Update: INSYDIUM X-Particles Build 884 – New Features & Updates

x-particles update

This update to X-Particles has many new features and enhancements, with a focus on improving workflow and efficiency.

X-Particles Build 884

The latest build is available now to everyone who buys a new license and existing users within their maintenance period.

We have focused on our core foundations, rebuilding, refining, and enhancing. Improving workflow is always at the heart of our development, providing the tools to help our customers work more efficiently.

You will find some great new features in this Update; Fluids have been given a massive boost, our xpDomain has been rewritten from the ground up and is now the all-new xpFluidFLIP. Calculations are faster, simulations more realistic and there’s a choice of FLIP and APIC Solvers.

xpExplosiaFX has some new additions too, introducing Upres, now when you create highly detailed smoke and fire simulations, you can upres your low-resolution simulation to fine-tune the scene detail before to final render. Plus, with the all-new OpenGL display*, you can visualize your simulation and see all the incredible detail in the viewport. Having control over transparency per channel lets you fine-tune your artwork to achieve your desired look, faster than ever before.

We have introduced entirely new features and reworked many others.  Watch the sneak peek videos or see the list below.

* Our new OpenGL display works in Cinema 4D R14 to R21. You will need a supported GPU with up-to-date drivers. Unfortunately, due to Maxon removing OpenGL from Cinema 4D S22, our new feature is currently not supported. We are working hard to find a solution for this and will update everyone as soon as possible.

Learn more | Purchase X-Particles


Watch all the sneak peek videos.


New Features

  • xpFlock
  • xpOcean
  • xpScatter
  • xpSticky
  • xpBlend
  • xpNegate
  • xpPushApart
  • New icons
  • New Scheme colors
  • Token Support
  • xpJoin
  • Trail Display added to xpFlowField, xpExplosiaFX and xpFluidFLIP

Updates to Existing Features

xpSystem Object

  • New layout
  • Renamed Other objects to Utilities


  • New Emission mode Simulate
  • New Emission mode Motion
  • Threshold (Vertex Map)
  • New Origin Display
  • Texture UV Switch
  • Rotation Display mode
  • Unified Questions list, icons for each mode
  • Unified Modifier list, icons for include/exclude
  • Added New Offset Channel to Texture emission
  • New rotation ‘Face Screen’ mode
  • New Physical Data User Value
  • New Shot modes for Regular and Hexagon emissions


  • Completely rewritten, new UI/UX
  • New From VertexMap mode
  • New Curvature mode
  • New Ambient Occlusion mode
  • Support for parametric objects
  • New Effects options


  • Completely rewritten, new UI/UX
  • New Speed Mapping in data mapping
  • New Turbulence mode
  • New Curl mode
  • New ExplosiaFX mode
  • New Surface mode
  • New Fields mode
  • New Import Flow
  • Updated Export settings
  • New Trail Display mode
  • New shader mode gradient option (removed old RGB)


  • Question New Direction Change Question
  • Question New User Value, linked with Emitter User Value options
  • Question Sub Question now Changed to a Standard Question

xpDisplay Render

  • New Collider Bounds mode
  • New FlowField Trails mode
  • New xpExplosiaFX Velocities mode
  • New xpFluidFLIP Velocities mode


  • New Curl mode
  • New Control splines for Curl options
  • New Symmetrical option
  • New Intersection system

xpDynamics Modifier – New Auto Fade

xpMultiSpawn – New Start at Age and Offset

xpExplode – New Trigger modes

xpLimit Modifier and xpMetaGroup – New user value

xpNetwork and xpAvoid – New Intersection system

xpTurbulence – Updated Defaults


  • New Growth Slider
  • New Vertex Colors


  • New Output to Console Action added
  • Change Group Action support for physical Data
  • New Rotation mode added to Direct Spin Action


  • New Unique IDs
  • New List View of Cached Items
  • New Retiming options


  • Renamed xpFluidFLIP
  • New APIC solver
  • Rewritten collision system
  • New Solid Object options
  • New Sticky functions
  • New CFL Options
  • New Resampling feature
  • Removed legacy smoke and fire
  • Optimized core
  • New Trail Display for velocity
  • New Allow Inflow
  • New Liquid Surface


  • New Upres options
  • Updated container size options
  • Adaptive bounds color added to Display options
  • New Solver information readout added
  • Gravity set to match XP
  • New Motion Gap added to solve stepping in simulations
  • New Velocity added to Geometry tag
  • Rewritten Custom section
  • New defaults
  • Removed simple
  • New OpenGL display added (currently works in Cinema 4D R14 to R21)
  • New Trails Display mode
  • New CFL option added
  • New Substep options added
  • Rewritten collisions
  • New Vorticity and Turbulence options

Posted by Kim Sternisha