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ZBrush 2024 Base Mesh Creation

Sculpting


Base Mesh Creation

ZBrush provides an arsenal of tools that will help you take your models to the next level.

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ZBrush 2024 Brush System

Sculpting


Brush System

Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.

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ZBrush 2024 sculptural freedom

Sculpting


Sculptural Freedom

Utilize your graphics tablet to enjoy the natural feeling and precise control of working with clay using a real brush or sculpting tool.

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ZBrush 2024 Polygon modeling

Sculpting


Polygon Modeling

ZBrush’s capabilities are not limited to organic sculpting: You can also use it to intuitively create low poly hard surface models.

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ZBrush 2024 remeshing options

Sculpting


Remeshing Options

Stop thinking about the topology of a model and just start creating. ZBrush can convert your sculpture to a clean base mesh almost instantly.

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zbrush 2024 Flexible workflows

Sculpting


Flexible Workflow

Combine multiple sculptures together, contract, expand inflate, or drape any surface with gravity, or populate your model with instanced geometry.

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ZBrush 2024 polypaint

Painting & Texturing


PolyPaint

Polypainting offers improved flexibility over the standard workflow – start working on textures even before the final low-res mesh has been created!

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uv master

Painting & Texturing


UV Master

UV Master will generate UV coordinates for your models in a single click, resulting in an optimized UV map that is understandable to the human eye.

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ZBrush 2024 spotlight

Painting & Texturing


SpotLight

SpotLight is a projection texturing system for preparing your source texture directly in ZBrush, then painting your model with it in 3D.

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ZBrush 2024 Advanced painting

Rendering


Advanced Painting & Texturing

Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV or use ZColor to achieve consistent coloring results.

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ZBrush 2024 rendering

Rendering


Rendering

BPR (Best Preview Render) quickly renders any model in edit mode with Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or HD Geometry.

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ZBrush 2024 Lightcap

Rendering


LightCap® System

LightCap® is a way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.

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ZBrush 2024 map generation

Rendering


Map Generation

ZBrush offers several types of mapping to create the most dynamic surfaces on your 3D models, including Texture, Displacement, and Normal Maps.

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ZBrush 2024 Custom materials

Rendering


Custom Materials

You can make your own custom materials or get them from ZBrushCentral, the Pixologic MatCap Library, and elsewhere.

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supported formats

Pipeline


Supported Formats

ZBrush supports various formats for the import and export of 3D geometry as well as most industry-standard image formats for texturing.

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universal camera

Pipeline


Universal Camera

ZBrush’s universal camera is a physically accurate camera that can be imported from or exported to other 3D applications.

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ZBrush 2024 Interoperability

Pipeline


Interoperability

With the GoZ dynamic bridge, you can send your ZBrush model back and forth between supported applications with a single click.

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ZBrush 2024 redshift

Rendering


Redshift in ZBrush

Redshift in ZBrush integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline.

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