The INSYDIUM Fused Annual Subscription provides the Fused license on an annual basis.
Benefits of the INSYDIUM Fused Annual Subscription
The INSYDIUM Annual Subscription allows for flexibility. To clarify, you can use the licenses for as long as you pay the yearly fee. In addition, you may cancel the subscription at any time.
Particularly, it’s more cost-effective than the INSYDIUM Monthly Subscription over the period of a year.
Access to the latest updates for all products
Access to Technical Support
Ability to join our Early Access
Maintenance Training videos
Additional Content Repository files
Please Note: Licenses and maintenance benefits will be canceled due to the following events:
you cancel your subscription
reverse or fail to pay your subscription fee payment
All INSYDIUM products in one collection
INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfill modeling tasks through to the final render. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files.
INSYDIUM Fused consists of:
All 3D Resources packs
Premium & Maintenance Training
X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.
With the latest X-Particles Update you’ll find that much of the UI has been updated, delivering a cleaner workflow. Of course, they’ve added some great new and updated features too. They’re delighted to announce the introduction of Bullet, the industry-standard physics engine, into X-Particles. Their brand new xpBullet simulates collision detection as well as rigid body dynamics. Sitting within the X-Particles framework xpBullet provides so many possibilities. They’ve also focused on additions and improvements to xpOpenVDB and xpShatter.
Rigid Body Tag – xpBullet brings the industry-standard Bullet physics engine into the X-Particles framework.
Color shards from particles – Takes the particle color and passes it into each shatter shard.
Bricks mode – Generates brick and rock walls.
Ngon display – Presents Ngons rather than triangulated meshes for a cleaner line display.
Detailing – Adds noise maps to the shard faces for more realistic shatters.
Trigger on Bullet – Collisions with Bullet based objects create trigger-to-trigger shatter.
Displays, Voxels and Fog (points) – New display modes for how VDBs are shown in the viewport, voxels and fog.
OpenVDBLoader – Load and render exported VDB Data.
UV Advection – UV advect textures based on the particle data giving you fluid effects on the texture maps.
Transfer Foam – Generates a vertex map based on xpFoam data to use in rendering and other visual effects.
Field for Filters – Use Cinema 4D fields and falloffs to define filter areas within the mesh.
General UI update and full UI updates on xpShatter and xpOpenVDB for a cleaner workflow.
Full support for Apple M1 Macs.
For more details on X-Particles, see the details tab
Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.
With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.
Why Cycles 4D?
With Cycles 4D and X-Particles, the challenges of working on a complex 3D scene are made simple.
Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time.
Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D.
Creating stunning results has never been so easy.
Cinema 4D Integration
Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment.
Supported Cinema 4D Core Features:
Cinema 4D Shader Conversion
Takes & Tokens
Full X-Presso support for Node Attributes
Cycles 4D gives you the features to improve your workflow and productivity. You’ll find fantastic lighting tools for greater control of your lighting rigs, enabling you to create excellent physically correct, realistic results. Our super-efficient Node Editor and smooth, fast Real-Time preview, all create an extensive toolset for 3D Artists.
Cycles Core 1.13.0
Sky Texture Nishita Node
Shadow Terminator Offset
Chromatic Aberration post effect
TerraformFX is the powerful, art-directable terrain generator for Cinema 4D. It allows users to build highly customizable landscapes by layering noises, shaders, textures, splines, and gradients.
As part of our INSYDIUM Fused Collection, TerraformFX enables you to build terrains with ease; you can create an infinite number of landscapes in high resolution. Place mountains, lakes, and rivers where you need them. All aspects of the terrain generation are editable, so you have total control over your environments.
Generate, animate, and art direct realistic terrains in Cinema 4D with TerraformFX.
Create highly detailed mountain ranges, canyons, and deserts in seconds.
Highly intuitive non-destructive workflow enables easy creation and customization of your terrains.
Shape your landscapes using noises, splines, gradients, and shaders.
Carve out your terrains realistically with 2D and full X-Particles driven 3D Particle Hydraulic Erosion for intricate looks.
Slope, altitude, erosion, and deposit maps can be accessed directly in your chosen renderer via the Terrain Operator Shader. Alternatively, export high-quality Bitmaps.
MeshTools is a suite of powerful procedural modeling tools to affect geometry and generate splines.
