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Midweek Motivation: Summer Archipelago – Photogrammetry Scans With Unreal Engine

summer archipelago

Summer Archipelago is a short video made by Environment Artist Pontus Ryman, recreating his summer memories.  This beautiful homage to summer was created using photogrammetry scans with Unreal Engine.  There’s also a tutorial about starting with RealityCapture and 3D scanning in general with lots of do’s and don’ts regarding taking pictures for photogrammetry.

Summer Archipelago from Pontus on Vimeo.

Pontus states: “On the technical side there is nothing unique about the content. The content is build from scratch after standard game budgets through a curated small set of assets with LODS + billboard final LOD for vegetation, detail textures, and contact shadows, running Real time in Unreal Engine 4.26. ”

Check out his work on Artstation: https://www.artstation.com/artwork/Oo2orv


RealityCapture Tutorial: Complete model in PPI

This tutorial is the ultimate guide for any beginners starting with RealityCapture and 3D scanning in general.

Wallace will guide you through steps on how to create a 3D model from all sides using the Mask tool within RealityCapture. It also includes do’s and don’ts regarding taking pictures for photogrammetry.

 

 

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Posted by Kim Sternisha

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