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2023.3.x INSYDIUM Fused Annual Subscription

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INSYDIUM Fused Annual Subscription
  
INSYDIUM Fused Annual Subscription

All INSYDIUM products in one collection

INSYDIUM Fused gives you the ultimate toolkit to create mesmerizing particle effects, realistic terrains, animate plants – and more! With this powerful collection of plugins and products at your disposal plus an array of assets just waiting for you to discover them, there’s no limit to what creative solutions can arise. Plus with technical support available any time should anything come up along your artistic journey – you’re guaranteed success in completing even the most complex projects easily.

The INSYDIUM Fused Annual Subscription provides the Fused license on an annual basis.  The full collection is only available if your license has Maintenance or you have a Subscription.

NSYDIUM fused Annual SubscriptionBenefits of the INSYDIUM Fused Annual Subscription

The INSYDIUM Annual Subscription allows for flexibility. To clarify, you can use the licenses for as long as you pay the yearly fee. In addition, you may cancel the subscription at any time.

Particularly, it’s more cost-effective than the INSYDIUM Monthly Subscription over the period of a year.

Maintenance benefits

  • Access to the latest updates for all products
  • Access to Technical Support
  • Ability to join our Early Access
  • Maintenance Training videos
  • Additional Content Repository files

Please Note: Licenses and maintenance benefits will be canceled due to the following events:

  • you cancel your subscription
  • reverse or fail to pay your subscription fee payment

All INSYDIUM products in one collection

Everything you need to create stunning GPU-accelerated particle effects, plant animations, realistic terrains and fulfil modeling tasks through to the final render. Plus, our Library Assets.


INSYDIUM Fused consists of:
    

  • X-Particles
  • NeXus
  • Taiao
  • TerraformFX
  • MeshTools
  • Cycles 4D
  • Taiao Presets Packs
  • Nature Materials Pack
  • 360 Skies Pack
  • Material Packs
  • Architecture Pack
  • Cycles 4D Starter Pack

New in Fused 2023.5

X-Particles new features

The new features added to X-Particles make it more powerful than ever. You’ll now be able to generate particles from cached scenes. We’ve added updates to the emitter and added multi-instance support for generators.

You’ll now also be able to generate live particle effects, like spawning and foam, from cached particle scenes. Simply activate an xpSpawn with a spawning emitter, hit play and spawn particles from the position of the cached particles. Upres an xpFluidFlip scene by generating live foam from the cached fluid simulation.

NeXus fluid tools have been updated with this ability, which is interchangeable with X-Particles. In this next update, X-Particle will support multi-instances. Multi-instance mode makes it possible to play heavy scenes and view the animation without issue.

We’ve added a new rotation mode to the xpEmitter to ensure the correct orientation of stuck particles. Activate local rotation for it to work.

To top it all off, we’ve added a spline mesher planer mode, to generate ribbons from xpTrails or any scene spline.

 

NeXus – Control

NeXus has been updated with some incredibly powerful new tools.

nxQuestion enables the triggering of effects from particle and scene data. Use it to write your own scripts to drive particle effects. You can even use AI generated code!

Although nxQuestion can get incredibly complex, it can be used simply and intuitively, even by beginners. You can infinitely layer up questions and actions in a logical workflow, making complex scenes easier to build and manage. Use fields with nxQuestions to trigger actions. We’ve added a loop layer, meaning particles will return to their original position. Use the fast-calculating particle neighbour search to drive recursive spawning effects and restrict the growth by using an object volume question.

Use nxQuestions script layer to create your own GLSL scripts for bespoke particle effects. Or use ChatGPT to generate code for you. Paste in the pre-prompt instructions to teach the AI how to work with X-Particles and then ask it a question!

The brand-new NeXus Data Mapping system makes it possible for every single modifier and dynamic modifier to be data mapped. Layer up your maps, set parameters and adjust it to your needs.

NeXus – Modifiers

NeXus is more powerful than before, with additional parameters and a whole host of modifiers. Simulate realistic flocks and swarms, create organic particle-growth systems, upres low particle-count caches and design layer-based blending options.

Use nxUpres to upres low count particle simulations. Use the cached emitter as the source and an emitter as the destination with a higher particle count, then hit play for live generated, high-particle count simulations, based on the velocity of the source particles.
xpInfectio is now on the GPU as nxInfectio.

nxWave creates a live velocity field that generates animated waves for fluid simulations. We’ve even added six custom noise types especially for NeXus!

xpFoam is now on NeXus as nxFoam, making art directions quicker and easier.
nxWind has been updated with a Von Karman mode, meaning you can create far more physically accurate gusting for realism in simulations.

Particle to object avoidance is now on the GPU with nxAvoid.

nxFlock gives you the ability to layer up several flocking behaviours, like chaos and cohesion. Create pursuit objects for your particles to chase or create enemy particles for which to flee!

With nxBlend, you can now use several blend modes. There’s a new waiting tab for layer-based waiting per particle emitter, enabling you to create amazing blending effects.

nxQuestion

The concept of Questions and Actions in X-Particles has been entirely revamped, incorporating advanced coding logic into an object-based hierarchy system. This system provides the capability to include loops, GLSL scripts, or simple particle tests, thus elevating the control over particles to a new level.

