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Resolume Update v7.20 – New Stoke Effects, Wire Color Types & More

resolume v7.20 update

This update to Resolume is feature-packed with improved hardware monitoring, new stroke effects, Color Type for Wire, an overhauled tutorial section, and more.

What’s new in Resolume 7.20?

Wire Color Types

Wire 7.20 introduces the Color Type. This new type allows you to be much more flexible with your color management in Wire. The Color In and Color nodes will now produce a color type. Additionally, we’ve added the Color from RGB and Color from HSB nodes that increase your color making capabilities. The Analogous Colors and Complementary Colors nodes will produce a color palette for you, based on the input color. The Color Type can be unpacked to get individual components of the color. The much-requested Sample Texture node has also arrived with this update, which allows you to sample colors from a texture. As cherry on the cake, we’ve updated effects like Hue Rotate, Greyscale, AddSubtract, and Bright.Contrast to accept the Color type, allowing you to apply these effects directly to colors. 🌈

Hardware Stats

For Resolume 7.20, we’ve updated the way the hardware stats and FPS are displayed in Arena, Avenue, and Wire. The “Show FPS” option in the “output” menu is gone. The option is renamed to “Show FPS & Stats” and has moved to the “view” menu. The hardware stats are now visually the same in all three programs. The hardware stats are displayed in a bar at the bottom of your interface and display the FPS, together with GPU, CPU, and RAM usage.

Node Stats Panel

Continuing the trend of monitoring your performance, we added a new panel to Wire: the stats panel. In this panel, you can track how the load is distributed among your nodes. This is very useful to find where the bottlenecks are in your patch.

CTRL + F Node Search

Searching is a very fast way to find the node you’re looking for instead of zooming & panning your way around a big spaghetti patch. Hit CTRL + F on Windows and ⌘ + F on macOS. The Stats panel will focus and you can start typing straight away. All nodes matching your search query will be listed. Click the one you’re looking for and it will be highlighted in the patch and the Node panel.

Improved Text and Mesh rendering

The Text Render and Mesh Render nodes are now much faster when rendering a lot of instances so you can now go crazy and take it up to 11. Or 11,000 if you really want to set your hair on fire.

Tutorial Overhaul

Wire 7.20 is a great point of entry if you want to learn how to work with Resolume’s node-based coding environment. We’ve overhauled the entire tutorial section to get you up and running with Wire in no time.

Strokes Effect

Built entirely with the new Wire features, this new effect in Arena & Avenue gives a nice van Gogh painterly look by applying angled brush strokes. You can clone it and make your own variations in Wire.

Expressions & Constants

Both Arena, Avenue, and Wire support various expressions like sin and cos in the input boxes. Resolume 7.20 introduces two new expressions: sqrt and radians. Additionally, we’ve added the pi, phi, and tau constants. Instead of adding a Pi node you can simply type in pi in the input box and we will take it from there!

Texture Nodes Update

We’ve split up the functionality of the To Texture node into two separate nodes: To Texture and Texture from Data. The To Texture node is now a simple conversion node that converts a type like Slice or Shape to a texture node. This is now in line with the other conversion nodes like To Float2. The old functionality of the To Texture node, converting data into textures, has been moved to the Texture from Data node. Finally, we’ve renamed the Texture node to Texture from Channels. This change doesn’t add any functionality or break any of your patches, it simply streamlines the Wire language and ensures consistency in the future.

Smoother Output via BlackMagic Capture Devices

In previous releases, when video output via a BlackMagic capture device was not very smooth, you could “fix” it by adding a 1ms delay to the output in the Advanced Output. We have found the core of this problem and fixed it. It’s no longer required to add a delay to get smooth output.


Resolume Avenue

Resolume Avenue

Avenue is an instrument for VJs, AV performers and video artists.

Avenue is an instrument for VJs, AV performers and video artists. Avenue puts all your media and effects right at your fingertips, so you can quickly play and improvise your live visuals.

Learn MoreTry Resolume Avenue for free!

Resolume Arena Media Server

Resolume Arena Media Server

Arena expands on Avenue (an instrument for VJs, AV performers, and video artists) and has advanced options for projection mapping and blending projectors. Control it from a lighting desk and sync it to the DJ via SMPTE timecode.

Learn MoreTry Resolume Arena Media Server for free!

Resolume Wire

Resolume Wire

Modular node-based patching environment to create effects, mixers and video generators for Arena & Avenue

Resolume Wire is a friendly patching environment that is easy to learn. If you’re new to patching, Wire is a great app to start exploring. Our built-in suggestion system shows you which nodes can be connected to other nodes. It also includes documentation for each node, many example patches, in-depth articles, and video tutorials. With Wire we’re flattening the learning curve of patching.

Wire lets you create sources, effects and mixers to use in Arena & Avenue. Do as much intricate patching in Wire as you like. Expose the parameters you need to play the patch with Arena or Avenue and keep your live performance interface simple and clean.

Learn MoreTry Resolume Wire for free!

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Posted by Kim Sternisha

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