 1

Cebas thinkingParticles 7.1 introduces true physically-based Hyperelastic Continuum Mechanics, a first for 3ds Max.
Paraphrased from Cebas’ release announcement:
With the Release of Subscription Drop 1, thinkingParticles 7.1 introduces true physically-based Hyperelastic Continuum Mechanics. In fact, this is a first for 3ds Max.
Procedural VFX for 3ds Max – It just got Fantastic-Elastic! thinkingParticles continues to innovate and bring advanced simulation technology to 3ds Max. With the Release of Subscription Drop 1, thinkingParticles 7.1 delivers on the promise of making 3ds Max the most powerful Visual Effects Tool on the market. thinkingParticles 7.1 introduces, as a first to 3ds Max, true physically based Hyperelastic Continuum Mechanics. While its predecessor came with 2 material solvers, the new release has been expanded to include 5 more advanced Material Point Method (short: MPM) solvers. This brings the total number of MPM solvers to 7. This represents a significant addition for all 3ds Max users working in the field of creating advanced fully procedural Visual Effects.
thinkingParticles Release 7.1 also includes bug fixes, workflow enhancements, and other new features.
cebas thinkingParticles for 3ds Max
The ultimate rule-based particle system for 3ds max
Are you tired of working with particle systems that don't give you enough control? Say hello to thinkingParticles 7, the ultimate rule-based particle system for 3ds max. Unlike event-based systems, it offers unparalleled power to users through its unique and non-linear rules-based logic. With simple behaviors governing every aspect of particle movement, life, death, and collisions, you'll have full control over every detail of your masterpiece. Say goodbye to time-based constraints and hello to endless possibilities with thinkingParticles 7.
Countless blockbuster movies and projects depend on thinkingParticles’ limitless ability to recreate advanced physics-based particle effects fully procedural and rule-based.
Posted by Michele Yamazaki