Update: Chaos Vantage 2 Update 1 – Adds Revolutionary NVIDIA AI-Powered Denoiser & More
The newest update for Chaos Vantage (update 1) has added support for NVIDIA’s DLSS 3.5 technology as well as Intel GPU support, refraction glossiness and more.
Chaos® Vantage has been updated to become the first non-gaming application to support NVIDIA’s DLSS 3.5 technology. DLSS 3.5 is an AI-powered denoiser that uses Ray Reconstruction to fill in the gaps of ray-traced scenes, enabling you to iterate and preview scenes at high quality while maintaining color and lighting accuracy. It enhances rendering speeds by up to three times while preserving visual fidelity.
In addition to this groundbreaking new feature, the new Chaos Vantage update includes:
- Refraction glossiness, for frosted glass effects
- Scene state animations, for smooth transitions between different states
Assign different light setups, materials, object transformation, and post-process looks to different cameras. Add animations for smooth transitions between different states. Easily recall and send them for batch rendering.
- Light Creation and Placement
You can now create various types of lights directly in Vantage. Use the advanced placement options to achieve lookdev directly in Vantage without any DCC dependency.
- Camera grouping with states override
Enjoy a much better and more structured method of grouping cameras and assigning states to these groups. Perfect for over-the-shoulder discussion with clients.
- HDR Monitor support
Make your projects extra radiant with HDR monitor support.
- Intel GPU support
Your fastest route to real-time.
Explore your most complex V-Ray 3D production scenes ray traced in real-time. With Chaos® Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. Quickly create high-quality visualizations or pre-visualizations for architecture, film-making, automotive and more.
Posted by Kim Sternisha