ZBrush 2024 All Features
Sculpting
Base Mesh Creation
ZBrush provides an arsenal of tools that will help you take your models to the next level.
Sculpting
Brush System
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
Sculpting
Sculptural Freedom
Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.
Sculpting
Polygon Modeling
ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models.
Learn More
Sculpting
Remeshing Options
Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpture to a clean base mesh almost instantly.
Learn More
Sculpting
Flexible Workflow
Combine multiple sculptures together, contract, expand inflate, or drape any surface with gravity, or populate your model with instanced geometry.
Learn More
Painting & Texturing
PolyPaint
Polypainting offers improved flexibility over the standard workflow – start working on textures even before the final low-res mesh has been created!
Learn More
Painting & Texturing
UV Master
UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map that is understandable to the human eye.
Learn More
Painting & Texturing
SpotLight
SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then painting your model with it in 3D.
Learn More
Rendering
Advanced Painting & Texturing
Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results.
Learn More
Rendering
Rendering
BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.
Learn More
Rendering
LightCap® System
LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
Learn More
Rendering
Map Generation
ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps.
Learn More
Rendering
Custom Materials
You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library, and elsewhere.
Learn More
Pipeline
Supported Formats
ZBrush supports various formats for the import and export of 3D geometry as well as most industry-standard image formats for texturing.
Learn More
Pipeline
Universal Camera
ZBrush’s universal camera is a physically accurate camera that can be imported from or exported to other 3D applications.
Learn More
Pipeline
Interoperability
With the GoZ dynamic bridge, you can send your ZBrush model back and forth between supported applications with a single click.
Learn More
Rendering
Redshift in ZBrush
Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline.
Learn More