MeshTools is a crucial component of our INSYDIUM Fused Collection. Enabling users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create multiple effects.
Create and animate complex geometry and splines from any scene object.
Quickly and non-destructively add subdivisions, inset polygons, offsets, and more.
Animate your image using shaders, materials, selections, vertex maps, fields, and keyframes.
Instantly build and animate splines from object edges, with multiple modes including outlines, intersection, and curvature. You can even create splines from animated object materials.
3D Resource Packs
These HDRI and PBR material packs provide the environments and textures you need for your 3D scenes.
HDRIs and PBR Materials
Great lighting and texturing are the key to creating convincing, photo-realistic scenes, but can be time-consuming. Our range of 3D resources makes it easy to get visually stunning results, fast.
With our ready-to-use HDRIs you can create the perfect lighting and environment to enhance your artistic vision. Our PBR Materials give your models a real-life look and feel with minimum effort.
As a 3D artist, combining the ease-of-use of X-Particles and the realism of Cycles 4D with our 3D Resource Packs brings your creative ideas to life, quickly and easily.
Create beautiful skyscapes for your 3D environments, from dusk ’til dawn and sun to storm.
Designed by INSYDIUM, 360 Skies offers 126 rendered, spherical sky HDRI maps, including morning, afternoon and night skies; sunrises, sunsets and Godrays.
Available in 3K, 6K and 12K resolution, as well as animated versions, for use in any 3D render engine or compositing application.
Cycles 4D Material Pack
Photo-realistic materials built from high-resolution image maps for all your 3D scenes.
Created by INSYDIUM’s design team, the Cycles 4D Material pack features 223 Cycles 4D tileable PBR shaders, including fabric, leather and skin; metals, plastic and car paint.
Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D.
Produced by INSYDIUM’s design team, this pack includes 338 Cycles 4D tileable PBR materials, created from high-resolution image maps, featuring bricks, concrete and wood; marble, stone and roofs.
Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D.
Cycles 4D Starter Pack
Our first shaders pack to help get you started.
Use INSYDIUM’s Cycles 4D Starter Pack materials to create quick and simple 3D scenes, or learn how Cycles 4D nodes fit together by taking them apart.
250 custom-made materials made by Rob Redman at Pariah Studios, including metal, wood, stone, brick and others, for use with INSYDIUM’s Cycles 4D.
Over 26 hours of Premium Training created by INSYDIUM’s particle genius and particle FX Trainer, Jon Bosley. Particle FX is broken down into over 16 hours of pure X-Particles training.
Plus, 10 hours of additional free training covering rendering and compositing. This streaming only training is a must-have learning tool.
Browse our range of easy-to-follow Maintenance Training videos and learn how to get the results you want from INSYDIUM Fused.
INSYDIUM’s Content Repository provides you with access to multiple study files and work examples created for INSYDIUM Fused. Please download, experiment, modify and enjoy.
xpFluidFLIP features a choice of fluid solvers, APIC, and FLIP.
The APIC solver is fantastic at maintaining liquid momentum, preserving the natural flow that your fluids should have, and can also provide a more dynamic yet very stable simulation.
xpFluidFLIP has a new collision system that handles not only static collider objects but also fast-moving or rotating collider objects. It can interact with all other xpDynamics objects giving you endless possibilities.
xpFluidFLIP helps you create detailed, fast fluid simulations, giving you more artistic control than ever before.
xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.
The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.
Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.
Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.
Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.
Seamless Integration with Cinema 4D
X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.
If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.
Data Import and Export
The new xpDynamics tag is fully integrated into the X-Particles system and works with Fluids, Smoke, Fire, and Constraints. Dynamic Objects can be controlled and art-directed using X-Particles Emitters, Modifiers, Questions & Actions, and Data Mapping.
Rigid Body Dynamics
Soft Body Dynamics
Mograph Cloner Support
Fluid Density Support
Full X-Particles Modifier and Dynamics Support
X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke, and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps, and skinning color, you can even use sound to texture your objects.
Compatible with all of the following, but it’s perfectly partnered with INSYDIUM’s Cycles 4D
Cinema 4D Standard Renderer
Cinema 4D Physical Renderer
Arnold, Octane, Redshift
Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a vast range of possibilities.
Fully exchange, manipulate and combine particle data from every place within X-Particles. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control.