Data Mapping

The X-Particles Data Mapping concept has been incorporated into a newly redesigned, modern system for NeXus. This system allows you to create custom data maps to control various parts of any NeXus modifier, including constraints and fluids. With this system, you can create effects with simplicity and ease.

nxUpres

New to NeXus, nxUpres lets you work on low-resolution particle scenes, then transfer motion and increase the particle count to a secondary high-resolution nxUpres emitter. You can build a complex scene and have confidence in the final render.

nxInfectio

Create stunning particle growth simulations with the new GPU-enhanced version of the xpInfectio modifier. Use nxInfectio to infect thousands of particles quickly and affect growth patterns. It’s fast, robust and perfect for generating impressive visual effects.

nxWave

Introducing nxWave, the GPU version of the xpWave modifier. Featuring faster GPU noises and adjustable wave height and frequency, catering to all your wave motion requirements.

Taiao new features

Taiao has been stacked out with brand new features providing improvements to artistic workflow, animation, growth effects and realistic forces.

And to round it all off, toFlower is now a stand-alone object with its own procedural layering system. Build your flower with individual flower parts as individual layers.

Growth

The improved growth system provides the ability to animate the growth of each plant layer. Use keyframed leaves, flowers or custom objects, then animate them individually. By setting the leaf trigger mode to sequence, they will animate from the bottom to the top. Alternatively, you can use fields to grow the animated layers of your plant.

Forces

Taiao forces are now fully layer based, with individual control per plant layer. You can adjust the strength of forces along the length of the trunks and branches. Furthermore, you can use fields and the new curl option for leaves to add secondary deformation for more realistic results.

Modifier Stack

Modifier stack is a powerful new tool enhancing Taiao’s toPlant, toLeave, and toFlower. With the per plant layer modifier stack, you can procedurally layer up modifiers like furling, turbulence, displacement and twist, then animate individual layers using fields.

toLeaf

toLeaf is the new procedural leaf generator. Create realistic leaves, ranging from standard to palmate and pinnate. Create vein structures and utilize the modifier stack, layer multiple folds, furling and turbulence for specific looks. Control the look of the profile orientation, distribution and size variation.

TerraformFX new features

tfTrace is a new operator that uses ray tracing to incorporate scene geometry into the TerraformFX height field, making it possible to create custom landscapes with ease.

You can now create procedural river systems with tfRiver. Create them using splines or fully procedural perlin worms. You can also add secondary rivers via branching options, making it possible to create complex river systems.

The addition of tfFormula means you can now use formulas for the generation of abstract animated landscapes. The variables can be adjusted and key framed for different styles.

The new gradient UV Shader allows you even more control over the look and feel of your landscape. Create psychedelic looking landscapes or opt for realism, the choice is yours!

We’ve also added a sunlight rig to the tfTerrain object, meaning you can now adjust the sun’s angle, add shadows, and adjust the ambient light in the viewport.
For good measure, we’ve added 5 preset terrains to get you started!

tfRiver

With the new operator tfRiver, you can create beautiful rivers based on your own custom splines. Alternatively, you can use a fully procedural Perlin worm and attach your river to a landscape by selecting the starting and ending points. The river system is based on layers and will follow the natural terrain for the main rivers. You can also add secondary river systems for complete creative control.

MeshTools – mtSplineFX

mtSplineFX is the new spline effects generation tool, coming to MeshTools. It is perfect for creating forked lightning, designing cabling systems, detailed webbing designs and complex electrical arcing systems.

Connect objects by simply dragging objects into the start and end object properties boxes. Connection objects can be polygon objects, splines and generators, like mograph cloners. You can also connect X-Particles.

mtSplineFX has noise-driven motion control for animated splines with a choice of noises. Simply layer up small noise detail and use the falloff curve to map the effects of the motion along the spline.
Quickly and easily create scene wires and cables, using the animation settings in the growth tab, along with the gravity settings.

You can make connections based on your original connections. You can add fork layers, with adjustments available to the length, length variation and angle of the forks. Falloff can also be used to dictate the noise and distribute it along the splines. Additional forks can be generated from forks by simply adding another layer.

MeshTools – mtRayline

MeshTools Rayline is a procedural ray casting spline generator. Perfect for motion graphics, spline animations, laser effects and more!

Quick and easy to setup. Simply emit rays from an object, add scene objects and the rays will be cast from the emitter and bounce off the scene objects. This will animate and update in real-time.

Cast rays inside the volume of objects or use animated cloners for collisions. You can also setup custom procedural objects to cast rays from.

Combine mtRayline with X-Particles to cast rays from animated particle simulations or combine with X-Particles to create lazer melting effects!

mtRayline

New procedural ray casting spline generator. Choose an object or an X-Particles emitter to cast rays from, add scene objects and the rays will be cast and bounce off that object. This will animate and update in real-time.

mtSplineFX

The new spline effects generation tool is perfect for creating forked lightning, designing cabling systems, detailed webbing designs, and complex electrical arcing systems. Use custom objects or particles to generate splines between the start and end objects, add gravity, growth, motion or avoid for varying effects.



insydium fused nexusNeXus

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance.

NeXus is a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem.

Harnessing the power of Vulkan, our cross-platform particle simulation framework brings fluids, grains, constraints and particle modifiers onto the GPU.

nxQuestion

The concept of Questions and Actions in X-Particles has been entirely revamped, incorporating advanced coding logic into an object-based hierarchy system. This system provides the capability to include loops, GLSL scripts, or simple particle tests, thus elevating the control over particles to a new level.

Data Mapping

The X-Particles Data Mapping concept has been incorporated into a newly redesigned, modern system for NeXus. This system allows you to create custom data maps to control various parts of any NeXus modifier, including constraints and fluids. With this system, you can create effects with simplicity and ease.

