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Chaos V-Ray

Chaos V-Ray
  

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The one renderer that does it all.

Bold designs. Moving stories. Mind-blowing art. Whatever your vision, Chaos V-Ray can help you bring it to life. Chaos V-Ray is the rendering software that’s used by 3D artists and designers across the globe, to create photorealistic images and animations.

V-Ray works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. This allows you to transform 3D scenes into works of art from your favorite application.

Purchase a single V-Ray license to access all V-Ray integrations, including 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal.

Tiered Options

V-Ray is now available in three different tiers: Solo, Premium, and Enterprise.  It’s now easier to choose the best option to suit your needs.

  • Solo: Solo is for artists who want to render on a single computer.
  • Premium: Premium is ideal for customers who want access to floating licenses and Chaos companion products such as Phoenix, Player, Scans, and Vantage.
  • Enterprise: Enterprise is ideal for large studios considering volume purchases. (5 seats or more)

Note: New sales of perpetual licenses are discontinued, options to upgrade to the latest version are available with migration to subscription options.

V-Ray Pricing Chart

V-Ray Licenses

  SoloPremiumEnterprise
License type   Node-Locked LicenseFloating LicenseFloating License
Min # of licenses
1
1
5
Support included
Yes
Yes
Yes
Included products
Chaos V-Ray for All*
Chaos Cosmos
Chaos Cloud**
Chaos Phoenix
Chaos Vantage
Chaos Player
Chaos Scans
*Supported V-Ray Integrations include 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal.
**Free starter pack of 20 credits

Included Integrations

Choose your host for V-Ray:

Chaos V-Ray for Cinema 4D

Chaos V-Ray for Cinema 4D

Professional 3D rendering software for Cinema 4D artists and designers

V-Ray for Cinema 4D puts industry-standard technology for photorealistic 3D rendering into the hands of Cinema 4D artists and designers. With smart tools and powerful rendering capabilities, V-Ray’s combination of speed and creative control is perfect for any project.

Bring ideas to life

With V-Ray’s complete set of lighting, shading, and award-winning rendering tools, you can bring any idea to life.

Built to handle it all

Built to handle your biggest projects, including scenes with massive amounts of geometry and thousands of lights.

Get the job done with ease

Artist-friendly tools and an intuitive interface help you work smarter, making it easy to get the job done.

Render fast

V-Ray’s GPU and CPU rendering capabilities bring a speed boost to any production. With fast interactive rendering, you’ll see the changes to your scene rendered on the fly.

Ready to scale

Harness the power of multiple computers to render high-resolution images with V-Ray’s distributed rendering. Or take your rendering to the cloud with direct access to Chaos Cloud.

Go beyond rendering

V-Ray 5 is more than a renderer. Built-in compositing and interactive light mixing let you fine-tune and finish your renders in the V-Ray Frame Buffer without going to a separate app.

What’s new in V-Ray 6 for Cinema 4D

chaos v-ray 6 c4d decal

V-Ray Decal

Add anything from stickers and labels to cracks, stains, and scratches in just a few clicks. Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing the underlying materials. Turn on displacement for even more realism.

V-Ray Enmesh

Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.

Procedural clouds

Create the perfect sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.

chaos v-ray 6 for c4d

Particle rendering support

Quickly render particles based on different conditions such as size, speed, color, and many more. Achieve a wide variety of effects — from splashes and foam to bubbles and sparks.

Chaos V-Ray for 3ds Max

V-Ray 6 for 3ds Max

Go beyond rendering

Chaos V-Ray for 3ds Max is the world’s most complete 3D rendering software for high-end visualization and production.

V-Ray for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life – it is the go-to solution for artists and designers across 3D industries.

V-Ray 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.

Award-winning rendering technology for any project.

For truly photorealistic renders, you want a raytracer that’s built for quality, optimized for speed, and ready to scale. V-Ray gives you the power to work with lightning-fast interactive and heavyweight production rendering—all while getting the most from your CPU and GPU hardware.

Built to handle your toughest scenes.

When you’re working with the biggest scene you’ve ever seen, you need a renderer that won’t let you down. Billions of polygons? Thousands of lights? V-Ray can handle it all. Render anything and everything with V-Ray. Adaptive Lights, Proxy Objects, Distributed Rendering — an arsenal of production-proven features when you need them.

Post-process your renders without the need for a separate tool.

V-Ray equips you with a complete set of lighting, shading, and rendering tools—all integrated with 3ds Max. The redesigned V-Ray Frame buffer with light mixing and layered compositing means you only need to use one tool for more than just rendering — no need to go back and forth between different apps.

Create interactive experiences in real-time — in a 100% raytraced environment.

Present your ideas in 100% ray-traced quality without the need for extra optimizations and conversions. Make project changes directly in 3ds Max and validate your designs on the spot.

Free up your machine with quick and easy cloud rendering.

Turn your computer into a supercomputer with easy access to cloud rendering directly from V-Ray. Keep working on your designs and render on the cloud.

Work seamlessly with other software.

V-Ray is compatible with all the most popular 3ds Max plugins — Substance, Forest Pack, Railclone, Ornatrix, Tyflow, Phoenix FD, and more. V-Ray is also the perfect fit for any pipeline with support for open standards such as Alembic, OSL, OpenColorIO, and now ACEScg.

Chaos V-Ray for Maya

chaos v-ray 6 for maya hero

The world’s most complete rendering software for animation and visual effects.

For 3D artists who need a fast and flexible renderer, V-Ray for Maya – Rental Options is built for speed, and designed for production. No matter the project, V-Ray delivers when it matters most.

Create without limits.

Generate complex geometric surfaces for stunning close-up shots at no extra memory cost. Create custom skies for your environments with ease. Take your product design and HDRI renders to the next level. Speed up your projects’ reviews and approvals by taking them to the cloud. Get data to optimize your scenes for even faster rendering. Free up your creative time with a number of workflow and performance enhancements. And more. 

Emmy and Academy Award-winning rendering technology.

