V-RayforC4D v3.6

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Sophisticated physically-based rendering seamlessly integrated into Cinema 4D

Optimized for both CPUs and GPUs, V-RayforC4D allows 3D artists and designers to render unsurpassed quality, quickly, even when working with complicated 3D projects. V-RayforC4D includes a full-featured tool with lighting, shading and rendering, giving artists ultimate creative control over the whole process, from real-time look development to the last frame. Please Note: US, Germany, Austria, Switzerland, Canada, and Mexico Sales Only.


vray for c4d

V-Ray is today one of highest render quality tools available for production. It is widely used by professional CG artists and visualizations firms worldwide. Its proven, beautiful and super realistic image quality, at unsurpassed render speed, attracts many users from all areas. VRAYforC4D is the Cinema4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema4D using the typical C4D like workflow. V-Ray is the de-facto standard in architecture & design visualization, car rendering, TV commercials, and many more areas, like in recent Hollywood Movies like 3D Blockbuster AVATAR. Its good, its fast, its stable!


V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.


Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.


Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network.


V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.


V-Ray’s very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds [C4D & V-Ray]


Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.

vrayforc4d automatic sampling



In V-Ray 3.6 all parts of the engine have been greatly speed up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production tool set for high-quality, high-resolution images and animations with V-Ray. V-Ray provides 100% physical correct ray tracing methods. In addition V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering.



Simplicity is one of the best new features. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatic different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start render. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6.  The new progressive rendering for CPU and GPU gives you an instant feedback on the render result.


vrayforc4d global illuminationGLOBAL ILLUMINATION & ACCURATE LIGHTS

V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality . You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both.




V-RAYforC4D offers a real world & multi layered BRDF for creating high end and physical correct materials. Due its real world layering setup it is automatic fully energy preservation correct. Special BRFD Material types gives you the all the tools an Artist can wish for.



V-Rays real world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.



Our new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The new Triplanar mapping feature enables an artist friendly workflow to proper map models which have no UV map at all.




Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Via random variation shaders and materials you can control variations in color and texture to the proxies or renderistances.




V-Ray offers several realistic skymodels for realistic lighting of outdoor and indoor scenes, including Hosek sky with athmospheric haze. The volume environment fog renders faster now and is also available on per material basis,to make clouds, fog, volume light, god rays etc.




V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The V-Ray Hair BRDF gives physical correct Hair shading. Effects like base color sampling, root tip color & transparency, are supported. Also included is V-RayFur and V-Ray FastFur.




The advanced VFB offers high level tools, like color correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders. It is available on windows and OSX.




V-Ray 3.6 offers a realtime clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding options for automatic edge chamfering, for enhanced realism.The new Render mask tool lets you mask out any porion of the render by various methods.




V-Rays famous production render options have been further enhenced in speed and features. Beside the very fast and poweful CPU production renderer, we offer now the option to use also GPU for production for the GPU supported features. In the new IPR window you can preview your scene in cpu or gpu mode. Also VFB lens effects and denoiser add GPU accelleration to your renders.




V-Ray 3.6 offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post production pipelines. It also supports now to have selected lights on seperate layers, for changing color or intesity later on via post editing tools.



vrayforc4d distributed renderingV-RAY DR & FULL UNLIMITED C4D CMD-LINE/TEAMRENDERING

V-Ray is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes included.Dr supports CPU and GPU rendering and allows you also to render only on nodes, exluding the local machine. In addition we support Maxon Team/Cmd line render for stills and animations, with unlimited free nodes included!



Features include:

