Freebie: Sprite UV v1.22 – UV Map/Sprite/Texture Packer
Sprite UV is a UV Map/Sprite/Texture Packer that features extremely tight packing. It allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
Easy to use. Drag and drop image files (.fbx, .json( Spine ) .png, .tiff, .tga, .psd) -> Select folder for atlas and meshes -> Hit Build
Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON. Exported meshes are ready to be immediately used in any modern game engine or 3D application.
Project settings file saved in a simple JSON format.
Command line interface.
And much more!
Note: Free version has a texture size limit of 1024×1024. Or you can upgrade to Pro for $20 and have unlimited texture size.
Sprite UV Key Features
Auto Mesh Generation
Optimal Concave or Convex mesh generation from sprites.
Custom Meshes
Precisely define sprite meshes for the best result or future manipulations.
Voronoi split
Split awkwardly shaped sprites to pack more efficiently
Mesh tessellation
Useful for the mesh run time deformation, like cloth, verlet or any other.
Multi-texture export
You have the ability to create textures with different data but share the same UV coordinates and mesh shape. Great for applications such as normal maps, glow maps, etc.
Spine animation atlas repack
Repack / combine multiple Spine animation atlases into one texture
*only single texture page is supported
3D object UV Map merge / repack
Repack UVs in FBX files and merge multiple textures into one.
GIF animation
Frame index, timeline position and delay are stored in export mesh names.
- frame index – 2
- timline position – 240 ms
- delay – 100 ms
Import formats
- PNG
- TIFF
- PSD
- TGA
- GIF
- FBX
- JSON ( Spine )
Export mesh formats
- FBX
- COLLADA
- OBJ
- JSON
- UNITY SPRITE ASSET
Looking for a Beefier UV Packer for 3ds Max?
UV-Packer is a fast and exact UV Utility for every CG artist’s 3D-Toolbox! Based on Unwrella’s superb unwrapping technology, UV-Packer takes all your UV Parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area – UV-Packer does it for you in a second. Learn More
Posted by Kim Sternisha