V-Ray is production-proven. For more than a decade, the world’s leading studios have used V-Ray to render over 400 television series and feature films. In 2017, V-Ray’s ray tracing technology received a Sci-Tech Academy Award for its contribution to photorealistic visual effects. In 2021, V-Ray was awarded with an Engineering Emmy for advancing the use of fully ray-traced rendering.

High-powered rendering at any scale.

Take full advantage of your hardware with production rendering that scales on multiple CPUs, GPUs, or both. You can even render a single image across multiple machines with distributed rendering.

Seamless integration with your pipeline.

V-Ray works seamlessly with Maya and your studio pipeline. This includes support for MASH, Bifrost-USD, MayaUSD, as well as your favorite Maya plugins, including Golaem, Massive, Ornatrix, Chaos Phoenix, Yeti, and more. V-Ray for Maya is also compatible with ACEScg, Alembic, OpenVDB, and OpenColorIO industry standards.

Easy to deploy and customize.

V-Ray is easy to deploy on any Windows, macOS, or Linux network, and offers flexible licensing options for you to choose from. The bundled V-Ray Standalone renders scenes directly with V-Ray, which is perfect for headless render-farm nodes. 

V-Ray for Maya also includes two software development kits to customize your rendering workflow. For example, you can write custom shaders with the V-Ray SDK (C++) or build custom pipeline tools with the V-Ray App SDK (Python).

What’s new in V-Ray 6 for Maya

Generate complex geometric surfaces for stunning close-up shots at no extra memory cost. Create custom skies for your environments with ease. Take your product design and HDRI renders to the next level. Speed up your projects’ reviews and approvals by taking them to the cloud. Get data to optimize your scenes for even faster rendering. Free up your creative time with a number of workflow and performance enhancements. And more.

Chaos V-Ray for SketchUp

Introducing the Next Generation of Rendering

Chaos V-Ray for SketchUp is the ultimate visualization solution for SketchUp artists and designers.

V-Ray for SketchUp is a 3D rendering software that combines real-time and photoreal rendering — all in SketchUp. From beginner to pro, V-Ray has all the tools you need to visualize your SketchUp projects from start to finish.

See your designs in real-time.

Seeing your SketchUp designs in real-time has never been easier. Now with V-Ray Vision*, you can visualize your designs in real-time while you work in SketchUp. Move around your model, apply materials, and set up lights and cameras — all in a live real-time view of your scene.

Rendering that’s as real as it gets.

With true-to-life lights, cameras, and materials, rendering with V-Ray is as real as it gets. For any project, you can see exactly how it will look. It’s as close as you can come to the real thing before it’s built.

Get a headstart on your next project.

V-Ray comes with hundreds of ready-to-render materials that you can apply to any scene and access to an extensive library of video tutorials, free technical support, and helpful forums. In fact, V-Ray has one of the largest visualization communities, with a world of community-created content that’s readily available.

V-Ray is the ultimate power-up for SketchUp.

Truly, V-Ray and SketchUp are the perfect team. SketchUp is the world’s most widely used 3D modeling software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combo to take your designs to the next level.

Chaos V-Ray for Rhino

Real-time and photoreal rendering in one.

V-Ray for Rhino lets you accomplish more than ever before.

The all-in-one visualization solution for Rhino and Grasshopper.

V-Ray for Rhino is a 3D rendering software that combines real-time and photoreal rendering into one complete suite of visualization tools. From architecture to product design, it’s everything you need to bring your next design project to life.

Visualize in real-time.

New in V-Ray 5, V-Ray Vision gives you a live real-time view as you build your model, apply materials, and light your Rhino and Grasshopper designs. Now you can visualize any project in real-time while you design.

Turn your vision into reality.

With photorealistic lights, cameras, and materials, rendering with V-Ray is as real as it gets. Communicate and collaborate with confidence, knowing that your designs look just right.

Go beyond rendering.

Introducing all-new tools that let you fine-tune and finish your renders without needing an extra app. Composite to render layers, make color corrections, and instantly adjust the lighting in the new V-Ray Frame Buffer.

Seamless Grasshopper integration.

Visualize your parametric designs on the fly. V-Ray for Grasshopper comes with V-Ray for Rhino and includes a collection of nodes to support V-Ray geometry, lighting, materials, rendering, and animation.

Chaos V-Ray for Unreal

With V-Ray 5 for Unreal, it’s never been faster or easier to take your V-Ray scenes into Unreal’s real-time engine.

Now better than ever.

With V-Ray 5 for Unreal, it’s never been faster or easier to take your V-Ray scenes into Unreal’s real-time engine. Chaos’ smart technology gives you our most flexible and efficient light baking workflow to date, while effortlessly handling the material conversion.

V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. To point out, V-Ray for Unreal maintains data consistency. In other words, your original materials from V-Ray for 3ds Max, Maya, and SketchUp remain connected to their real-time versions. To explain, call them up when you’re ready to render. Use V-Ray for Unreal for light baking. In addition, use it for the rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.

Custom light baking controls

V-Ray 5 gives you a new level of control over light baking. Now, in addition to Preview, Medium, and High-quality presets, you can completely customize your render settings. This means you can fine-tune global illumination, sampling, and noise levels so they’re optimized for your specific project.

Post-processing is built in.

V-Ray 5 introduces a new Frame Buffer with post-processing controls built-in. You can make color corrections, combine render elements, and add finishing touches without the use of a third-party image editor. This saves you time and helps you get the perfect look straight from your renderer.

Coat layer

A new Coat layer has been added to the V-Ray Material. In summary, it makes it easy for you to create materials with reflective coatings like coated metal and lacquered wood.

Respect pivot points

Now when you import objects with V-Ray for Unreal, their pivot points will remain unchanged. In previous versions, pivot points were placed at the world origin.

Selective export to V-Ray scene

Select any objects in your scene and export them as a V-Ray scene. This makes it easy to transfer assets to other V-Ray applications.

Intel Open Image Denoise

For users without an NVIDIA graphics card, the Intel Open Image Denoise uses your CPU to reduce noise during interactive rendering.

Blue noise sampling

With blue noise sampling, your rendered image will appear cleaner using the same amount of samples. This is especially noticeable when rendering motion blur and depth of field effects.

