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Update: INSYDIUM Fused v2023.3 Is Now Available

This update to INSYDIUM Fused brings a bunch of new features and improvements to X-Particles, NeXus, Taiao, TerraformFX and MeshTools.

INSYDIUM Fused Perpetual License

INSYDIUM Fused Perpetual License

All INSYDIUM products in one collection

Everything you need to create stunning GPU-accelerated particle effects, plant animations, realistic terrains and fulfil modeling tasks through to the final render. Plus, our Library Assets.


INSYDIUM Fused consists of:


  • X-Particles
  • NeXus
  • Taiao
  • TerraformFX
  • MeshTools
  • Cycles 4D
  • Taiao Presets Packs
  • Nature Materials Pack
  • 360 Skies Pack
  • Material Packs
  • Architecture Pack
  • Cycles 4D Starter Pack

Learn More

INSYDIUM Fused Annual Subscription

INSYDIUM Fused Annual Subscription

All INSYDIUM products in one collection

INSYDIUM Fused gives you the ultimate toolkit to create mesmerizing particle effects, realistic terrains, animate plants – and more! With this powerful collection of plugins and products at your disposal plus an array of assets just waiting for you to discover them, there’s no limit to what creative solutions can arise. Plus with technical support available any time should anything come up along your artistic journey – you’re guaranteed success in completing even the most complex projects easily.

The INSYDIUM Fused Annual Subscription provides the Fused license on an annual basis. The full collection is only available if your license has Maintenance or you have a Subscription.

Learn More

New in Fused 2023.3

X-Particles new features

The new features added to X-Particles make it more powerful than ever. You’ll now be able to generate particles from cached scenes. We’ve added updates to the emitter and added multi-instance support for generators.

You’ll now also be able to generate live particle effects, like spawning and foam, from cached particle scenes. Simply activate an xpSpawn with a spawning emitter, hit play and spawn particles from the position of the cached particles. Upres an xpFluidFlip scene by generating live foam from the cached fluid simulation.

NeXus fluid tools have been updated with this ability, which is interchangeable with X-Particles. In this next update, X-Particle will support multi-instances. Multi-instance mode makes it possible to play heavy scenes and view the animation without issue.

We’ve added a new rotation mode to the xpEmitter to ensure the correct orientation of stuck particles. Activate local rotation for it to work.

To top it all off, we’ve added a spline mesher planer mode, to generate ribbons from xpTrails or any scene spline.

 

NeXus – Control

NeXus has been updated with some incredibly powerful new tools.

nxQuestion enables the triggering of effects from particle and scene data. Use it to write your own scripts to drive particle effects. You can even use AI generated code!

Although nxQuestion can get incredibly complex, it can be used simply and intuitively, even by beginners. You can infinitely layer up questions and actions in a logical workflow, making complex scenes easier to build and manage. Use fields with nxQuestions to trigger actions. We’ve added a loop layer, meaning particles will return to their original position. Use the fast-calculating particle neighbour search to drive recursive spawning effects and restrict the growth by using an object volume question.

Use nxQuestions script layer to create your own GLSL scripts for bespoke particle effects. Or use ChatGPT to generate code for you. Paste in the pre-prompt instructions to teach the AI how to work with X-Particles and then ask it a question!

The brand-new NeXus Data Mapping system makes it possible for every single modifier and dynamic modifier to be data mapped. Layer up your maps, set parameters and adjust it to your needs.

NeXus – Modifiers

NeXus is more powerful than before, with additional parameters and a whole host of modifiers. Simulate realistic flocks and swarms, create organic particle-growth systems, upres low particle-count caches and design layer-based blending options.

Use nxUpres to upres low count particle simulations. Use the cached emitter as the source and an emitter as the destination with a higher particle count, then hit play for live generated, high-particle count simulations, based on the velocity of the source particles.
xpInfectio is now on the GPU as nxInfectio.

nxWave creates a live velocity field that generates animated waves for fluid simulations. We’ve even added six custom noise types especially for NeXus!

xpFoam is now on NeXus as nxFoam, making art directions quicker and easier.
nxWind has been updated with a Von Karman mode, meaning you can create far more physically accurate gusting for realism in simulations.

Particle to object avoidance is now on the GPU with nxAvoid.

nxFlock gives you the ability to layer up several flocking behaviours, like chaos and cohesion. Create pursuit objects for your particles to chase or create enemy particles for which to flee!

With nxBlend, you can now use several blend modes. There’s a new waiting tab for layer-based waiting per particle emitter, enabling you to create amazing blending effects.

nxQuestion

The concept of Questions and Actions in X-Particles has been entirely revamped, incorporating advanced coding logic into an object-based hierarchy system. This system provides the capability to include loops, GLSL scripts, or simple particle tests, thus elevating the control over particles to a new level.

