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Chaos Group V-Ray Next for SketchUp v4.00.02

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Introducing the Next Generation of Rendering

With significant workflow optimizations & faster rendering, V-Ray Next is smarter, faster and more powerful than ever. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.


Highlights

Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2016-2018. 

Key Features:

EASY TO USE Easy to learn, easy to use. V-Ray for SketchUp is designed to get you up and running in no time.

QUALITY V-Ray lets you create the highest quality renders possible – directly in SketchUp.

POWER V-Ray gives you the power to render anything and everything – from quick design models to your most detailed 3D scenes.

SPEED Render fast, design faster. V-Ray for SketchUp lets you spend more time being creative and less time waiting.

CREATIVE CONTROL Focus on design, with a full suite of creative tools for lighting, shading and rendering.

THE INDUSTRY STANDARD 92 of the top 100 architecture firms in the world render with V-Ray every day.

Purchase Additional Render Nodes Here

 

vray for sketchup

Rendering:

INTERACTIVE RENDERING

Render interactively while you design. Fine-tune lights and materials and see the results right away. View the render result directly in the SketchUp viewport.

CPU, GPU & HYBRID RENDERING

V-Ray includes two powerful renderers in one. With CPU or GPU acceleration, you can use the best engine for your project and hardware. Hybrid GPU+CPU rendering is available too.

V-RAY DENOISER

Automatically remove noise and cut render times by up to 50%. You can refine denoising after you render too.

V-RAY CLOUD

Rendering on the Cloud is just one click away.

V-RAY SWARM

Powerful and scalable distributed rendering system that's simple and fast. Get an extra speed boost with V-Ray Render nodes.

RENDER ELEMENTS

Choose from many unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

 

New in Version 4.0

New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.

The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.

Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.

A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.

The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.

A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.

A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.

The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.

Additional Features Include:

New Lighting Analysis Tools - Now easier to visualize a scene’s real-world illumination values in lux or footcandles.

New Metalness Material Properties - A new addition to the standard V-Ray Material offers improved compatibility with Substance Designer and PBR materials.

Color Correction Curves - Fine-tune texture colors right in SketchUp without heading back to an image editor.

Material ID & MultiMatte Render Elements - Render 2D masks of 3D objects for quick fixes in Photoshop and other image editors.

Improved V-Ray Scenes and Materials Exchange - Fluid asset transfers from other V-Ray applications (Rhino, Revit and 3ds Max).

User Interface

SMART UI

V-Ray for SketchUp interface is clean and simple, with support for 4K monitors.

FILE MANAGER

Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.

COLOR PICKER

New color picker that’s simple and powerful. Select color values in Screen sRGB (0-255) or Rendering (0.0-1.0) color space.

FRAME BUFFER

Track render history and fine-tune color, exposure, and more, directly in V-Ray’s frame buffer.


Lighting

ACCURATE LIGHTS

Render any type of natural or artificial lighting with a wide range of built-in light types.

ADAPTIVE LIGHTS

For scenes with lots of lights, the new Adaptive Lights mode can help you speed up render times by up to 7x.

SUN & SKY

Simulate realistic daylight for any time and any location. SketchUp sun animation is supported.

GLOBAL ILLUMINATION

Render photorealistic rooms and interiors with powerful and fast global illumination.

MESH LIGHT

Emit light from any scene object to simulate real world custom light shapes.

 

Camera

REAL-WORLD CAMERA

Work like a photographer, with controls for exposure, white balance, depth of field and more.

VIRTUAL REALITY

Render VR-ready content for popular virtual reality headsets with the help of the VR Camera types in Stereo mode.

INTERACTIVE LENS EFFECT

Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.

 

Shading

MATERIALS

Create great looking materials or select from 500+ readily available ones in the asset library.

MATERIAL VIEWPORT DISPLAY

Get an accurate preview of your V-Ray materials in the SketchUp viewport.

TEXTURE MAPS

Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures - Gradient, Temperature, Tri-Planar, etc.

VRSCANS

650+ scanned materials. Import and render directly in V-Ray.

 

Atmospheric and Volumetric Effects

ENVIRONMENT FOG

Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.

AERIAL PERSPECTIVE

Simulate natural looking skies with realistic atmospheric depth.

VOLUMETRIC MATERIALS

Realistic material light scattering and translucency.

 

Geometry Management

PROXY SCENES

Import and render V-Ray scenes (.vrscene) as references from other applications such as 3ds Max, Rhino, and Revit.

PROXY OBJECTS

Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars and more or use animated proxy objects for walking people or trees blowing in the wind.

DISPLACEMENT

Quickly add surface detail without extra modeling with the optimized V-Ray displacement. The 2d Displacement mode is perfect for architectural materials like brick and stone.

GRASS

Create realistic grass, fabrics, and carpet with V-Ray Fur.

SECTION CUTS & CLIPPER

Easily create quick cutaways and section renders with V-Ray Clipper. Convert any scene object to a clipper.

Note: for rush delivery please contact sales@toolfarm.com.

Supported platforms: SketchUp® 2016, 2017, 2018, 2019.

Please make sure that your system fulfills these requirements before installing V-Ray.

WINDOWS

  • Processor - Intel Pentium IV or compatible processor with SSE3 support.
  • RAM - 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP - Only IPv4 is supported. IPv6 is currently not supported
  • Operating System - Windows 7, Windows 8.1, Windows 10. (64-bit versions only)
  • SketchUp - Version 2015, 2016 or later (64-bit versions only)

MACOSX

  • Processor - Intel Pentium IV or compatible processor with SSE3 support.
  • RAM - 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP - Only IPv4 is supported. IPv6 is currently not supported
  • Operating System - Apple Mac OS X 10.9.x or higher

Note

  • CUDA rendering is available only for Fermi-, Kepler-, Maxwell- and Pascal- based NVIDIA cards as well as CPUs.
  • Interactive GPU OpenCL rendering mode is currently not supported.

V-Ray Licensing Policy

Our new License Server introduces flexible licensing for all Chaos Group products, without the need for any physical devices to be plugged into the machine. The license can be activated or released in a floating license environment.


 
 
 
 
 
 
 

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Version 4.00.02

Installation & Licensing

The Chaos Group License Server is updated to version 5.2.2
The installer now properly sets and displays a primary remote server IP address and port number - 127.0.0.1:30304

Workflow Improvements

  • The entire asset management system is optimized and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimizations are most obvious in heavy scenes with a big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed

Other Changes & Bug Fixes

  • Saving and loading projects no longer reset the Color Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the color space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot's context menu
  • Creating a proxy from a big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Color Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialized V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimization is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronization with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

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