Fluids and Grains

The NeXus nxFluids solver combines PBD and SPH into one unified toolset. Choose the solver type and have all the control you need. Add the nxFluid tag to any emitter for complete access to your particles and make the fluid grains different densities for all types of fluid effects.

nxConstraints

The updated nxConstraints adds all the constraints into our list UI. You can control the number of connections, radius and breaking point. Select and adjust constraints on the fly to get fast, stunning effects. Dynamic simulations such as cloth fluids and breaking sims are made easy with nxConstraints.

More Key Features

nxUpres

Available in NeXus, nxUpres lets you work on low-resolution particle scenes, then transfer motion and increase the particle count to a secondary high-resolution nxUpres emitter. You can build a complex scene and have confidence in the final render.

nxInfectio

Create stunning particle growth simulations with the GPU-enhanced version of the xpInfectio modifier. Use nxInfectio to infect thousands of particles quickly and affect growth patterns. It’s fast, robust and perfect for generating impressive visual effects.

nxWave

nxWave, the GPU version of the xpWave modifier. Featuring faster GPU noises and adjustable wave height and frequency, catering to all your wave motion requirements.

nxFoam

Enrich your NeXus fluid simulations with foam particles for added realism. This feature enables you to generate foam, trapped air and spray particles on top of your nxFluidPBD and nxFluidFX simulations.

nxModifiers

Bringing in many of the standard modifiers into the NeXus GPU framework. Enabling you to create unique effects with a simple and intuitive workflow aided by layering up modifiers.

nxTurbulence

nxTurbulence brings industry-standard turbulence models into the NeXus framework. You can add simplex, curl, fBm and more for stunning turbulence effects.

GPU

Harnessing the power of Vulkan, our cross-platform solver works with modern NVIDIA, AMD, or Apple M Series GPU with at least 4GB of VRAM, support for Vulkan, sufficient compute capability for advanced GPU tasks, and up-to-date, stable drivers for software compatibility.


 

insydium fused xparticlesINSYDIUM X-Particles

X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.

Why X-Particles?

An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.

ParticleFX

Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a range of possibilities.

Smoke, Fire and Advection

Realistic smoke, fire and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.

Fluids and Grains

Our Liquid and Grain Solvers enable you to create stunning large and small-scale fluid simulations. From gorgeous beaches, with waves and ocean spray, to beautiful product shot splashes.

Dynamics

Stepping closer into the realms of fully dynamic motion design, X-Particles’ DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.

Cloth

Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX adds a whole new dimension to motion design effects and destruction VFX shots.

See the Details Tab for more info


insydium fused taiaoTaiao

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance

Taiao is a procedural plant animation system used to generate trees, flowers, grasses and custom objects.

Create different species of trees and replicate how they fight for light and space with Taiao. Make an array of grasses and flowers. Use layers and rules to drill down and control each element.

Why Taiao?

The Taiao plugin sits perfectly in the INSYDIUM Fused Collection. Taiao enables you to create trees, plants, flowers, grasses and custom objects. Ideal for architectural visualizations, 3D animation and film.

Build individual plants and colonize landscapes, bring animations to life with forces to add natural motion to the plants. Imitate the seasons by adjusting leaf color and distribution. From saplings to 200-year-old oak trees; the possibilities are endless. Recreating nature is made easy with Taiao.

Growth

The improved growth system provides the ability to animate the growth of each plant layer. Use keyframed leaves, flowers or custom objects, then animate them individually. By setting the leaf trigger mode to sequence, they will animate from the bottom to the top. Alternatively, you can use fields to grow the animated layers of your plant.

Forces

Taiao forces are now fully layer based, with individual control per plant layer. You can adjust the strength of forces along the length of the trunks and branches. Furthermore, you can use fields and the curl option for leaves to add secondary deformation for more realistic results.

toLeaf

toLeaf is a procedural leaf generator. Create realistic leaves, ranging from standard to palmate and pinnate. Create vein structures and utilize the modifier stack, layer multiple folds, furling and turbulence for specific looks. Control the look of the profile orientation, distribution and size variation.

Modifier Stack

Modifier stack is a powerful tool enhancing Taiao’s toPlant, toLeave, and toFlower. With the per plant layer modifier stack, you can procedurally layer up modifiers like furling, turbulence, displacement and twist, then animate individual layers using fields.

toPlant

Procedural layered based modeling plant animation system. Build up with layers, trunk, branch, leaf, flowers and custom objects. Each layer is customizable, with great control over shaping, bending and forming.

Unique procedural selectors in every layer provide a convenient workflow to add materials and forces for added realism to your plant. Use toPlant’s own inbuilt hierarchy, delve into individual plant parts or work on sections for precision detailing.

toTree

A simulation-based system creates natural growth based on rules. For example, create a tree using 3D volume objects; your tree will grow within your chosen object’s shape.

Change occurs naturally, using the points to ensure no intersections occur. toTree opens up endless possibilities for design, a perfect accompaniment to X-Particles; use any emitter to create particles that can then become part of your tree. Colonization is easy; create multiple trees, different species, and ages within a landscape.

toGrass

Generates grass on any object to create barren desert-scapes to lush summer meadows. Scatter objects such as rocks as a layer, and you can add trees and shrubs to complete your landscape.

Multi-instance support speeds up the viewport scenes keeping load times quicker and lighter.