The three essential driving forces behind X-Particles simulations; Dynamics – bringing life to your particles, Generators – creating geometry, splines, and volumes, and Modifiers – to control and manipulate your particles behavior.
A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behavior. Our interactive tools are intuitive, combining a whole host of X-Particles effects using multi-threaded options leaving you with unlimited possibilities and the ability to create caches for the production pipeline.
Generate fast and stable geometry and Splines from particles. Attach your animated models to create realistic cache ready simulations. X-Particles comes with Particle Color support, plus the New OpenVDB Support for industry standard meshing.
A wide range of modifiers enables you to create exceptional effects, with a simple and intuitive workflow aided by effect stacking. Multi-threaded options and a unique and straightforward system of Questions and Actions means you have full control of your particles. Plus, Data mapping from particle information and complete R20 Field Support.
Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. OpenVDB enables you to entirely art direct meshes; you can take total control of your artwork.
Smoke, Fire, and Advection
Realistic smoke, fire, and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.
Add realistic fluid dynamics to your particles, you can also transfer physical and color data from explosions. Advection enables you to combine ExplosiaFX with FluidFX and ClothFX, giving you amazing results.
X-Particles beauty is its versatility, not only can you create realistic Fire and Smoke simulations. You can also mix ExplosiaFX, Fluid, and Cloth to develop fantastic Advection effects.
Produce custom chemical burning models to create hyper-realistic Fire simulations. Combine Linear, advanced and smart advection modes, with Pressure, Curl and Turbulence support to create a multitude of combustion effects. Intuitive and Fast workflow means Explosia is the go to tool for all your burning requirements.
Create Smoke effects with Explosia, manipulate the level of diffusion, dissipation, and buoyancy with intuitive precise controls. For the finer details use our Vorticity Refinement, you can also add object collisions to your simulations with fluids or solids. Combined with a range of X-Particle Modifiers, you can generate a truly extensive range of smoke effects.
Advection means you can add hyper-realistic fluid dynamics to your particles. You can transfer physical and color data from explosions. Advection allows you to combine ExplosiaFX with Fluid and Cloths with impressive results.
Cinema 4D version
X-Particles requires Cinema 4D R14 or later (R14 to S24). Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles unless of course, you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).
On some Windows systems, you may get a warning that you are missing some runtime files. If so, go to the Knowledge Base and search for “OpenVDB missing” – where you can download them.
Cycles 4D is compatible with all PC systems using an nVidia Graphics Card and will render using the GPU.
Macs are CPU only.
Previous versions of Cycles 4D used OpenCL to render using the GPU on AMD cards (and OpenCL support was also available for nVidia cards).
Due to a lack of support from Apple, Blender have withdrawn OpenCL compatibility on MacOS, meaning that GPU rendering is not available using AMD cards on these systems.
If you are using OpenCL on a PC with an AMD card, this should work, however, cannot be guaranteed and we would recommend installing a Cycles 4D Free Trial license so that tests can be completed.
Processor with AVX (Advanced Vector Extensions) required.
A 64-bit machine is required. There are no lower memory limits, but larger amounts of memory will allow larger numbers of particles to be generated.
X-Particles 2019 requires Cinema 4D (R14 or later): Windows 7 or later, or on the Mac OSX 10.10.5 or later.
If you have a MacOS system with the M1 chip, you will need to enable Rosetta to use X-Particles and Cycles 4D as they currently do not support the new Silicon CPU.
X-Particles must validate your license after installation and once within every 21 days after that. Therefore to use it your machine MUST have access to the internet before you use it for the first time and sufficiently often after that to enable repeat validation. It does not require constant net access all the time.
Needless to say, internet access is required for the online updater to work, but you don’t have to use the updater if you don’t want to.
Other Cinema 4D modules
For use with C4D’s Dynamics, a version of Cinema 4D containing the Dynamics system is required.
Thinking Particles and/or Hair
Thinking Particles is NOT required to use X-Particles. The only advantage of having Thinking Particles is that you can use the X-Particles emitter to generate Thinking Particles, which you could then render with Pyrocluster or the Hair renderer.
However, the X-Particles material provides a better solution to render particles instead of Hair, and its volumetric rendering is superior to Pyrocluster. Therefore if you don’t have these modules, there is no loss of functionality within X-Particles.
X-Particles comes with 12 Months Support and Updates. See the Knowledge Base for details.
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