The next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
Highlights
QUALITY
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
POWER
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
SPEED
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.
CREATIVE CONTROL
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
SMART INTEGRATION
Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
Rent Additional Render Nodes Here: Annual Monthly
What's New in V-Ray Next
Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering — so you get the best quality in less time..
Adaptive Dome Light
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.
Point & shoot camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.
2X Faster GPU Rendering
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Lighting Analysis
Accurately measure the light levels in your scene using new lighting analysis tools.
Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin color controls.
V-Ray Switch Material
Apply several materials to the same object and select the one you want at render time.
V-Ray Plugin Material & Texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next..
Denoised Render Elements
Denoise individual render elements for added control in compositing. Supports animation.
Layered Alembic workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.
For V-Ray for 3ds Max Online License Options, click here.
Features List:
HIGHLY-OPTIMIZED Ray Tracing
Render professional-quality, photorealistic images and animation with V-Ray’s adaptive ray tracing technology.
POWERFUL GPU RENDERING - NOW WITH HYBRID MODE
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
V-RAY IPR
Fully interactive production rendering.
V-RAY DENOISER
Automatically remove noise and cut render times by up to 50%.
RESUMABLE RENDERING
Stop your render at any point and pick up where you left off.
GLOBAL ILLUMINATION
Choose from several global illumination options – exact, approximate or a hybrid of both.
ADAPTIVE LIGHTS
New algorithm that dramatically speeds up rendering in scenes with many lights.
ACCURATE LIGHTS
Simulate any type of natural, artificial, or image-based lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario.
PHOTOREALISTIC CAMERAS
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
INTERACTIVE LENS EFFECTS
Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.
VIRTUAL REALITY
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
PHYSICALLY-BASED MATERIALS
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.
ALsurface MATERIAL
General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
GLOSSY FRESNEL
New, physically-accurate reflection model.
VRSCANS MATERIAL LIBRARY SUPPORT
650+ scanned materials. Import and render directly in V-Ray. Learn more
MEMORY EFFICIENT TEXTURES
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.
TRIPLANAR MAPPIING
Quickly apply seamless textures without UVs.
ROUNDED CORNERS
Generate perfectly smooth edges at render-time with no extra modeling.
SPECIALTY GEOMETRY
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.
CLIPPER W/ RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
PROXY GEOMETRY
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
HAIR & FUR
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.
VOLUMES
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.
RENDER ELEMENTS
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.
AERIAL PERSPECTIVE
Simulate natural looking skies with realistic atmospheric depth.
FULL LIGHT SELECT RENDER ELEMENT
Now with full support for GI, reflections and refractions for accurate light mixing in post.
CRYPTOMATTE
Automatically create ID mattes with support for transparency, depth of field, and motion blur.
V-RAY FRAME BUFFER
Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.
Description
Licensing details
The upgrade to V-Ray Next for 3ds Max will allow customers to use either V-Ray Next for 3ds Max or V-Ray 3.0 for 3ds Max.
V-Ray 3 Workstation for 3ds Max licenses will work with V-Ray Next Render node licenses so clients who use V-Ray 3 for 3ds Max (or other platforms) can render with V-Ray Next Render node licenses.
For more information, please refer to V-Ray Next for 3ds Max Compatibility Diagram below:
Toolfarm can only sell Chaos Group products to customers in North America (Canada, USA, Mexico). If you're outside of North America, please visit Chaos' website to purchase or find a reseller.
System Requirements
Processor
- Intel® 64-bit or compatible processor with SSE4.2 support
RAM
- 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Operating system
- Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
3ds Max
- 3ds Max 2013 or later, 64 bit versions only
USB port
- Required for hardware lock, preferably USB 2.0
TCP/IP
- Only IPv4 is supported. IPv6 is currently not supported.
License Server
- 4.5.1 or later
Note: for rush delivery please contact sales@toolfarm.com.
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Change Log
What's new in V-Ray Next for 3ds Max, update 1
v4.10.01
Date – 29 November, 2018
Download – Build 4.10.01
New Viewport IPR & Improved Interactivity
Keep working while you render with fast new viewport IPR. Interactivity in V-Ray IPR on CPUs is now faster and supports atmospheric effects.
New Lens Effects
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
GPU Bucket Rendering
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
GPU Fast Fog
Faster, better sampling of environment fog helps you quickly add depth to any scene with V-Ray GPU.
GPU Dispersion
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
Rolling Shutter
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Glint & Glitter Hair Controls
The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights.
Improved Lighting Render Elements
Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.
Enhanced Color Corrections
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
Improved V-ray Cloud Support
Improved V-Ray Scene export adds support for more features when rendering on V-Ray Cloud. Now in Beta. Learn more
Tutorials
V-Ray for 3ds Max - Portraying Leaves
Creating accurate, realistic leaves in 3D is difficult because of all the subtle differences present in the natural...
More...3ds Max: Rendering Realistic Explosion and Smoke in V-Ray for 3ds Max
This tutorial, part of ” The Ultimate Introduction to V-Ray for 3ds Max ” course from Mograph Plus, shows you how to...
More...3ds Max: Create Detailed Sand with iToo Software’s Forest Pack
This step by step tutorial teaches you how to use Forest Pack’s “Forest Color” map features plus a bit of customizing, to...
More...Creating rusty metal with V-Ray 3.3
Hammer Chen shows you how to create a rusty metal shader with V-Ray 3.3 and 3DS Max.
More...Setting up a Remote Dongle Server for V-Ray
“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.”...
More...V-Ray 3.0 Render Elements & After Effects
Paul Hatton takes a look at V-Ray’s render elements and how to composite them into After Effects.
More...