More Key Features

Taiao gives you the same power, flexibility and real-time ease-of-use as our other Fused products, so adding natural details and other custom elements is simple.

  • Flowers – As part of the Taiao plant system, all flower elements are listed as controllable plant layers. Petal, pistil, stamen, receptacle and sepal can be manipulated to create many natural species, or you can make an abstract flower. Use procedural animation to increase petal counts, rotate, shape and angle as desired.
  • Leaves – Shape leaves with splines or add material, change the distribution, and move or scale. Add an emitter and use objects to create realistic abstract forms and customizable random variations scale to leaves. Add thickness and subdivisions for complete control over the leaf shape. Define spline for more details.
  • Custom Objects – Use custom objects to create natural-looking fruit or nuts to complete the details in your design. You can add acorns to oak trees, coconuts to palms, or fruit to bushes. Custom objects provide the tools to fine-tune the details on your trees and plants.

Cinema 4D Integration

Cinema 4D users will feel at ease when using Taiao. Like all INSYDIUM Fused Plugins, Taiao fits seamlessly into Cinema 4D where workflow, layers and hierarchy are standard.

Renderers

Taiao is compatible with Cinema 4D Standard Renderer, Cinema 4D Physical Renderer, Cycles 4D, Redshift, Octane and Arnold.


Cycles 4D

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance

Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.

With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.

Note: Cycles 4D cannot be used on Apple M series as it does not have silicon support. For more information, please go to our Knowledge Base.

Why Cycles 4D?

With INSYDIUM Fused, the challenges of working on a complex 3D scene are made simple.

Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time.

Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D.

Creating stunning results has never been so easy.

Cinema 4D Integration

Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment. Cycles 4D cannot be used on Apple M1 systems as it does not have silicon support.

Supported Cinema 4D Core Features:

  • Cinema 4D Shader Conversion
  • Real-Time Preview
  • MoGraph Color
  • Cloner Instancing
  • Render Instancing
  • MoGraph Matrix
  • Hair
  • Texture Baking
  • Team Rendering
  • Takes & Tokens
  • Full X-Presso support for Node Attributes

Key Features

Cycles 4D gives you the features to improve your workflow and productivity. You’ll find fantastic lighting tools for greater control of your lighting rigs, enabling you to create excellent physically correct, realistic results. Our super-efficient Node Editor and smooth, fast Real-Time preview, all create an extensive toolset for 3D Artists.

  • Cycles Core 1.13.0
  • Sky Texture Nishita Node
  • Adaptive Sampling
  • Real-Time Denoising
  • Shadow Terminator Offset
  • Chromatic Aberration post effect
  • Volume Object
  • Light Presets

fused terraformTerraformFX

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance

TerraformFX is a powerful, art-directable terrain generator used to build highly-customizable landscapes.

Build terrains with ease and create an infinite number of high-resolution landscapes with TerraformFX. Layer noise, shaders, textures, splines and gradients to create mountains, lakes and rivers.

Why TerraformFX?

TerraformFX is fully art-directable; you can add mountains, hills, valleys, and rivers. Adjust and fine-tune using various filters. Choose from multiple blend modes, shaders, and masking options to make your landscape truly unique.

An intuitive and flexible workflow enables you to generate the geometry in almost any resolution.

Being fully multi-threaded means TerraformFX is fast and efficient, making use of all your machine’s available CPU threads.

tfRiver

With the operator tfRiver, you can create beautiful rivers based on your own custom splines. Alternatively, you can use a fully procedural Perlin worm and attach your river to a landscape by selecting the starting and ending points. The river system is based on layers and will follow the natural terrain for the main rivers. You can also add secondary river systems for complete creative control.

Generators

Generators are a type of operator object in TerraformFX. Unlike filters, generators are used to add new features to your terrain, generating mountains, hills, valleys, rivers, and more. They can also be blended using the many available blend modes.

TerraformFX provides you with several different generators.

  • Noise operator
  • Shader operator
  • Spline operator
  • Gradient operator
  • Group operator

Filters

Filters are the second type of operator object in TerraformFX. While generators are used to add new features to your terrain, filters will alter, adjust, and fine-tune it to your needs.

TerraformFX provides you with several different filters.

  • Adjustment operator
  • Curve operator
  • Fold operator
  • Blur operator
  • Sharpen operator
  • Clamp operator
  • Erosion operator
  • Mirror operator
  • Quantize operator

tfWarp

tfWarp distorts the input height field using a low-res control grid of 2D displacement vectors. As a result, users can shape their landscape, paint in curves, sculpt a river and, by adding in more grid points, can create even more detail.

More Key Features

Terrains in TerraformFX are built from operator objects, grouped as children under a terrain object. The terrain object evaluates its child operator objects in order from the top-down, blending each operator with the result of the previous operators, and generates the terrain geometry from their cumulative effects.

Erosion Operator

This operator simulates the effect of natural abrasion and erosion on the terrain. Currently, three kinds of erosion are supported: thermal weathering, coastal and hydraulic. Hydraulic erosion uses both 2D particles and is fully integrated with X-Particles. Thus, enabling you to combine X-Particles modifiers for complete control over how the erosion simulation works.

Rock Object

The procedural Rock Object enables you to generate rocks and create custom rock-shaped objects.

