v4.20.03 Chaos Group V-Ray for SketchUp Rental Options


Chaos Group V-Ray for SketchUp Rental Options


Download demos and trial versions, product documentation, free presets and more.

Chaos Group V-Ray

Introducing the Next Generation of Rendering

With significant workflow optimizations & faster rendering, V-Ray Next is smarter, faster and more powerful than ever. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.

Introducing the next generation of rendering.

Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with SketchUp 2020, as well as versions 2016-2019.

Key Features:

EASY TO USE Easy to learn, easy to use. V-Ray for SketchUp is designed to get you up and running in no time.

QUALITY V-Ray lets you create the highest quality renders possible – directly in SketchUp.

POWER V-Ray gives you the power to render anything and everything – from quick design models to your most detailed 3D scenes.

SPEED Render fast, design faster. V-Ray for SketchUp lets you spend more time being creative and less time waiting.

CREATIVE CONTROL Focus on design, with a full suite of creative tools for lighting, shading and rendering.

THE INDUSTRY STANDARD 92 of the top 100 architecture firms in the world render with V-Ray every day.

Rent Additional Render Nodes Here:   Annual   Monthly


vray for sketchup



Render interactively while you design. Fine-tune lights and materials and see the results right away. View the render result directly in the SketchUp viewport.


V-Ray includes two powerful renderers in one. With CPU or GPU acceleration, you can use the best engine for your project and hardware. Hybrid GPU+CPU rendering is available too.


Automatically remove noise and cut render times by up to 50%. You can refine denoising after you render too.


Rendering on the Cloud is just one click away.


Powerful and scalable distributed rendering system that’s simple and fast. Get an extra speed boost with V-Ray Render nodes.


Choose from many unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

New in Version 4.2

New in Version 4.1

V-Ray Next for SketchUp, update 1 features an improved user experience for some of your favorite V-Ray tools, faster interactive rendering and powerful new functionality to make it much easier to manage your scenes. Learn more on the Updates tab.

New in Version 4.0

New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.

The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.

Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.

A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.

The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.

A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.

A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.

The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.

Additional Features Include:

New Lighting Analysis Tools – Now easier to visualize a scene’s real-world illumination values in lux or footcandles.

New Metalness Material Properties – A new addition to the standard V-Ray Material offers improved compatibility with Substance Designer and PBR materials.

Color Correction Curves – Fine-tune texture colors right in SketchUp without heading back to an image editor.

Material ID & MultiMatte Render Elements – Render 2D masks of 3D objects for quick fixes in Photoshop and other image editors.

Improved V-Ray Scenes and Materials Exchange – Fluid asset transfers from other V-Ray applications (Rhino, Revit and 3ds Max).

User Interface


V-Ray for SketchUp interface is clean and simple, with support for 4K monitors.


Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.


New color picker that’s simple and powerful. Select color values in Screen sRGB (0-255) or Rendering (0.0-1.0) color space.


Track render history and fine-tune color, exposure, and more, directly in V-Ray’s frame buffer.



Render any type of natural or artificial lighting with a wide range of built-in light types.


For scenes with lots of lights, the new Adaptive Lights mode can help you speed up render times by up to 7x.


Simulate realistic daylight for any time and any location. SketchUp sun animation is supported.


Render photorealistic rooms and interiors with powerful and fast global illumination.


Emit light from any scene object to simulate real world custom light shapes.




Work like a photographer, with controls for exposure, white balance, depth of field and more.


Render VR-ready content for popular virtual reality headsets with the help of the VR Camera types in Stereo mode.


Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.




Create great looking materials or select from 500+ readily available ones in the asset library.


Get an accurate preview of your V-Ray materials in the SketchUp viewport.


Create realistic and unique shaders using any texture map or one of V-Ray’s many built-in procedural textures – Gradient, Temperature, Tri-Planar, etc.


650+ scanned materials. Import and render directly in V-Ray.


Atmospheric and Volumetric Effects


Quickly add realistic atmospheric depth and haze and use true 3D fog with realistic light scattering.


Simulate natural looking skies with realistic atmospheric depth.


Realistic material light scattering and translucency.


Geometry Management


Import and render V-Ray scenes (.vrscene) as references from other applications such as 3ds Max, Rhino, and Revit.


Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars and more or use animated proxy objects for walking people or trees blowing in the wind.


Quickly add surface detail without extra modeling with the optimized V-Ray displacement. The 2d Displacement mode is perfect for architectural materials like brick and stone.


Create realistic grass, fabrics, and carpet with V-Ray Fur.