Data Mapping

The X-Particles Data Mapping concept has been incorporated into a newly redesigned, modern system for NeXus. This system allows you to create custom data maps to control various parts of any NeXus modifier, including constraints and fluids. With this system, you can create effects with simplicity and ease.

nxUpres

New to NeXus, nxUpres lets you work on low-resolution particle scenes, then transfer motion and increase the particle count to a secondary high-resolution nxUpres emitter. You can build a complex scene and have confidence in the final render.

nxInfectio

Create stunning particle growth simulations with the new GPU-enhanced version of the xpInfectio modifier. Use nxInfectio to infect thousands of particles quickly and affect growth patterns. It’s fast, robust and perfect for generating impressive visual effects.

nxWave

Introducing nxWave, the GPU version of the xpWave modifier. Featuring faster GPU noises and adjustable wave height and frequency, catering to all your wave motion requirements.

Taiao new features

Taiao has been stacked out with brand new features providing improvements to artistic workflow, animation, growth effects and realistic forces.

And to round it all off, toFlower is now a stand-alone object with its own procedural layering system. Build your flower with individual flower parts as individual layers.

Growth

The improved growth system provides the ability to animate the growth of each plant layer. Use keyframed leaves, flowers or custom objects, then animate them individually. By setting the leaf trigger mode to sequence, they will animate from the bottom to the top. Alternatively, you can use fields to grow the animated layers of your plant.

Forces

Taiao forces are now fully layer based, with individual control per plant layer. You can adjust the strength of forces along the length of the trunks and branches. Furthermore, you can use fields and the new curl option for leaves to add secondary deformation for more realistic results.

Modifier Stack

Modifier stack is a powerful new tool enhancing Taiao’s toPlant, toLeave, and toFlower. With the per plant layer modifier stack, you can procedurally layer up modifiers like furling, turbulence, displacement and twist, then animate individual layers using fields.

toLeaf

toLeaf is the new procedural leaf generator. Create realistic leaves, ranging from standard to palmate and pinnate. Create vein structures and utilize the modifier stack, layer multiple folds, furling and turbulence for specific looks. Control the look of the profile orientation, distribution and size variation.

TerraformFX new features

tfTrace is a new operator that uses ray tracing to incorporate scene geometry into the TerraformFX height field, making it possible to create custom landscapes with ease.

You can now create procedural river systems with tfRiver. Create them using splines or fully procedural perlin worms. You can also add secondary rivers via branching options, making it possible to create complex river systems.

The addition of tfFormula means you can now use formulas for the generation of abstract animated landscapes. The variables can be adjusted and key framed for different styles.

The new gradient UV Shader allows you even more control over the look and feel of your landscape. Create psychedelic looking landscapes or opt for realism, the choice is yours!

We’ve also added a sunlight rig to the tfTerrain object, meaning you can now adjust the sun’s angle, add shadows, and adjust the ambient light in the viewport.
For good measure, we’ve added 5 preset terrains to get you started!

tfRiver

With the new operator tfRiver, you can create beautiful rivers based on your own custom splines. Alternatively, you can use a fully procedural Perlin worm and attach your river to a landscape by selecting the starting and ending points. The river system is based on layers and will follow the natural terrain for the main rivers. You can also add secondary river systems for complete creative control.

MeshTools – mtSplineFX

mtSplineFX is the new spline effects generation tool, coming to MeshTools. It is perfect for creating forked lightning, designing cabling systems, detailed webbing designs and complex electrical arcing systems.

Connect objects by simply dragging objects into the start and end object properties boxes. Connection objects can be polygon objects, splines and generators, like mograph cloners. You can also connect X-Particles.

mtSplineFX has noise-driven motion control for animated splines with a choice of noises. Simply layer up small noise detail and use the falloff curve to map the effects of the motion along the spline.
Quickly and easily create scene wires and cables, using the animation settings in the growth tab, along with the gravity settings.

You can make connections based on your original connections. You can add fork layers, with adjustments available to the length, length variation and angle of the forks. Falloff can also be used to dictate the noise and distribute it along the splines. Additional forks can be generated from forks by simply adding another layer.

MeshTools – mtRayline

MeshTools Rayline is a procedural ray casting spline generator. Perfect for motion graphics, spline animations, laser effects and more!

Quick and easy to setup. Simply emit rays from an object, add scene objects and the rays will be cast from the emitter and bounce off the scene objects. This will animate and update in real-time.

Cast rays inside the volume of objects or use animated cloners for collisions. You can also setup custom procedural objects to cast rays from.

Combine mtRayline with X-Particles to cast rays from animated particle simulations or combine with X-Particles to create lazer melting effects!

mtRayline

New procedural ray casting spline generator. Choose an object or an X-Particles emitter to cast rays from, add scene objects and the rays will be cast and bounce off that object. This will animate and update in real-time.

mtSplineFX

The new spline effects generation tool is perfect for creating forked lightning, designing cabling systems, detailed webbing designs, and complex electrical arcing systems. Use custom objects or particles to generate splines between the start and end objects, add gravity, growth, motion or avoid for varying effects.

 

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Posted by Kim Sternisha

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