Chaos Group V-Ray for Unreal



The fastest, simplest way to bring V-Ray scenes into real-time and render them.

V-Ray for Unreal introduces the fastest, simplest way for architects, product designers and pre-vis specialists to bring V-Ray scenes into real-time and render ray-traced images directly from Unreal Editor, supporting both V-Ray scenes and native Unreal Engine scenes.


V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.


  • ƒƒ Architectural visualization
  • ƒƒ Interior design
  • ƒƒ Automotive and product design
  • ƒƒ VFX previsualization and motion capture

Rent Additional Render Nodes Here:   Annual   Monthly



Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.

Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.

Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.

Note: V-Ray for Unreal is offered as a rental license only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle.


To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.


When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

chaos group v-ray for unreal


When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.


chaos group v-ray for unreal


Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.


chaos group v-ray for unreal


Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.


chaosgroup v-ray for unrealPhysical Materials & Translation

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.


chaos group v-ray for unrealV-Ray Light Baking

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.



chaosgroup v-ray for unrealAccurate Lighting

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.




chaosgroup v-ray for unrealGlobal illumination

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.




chaosgroup v-ray for unrealGPU+CPU Rendering

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.




chaosgroup v-ray for unrealRendering Animation

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.


chaosgroup v-ray for unrealDistributed Rendering

Leverage the power of multiple machines working together to speed up rendering and light baking.




chaosgroup v-ray for unrealRender Elements

Supports a wide range of render elements for better control in compositing.




chaosgroup v-ray for unrealV-Ray Proxy Support

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.




chaosgroup v-ray for unrealUnreal Foliage Support

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.


Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

  • Processor - Intel® or AMD® 64-bit processor with SSE 4.2 support
  • RAM - 8 GB RAM and 8 GB swap minimum
  • GPU - NVIDIA® GeForce® 780 GTX series card or higher with compute capability over 3.0 1
  • Unreal Engine Editor version - 4.19.2; 4.20.2
  • Supported Operating Systems  - Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10
  • NVIDIA Display driver -  398.82 or higher
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