Easily create quick cutaways and section renders with V-Ray Clipper. Convert any scene object to a clipper.

Note: for rush delivery please contact sales@toolfarm.com.

Supported platforms: SketchUp® 2016, 2017, 2018, 2019, 2020

Please make sure that your system fulfills these requirements before installing V-Ray.


  • Processor – Intel Pentium IV or compatible processor with SSE3 support.
  • RAM – 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
  • Operating System – Windows 7, Windows 8.1, Windows 10. (64-bit versions only)
  • SketchUp – SketchUp 2016 (64-bit), 2017, 2018, 2019 and 2020


  • Processor – Intel Pentium IV or compatible processor with SSE3 support.
  • RAM – 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
  • TCP/IP – Only IPv4 is supported. IPv6 is currently not supported
  • Operating System – Apple Mac OS X 10.9.x or higher
  • SketchUp – SketchUp 2016 (64-bit), 2017, 2018, 2019 and 2020


  • CUDA rendering is available only for Fermi-, Kepler-, Maxwell- and Pascal- based NVIDIA cards as well as CPUs.
  • Interactive GPU OpenCL rendering mode is currently not supported.

V-Ray Licensing Policy

Our new License Server introduces flexible licensing for all Chaos Group products, without the need for any physical devices to be plugged into the machine. The license can be activated or released in a floating license environment.

V-Ray Next for SketchUp, Update v2.2

Official release
Date – Aug. 04, 2020


  • Chaos Group License Server is updated to version 5.5.0
  • V-Ray Swarm is updated to version 1.4.4
  • The Chaos Group License Server web page now automatically opens after successful V-Ray installation
  • The Material Random Color render element now correctly generates unique colors for materials passed through a Two-Sided shader or ones using the Translucency attribute
  • The way materials are stored in a Proxy Mesh Component is updated. This resolves various issues with 3rd party plugins utilizing V-Ray Proxies
  • An issue with the Sunlight caustic photon emission is resolved. The emission cone is no longer cut in half in some situations
  • Adding a Bitmap diffuse texture to the material (or loading one with such texture assigned) no longer activates the SketchUp’s ‘Colorize’ material option
  • Coat layers (Diffuse or Reflection) added to a material that has no other base layer no longer display the full set of VRay Mtl parameters
  • CUDA hybrid rendering in bucket mode no longer leads to exception in V-Ray Core when NVLink is used

V-Ray Next, Update 2

Date – Apr. 29, 2020

Download – 4.20.02

Installation & Licensing

  • The Chaos Group License Server is updated to version 5.4.0

Workflow Improvements

  • The quality slider presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket)
  • The quality slider presets count is increased to six. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. All provide better quality than their older counterparts.
  • The Maximum Subdivisions image sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality
  • The Embree related optimization parameters are automatically hidden when the GPU engine is selected. They have no effect in this case
  • The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed
  • Introduced a confirmation window when deleting or purging assets. Using the Shift + Delete keyboard keys removes selected assets without confirmation

Other Changes & Bug Fixes

  • V-Ray material modifications no longer flood the SketchUp’s Undo stack
  • Undoing the V-Ray scene activation no longer causes material duplicates to appear in the project
  • Undoing material rename no longer causes material duplicates to appear in the project
  • A number of other issues related to using the Undo in SketchUp are resolved
  • Scene modification during progressive production rendering no longer restarts the process
  • A number of issues with Section Planes and batch rendering are resolved
  • All bitmap textures stored in the SketchUp model now use the Sharp Isotropic filtering type
  • License error messages no longer appear twice
  • The RTX render engine is now correctly listed in exported vrscene files
  • Viewport camera changes introduced during animation rendering will no longer affect the results
  • Animation property changes are no longer possible while the process is ongoing
  • The geometry compilation stage no longer increases gradually in time with every animation frame
  • Copying or importing proxy mesh components with direct material assignment now correctly copies over the materials
  • Resetting render settings of complex scenes no longer take extra time

V-Ray Next, Update 2

Date – Feb. 18, 2020

Download – 4.20.01

Installation & Licensing

  • V-Ray AppSDK updated to version 4.3
  • V-Ray for SketchUp, the Chaos License Server, V-Ray Swarm and the Chaos Cloud client app are now installed in a single step. Configuring each sub-installer individually is still an option
  • Chaos License Server updated to version 5.3.0
  • Chaos Cloud client application installer updated to version 1.6.5