Initial out-of-core support

V-Ray 5 adds initial support for rendering large scenes that exceed your GPU memory.

Chaos V-Ray for Revit

chaos v-ray for revit

Professional Rendering for Architects and Designers

V-Ray® for Revit is a versatile visualization toolset that brings you the best of both worlds. In other words, get real-time visualization and photo-realistic rendering. In fact, it’s everything all in one. And all in Revit. From beginner to pro, Chaos® V-Ray has all the tools you need to visualize your Revit projects from start to finish.

Visualizing your Revit projects in real-time has never been easier. Now with V-Ray Vision, you can see your designs in real-time while you work in Revit. Move around your model, apply materials, and set up lights and cameras—all with a live real-time view of your model.

Rendering that’s as real as it gets.

See exactly how your project will look. With true-to-life lights, cameras, and materials, rendering with V-Ray is as real as it gets. It’s as close as you can come to the real thing before it’s built.

Choose from an array of high-quality 3D assets to bring your project to life, including detailed models of furniture, trees, cars, and people. The all-new Chaos Cosmos asset browser lets you easily place render-ready content right into your Revit model.

In fact, V-Ray and Revit are the perfect team.

Revit is the world’s most widely used BIM software for architecture and design. And V-Ray is the world’s #1 rendering software for architectural visualization. The two together are the perfect combination to take your designs and presentations to the next level.

Chaos V-Ray for Houdini

Chos V-Ray for Houdini

Super-fast production rendering for VFX artists

V-Ray for Houdini is a production-proven CPU & GPU rendering software. To summarize, it comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated with Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.

Academy Award-Winning Ray Tracing Technology in Chaos V-Ray for Houdini

V-Ray’s performance is production-proven. It’s been used by the world’s leading studios to render over 300 television series and feature films. In 2017, V-Ray received a Sci-Tech Academy Award for its contribution to photorealistic visual effects.

Fast and scalable to help you meet tight deadlines.

V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can take full advantage of your hardware rendering on multiple CPUs, & GPUs, or both. With V-Ray’s distributed rendering, you can render a single image across multiple machines.

Smart integration for a smooth workflow.

V-Ray works seamlessly with Houdini and enables smooth scene exchange with other DCC applications. ACEScg support is new in V-Ray 5, joining other industry standards like Alembic, OpenVDB, and OpenColorIO.

Creative control to render anything imaginable.

Bring your projects to life with the right tools for the job. To explain, V-Ray equips you with a complete set of lighting, shading, and rendering tools. It’s the most full-featured 3D rendering software available.

Chaos V-Ray for Nuke

Chaos v-ray for NUKE

V-Ray 5 for Nuke offers powerful rendering for compositing artists.

Chaos V-Ray for NUKE offers powerful ray-traced rendering for the VFX industry’s #1 compositing application.

Quality

Top artists and studios use V-Ray every day to render world-class imagery and visual effects.

Power

Equally important, V-Ray adds production-proven lighting, shading, and rendering capabilities to NUKE’s powerful compositing toolset.

Speed

Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post-production.

Creative Control

V-Ray for NUKE gives you full control over lighting, shadows, reflections, and more, similarly, without the need to send it back to 3D.

Smart Integration

Furthermore, V-Ray fits seamlessly into NUKE’s native node-based workflow.

An Industry Standard

Additionally, V-Ray’s Academy Award-winning ray-traced renderer in Nuke’s industry-standard compositing application gives artists the best of both worlds.

HostVersion/BuildRelease DateNotes
V-Ray for Cinema 4D6.00.0128 Sept 2022Details
Release notes
V-Ray for 3ds Max6.00.0810 Aug 2022Details

Release notes
V-Ray for Maya6.00.0231 Aug 2022Release notes
V-Ray Next for MODO4.12.01 - Discontinued as of 20 Jan 202224 Apr 2019Release notes
V-Ray for NUKE5.20.002 Dec 2021Release notes
V-Ray Next for Katana4.10.02 - Discontinued as of 20 Jan 202226 Mar 2019Release notes
V-Ray for Houdini5.20.029 Dec 2021Release notes
V-Ray for Revit5.20.2311 May 2022Release notes
V-Ray for Rhino5.20.06
6.00.b1
14 Apr 2022
23 Aug 2022 - Beta
Release notes
V-Ray for Sketchup5.20.06
6.00.b1
14 Apr 2022
23 Aug 2022 - Beta
Release notes
V-Ray Next for Unreal5.10.01

27 Jan 2022Release notes
Softimage3.0 (previous version)

 

Minimum System Requirements


Please make sure that your system fulfills these requirements before using V-Ray Benchmark.

 

Processor 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (64-bit)
RAM 4 GB RAM free
Operating System Windows® 8 and later, Red Hat® Enterprise Linux® 7.2 WS, or CentOS 7, and later, macOS 10.10 and later
Hard Disk Space 1 GB free
Video Card V-Ray GPU CUDA: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with the latest recommended video driver or at least version 441.20.

The minimum required compute capability is 5.2*

V-Ray GPU RTX: RTX cards with the latest recommended video driver or at least version 441.28

GPU Rendering on macOS is performed on CPU device(s) only.

 

Recommended Requirements


For optimal performance, please make sure that your system fulfills these requirements in addition to the Minimum System Requirements before using V-Ray Benchmark.

Processor 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (64-bit)
RAM 8 GB RAM free
Internet Internet access (for submitting results)

 

Supported Hosts

3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal.

3ds Max

V-Ray 6 for 3ds Max supports 3ds Max 2018–2023. Several V-Ray features require 3ds Max 2019 or newer to work, including V-Ray Proxy hierarchy, batch loading multi-sub textures, faster UI, and Chaos Cloud collaboration from the VFB.

The requirements listed here are for the latest version of V-Ray for 3ds Max.

Please make sure that your system meets the requirements listed below before installing V-Ray.