Terrain Shader

With the Terrain Operator Shader, you can access the height field data as per object maps. Furthermore, artists can have complete control over masking to create any type of landscape material they need.

tfErosion Snow

Adds snowy material to your terrains, control the look of the snow using three settings, iterations, radius, and lift. Use the radius setting to alter the detail retained after the snow erosion. Using Iterations controls how many times the simulation is run; the more iterations you have the more snow you have. Finally, lift controls the snowfall depth in your terrains; all these settings enable you to manipulate placement for added realism.

tfGrid

Adds a grid operator with adjustment handles to your terrain; with these, you can adapt and manipulate the landscape, including a new grid brush to smooth, elevate, paint and sculpt the land.

tfPath

A procedural path operator adds a custom spline to drop into the terrain and generate paths and roads in the landscape. Use in conjunction with tfRoad to create the finer road details.

tfRoad

As part of tfPath, the new tfRoad generates a procedural road based on the path, with built-in cloning for adding roadside structures such as street lamps, traffic lights, steel barricades, or trees to make the road more realistic.

Compatibility

TerraformFX is compatible with Microsoft Windows, Apple macOS, and Maxon Cinema 4D R20 – 2023

CPUs:
AMD, Intel, Apple M1

Recommended System Specification:
Minimum 8-core processor with at least 16 GB RAM

Renderers:
TerraformFX is compatible with Cinema 4D Standard Renderer, Cinema 4D Physical Renderer, Cycles 4D, Octane, Arnold, Corona, RedShift, V-Ray, and U-Render.

 


fused mesh toolsMeshTools

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance

MeshTools is a suite of powerful procedural modeling and animation tools to affect scene geometry and generate splines.

Model and animate with artistic control using MeshTools. Keep mesh geometry live while stacking up the mesh tools to create multiple effects and make infinite, non-destructive adjustments.

Why MeshTools?

A valuable addition to the INSYDIUM Fused Collection, MeshTools enables users to stack and combine tools in an almost infinite, non-destructive number of ways to create unique structures or modify surfaces on existing meshes.

Equally as impressive is the ability to drill down and use individual tools to help with modeling workflows. For example, creating a spline version of your mesh was previously very destructive; now, it is procedural and effortless with mtEdgeSpline.

MeshTools is a user-friendly plugin that helps artists generate faster iterations of ideas by unlocking non-destructive procedural workflows.

mtSplineFX

The spline effects generation tool is perfect for creating forked lightning, designing cabling systems, detailed webbing designs, and complex electrical arcing systems. Use custom objects or particles to generate splines between the start and end objects, add gravity, growth, motion or avoid for varying effects.

mtFractal

Create fractals based on input geometry; mtFractal enables users to generate intricate fractals using the preset patterns, such as Tree, Sphere, Koch, Fibonacci, Dragon, and Fern.

You can stack different fractals to make unlimited designs – animate angles and offsets for stunning motion graphics. Fractals can be created based on Splines or Geometry, you can then assign an emitter to spawn particles onto the newly made fractal geometry, which can then be used within the X-Particles system.

mtDualGraph

mtDualGraph generates a new topology from the original base mesh using the classic Dual Graph to change the base mesh into new triangulated or Ngon cells. For an entirely new geometry, stack other MeshTools on top for stunning mesh generation.

mtInset

mtInset generates a procedural inset (inner extrude) on the polygon faces of the mesh. Use selection maps, textures, shaders, or falloff to define where the inset happens on the mesh surface. Generate selection sets from the new faces for additional control.

More Key Features

We create plugins that provide users with a whole armory of tools to help them develop their artwork. MeshTools has many features that will enable our users to have complete artistic control when carrying out modeling tasks.

mtRayline

The procedural ray casting spline generator. Choose an object or an X-Particles emitter to cast rays from, add scene objects and the rays will be cast and bounce off that object. This will animate and update in real-time

mtPolyScale

Take an input geometry such as a plane use selection maps, textures, shaders, or falloff. mtPolyScale will scale down the faces for procedural growth.

mtRemesh

Remeshes the input geometry into a Delaunay triangulation-based mesh surface. Create controllable uniform or adaptive triangulation over the mesh for simulation and rendering tasks.

mtSplineSample

mtSplineSample lets you resample the input spline to add uniform, adaptive and distance point distribution modes. This provides even, controllable points on the spline data, making it easier to work with along the design chain.

mtShellGen

mtShellGen generates a procedural shelling (extrude) from the mesh surface. Textures, shaders, or falloff can define where this happens. You can bevel the new faces and generate selection sets from the caps and rounding for further control.

mtSubDivider

mtSubDivider procedurally subdivides the base mesh. Use selection maps, textures, shaders, or falloff to define where the subdivision happens on the mesh surface. Generate selection sets from the new subdivided and non-subdivided faces.

mtEdgeSpline

mtEdgeSpline lets you generate edge splines from the base mesh, use curvature, contour, outlines, and intersection modes for unique edge effects. Use selection maps, textures, shaders, or falloff to define where the splines are created on the mesh surface.

mtSelect

mtSelect generates selection sets for points, edges, and faces using selection maps, textures, shaders, or falloff to define where on the mesh surface. Use the new selection in any other mesh tool to generate new effects.

mtShortestPath

mtShortestPath generates pathway splines across the mesh surface using a start point and end point and finding the shortest path between them. Use custom selections for even more control.

Viewport Selections

Unique to MeshTools, get full control over live selection set display and color, view real-time changes to your MeshTool selections.

Cinema 4D Integration

Using MeshTools will feel familiar to Cinema 4D users. Every mesh tool is a generator object, you add an object as a child of it, and it generates an effect. Every generator object uses falloffs, fields, shaders, selections, and textures to drive the effect too, and these are all comparable to Cinema 4D functions.

