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RE:Vision Effects DE:Noise v3.3

(2) Review:

RE:Vision Effects DE:Noise
  
RE:Vision Effects DE:Noise

DE:Noise makes it easy to remove excessive noise in one easy-to-use tool!

DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots (e.g. dirt on the film). DE:Noise combines motion estimation techniques with feature-sensitive, edge-preserving spatial filtering methods to reduce the visual impact of various problems such as: noisy video (that can happen with low-light capture), excessive film grain, CG renders affected by ray-tracing sampling artifacts, fingerprints and dust captured during film scan/transfer and printing, snow, drop-outs and many other defects.


Highlights

Reduces noise using novel feature-sensitive spatial filtering along with time-based optical flow methods!

DE:Noise Features

  • Reduces Noise – DE:Noise handles spurious frame-to-frame defects ranging from fine digital/electronic noise to blotchy spots like dirt on film.
  • Versatile – Addresses problems of low-light shoots, excessive film grain, CG renders with ray-tracing sampling artifacts, film scan artifacts, snow, drop-outs and can even handle a flash frame here and there.
  • Preserves Detail – Unlike many other products, DE:Noise uses smart spatial and temporal filtering to reduce noise while preserving details.

Feature Specs

  • Spatial and temporal denoising – Smart spatial filtering controls that allow for the spatial smoothing of noise without smoothing over important features in the image sequence.
  • All-in-one tool – 8 different temporal filtering methods that use optical flow motion estimation to correlate images over time in order to reduce noise and other artifacts.
  • Post process controls – Post-processing to help punch up the result, or to undo the preprocessing contrast enhancement.  Post sharpening option for when the denoising process makes the result softer than desired.
  • Pre-processing – Pre-processing contrast controls to help enhance the noise for easier elimination.  (not available with FCPX, Motion, Movie Studio, Catalyst Edit, or Vegas Pro)
  • GPU accelerated – This product is GPU accelerated.

Supported in After Effects, Catalyst Edit, DaVinci Resolve, Final Cut Pro, Fusion Studio, HitFilm, Motion, Natron, Nucoda, Nuke, Premiere Pro, Scratch, Silhouette, Vegas Pro.

Adobe Hosts

  • After Effects CS6 and up
  • Premiere Pro CS6 and up

Apple Hosts

  • Final Cut Pro 10.0.8 (and up)
  • Motion 5 (and up)

OFX Hosts

  • Baselight 5.2.11675 (and up)
  • DaVinci Resolve 11 (and up)
  • Flame, Smoke 2020 (and up)
  • Fusion Studio 5.2 (and up)
  • HitFilm 3.0.0.0576 (and up)
  • Movie Studio 64-bit only, v11 (and up)
  • Natron 1 (and up)
  • Nucoda 2014 (and up)
  • Nuke 5.1 (and up)
  • Scratch 5.1 (and up)
  • Silhouette 6.1.3 (and up)
  • Vegas Pro 64-bit only, v11 (and up)
  • Note if using AE CC 2015, that you will need to use 2015.0.1 (13.5.1) or later.

System Requirements

The same OS and hardware requirements for the version of the Host that you are using.

5.00
2 reviews
100% of reviewers recommend this product
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Customer Reviews

Use for old conversions

Occasionally asked to convert PAL and NTSC VHS tapes by clients. This work very well on some of the more grainy items without looking blown out or as if the mosaic tool had been applied.

Would you recommend this product to a colleague? Yes

By: Mike Cash
Date: April 29, 2012

Earns the Microfilmmaker Magazine's Award of Superiority

This plug-in may have you reaching back into your old footage, past short films, projects where you just had to settle with the noisy image you had. You will definitely be impressed with it's ability to immediately turn un-usable footage into gold.

Read the full review of DE:Noise v1 by A.J. Wedding at Microfilmmaker Magazine, March 1, 2009

Would you recommend this product to a colleague? Yes

By: Jeremy Hanke
Date: April 05, 2012

Version 3.3 | May 5, 2019

Added support for Baselight 5.2.11675 (and up) and Flame, Smoke 2020 (all versions)

Version 3.2.1 | January 14, 2019

  • Fixes a bug of crashing when activating or deactivating the license from within a plug-in.

Version 3.2 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 3.1.9 | October 19, 2018

  • Fixes a crashing bug when using GPU-acceleration on machines with more than one Nvidia GPU.

Version 3.1.8 | April 30, 2018

  • Fixes a bug where blank, incomplete or "random" images were produced in Premiere Pro.

Version 3.1.7 | October 10, 2017

  • Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing, was not working well for the frame after the flash

Version 3.1.6 | January 23, 2017

  • Fixes a crashing bug. (Developer note: in premult/straight conversions)

Version 3.1.5 | December 19, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 3.1.4 | October 7, 2016

  • Added an update checker for future version updating. The update check runs on the local machine and must be manually run.

Version 3.1.3 | June 15, 2016

  • Fixes a bug where a green frame was not produced when the GPU was NOT supported.

Version 3.1.2 | June 1, 2016

  • Fixes GPU memory leak found (eventually producing green frames)
  • Fixes occasional crashing some users experienced.

Version 3.1.1 | September 29, 2015

  • Fixes a crashing bug in Premiere Pro.
  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
  • Premiere Pro users will now see the utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

What's new in version 3.1? Posted September 18, 2015:

  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

What's new in version 3.0? Posted January 12, 2015:

  • Adds GPU support
  • Adds two new spatial filtering modes

After Effects 13.5.1 (CC 2015.0.1) now available, fixes bugs Adobe has released After Effects 13.5.1 (CC 2015.0.1) which corrects a bug which prevented the use of any two of our plug-ins on the same layer.

Important note: The AE CC 2015 installer removes AE CS6, CC and CC 2014 by default. We recommend keeping your older versions by unchecking the box for the "Remove Old Versions" option. This option is an advanced option that is not expanded (twirled open) by default. For further details, please see this article on the After Effects' team blog here.

If you are using Twixtor v6, RSMB v5, RE:Flex v5 or RE:Match v1 you must have the most recent version of the plug-in installed as follows:

  • Twixtor 6.2.1
  • RSMB 5.1.1
  • RE:Flex 5.2.1
  • RE:Match 1.4

Note: Using RE:Flex v4 in CC 2014.2 or any version of CC 2015:

With the release of CC 2014.2, Adobe unfortunately broke compatibility with RE:Flex v4.

Re:Vision Effects De:Noise Essential Info

This tutorial shows how to use DE:Noise. It covers the essential settings to remove unwanted noise from your footage and gives examples so you can easily apply them to similar scenarios. The controls are the same in all supported applications.

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