Processor Intel 641, AMD64 or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 64 GB RAM
Operating system Microsoft® Windows® 8.1, Windows 10 or Windows 11 operating system
Autodesk® 3ds Max 3ds Max® 2018, 2019, 2020, 2021, 2022, and 2023 (64-bit)
USB port Required for customers using legacy hardware lock, preferably USB 2.0
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported.
License Server 6.0.0 or later
GPU Acceleration NVIDIA CUDA with minimum required compute capability 5.22: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s);

NVIDIA RTX with compute capability 5.22: RTX cards with latest recommended video driver3;

2GB VRAM

V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;

NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing- and Ampere-based NVIDIA card with latest recommended video driver3

 

1 – Windows 11 is required for running Intel Alder Lake processors.
2 – CUDA compute capability and card reference
3 – With V-Ray 6, using older drivers (less than 495.xx) on Ampere cards may lead to incorrect render results with RTX. More information on V-Ray GPU is available at Chaos.com.

Maya

The following table shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2018 Windows ® 8.1, Windows ® 10 Professional, and Windows® 11
Maya 2019 Windows ® 8.1, Windows ® 10 Professional, and Windows® 11
Maya 2020 Windows ® 8.1, Windows ® 10 Professional, and Windows® 11
Maya 2022 Windows ® 10 Professional and Windows® 11
Maya 2023 Windows ® 10 Professional and Windows ® 11

SketchUp

Windows

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of SketchUp.

Processor Intel* 64, AMD64 or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 16 GB RAM
Hard Disk Space minimum 2GB, recommended 12GB (includes additional downloadable content)
TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating System Windows® 8.1, Windows 10, Windows 11.
SketchUp SketchUp 2017, 2018, 2019, 2020, 2021, 2022
GPU Support Maxwell-, Pascal-, Volta-, Turing- and Ampere- based NVIDIA card(s) with  latest recommended video driver
For more info, see GPU Rendering.V-Ray Vision requires a Graphics card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities.

macOS

Please make sure that your system fulfills these requirements before installing V-Ray.

Processor Intel 64, AMD64, ARM or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 16 GB RAM
Hard Disk Space minimum 2GB, recommended 12GB (includes additional downloadable content)
TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating System Apple® macOS 10.14.x or higher
SketchUp SketchUp 2017, 2018, 2019, 2020, 2021, 2022

V-Ray GPU is not officially supported on macOS.

It works only with C++/CPU devices. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).

For more information on hardware, see the Hardware Recommendations article.

Revit

Windows

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Revit. For additional information on hardware, see the Hardware Recommendations article.

Processor minimum: Intel® 64, AMD® 64 or compatible processor with SSE4.2 support;

recommended: Intel® 64, AMD® 64 or compatible processor with SSE4.2 support. Larger cache memory, higher memory bandwidth and more cores are better.

RAM
minimum 8 GB RAM, recommended 16 GB RAM
Hard Disk Space minimum 2GB, recommended 12GB (includes additional downloadable content)
TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating system Windows® 8.1, Windows 10, Windows 11
Revit Autodesk Revit 2018, 2019, 2020, 2021, 2022, and 2023.
GPU Support Maxwell-, Pascal-, Turing-, Volta-, or Ampere-based NVIDIA card(s) with  latest recommended video driver

V-Ray Vision requires a Graphic card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities.

CUDA compute capability and card reference
** Autodesk Revit 2018 is not supported on Windows 11
*** Windows 11 is required for running Intel Alder Lake processors.

Rhino

Windows

Please make sure that your system fulfills these requirements before installing V-Ray. For additional information on hardware, see the Hardware Recommendations article.

Processor Intel 64, AMD64 or compatible processor with SSE4.2 support
RAM 8 GB RAM and 8 GB swap minimum – recommended 16 GB or more RAM.
Hard Disk Space Minimum 2GB, Recommended 12GB (includes additional downloadable content)
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
Supported GPU Maxwell-, Pascal-, Turing-, Volta- and Ampere- based NVIDIA card(s) with the latest recommended video driver (for both CUDA and RTX – enabled cards)

V-Ray Vision requires a Graphics card with DirectX 11 or DirectX 12 and Shader Model 5.0 capabilities

 

The following table shows the versions of Rhinoceros 3D and the operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of Rhino.

Version of Rhino Supported Operating System
Rhino 6 (v6.34.21034 or later) Windows 8.1, Windows 10 Professional, and Windows 11
Rhino 7 (7.15.22039.13001 or later) Windows 8.1, Windows 10 Professional, and Windows 11
Rhino 8 (experimental) Windows 8.1, Windows 10 Professional, and Windows 11

 

Note: Customer support is available only for V-Ray 5 and V-Ray Next (V-Ray 4). Earlier versions are no longer supported.

Note: Windows 11 is required for running Intel Alder Lake processors.

Cinema 4D

Make sure to always have the latest Cinema 4D updates for V-Ray to load.

Windows


RAM 8 GB RAM or 8 GB swap minimum – recommended 64 GB RAM or more;
(Actual amount required will vary with scene requirements.)
Operating system Microsoft® Windows® 8.1, Windows 10, or Windows 11 operating system
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
GPU Acceleration

NVIDIA CUDA: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s) with with latest recommended video driver;

NVIDIA RTX: RTX cards with latest recommended video driver ;

V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;

NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing or Ampere-based NVIDIA card with latest recommended video driver

The minimum required compute capability is 5.22

License Server 5.5.0 or later

 

The following table shows the versions of Cinema 4D and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems.

Version of Cinema 4D Supported Operating System
R20 Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R21 Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
S22 Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R23 Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
S24 Windows ® 8.1, Windows ® 10 Professional and Windows ® 11
R25 Windows ® 10 Professional and Windows ® 11
S26 Windows ® 10 Professional and Windows ® 11

 

macOS


RAM 8 GB RAM or 8 GB swap minimum – recommended 64 GB RAM or more;
(Actual amount required will vary with scene requirements.)
Operating system Apple ® macOS ® X 10.14 or later
TCP/IP Only IPv4 required for distributed rendering is supported. IPv6 is currently not supported
License Server 5.5.0 or later

OpenCL with both AMD and Nvidia cards is not supported with V-Ray for Cinema 4D on macOS.