Like X-Particles, Cycles 4D, and Terraform FX, MeshTools is a complete extension to the Cinema 4D Workflow.


Library Assets

Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses and licenses in Maintenance

Our HDRI and PBR material packs provide the Pre-Sets, environments and textures you need for your 3D scenes.

insydium fused library plantsTaiao Preset Pack

Get up and running fast with our Taiao Preset Pack. Build flowers, plants and trees, quickly and easily.

  • 10 Succulents
  • 20 Flowering plants
  • 30 Trees

 

 

insydium fused nature materialsNature Materials Pack

Inspired by nature, our 120 high-resolution drag-and-drop materials mean you can replicate the beauty of nature in no time.

Created using photogrammetry, each leaf is supplied with a front and a back variation. Both complete leaves and barks have all channels needed for full PBR material setups, color, height, normal, roughness, AO and alpha.

Available in 1K, 2K, and 4K resolution for use in any 3D render engine or compositing application.

  • 60 cropped leaves
  • 70 complete leaves
  • 50 Barks

 

HDRIs and PBR Materials

Great lighting and texturing are the key to creating convincing, photo-realistic scenes, but can be time-consuming. Our range of 3D resources makes it easy to get visually stunning results, fast.

With our ready-to-use HDRIs, you can create the perfect lighting and environment to enhance your artistic vision. Our PBR Materials give your models a real-life look and feel with minimum effort.

As a 3D artist, combining the ease-of-use of X-Particles and the realism of Cycles 4D with our 3D Resource Packs brings your creative ideas to life, quickly and easily.

 

fused 360 skies360 Skies

Create beautiful skyscapes for your 3D environments, from dusk ’til dawn and sun to storm.

Designed by INSYDIUM, 360 Skies offers 126 rendered, spherical sky HDRI maps, including morning, afternoon, and night skies; sunrises, sunsets, and Godrays.

Available in 3K, 6K, and 12K resolution, as well as animated versions, for use in any 3D render engine or compositing application.

 

 

 

fused sycles 4d materialsMaterial Packs

Cycles 4D and RedShift

Photo-realistic materials built from high-resolution image maps for all your 3D scenes.
Created by INSYDIUM’s design team, these Material packs features 223 Cycles 4D and 214 Redshift tileable PBR shaders, including fabric, leather and skin; metals, plastic and car paint.

Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D and Maxon’s Redshift.

 

 

fused cycles architecture Architecture Packs

Cycles 4D and RedShift

Build accurate, realistic architectural scenes with our Architecture Pack.

Produced by INSYDIUM’s design team, these packs include 338 Cycles 4D and 326 Redshift tileable PBR materials, created from high-resolution image maps, featuring bricks, concrete and wood; marble, stone and roofs.

Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D and Maxon’s Redshift.

 

 

fused starter packCycles 4D Starter Pack

Our first shaders pack to help get you started.

Use INSYDIUM’s Cycles 4D Starter Pack materials to create quick and simple 3D scenes, or learn how Cycles 4D nodes fit together by taking them apart.

250 custom-made materials made by Rob Redman at Pariah Studios, including metal, wood, stone, brick, and others, for use with INSYDIUM’s Cycles 4D.


Prefer a Perpetual License?

In addition to the subscription, we offer an  INSYDIUM Fused Perpetual License.

X-Particles Features

xpFluidFLIP

xpFluidFLIP features a choice of fluid solvers, APIC and FLIP.

The APIC solver is fantastic at maintaining liquid momentum, preserving the natural flow that your fluids should have and can also provide a more dynamic yet very stable simulation.

xpFluidFLIP has a new collisions system which handles not only static collider objects but also fast-moving or rotating collider objects. It can interact with all other xpDynamics objects giving you endless possibilities.

xpFluidFLIP helps you create detailed, fast fluid simulations, giving you more artistic control than ever before.

xpScatter

xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.

The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.

Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.

Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.

xpCache

Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.

Seamless Integration

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later.

If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.

  • Intuitive Workflow
  • Data Import and Export
  • Field Support
  • OpenVDB Export
  • Mograph Support
  • Particle Caching

Advanced Rendering

X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps and skinning colors. You can even use sound to texture your objects.

Perfectly partnered with INSYDIUM’s Cycles 4D and also compatible with the following:

    • Cinema 4D Standard Renderer
    • Cinema 4D Physical Renderer
    • Arnold, Octane, Redshift

Particle FX

Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a vast range of possibilities.

Data Mapping

Fully exchange, manipulate and combine particle data from every place within X-Particles. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control.

Key Features

The three essential driving forces behind X-Particles simulations; Dynamics – bringing life to your particles, Generators – creating geometry, splines, and volumes, and Modifiers – to control and manipulate your particles behavior.

Dynamics

Dynamics

A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behavior. Our interactive tools are intuitive, combining a whole host of X-Particles effects using multi-threaded options leaving you with unlimited possibilities and the ability to create caches for the production pipeline.

Generators

generators

Generate fast and stable geometry and Splines from particles. Attach your animated models to create realistic cache ready simulations. X-Particles comes with Particle Color support, plus the New OpenVDB Support for industry standard meshing.

Modifiers

particle modifiers

A wide range of modifiers enables you to create exceptional effects, with a simple and intuitive workflow aided by effect stacking. Multi-threaded options and a unique and straightforward system of Questions and Actions means you have full control of your particles. Plus, Data mapping from particle information and complete R20 Field Support.

