Why V-Ray 5 Removes the Challenges of Creating Materials

Christopher Nichols explains the process of quickly creating materials with the new simplified Asset Browser and material presets in V-Ray 5. Here’s an excerpt.
Great renderings need four components: geometry, lights, a camera, and materials. One of the most complicated parts of rendering is almost always your materials. Making a good and believable material can be a challenge if you don’t know what you’re doing — and even if you do know, it can still take time to do it right.
A single VrayMtl can create many different materials and looks; however, this has always required tweaking many parameters. Now, in V-Ray 5, you can get a head start on your material creation with two new additions:
- V-Ray Asset Browser — in V-Ray 5, this gives you a complete material along with textures that can be loaded and added to your scene.
- V-Ray Material presets — you can quickly pick a material type and, in V-Ray 5, the parameters of the material itself will change.
What is perhaps the most interesting about these additions is that, not only do they help novices get great-looking materials quickly, but they also offer a great advantage to seasoned V-Ray users.
Let’s explore both the V-Ray Asset Browser and the presets to discover some of the advantages.
Read the article on the Chaos Blog
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V-Ray for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life – it is the go-to solution for artists and designers across 3D industries.
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Posted by Michele Yamazaki