 

The following table shows the versions of Cinema 4D and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems.

Version of Cinema 4D Supported Operating Systems
R20 Apple ® macOS ® X 10.14 or later
R21 Apple ® macOS ® X 10.14 or later
S22 Apple ® macOS ® X 10.14 or later
R23 Apple ® macOS ® X 10.14 or later
S24 Apple ® macOS ® X 10.14 or later
R25 Apple ® macOS ® X 10.14 or later
S26 Apple ® macOS ® X 10.14 or later

Notes

1 –  Windows 11 is required for running Intel Alder Lake processors.

2 CUDA compute capability and card reference

V-Ray Node space is available in Cinema 4D versions 21.1 and later!

3 – V-Ray 5, update 2 for Cinema 4D is supported on macOS machines with ARM architecture. Note that Intel Denoiser is not supported with universal builds of V-Ray. If you are using universal builds with ARM architecture, make sure to turn off Rosetta. See this video for additional information.

Houdini

Windows

Please make sure that your system fulfills these requirements before installing V-Ray.

Processor Intel®64*, AMD64, or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 64 GB RAM

Larger cache memory, higher memory bandwidth and more cores are better.

TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating System (64-bit only) Windows® 8.1 Professional, Windows® 10 Professional, and Windows® 11
Houdini V-Ray Next: Houdini 17.5 and later

V-Ray 5: Houdini 18 and later

GPU Support

NVIDIA CUDA: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s) with the latest recommended video driver;

NVIDIA RTX: RTX cards with latest recommended video driver;

V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;

NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing or Ampere-based NVIDIA card with the latest recommended video driver;

The minimum required compute capability is 5.2**

* Windows 11 is required for running Intel Alder Lake processors.
** CUDA compute capability and card reference
For additional information on hardware, see the Hardware Recommendations article.

Linux

Please make sure that your system fulfills these requirements before installing V-Ray.

Processor Intel®64, AMD64, or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 64 GB RAM

Larger cache memory, higher memory bandwidth and more cores are better.

TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating System (64-bit only) Red Hat® Enterprise Linux® 6.2+ WS, or CentOS 6.2 (64bit)
Houdini V-Ray Next: Houdini 17.5 and later

V-Ray 5: Houdini 18 and later

GPU Support NVIDIA CUDA: Maxwell-, Pascal-, Volta-, Turing- and Ampere-based NVIDIA card(s) with the latest recommended video driver;

NVIDIA RTX: RTX cards with the latest recommended video driver;

V-Ray Production Denoiser: AMD or NVIDIA GPU supporting OpenCL 1.2;

NVIDIA AI Denoiser: Maxwell, Pascal, Volta, Turing or Ampere-based NVIDIA card with the latest recommended video driver;

The minimum required compute capability is 5.2*

CUDA compute capability and card reference
For additional information on hardware, see the Hardware Recommendations article.

macOS

Please make sure that your system fulfills these requirements before installing V-Ray.

Processor Intel®64, AMD64, or compatible processor with SSE4.2 support
RAM Minimum 8 GB RAM, recommended 64 GB RAM

Larger cache memory, higher memory bandwidth and more cores are better.

TCP/IP Only IPv4 is supported. IPv6 is currently not supported
Operating System (64-bit only) Apple® macOS® X 10.10.2+
Houdini V-Ray Next: Houdini 17.5 and later

V-Ray 5: Houdini 18 and later

 V-Ray GPU works only with C++/CPU devices under macOS. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).

*Check also the Houdini system requirements page: https://www.sidefx.com/Support/system-requirements/
For additional information on hardware, see the Hardware Recommendations article.

Note

  • V-Ray Next supports Python 2 only. V-Ray 5 supports both Python 2 and Python 3.
  • Python 2 is supported for Houdini 17.5 and later. Python 3 is supported for Houdini 18.5.351 and later.

Nuke

Please make sure that your system fulfills the following requirements before installing V-Ray. Check the Nuke system requirements on The Foundry website for additional information.

Windows

Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of Nuke.

Processor 1st Gen Intel® Core™* or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported
GPU Support Maxwell-, Pascal-, Turing-, Volta- or Ampere-based NVIDIA card(s) with  latest recommended video driver

The minimum required compute capability is 5.2**.

* Windows 11 is required for running Intel Alder Lake processors.

** CUDA compute capability and card reference

The following table shows the versions of The Foundry Nuke and operating systems on which V-Ray is supported.

Version of Nuke Supported Operating System
Nuke 12 64-bit Windows ® 10, Windows ® 11
Nuke 12.1 64-bit Windows ® 10, Windows ® 11
Nuke 12.2 64-bit Windows ® 10, Windows ® 11
Nuke 13 64-bit Windows ® 10, Windows ® 11

 

Linux


Processor 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported
GPU Support Maxwell-, Pascal-, Turing-, Volta- or Ampere-based NVIDIA card(s) with latest recommended video driver

The minimum required compute capability is 5.2* .

CUDA compute capability and card reference

The following table shows the versions of The Foundry Nuke and operating systems on which V-Ray is supported.

Version of Nuke Supported Operating System
Nuke 12 64-bit CentOS 7.4, 7.5, and 7.6 (64-bit)
Nuke 12.1 64-bit CentOS 7.4, 7.5, and 7.6 (64-bit)
Nuke 12.2 64-bit CentOS 7.4, 7.5, and 7.6 (64-bit)
Nuke 13 64-bit CentOS 7.4, 7.5, and 7.6 (64-bit)

 

Unreal

The V-Ray Benchmark results page provides an extensive list of hardware combinations tested with V-Ray.

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements
Processor Intel® or AMD® 64-bit processor with SSE 4.2 support
RAM 8 GB RAM and 8 GB swap minimum
GPU NVIDIA® GPU with compute capability 5.2 (info) with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering
Unreal Engine Editor version 4.25.4; 4.26.2; 4.27.2
Supported Operating Systems Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10

 

Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.