OpenVDB Meshing

Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, remesh geometry objects or create complex models. OpenVDB enables you to entirely art direct meshes; you can take total control of your artwork.

Smoke, Fire, and Advection

Realistic smoke, fire, and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.

Particle Advection

Add realistic fluid dynamics to your particles, you can also transfer physical and color data from explosions. Advection enables you to combine ExplosiaFX with FluidFX and ClothFX, giving you amazing results.

Key Features

X-Particles beauty is its versatility, not only can you create realistic Fire and Smoke simulations. You can also mix ExplosiaFX, Fluid, and Cloth to develop fantastic Advection effects.

Fire

Produce custom chemical burning models to create hyper-realistic Fire simulations. Combine Linear, advanced and smart advection modes, with Pressure, Curl and Turbulence support to create a multitude of combustion effects. Intuitive and Fast workflow means Explosia is the go to tool for all your burning requirements.

Smoke

Create Smoke effects with Explosia, manipulate the level of diffusion, dissipation, and buoyancy with intuitive precise controls. For the finer details use our Vorticity Refinement, you can also add object collisions to your simulations with fluids or solids. Combined with a range of X-Particle Modifiers, you can generate a truly extensive range of smoke effects.

Advection

Advection means you can add hyper-realistic fluid dynamics to your particles. You can transfer physical and color data from explosions. Advection allows you to combine ExplosiaFX with Fluid and Cloths with impressive results.

avection

Fused System Requirements

  • X-Particles, Taiao, MeshTools and Cycles 4D require Cinema 4D R19* or later.
  • TerraformFX requires Cinema 4D R20 or later.
  • Your computer will need a processor that has AVX (Advanced Vector Extensions).
  • Cycles 4D is not compatible with MacOS M1 systems as it does not have silicon support. For more information, please go to our Knowledge Base.

* The xpExplosiaFX OpenGL viewport display in X-Particles requires OpenGL and a supported GPU with up-to-date drivers. Due to Maxon removing OpenGL from Cinema 4D this feature is not supported in S22 and above.

Operating System

  • Windows 7 or later, or macOS High Sierra (10.13) or later.
  • The email address used when purchasing Fused will become your registered license email address. This same email address will need to be entered, when requested, in order to use INSYDIUM Fused.
  • Plugin licensing is done online so you need an internet connection and must connect at least every 14 days (you can only be offline for 14 days).
  • On some Windows systems, you may get a warning that you are missing some runtime files. If so, go to our Knowledge Base where you can download them.
  • Some macOS Catalina (10.15) users may experience security warnings when installing. If so, go to our Knowledge Base for instructions on how to proceed.

Cycles 4D GPU Compatibility

nVidia
Cycles 4D is compatible with all PC systems using an nVidia Graphics Card and will render using the GPU.

Macs are CPU only.

AMD
Previous versions of Cycles 4D used OpenCL to render using the GPU on AMD cards (and OpenCL support was also available for nVidia cards).

Due to a lack of support from Apple, Blender have withdrawn OpenCL compatibility on MacOS, meaning that GPU rendering is not available using AMD cards on these systems.

If you are using OpenCL on a PC with an AMD card, this should work, however, cannot be guaranteed and we would recommend installing a Cycles 4D Free Trial license so that tests can be completed.

Hardware

Processor with AVX (Advanced Vector Extensions) required.

A 64-bit machine is required. There are no lower memory limits, but larger amounts of memory will allow larger numbers of particles to be generated.

Internet access

X-Particles must validate your license after installation and once within every 21 days after that. Therefore to use it your machine MUST have access to the internet before you use it for the first time and sufficiently often after that to enable repeat validation. It does not require constant net access all the time.

Needless to say, internet access is required for the online updater to work, but you don’t have to use the updater if you don’t want to.

Other Cinema 4D modules

Dynamics
For use with C4D’s Dynamics, a version of Cinema 4D containing the Dynamics system is required.

Thinking Particles and/or Hair
Thinking Particles is NOT required to use X-Particles. The only advantage of having Thinking Particles is that you can use the X-Particles emitter to generate Thinking Particles, which you could then render with Pyrocluster or the Hair renderer.

However, the X-Particles material provides a better solution to render particles instead of Hair, and its volumetric rendering is superior to Pyrocluster. Therefore if you don’t have these modules, there is no loss of functionality within X-Particles.

 

X-Particles comes with 12 Months Support and Updates. See the Knowledge Base for details.

What’s new in Fused 2023.3.1

  • Added compatibility with Cinema 4D 2024
  • The INSYDIUM Fused Service Update includes bug fixes to increase performance and stability.

What’s new in Fused 2023.3

X-Particles (Build 1557)

Updated

  • List UI – Height scaling option added.
  • Local Rotation – Option added to rotations.
  • Multi-instance support – Added for xpGenerator and xpScatter.
  • xpSplineMesher – Flat mode, new meshing option for Trails.

Caching

  • New Spawn and Foam from cached particles, cache support for xpVertexmap.

NeXus (Build 190)

New

  • nxAvoid – Changes particle direction to avoid other objects in the scene. It can also be used to freeze and kill particles, once an object is detected.
  • nxFlock – Mimics the behaviors and reactions of creatures within a flock, with particles interacting with each other and reacting to stimuli.
  • nxInfectio – Simulates growth patterns. It is modeled on the idea of an infection spreading from one particle to another, but you can use it for any kind of growth.
  • nxQuestion – Completely redesigned with advanced coding logic integrated into an object-based hierarchy system.
  • nxUpres – Interpolates the properties of source particles to destination particles. By using a low-particle count source, and a high count destination, this creates a form of ‘upscaling’ or ‘upresing’.
  • nxWave – Generates a velocity field which can create rolling waves within your fluid simulations.
  • Data Mapping – Create custom data maps to control various parts of any NeXus modifier, including constraints and fluids.

