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Update: RealityCapture v1.3 – Faster and More Accurate

reality capture 1.3 update

Capturing Reality RealityCapture v1.3 is faster, more efficient, and more accurate than ever.  The photogrammetry software is now easier to use no matter if you are a novice or seasoned professional.

RealityCapture

RealityCapture

State-of-the-art photogrammetry software

RealityCapture is cutting-edge software that uses photogrammetry to create ultra-realistic 3D models from a set of images and/or laser scans. It’s currently the fastest solution available, which enables you to be more efficient and focus on your work objectives.

Create virtual reality scenes, textured 3D meshes, orthographic projections, geo-referenced maps, and much more from images and/or laser scans completely automatically.

Learn MoreTry RealityCapture for free!

 

What’s new in RealityCapture v1.3

Faster model reconstruction and texturing

Fed up of wasting time waiting for results? Good news! Already recognized as one of the fastest photogrammetry solutions on the market, RealityCapture 1.3 has taken a significant leap forward in terms of speed and performance. The key improvement comes in the form of faster model reconstruction, up to twice as fast depending on the size of the model, while texturing is now up to three times faster than in the previous release.

Improved one-click model generation

Press the Start button, stand back, and watch the magic happen. In this release, we’ve optimized the workflow for generating cleaned, textured high-poly models—as well as simplified low-poly models with baked diffuse and normal maps—down to a single click. What’s not to like?

Mosaicing-based UV unwrap and texturing

Experimental

As many users will know, the photogrammetry process typically auto-generates a large number, even thousands, of separate UV islands—which then have to be optimized if the model is to be used for games or for other real-time applications.

RealityCapture 1.3 brings an Experimental new mosaicing-based UV unwrap process that results in fewer UV islands, potentially saving time down the road.

We’re also introducing mosaicing-based texturing, which effectively uses a single original source photograph to generate the texture for each triangle on your mesh and assembles the pieces together to form the final texture. The result? Sharper, more color-accurate details on your model.

Direct upload to Nira

If you’re an architect, engineer, or someone else who regularly works with really large models, you may already be familiar with Nira, a platform capable of rendering massive 3D assets in real time for interactive, collaborative web-based review on any device, including smartphones and tablets.

Nira offers a fast model uploader and multi-threaded model streaming. It can also be used to edit RealityCapture models, optimizing and cleaning each element individually.

In RealityCapture 1.3, you can directly upload your models to your Nira account, supplementing our existing support for uploading to Sketchfab and Cesium.

And there’s more…

These are just the highlights of the release. You can see everything that’s new in the release notes, and in our online course on the Epic Developer Community. We hope you enjoy RealityCapture 1.3. Don’t forget you can try it out for free using our pre-licensed sample datasets.

 

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Posted by Kim Sternisha

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