4.25.4 VS 2017
4.26.2 VS 2017
4.27.2 VS 2017

 

 

V-Ray 6 for Cinema 4D

Full Release Notes

New Features

V-Ray

  • Support for ACEScg
  • Implement V-Ray Decal
  • Implement V-Ray Enmesh
  • Implement V-Ray Mesh Light
  • Procedural clouds for V-Ray Sun and Sky
  • Finite Dome and ground projection for the V-Ray Dome light
  • Add Thin Film layer to V-Ray Material
  • Implement V-Ray MultiSubTex for Node materials
  • Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
  • Add V-Ray Shadow Catcher command in the V-Ray menu
  • Add TexParticleSampler shader
  • Implement V-Ray SoftBox node and shader
  • Add support for Cinema 4D Team Render
  • Support for rendering Particles and X-Particles in Cinema 4D
  • Implement Hair and Fur sampler for strand variations
  • Support for calculating Light Cache with the Interactive renderer
  • Calculate Light Cache on the GPU device for the V-Ray GPU engine
  • Support for Cinema 4D 2023
  • Add support for TexOCIO plugin
  • Implement Texture Baking
  • Toolbar for V-Ray for Cinema 4D
  • Add SamplerInfo shader and node

V-Ray, Interactive

  • Implement Object, Material and Focus picker inside the V-Ray Frame Buffer

Modified Features

V-Ray

  • Support for the “Render Perfect” option for the Cinema 4D Sphere
  • Add option to respect displaced surfaces in TexTriPlanar
  • Add the affect alpha option to Volumetric objects
  • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
  • Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
  • Replace min and max subdivs with samples limit for V-Ray GPU
  • Remove trace and GI depth from interactive tab
  • Intermediate render output should have final color corrections
  • Material preview quality improvements
  • Add support of include/exclude lists for reflection and refraction in object properties
  • Add ID input texture to MultiSubTex
  • Convert DropDown menus to QuickTab Buttons for some parameters
  • Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
  • Ability to denoise the Alpha channel with the V-Ray Denoiser
  • Temporal denoise mode for NVidia AI Denoiser
  • Rename the “Use Mtl Id” to “Use Multimatte ID” checkboxes
  • Create scene importer for scanned materials

V-Ray, VRayProxy

  • Add support for multi sub tex plugins from Cosmos Assets

VRayMtl

  • Change coat and sheen glossiness name to roughness when “use roughness” is enabled

VRaySun

  • Improve the viewport locator for the V-Ray Sun to display the sun vector

V-Ray GPU

  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray GPU, VRayTextures, Displacement and Subdivision

  • Implement auto bump mapping for smoothed and displaced meshes

VRayProxy

  • Shader set generation option in proxy export

VRayVolumeGrid

  • Enable Probabilistic Volumetrics by default for new scenes

V-Ray 6 for Maya

Full Release Notes

New Features

V-Ray

  • Added VRayEnmesh for efficient procedural geometry tiling
  • Added NoiseLevel render element
  • Added RenderTime render element
  • Add Metalness render element
  • Implement optimized auto-bump mode for displaced meshes

V-Ray Sun

  • Clouds for the V-Ray sky

V-Ray Profiler

  • Added V-Ray Profiler v1 for profiling materials, layered materials and heavy textures
  • Added -profilerMode option to profile scenes with V-Ray standalone

VRayLightDome

  • Finite radius for the dome light with option for ground projection

VRayMtl

  • New SSS translucency illumination mode in VRayMtl
  • Added a Thin Film layer in VRayMtl with easy thickness controls
  • Energy compensation option for the GTR BRDF

VRayDecal

  • VRayDecal displacement support

VFB

  • Added the Chaos Cloud Collaboration service
V-Ray, V-Ray GPU
  • Added V-Ray Perfect Sphere

VRayMultiSubTex

  • Ability to combine randomization options in VRayMultiSubTex
  • Added “by user ID” random option in VRayMultiSubTex

V-Ray IPR

  • Light cache support option for IPR

V-Ray GPU

  • New GPU device selection tool

USD

  • Support for VDB shaders in USD
  • Add support for MayaUSD versions up to 0.19

Chaos Cloud

  • Non-blocking Cloud export in the background (Windows only)

VRayEnvironmentFog

  • Faster light shading in fog
  • Faster textured fog with probabilistic shading option

VRayVolumeGrid

  • Added support for light depth sampling in the volume grid
  • Phase Function control in Ray-Traced Scattering mode for the Smoke Color allowing to render realistic clouds with V-Ray CPU
  • Velocity and Normals render elements in Volumetric mode with V-Ray 6 CPU
  • Cryptomatte and Multimatte render elements in Volumetric mode with V-Ray 6 CPU
  •  New "Volume Motion Blur" option allowing to choose between Ray-traced and Grid-based methods - the Grid-based method creates more visible streaks for fast moving fluids

     

Modified Features


Installer

  • -unpackInstall option to produce portable installation instead of separate zipped install
  • Added all V-Ray for Maya environment variables to the module file for easier portable install deployment
  • Changed default installation paths to be outside the Maya folder, matching portable install folder structure
  • Use online changelog
  • Embeded the Chaos Unified Login
  • Stop downloading the material library from the installation
  • Use dedicated icon for VRayProxy in the Outliner

Chaos Cosmos

  • Added support for Cosmos procedural materials and Cosmos-based material library

VRayMtl, Viewport 2.0

  • Viewport quality presets for VRayMtl
  • Add support for the V-Ray 6 VRayMtl features in the Viewport 2.0 shader
  • Support for Normal and bump maps with V-Ray materials in Viewport 2.0

V-Ray GPU

  • Added a new Samples Limit quality control that replaces the min and max subdivs for GPU
  • Auto-upgrade old scenes to the new Samples Limit control
  • Synchronize CPU bucket settings with the new samples limit GPU settings
  • New Device Selection options
  • Moved the RTX engine selection to the new Device Selection options
  • Add denoising options and per-device low thread priority in the GPU device select
  • Exposed the Global Material Overrides for V-Ray GPU
  • Improved the Trace Depth workflow
  • Support for “Affected by” in VRayDirt
  • Implement auto bump mapping for smoothed and displaced meshes
  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray

  • Optimize memory consumption by not subdividing objects that are far away from the camera
  • Redesigned the V-Ray Shelf and Material icons
  • Added a Shadow Catcher functionality to the V-Ray shelf
  • Added a search filter in the list of available render elements
  • Added an option to always write the frame number to the output file even for still images
  • Allow vfbControl MEL command in batch mode
  • Ability to prevent proxy import when drag-and-dropping in Maya through VRAY_DISABLE_DRAG_DROP_FILEEXT envvar
  • Use float controls for the explicit displacement bounds values
  • Added a C++ API for exporting simple parameters for third party translators
  • The VRAY_FOR_MAYA_SHADERS environment variable can now be used by third-party devs to point to additional extra attribute txt files
  • Add fit aspect ratio to material/bitmap functionality for VRayDecal

USD

  • Added support for dynamic USD plugins
  • Improved USD material importer UI
  • Export VRayMtl as V-Ray material and USD Preview Surface
  • Improve error handling and add help to the vrayExportUsdMaterials command
  • Assume -chaser “vray” flag when using mayaUSDImport command

VRayMtl

  • Added a Soap Bubble material preset
  • Hide the double-sided option in VRayMtl

Material Importer

  • Add VRayMultiSubTex support in importer
  • Add native support for MtlGLSL in importer

VFB

  • Added a “Show in folder” option to the VFB History context menu
  • Added functionality to select lights in LightMix
  • Better visibility of the A|B line in the VFB
  • Add menu items for enabling/disabling history and layers
  • Mark the scene dirty when making changes to layer compositing in VFB2

LightMix

  • Added options to include the Rest channel when saving to file and to Denoise the Light Mix

Denoiser

  • Expose temporal mode option for NVIDIA denoiser

V-Ray ExtraTex

  • Added a custom background color option in VRayExtraTex render element

V-Ray IPR

  • IPR should stop sampling after reaching the noise threshold

VRayEnvironmentFog

  • Аdded an Affect Alpha option for VRayEnvironmentFog

VRayMtl, VRayBumpMtl

  • Hide Local space bump map mode for BRDFBump and BRDFVRayMtl

VRayLightDome

  • Restored the Ray Distance options for the Dome light

VRayTriplanar

  • Added VRayTriplanar option to use displaced surfaces

VRayOSL

  • Support OSL camera shaders

ChaosCloud

  • Allow direct cloud submit with no project selected

VRayDecal

  • Animatable VRayDecal parameters

VRayProxy

  • Correctly apply proxy material overrides in the viewport
  • Limit number of faces per voxel to a sensible number

XGen

  • Enable parallel XGen export

Viewport IPR

  • Rename Viewport HUD label from VRayRT to VRay IPR

VRayVolumeGrid

  • Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache is used
  • VRayVolumeGrid: Sped up rendering of grid volumes with up to 10% when the RGB channel was used
  • VRayVolumeGrid: Smoke Opacity modulated or replaced by textures will show in the GPU Preview

V-Ray 6 for 3ds Max

Full Release Notes

New features


V-Ray

  • Include Chaos Scatter as part of the V-Ray installer;
  • VRayProxy improved functionality with hierarchy and advanced overrides (3ds Max 2019 and up);
  • Implement optimized auto-bump mode for displaced meshes;
  • Deep output option for the Cryptomatte render element;

VRaySun/VRaySky

  • Implement clouds for the V-Ray Sky;

VRayMtl

  • Improved SSS translucency mode of VRayMtl;
  • Add Thin Film rollout in VRayMtl;
  • Implement energy compensation for the GTR BRDF;

VRayLight

  • Finite radius for the dome light with option for ground projection;

VRayEnmesh

  • VRayEnmesh modifier in Max;

VRayDecal

  • Displacement support for VRayDecal;

VFB

  • Chaos Cloud Collaboration share tab;
  • VFB panorama Viewer;
  • Proportion Guides Layer to help with scene composition in VFB;
  • Batch image processing in VFB2; Option to process exr files;
  • Flip button in the VFB;
  • Add light selection functionality in LightMix;
  • Add an option to remove resumable vrimg file after successful render;

VRayVolumeGrid

  • Multiple scattering with custom phase function for volumetrics;
  • Add tooltips to the 3ds Max Simulator UI;
  • Display textures in the GPU preview;
  • Add tooltips to the 3ds Max UI;

VRayMultiSubTex

  • Batch load of bitmaps in VRayMultiSubTex;
  • Add “by user ID” random option in VRayMultiSubTex;

V-Ray GPU

  • Add support for V-Ray Perfect Sphere to V-Ray GPU;
  • Improve Trace depth workflow;
  • V-Ray CUDA/GPU rendering for Chaos Scatter Surface map;
  • Support for VRayLightingAnalysis render element;

VRayDenoiser/vdenoise.exe, VFB, V-Ray, V-Ray GPU

  • Add albedo RE for AI denoising;

V-Ray, VRayICC, VRayIES, VRayLUT, VRayMDL, VRayGLSL, VRayOSL, VRayPtex

  • Add MaxScript alias “fileName” for all plugins that take a file name as a parameter;

V-Ray, MultiMatteElement

  • Cryptomatte and Multimatte in Volumetric mode on CPU;

VRayScene

  • Ability to use a sequence of .vrscene files and load them automatically on frame change;

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • Add a V-Ray menu item in the main 3ds Max menu bar;

