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Update: Thinkinetic Pulldownit v5.7 for Maya – New Fast Stacking & Deactivation Solver & More

pulldownit for maya 5.7 update

Thinkinetic Pulldownit v5.7 for Maya has been released.  This update introduces a new Fast Stacking & Deactivation solver, faster computes for animated characters, a new Anim Speed Multiplier parameter, and more.

What’s new in Pulldownit v5.7 for Maya

Shatter New Features

pulldownit maya shatter jagginess

  • Shatter it support instanced shapes, instanced shapes are supported and can be shattered and reshattered seamlessly.
  • New Jagginess mode “Asymmetric tessellation”, this new tessellation mode gets near 50% less polys than the uniform one with a similar look of rough faces.

Dynamics New Features

  • New Fast Stacking & Deactivation solver, scenes involving hundreds or thousands of fragments in dynamics now computes up to 4 times faster, besides this new solver highly reduces drift motion of fragments resting in the ground.
  • Instanced shapes supported as rigid bodies, PDI solver now supports instanced shapes in dynamics, allowing to compute massive simulation of thousands of objects with less memory overhead.
  • Improved performance in fracture against animated bodies, animated or deforming objects now computes faster when colliding and breaking other objects, besides user can easily control the strength of the impact with the new anim speed multiplier parameter.

UI Enhancements

pulldownit for maya ui enhancements

  • New parameter Anim Speed Multiplier, allowing to easily control the strength of the impact between animated objects and dynamic ones.
  • New ability to animate cracker multiplier, user can now modify the strength of the crack effect during the simulation or disable it completely at desired frame.
  • New Fracture setup option “One per Shatter Group”, allowing to create several fracture bodies at once from the current selection of objects.
  • New option “Add Jagginess to All fragments”, allowing to add jagginess to all PDI fragments in scene with one click.
  • New “Fast Stacking” simulation option, user can revert to classic, more accurate, but slower stacking solver by disabling this option.
  • New ability to auto assign unique names to duplicated nodes, when selecting nodes to create rigid bodies from them PDI will rename any duplicated node automatically if authorized by user.
  • Animatable fracture parameters are auto displayed for current selected object.
  • New ability to create hierarchies of rigid bodies just selecting its parent group.
  • New UI option “set all dynamic values to default” for rigid bodies.

 

Pulldownit for Maya

Pulldownit for Maya

Shatter and Destruction Plug-in

Fast, reliable, and intuitive, Pulldownit for Maya is the shatter and destruction plug-in that has been used in many productions all around the world.

Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations. By using it, digital artists are able to shatter objects in different styles, create surface cracks and simulate easily the fracture of 3D models. The power of Pulldownit solver allows computing thousands of objects in dynamics in a stable and realistic way.

Learn MoreTry Pulldownit for Maya for free!

 

 

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Posted by Kim Sternisha

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