Workflow Improvements

  • RTX support implemented. The engine selector now presents three options – CPU, CUDA and RTX. The image results produced by the new engine are identical to the ones rendered in CUDA mode (previously called GPU). No scene adjustments are required. Going back and forth between the two engines will only modify what devices are used, so there’s minimal effort to compare the two to see which works best for your scene. The new engine takes advantage of the RT Cores (dedicated to ray-tracing calculations) of the new NVIDIA RTX cards which leads to average speedup of 40%
  • The support of native material color corrections in SketchUp is improved. Make sure that the ‘Extensions / V-Ray / Tools / Colorize Textures’ option is enabled for the color corrections to be rendered. The option is no longer considered ‘Experimental’
  • Partial Proxy Scene export implemented. Export only the selected objects as a .vrscene file containing geometry and applied materials. Lights and V-Ray objects, such as Fur, can also be included
  • A set of material slots is automatically generated as part of every Proxy Mesh asset. Use the slots to assign materials to the Proxy without having to rely on a Multi Material
  • Proxy Mesh assets using the new built-in material system (described in the previous point) now automatically store the materials when saved to the library (or exported as .vrmat files)
  • Automatically calculated exposure and white balance values can now be applied to the scene camera. Use the Auto Values controls to get the most recent results and apply them to the camera
  • The Advanced Camera / Bokeh parameters have been updated and made more user friendly. The additional parameters are no longer grayed out when the Blades option is disabled
  • SpotLight Cone and Penumbra angle sliders’ min and max values are now correct
  • The UI of the Configuration settings section is improved
  • Right-clicking on any color or number input field now provides the option to reset them to their default value
  • A new option allowing color space control of all color sliders is available in the Asset Editor’s Configuration settings rollout
  • Implemented material attribute icons for easier recognition
  • Modifications done to the SketchUp model hierarchy are now handled in a better way by the V-Ray Fur, Clipper and Mesh Light components
  • Tri-Planar Projection texture placement mode added to the VRScan material. It works similarly to the Triplanar texture and removes the need for UV mapping of the shaded objects
  • Proxy Scenes are now by default affected by the global Material Override. To disable this behavior uncheck the new ‘Use Mtl Override’ option
  • ‘Use Mtl Override’ option added to the Proxy Mesh asset. It disables the global Material Override effect for all material slots using plain colors
  • Material Random Color render element is implemented. It generates randomly colored selection masks based on the material assignments in the scene. Unlike the Material ID Color element, it does not require adding Material ID attributes to all scene materials
  • VFB window no longer appears upon vrscene export


  • A new Bright color theme can now change the appearance of the Asset Editor, File Path Editor, Color Picker and the Progress Log windows. The UI Color Theme selector is located in the Configuration settings rollout. The theme selection persists between sessions. Note that it does not affect the V-Ray Frame Buffer (VFB)

Color Assistant

  • Color Assistant extension added to the V-Ray Color Picker. It presents hue, saturation and value variations of the current color to help with picking the exact color that is needed. Adjust the range values for more subtle or more pronounced variation. Right-click on any of the Assistant suggestions to regenerate variations using it as reference


  • Some common material settings have been redesigned as Attributes. Attributes are sets of options that can now be created or removed for each material. An ‘Add Attribute button is added next to the ‘Add Layer’ one below the material preview. The list of attributes includes – Translucency (Two Sided), Bump, Displacement, Raytrace Properties, Override and Material ID. New materials are created lean with the option for other attributes to be added later. This way the scene shaders are optimal for both management and rendering
  • The new Translucency attribute can be used instead of the Two Sided material keeping the shader structure simple. This also simplifies material/texture size management when dealing with translucency
  • The Generic material layer names are improved. The V-Ray BRDF is renamed to VRay Mtl, Metallic – VRay PBR, Diffuse – Diffuse Coat, Reflection – Reflective Coat, etc. The Refraction layer is removed. Use the VRay Mtl instead
  • There is a unique icon for each material layer. This is useful visual indication for the layer type in case the layer name is changed
  • Newly created scene materials now use an optimized underlying shader structure. Displacement, Material ID and Render Stats attributes are no longer added to every material. If any of the attributes is required it has to be manually added from the ‘Add Attribute’ menu