  • New great V-Ray 3.6 render speed. faster overall ray tracing and render performance;
  • A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray tracing technology.
  • New progressive sampler rendering: see your render within seconds instead of waiting for buckets. Time or sampling level based for stills and animation.
  • New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved sub-pixel filtering
  • Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
  • 3.6 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut render time by half and more
  • Automatic sampling of lights and materials – removing the need to set subdivisions manually
  • New Global Defaults for fully automatic render settings, – just turn on GI and render.
  • V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor
  • RT Lightcache support & new premultiplied mode in Lightcache
  • Faster Lightcache rendering,
  • Lightcache is now rendered distributed via DR
  • New feature for Lightcache for universal mode, including animation
  • Fast IPR window (interactive preview render) based on V-Ray RT v3.6 core , GPU & CPU options.
  • Multi faceted GTR BRDF (ggx pro with tail control)
  • Min shading rate (one simple global shading quality slider)
  • v3.6 clip max ray intensity setting (can speed up rendering a lot)
  • Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
  • Probabilistic light sampling: a lot faster rendering with huge number of area lights
  • Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
  • New 3.6 Render masks (textures, objects, object ids)
  • V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
  • Reflection/refraction sets (include /exclude lists)
  • New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible
  • New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
  • New BRDF Material presets menu inside the Adv BRDF
  • New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping
  • New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material
  • New static displacement options (faster), Open-Subdiv support via Displacement Mat option
  • Udim texture support*
  • New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations
  • Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
  • Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
  • OSL shader, with thin film and complex IOR shaders included (win only atm)
  • V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance controls (win only, OSX comes in SP.)
  • V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
  • New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
  • Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise, Phoenix Ocean shader)
  • Optimised volume rendering
  • New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric depth (fog, humidity)
  • Improved translucency in 2 sided mat
  • New Dr features (exclude local machine from render, ipr or optional computer name support)
  • V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)
  • New Simplified user interface (optional like vray 3 max)
  • New standalone layer_max shader (faster)
  • New Multi shader (with new options)
  • New V-Ray Instancing shader
  • New Random by ID, Random by shell command
  • New ray traced round corners, with texture option, perfectly smooth edges at render time with no additional modeling
  • Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR cameras (for Hive, Samsung gear and Oculus Rift use p.e )
  • Support for sub folders in c4d search paths and for textures stored in .lib files
  • Bitmap aperture & optical vignetting in V-Ray physical camera
  • New dome light ground mode mapping
  • Shademap support for stereo images(speeds render up)
  • C4d OGl editor resolution options for bitmaps in editor
  • V-Ray presets, V-Ray tool bar
  • New V-Ray Bridge menu
  • Tool to transform similar objects automatic into render instances
  • Support for native c4d mograph shader on DR standalone (via vray data shader)
  • Support for c4d native vertex map on DR standalone (via vray data shader)
  • Support for c4d native bitmap on DR standalone (via bitmap to file option, fast)
  • Faster vrscene export for DR (up to 10x) due new vray sdk
  • New MAXON Team Render still image support, in addition to animation frame frame distribution, as alternate option to V-Ray DR, good in case you want to use native c4d shaders.





What's new in v3.601

  • Adaptive lights feature (up to 7x faster rendering- new unbiased Chaosgroup technology for very fast light calculations even with huge amounts of lights)
  • 3.5/3.6 core (extra speed)
  • New 3.5 V-Ray standard material (heavy optimized new V-Ray Material with new SSS options, Features and layout like the native V-Ray Max Mtl)
  • New .VrMat(.Vizmat) material loader
  • New AL_Hair material
  • New MDL Material (Nvidia Material Format)
  • New TexHairinfo sampler shader
  • New TexParticle sampler shader (can sample color, emission, lifespan, velocity, age, opacity of particles like x-particle)
  • New TexLut shader
  • New Multishader modes
  • New interactive lens effects in VFB
  • New denoiser option for progressive render
  • Denoiser + lens FX can be used together now
  • Glossy fresnel option (in new V-Ray standard mtl)
  • Full Light select layers (for bflc, bfbf)
  • Resume render for progressive and bucket mode(bucket in vfb)
  • Hybrid cuda rendering (cpu+gpu)
  • Mirror vfb channels to PV (picture viewer)
  • New Blend Material
  • faster bitmap chaching for shader previews (editing big hdri bitmaps etc)
  • added multiplier in luminance of new standard mtl for higher light intensity values via textures or color inputs
  • GI defaut on
  • changed triplanar mapping default scale

WIP 3-6 features:

  • V-RayVolumeGrid Rendering: openVDB cache file support
  • first direct x-particle support (via particle tex, some attributes of x-particles can be read out, more x-particle support also for specific xp4 features might come in 3.6.x builds and v4.0 2018)

Fixes and modifications:

  • fixes in OGL
  • Fixes in color correction cache wrong
  • fixes slow opening cases with OGL
  • fixes crash in ipr with dome light in osx
  • fix in DR c4d shader auto-baking support
  • adapted default settings
  • fixes up camera moves not updated in soem cases in IPR
  • Fixes in light preset icons OSX
  • fixes in V-Ray Standalone creating black buckets on some hardware
  • Fixes to V-Ray stereo cam
  • fixes to mp channel/multiple multi matte IDs not rendering in vfb
  • fixes to vfb saving behaviour
  • fixes IPR uses wrong visibility in cases
  • fixes to shade map mode and stereo cams (vr cams) and DR
  • fixed in new standard material
  • fixes to vray clipper wrong in some situations with vrmeshes or render instances
  • fixed bug with identical materials on different mapped selections
  • fixed vraya comp tag settings ignored on hierarchical render instances
  • removed multiple word parameter from standard mtl
  • Improved AL-surface Material
  • improved Stochastic Material with UV channel selection
  • cuda fixes
  • very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use Blinn or ward BRDF with the option "fix dark edges" option on in that case, or the new Standard Mtl with Blinn or Ward.
  • deep output option added in translator tab for vfb saving
  • OSX coordinate manager gui locking case fixes
  • updated light tag gui
  • added options to normal tag (invert/swap seperate channels etc)
  • fix to reflection sets feature
  • please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.
  • please note that the vfb on osx must be always closed via th stop button in vfb.
  • please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)
  • added UTF8 support in 3.5 V-Ray sdk (allows "umlauts" in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)

Operating Systems

  • Windows Vista 7, Windows 8 & 10, all  64bit
  • Mac OSX 10.9.5 and Newer

C4D versions

  • MAXON Cinema4d R16, R17, R18, and R19 on OSX and Windows. All bundles are supported (Prime, Bodypaint, Broadcast, Visualization and Studio Bundle versions)

- After purchase of a license, and you upgrade your version of Cinema 4D, use the following form to request a key update:

2 reviews
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Customer Reviews

Vray does not need no introduction, if your reading this your know how often this render engine is used in big productions, and is known for its quality output. Vray for C4D fits the balance between its blistering speed, and flexibility for small studios thanks to the extra render node choices. Thanks to the hard working team Vray for C4D has been taken to a new level along side other platforms such as Max. You can go as deep as you wish into its settings, or simply use its finely tuned render presets to get set up rather fast. Like any professional renderer it has a learning curve if you wish to get into the deeper areas, but the user manual has improved a great deal since v1.9. I would like to see a pdf version as at times there can be delays online. The IPR (Interactive Preview Renderer) is very fast, and providing you know its current limitations such as SDS tags removing all material previews unless you apply it to a null, multiple material tags can not be used, and rigged characters can cause odd artefacts, your get very fast feedback with the IPR, in fact im often taken back how fast I can preview thousands upon thousands of hairs in real time along with the SSS options. The team behind this version of Vray are very hard working, and are quick to help, so any limitations as mentioned im sure will get addressed, however some limitations are native to Vray across all platforms in which rely on a good collaboration with Chaos Group, Vray core developer. Other things worth mentioning is due to the way C4D works, currently you wont get much of a preview in the view-port, but hope in due time the r18-r19 view port abilities will be used to better this area in future updates. Vray 3.4 is polished like never before for the C4D platform, and after a short while your be at home with it producing high quality stills, and animations. Its not the cheapest solution out there up front, but you get them extra render nodes that certain other reneder engines dont, hence Vray fits the bill for freelancers, small studios to large production studios. With Vrays fast speeds, high quality realistic lighting and materials its hard not to recommend Vray for C4D v3.4. Id like to see Vray for C4D community gel more, and interact better as often is the case that troubleshooting works best with a good community such as found on C4D Cafe.

Would you recommend this product to a colleague? Yes

By: Daniel Ripley
Date: January 05, 2017

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Ipso-Facto renderer for photoreality

If you want the most incredible, lifelike renders, this is the only way to turn. The only bad thing about vray is the learning curve is INCREDIBLY steep, but there is a little bit of training material (plus you can read books on vray for other packages like maya because the vray UI is the same from program to program), and is WELL worth learning...the other downsides are the renders are a BEAST, take 4-10x longer than phys render, possibly more if you have a slower box...if you ever see renders and say "wow, that render looks incredible", chances are it was rendered with vray...

Would you recommend this product to a colleague? Yes

Date: April 09, 2012

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