RE:Vision Effects ReelSmart Motion Blur for Fusion v6.0




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RE:Vision Effects ReelSmart Motion Blur for Fusion - featured

Applies natural-looking motion blur by automatically tracking every pixel.

RE:Vision Effects' sophisticated tracking technology is the root of ReelSmart Motion Blur, so there is no manual labor to complicate it. You have total control with the amount of blur that you apply, if you choose to modify the calculated blur. ReelSmart Motion Blur also allows users to produce captivating and experimental effects by blurring a sequence by applying the motion from another.


ReelSmart Motion Blur Features

Fast and easy motion blur!

Applies motion blur based on automatic tracking of every pixel.

Essential for 3D

Ability to blur with motion vectors supplied by your 3D system.

Feature Specs

  • Automatic Tracking - Automatic tracking of every pixel from one frame to the next
  • Fine Tune - Variable amount of blur
  • Removal of Motion Blur - Blur can also be removed!
  • 360 Motion Blur - RSMB tracks 360 footage and blurs properly taking into account the connectedness of the edges of the sides as well as top top and bottom.
  • Object Separation - Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground!
  • 3D Motion Vector Input - Ability to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
  • RGB+A Tracking - An option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.
  • Track Point Guidance - Up to 12 user-defined points can be specified to help guide RSMB's motion estimation. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB's calculation of motion vectors.
  • Spline Guidance - When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show where objects are actually moving.
  • GPU accelerated - This product is GPU accelerated.

RSMB in Action

RSMB 360 Demo

RSMB uses optical flow tracking on 360 footage taking into account the connectedness of the left and right sides of the 360 video, as well as the top and bottom.


ReelSmart Motion Blur in Action!

See what ReelSmart Motion Blur® can do for you!


The Fighter

Work by Comen VFX. RSMB was used to give a more filmic look to footage shot on video, providing shutter speed correction. The footage looked choppy when played back at film rates. So the client settled on RSMB to simulate that normal shutter speed you would have with film footage.


Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.3.2 | March 9, 2017

  • Fixes a crashing bug when splines are used in Fusion Studio 8.2 on Mac.
  • 5.3.2b uploaded August 10, 2017 adds installer support for Fusion Studio 9

Version 5.3.1 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

What's new in Version 5.3 | November 1, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
  • Fixes potential crashing bug when using images that have negative color values.

What's new in Version 5.2.0 | March 30, 2016

  • Added Fusion Studio 8 support: release versions only. Does not support beta versions of Fusion Studio 8.
  • Fixed a memory leak
  • Added Macintosh support

What's new in version 5.1.2? Updated September 24, 2014:

  • Better GPU support with fewer failed GPU renders.
  • Fixed a crashing bug.
  • Fusion Studio 7, build 1420 (and up).
RSMB for Fusion supports only 64-bit apps. Floating licensing when running under Linux is still in beta. However, the node-locked versions have been verified to work.
Note: RSMB has 8,16 bits per channel and floating point support.

GPU requirements and info

Below is information you will need to know for our products that support GPU acceleration.

  • All plug-ins that support GPU acceleration also work in CPU-only mode if your GPU does not work with our plug-ins.
  • GPU with 1Gb memory officially supported. GPUs with 500Mb can work for our plug-ins, but are not officially supported.
  • Driver for GPU must support OpenCL 1.1.
  • Intel on-chip GPUs ( HD Graphics 4000 or later) are supported when OpenCL 1.1 drivers for them are available.
  • Windows 7, 8 or 10 or later, 64-bit, required for GPU support.
  • Mac OS.  Mac OS 10.7 is required for GPU support, but we recommend Mac OS 10.8 or later. Intel HD Graphics requires Mac OS 10.9 or later
  • Important note for Macintosh users and nVidia cards: Make sure to update to the latest nVidia drivers and not rely solely on the drivers that come with the Mac OS.  http://www.nvidia.com/object/mac-driver-archive.html

First, we support GPU rendering in all modes of Fusion, including render-only uses of Fusion (Render-Slave). It is important to note that our GPU accelerated modes of our plug-ins can provide you with different results than on the CPU.  As such, it is not wise to mix CPU-generated images with GPU-generated images. If a GPU is not supported, or we run out of GPU memory to run on, our plug-ins will return a green frame to let you know.  So if you switch the Use GPU menu to ON and you see a green frame immediately, you know that you do not have a supported GPU.

We do not fallback to CPU rendering in the case where there is an error on the GPU during a rendering of a sequence, because then you might get CPU and GPU calculated images intermingled and may not understand why your sequences are not looking proper from frame to frame. When working completely on a single machine, you can simply pick GPU mode or CPU mode as you see fit… and render to RAM, to disk, etc. and all the frames will be rendered using the same mode.

There are cases where you might send jobs out to machines on a render farm  and the set of machine(s) may be a mixture of GPU-supported and non-supported GPU (or no GPU); or conversely, you may know that all the machines that will be rendered on are all GPU-supported, or all are non GPU-supported. As such, our plug-ins in Fusion that support GPU acceleration will present you with a “Use GPU” menu with 3 options:

  • OFF This option causes the plug-in to run on the CPU.  This mode should be used if you do not have a GPU that our plug-ins support.  In addition, the OFF setting might be advantageous if you will be sending a job to a render farm, and some machines have GPU support for our plug-ins, and others don’t.  By selection OFF (CPU mode) you can be assured that all frames across the render farm will run in the same mode (all CPU) and all frames will be consistently rendered.
  • ON This option forces the plug-in to run on the GPU.  If no GPU is present, or is not supported, a green frame is rendered.  If working solely on one machine, you can try the ON setting.  If you get a green frame, then your GPU is either not supported, or there is not enough GPU memory.  Another use for this setting can be to determine which machines on a render farm do not have GPU support by looking to see which machines return green frames.
  • ON, off for Render-Slave This mode is useful if your interactive session has a GPU, and you know that all your render farm machines do not all have GPU support for our plug-ins. With this option, uyou know that all machines on the render farm will render all frames consistently on CPU, and you don’t have to remember to switch the Use GPU setting from ON to OFF before sending to the render farm.  Note: we can still produce a green frame if we discover a supported GPU but run out of GPU memory, or other such error as the rendering progresses.
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