Other Changes & Bug Fixes

  • Instance face deletion no longer requires multiple Undo commands to get undone
  • Activating V-Ray in a project for the first time no longer prevents undoing prior actions
  • The ‘Camera Vertical Tilt’ option is renamed to ‘Vertical Lens Tilt’
  • Uninstalling V-Ray no longer leaves some files behind
  • Initiating a render multiple times in quick succession no longer makes the V-Ray UI unresponsive
  • A number of issues related to Proxy Meshes are resolved
  • Importing or creating V-Ray-specific geometries now updates correctly during interactive rendering
  • Enabling the global Lights switch now correctly provokes an interactive rendering update
  • Toggling Safe Frame on and off during Viewport rendering (VPR) no longer stretches the output image
  • Toggling Safe Frame during interactive rendering after an aspect ratio change no longer distorts the image
  • Batch renderer now behaves correctly even when the Scene Transition time is set to 0
  • A number of texture colorization issues are resolved. Using the option (Colorize Textures) on Mac OS in GPU mode no longer leads to a crash
  • The ‘Export’ button of the Export Proxy window is no longer disabled if the window is brought up for the first time during the session
  • Exploding Components containing a Section Plane no longer generates a phantom asset
  • Creating multiple materials in rapid succession no longer causes issues
  • Trying to rename material layers using illegal characters now correctly cancels the operation, keeping the original layer name
  • A number of issues related to 2D Texture Placement are resolved. Uneven U and V Repeat values combined with texture Rotation no longer skewes the texture
  • Embree is now used for hair and motion blur rendering
  • Proxy Meshes created during interactive rendering now appear correctly in the scene
  • Modifying assets during Interactive no longer hangs SketchUp on macOS
  • Fixed an issue with the Scene Importer failing to import specific vrscene files
  • VFB window no longer appears when Viewport rendering (VPR) is initiated
  • Fixed an issue with SketchUp 2020 VPR only refreshing when focused
  • Proxy Export toolbar button is no longer grayed out if the selection does not contain regular geometry
  • Using the VFB’s ‘Render Last’ button for animations (if no prior rendering has been done) no longer causes an error
  • Fixed a crash when deleting a blend material together with its sub-materials

V-Ray Next, Update 1.2

Date – January 30, 2020

Download – 4.10.03


  • Full support for SketchUp 2020

V-Ray Next, Update 1.1

Date – Nov. 19, 2019

Download – 4.10.02

Improvements & Bug Fixes

  • Chaos Cloud client application installer updated to version 1.6.0
  • Consistent render elements are automatically enabled for old and new scenes. This new method for distributing and storing light contribution in the render elements resolves artifacts caused by the adaptive Dome light
  • An issue preventing the Batch Rendering process to be started after being interrupted once is resolved
  • Colorized textures no longer cause issues when connected to a bump material slot
  • Clippers applied to components or groups containing no faces or only grouped geometry are automatically removed
  • The Cap CPU Utilization Swarm option can now be utilized for batch rendering
  • An issue causing interactive rendering crash on Normal Displacement parameter change is resolved
  • Saving or auto-saving a SketchUp project no longer restarts ongoing progressive production or interactive rendering process
  • Imported image objects are now rendered using the correct Screen (sRGB) color space
  • A number of issues caused by a Parallel Projection viewport combined with the Match Viewport Output option are resolved
  • Educational (Edu) builds no longer render VRScan materials with watermark even when a VRScan license is present
  • Fixed an issue with preventing the output images from being saved to the Desktop on macOS
  • Environment variables can now be set specifically for V-Ray for SketchUp on macOS by editing a config file located at /Applications/ChaosGroup/V-Ray/V-Ray\ for\ SketchUp/extensions/config.json. If multiple variables are added they need to be separated by commas.
  • V-Ray toolbars on macOS no longer have some of their buttons persistently grayed out until a random action is taken

V-Ray Scene Importer

  • A number of issues affecting imported object’s UV coordinates (texture placement) are resolved.
  • The importer now correctly handles 3ds Max primitives as well as Editable Mesh objects
  • A number of issues related to imported Proxy Mesh object scaling are resolved
  • Logic for auto-resolving file paths for the imported vrscene is implemented. Proxy references with invalid paths will be automatically relinked if their source file is found (in the same location as the vrscene file)
  • The overall stability and reliability of the scene importer is improved

Version 4.1

Update 1 includes deeper SketchUp integration, performance optimizations and more streamlined workflows.