Modified features


V-Ray

  • VRayDecal presets in Cosmos;
  • Implement QT UI of Default displacement rollup;
  • Implement QT UI of IPR options rollup;
  • Implement QT UI of Bucket image sampler rollup;
  • Implement Qt UI of VRayEdgesTex;
  • Implement Qt UI of VRayEdgesTex;
  • Implement Qt UI of VRayMtlWrapper;
  • Implement Qt UI of VRayLightMtl;
  • Implement Qt UI of VRayUserColor and VRayScalar;
  • Implement Qt based UI for some of the V-Ray/GPU render settings dialogs;
  • Implement Qt UI of VRayFakeFresnelTex;
  • Implement image files drag and drop to texture slots in Qt UI;
  • Implement Qt UI of VRayCarPaintMtl and VRayFlakesMtl;
  • Implement Qt UI of VRayBlendMtl;
  • Implement Qt UI of VRayBump2Normal;
  • Implement Qt UI of VRayBumpMtl;
  • Implement Qt UI of VRayCompTex;
  • Implement the UI of VRay2SidedMtl in Qt;
  • Implement Qt UI of VRayCurvature;
  • Implement Qt UI of VRayScatterVolume;
  • Implement Qt UI for VRayFastSSS2 Material;
  • Implement Qt UI of VRayCarPaintMtl2 and VRayFlakesMtl2;
  • Implement Qt UI of VRayHairInfoTex;
  • Implement Qt UI of VRayOverrideMtl;
  • Implement Qt UI of VRayPointParticleMtl;
  • Implement Qt UI of VRaySamplerInfoTex;
  • Implement Qt UI of VRayStochasticFlakesMtl;
  • Implement Qt UI of VRayNormalMap;
  • Implement Qt UI of VRayMultisubTex;
  • Implement Qt UI of VRayHairNextMtl;
  • Implement QT UI of Progressive Image Sampler rollup;
  • Modify V-Ray GPU sampling defaults;
  • Enable Probabilistic Volumetrics by default for new scenes;
  • Cosmos importer support of textures and materials for MtlLib porting;
  • Remove filter_generator.exe from the installation;
  • Update the slots in the Compact Material Editor according the new VRayMtl defaults;
  • Redirect the “V-Ray Material Library Browser” button to Cosmos if the library folder is empty;
  • Remove Show GPU stats in VFB from the GPU UI;
  • Remove Low GPU Thread Priority setting from the GPU UI;
  • Disable Time Limit in GPU UI when Sampler is set to Bucket;
  • Normals Render Element in Volumetric mode;
  • Improve order detection of custom UV channels in alembic loader;
  • Method for listing files paths from a Cosmos asset;
  • Partial material override to work with animations;
  • Transport custom particle data for light instances in V-Ray Standalone;
  • Remove the Visible to GI option from VRayObjectProperties;
  • On drag & dropping HDRI the result dome should not snap to objects;
  • VRayProxy preview types are cropped on HiDPI;
  • Add a warning when rendering VRayVolumeGrid in CPU IPR;
  • Improve the data window values when using Auto mode for the VrayOptionRE;
  • VRayHairInfoTex animated parameters export;
  • Remove the Diffuse subdivs and Diffuse multiplier options for Photon Mapping GI from the V-Ray light properties;
  • Export VRayObjectSelect RE to a .vrscene file;
  • Change V-Ray installation environment variables;
  • Adding progress bar in Standalone VFB;
  • V-Ray Implement Qt based UI for V-Ray/GPU render settings dialogs;

V-Ray GPU

  • Improve GPU Rounded corners in VRayEdgesTex;
  • Support for “Result affect” in VRayDirt;
  • Change GPU clamp to work as CPU clamp;
  • Autovoxelize dynamic geometry in V-Ray GPU;
  • Use 16-bit quantization of float point value for NanoVDB;
  • Scatter Surface Map support for noise/procedural maps and XYZ uvwgens in Std CPU;
  • Support unlimited number of user attributes per node;

VRayMtl

  • Improve Тhin Film controls;
  • Shadow opacity optimizations;
  • Texture slots for fog depth and translucency amount;
  • Remove Glossy Fresnel option;
  • Introduce a more accurate metallic Fresnel;

VRayVolumeGrid

  • The data in AUR files in the Standalone Preview and Cache Converter;
  • Wetting checkbox animatable in 3ds Max;
  • Speed up render start with thousands of vrscene simulator copies;
  • Recognize by default Velocity(x), Velocity(y) and Velocity(z) channels from VDBs from thinkingParticles;
  • Increase the default Velocity Streamline Length from 5 to 20 for Max;
  • Update OpenVDB to the latest available;

V-Ray, VRayEnvironmentFog, VRayFur, VRayHairFarmMod/VRayOrnatrixMod, VRayInstancer

  • Memory optimization for VRenderInstance;

VRayEnvironmentFog, VRayAerialPerspective

  • Add an “affect alpha” option in the VRayEnvironmentFog and VRayAerialPerspective;

V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter, V-Ray Toolbar

  • New icons for the V-Ray Toolbar;
  • Add the materials from the V-Ray Toolbar to the V-Ray Menu;

VFB

  • Double-clicking the VFB to zoom the area round the cursor;
  • Dither colors in the frame buffer to avoid banding with low-contrast gradients;
  • Add the Sharpen/Blur layer in the VFB2 MAXScript layer manager properties;
  • Create a separate library for collaboration integration;

VRayOSL, V-Ray

  • Batch execution of camera shaders;

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

  • GPU: Compute sky clouds on the GPU;

VRayColor2Bump

  • Implement Qt UI of VRayColor2Bump;
  • Optimize VrayColor2Bump to do 3 texture calls instead of 4;

VRayDirt

  • Grey out Streaks density and Blur in VRayDirt when the renderer is V-Ray GPU;

VRayGLSL, VRayOSL

  • Support for “null” widgets;

VRayOSL

  • AdvancedWood.osl export;

VRayMDL

  • Switch to MDL 1.5;

V-Ray, VRayPluginNode

  • Add output section to VRayNoiseTex;

VRayPluginNode

  • Add limited forward-compatibility to VRayPluginNode;

V-Ray, VRayScene

  • Add preview mode options for VRayScene node;

V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;

VRaySun/VRaySky/VRayAerialPerspective

  • Implement Qt UI of VRaySky;
  • The VRaySky map as environment background should be available for preview in the viewport;

VRaySwitchMtl

  • Implement Qt UI of VRaySwitchMtl;

VRayTriplanarTex

  • “Use displaced surface” option in VRayTriplanarTex for diffuse;
  • Implement Qt UI of VRayTriplanarTex;
  • Make “By node handle” the default random mode for VRayTriplanarTex;

 

V-Ray for Cinema 4D Getting Started Series

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