  • SketchUp Colorization support — Make color corrections on standard SketchUp materials and see the effect right away in the V-Ray Frame Buffer.
  • Improved user experience — It’s easier and smoother to use your favorite V-Ray tools, including Light Creation, Infinite Plane and Scene Interaction.
  • Optimized interactive CPU rendering — Interactive editing of scene cameras, lights and materials is more responsive.
  • Cryptomatte element — The Cryptomatte render element automatically generates and stores object- or material-based masks — perfect for accurately selecting objects in post-production.
  • Quick denoiser engine switch — Switch from V-Ray to NVIDIA AI denoising with a toggle in the main renderer rollout.
  • Updated VFB lens effects — Simulate real-world camera lens effects with new procedurally generated dust and scratches.
  • Color picker temperature — The V-Ray color picker introduces a Kelvin temperature slider so you can save and modify a temperature value for every color slot.

Deep SketchUp integration

The latest V-Ray update features even tighter integration with SketchUp. Enjoy an improved user experience for some of your favourite tools, as well as detailed instructions on how to use them. What’s more, you can make material color corrections and see the effect straight away in the V-Ray Frame Buffer.

Optimized performance

V-Ray Next for SketchUp comes with a handful of speed boosts across the board. The latest update features more responsive CPU interactive rendering when editing scene camera, lighting and materials, as well as a new Light Cache algorithm for improved animation behavior.

Streamlined workflows

V-Ray Next, update 1 adds support for the Cryptomatte render element, which makes it easier to select objects for post-production. The V-Ray color picker also introduces a Kelvin temperature slider, which automatically provides a corresponding RGB color.

Version 4.00.02

Installation & Licensing

The Chaos Group License Server is updated to version 5.2.2
The installer now properly sets and displays a primary remote server IP address and port number –

Workflow Improvements

  • The entire asset management system is optimized and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimizations are most obvious in heavy scenes with a big number of assets and complex shading networks
  • Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
  • The Z Depth render element ‘Depth from Camera’ parameter is removed

Other Changes & Bug Fixes

  • Saving and loading projects no longer reset the Color Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the color space either
  • The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
  • The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
  • Invalid material or texture references can now be successfully cleared from the slot’s context menu
  • Creating a proxy from a big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
  • An issue with Water textures used in a bump slot is resolved. Negative texture values are now properly handled
  • All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
  • VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it’s Asset Editor properties panel
  • The way VFB Color Corrections are saved within SketchUp projects is updated and made more reliable
  • A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
  • A number of issues related to .vropt (render settings) files loading are resolved
  • The Purge Unused Assets function no longer causes issues on MacOS
  • Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
  • A number of issues related to complex texture hierarchy manipulation and deletion are resolved
  • The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
  • Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
  • A number of issues with badly serialized V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
  • Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
  • A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
  • The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
  • The Scene Interaction Tool now works reliably with obstructed light widgets
  • Deleting multiple materials at once no longer produces Ruby errors and warnings
  • Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
  • Skatter Proxy geometry materials render correctly when using the ‘Render only’ mode. Regeneration no longer causes Ruby errors
  • A geometry instancing optimization is implemented for Skatter objects with the ‘Render only’ mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
  • The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
  • Activating Material Override during Interactive rendering now reliably affects all scene materials that have their ‘Can Be Overridden’ option enabled
  • Changing the SketchUp material Opacity value automatically disables the synchronization with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
  • V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
  • The Z Depth render element tooltips are fixed
  • All Smoke texture parameters are now properly named
  • Repathing files with a Windows path on MacOS no longer causes issues
  • The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved

Introduction to V-Ray Next Compilation

This is a compilation of the Introductory tutorials for V-Ray Next including 3ds Max, Revit, Sketchup, Rhino, Unreal, Modo and Houdini.  Most of these tutorials also have downloadable assets.


Luxury Hotel Room Interior Build Sketchup & V-Ray + Glass Tutorial

Surviving Architecture walks you through how she created interior architectural renders using SketchUp and Chaos Group V-Ray Next for SketchUp.


Introduction to V-Ray Next for SketchUp

This V-Ray Next for SketchUp tutorial will walk you through V-Ray’s user interface and how to get started with a basic project. It covers the Asset Editor and how to manage your Materials, Lights, Geometry, Render Elements and Textures. And it includes a free demo scene.


Understanding Metalness in PBR workflow with V-Ray Next

Chaos Group has added a Metalness parameter to the V-Ray standard material in an effort to better support a PBR workflow in V-Ray Next.


VRscans for SketchUp Explained

Save 20% on Chaos Group VRScans, the world’s most accurate material scans, now through January 5, 2017. And learn how to use the VRScans material library within V-Ray for Sketchup, with a handy tutorial.


Setting up a Remote Dongle Server for V-Ray

“If you’re a V-Ray user, there’s no doubt you get a bit paranoid about losing your dongle, especially when out in public.” - Dave Gigard