Updated

  • nxBlend – New blend modes and new emitter weighting.
  • nxConstraints – Updated node tree GUI for connections and icons for falloff types.
  • nxWind – New mode von Kármán.

Taiao (Build 278)

  • Significant overhaul improving speed.
  • toFlower – Fully procedural layer-based flower system.
  • toLeaf – New procedural Leaf generator.
  • Modifier stack – Adds modifier layers with fields support to control the plant parts.
  • New procedural selections added into each layer.

New Modifiers

  • Aim – Use custom objects or upvectors to aim any part of the plant.
  • Displace – Use shaders or textures to displace the mesh of Trunk, Branch, Leaf and Petal layers.
  • Forces – Updated forces, layer based per part options, new layer weight spline. Forces now supports deforming leaves new options “Curl”.
  • Growth – Updated growth system, now fully layer based per part with fields support. New growth animation options for keyframed data.
  • Profile – Use a custom spline to set the profile of Trunk and Branch layers.
  • Texture – New distribution method, use textures and shaders to distribute Branches and Leaves.

TerraformFX (Build 198)

New

  • tfFold Handle support – Viewport handle to comfortably manipulate the fold levels, with simple visualization to indicate the fold direction.
  • tfFormula – Use formulas for the generation of abstract animated landscapes.
  • tfLightRig – New light rig built into tfTerrain object.
  • tfRiver – Create procedural river systems with splines or fully procedural Perlin worms.
  • tfTrace – New operator that uses ray tracing to incorporate scene geometry into the TerraformFX height field.
  • Distribution Curve – Create custom clone distribution along the road spline in tfRoad.
  • GradientUV Shader – Map colors to the terrain surface, based on any data from any operator.
  • Preset terrains – Mountain, Valley, Island, Canyon and River.
  • Randomize Terrain – New command to randomize and store the settings.
  • Road Material – Create center line material in tfRoad.
  • Subdivide Bottom – Option within tfTerrain, construct the bottom face using a subdivided plane.

MeshTools (Build 243)

New

  • mtRayline – Procedural ray casting spline generator.
  • mtSplineFX – Spline effects generator tool.

Updated

  • All spline generators now have built-in gradient displays.

April 2023

This latest Service Update (Build 1493) is available now via the online updater. This update includes fixes for X-Particles and NeXus.

September 2022

INSYDIUM Fused consists of

X-Particles (Build 1480)

Maintenance Plugin Benefits

  • NeXus (Build 60)
  • Taiao (Build 141)
  • TerraformFX (Build 164)
  • MeshTools (Build 190)
  • Cycles 4D (Build 559)

Updates

Maintenance Benefits

NeXus

NeXus is a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem.

Bringing many standard modifiers into the NeXus GPU framework means faster fluids and standard particle effects.

  • nxConstraints
  • nxFluids
  • nxFoam
  • nxAttractor
  • nxBlend
  • nxDirection
  • nxDrag
  • nxExplode
  • nxGravity
  • nxKill
  • nxRotate
  • nxPush
  • nxScale
  • nxSpeed
  • nxTurbulence
  • nxVorticity
  • nxWind

Taiao

  • New Growth System– We now have individual control over branches, which can be added dynamically. Leaves, Flowers and Custom Objects have individual control with variation and support for Fields, using the Growth tab.

TerraformFX

New Feature

  • tfWarp – Distorts the input height field, using a low-res control grid of 2D displacement vectors.
  • tfFlood – Flood valleys, or clip off mountain tops, with ease and mask the results with the tfFlood operator’s custom output map.
  • Grid Monitor – Constantly monitor your operators’ 2D outputs with the new Grid Monitor dialog, that can be freely docked into your layout.
  • Shader Masking – Use textures and shaders to quickly mask your operators without having to use Fields.

Update

  • tfGrid – Control output map
  • tfSpline – New fill mode
  • tfBrush – New modes for warp and grid
  • tfBlur – New median filter

MeshTools

New Feature

  • mtFractal – Procedural fractal tool

Update

  • mtEdgeSpline – New offset with count and rotation

Library Assets

New

  • Taiao Preset Pack – Get up and running fast with our Taiao Preset Pack. Build flowers, plants and trees, quickly and easily.
  • Nature Material Pack – Inspired by nature, our 120 high-resolution drag-and-drop materials mean you can replicate the beauty of nature in no time.

Fused March 2022

INSYDIUM Fused consists of

  • X-Particles (Build 1250)

Fused Plugin Benefits

  • Taiao (Build 80)
  • TerraformFX (Build 147)
  • MeshTools (Build 131)
  • Cycles 4D (Build 557)

Updates

Taiao

A procedural plant animation system which generates trees, flowers, grasses and custom objects.

toPlant Procedural layered based modeling plant generator. Use layers to add branches, leaves, flowers and custom objects to build any type of plant or tree.

toTree Simulation-based system creates natural growth based on rules. Use space colonization to build branching systems based on points in a volume or particles.

toGrass Grass generator, add grass and scatter plants and objects over the surface of any object.

TerraformFX

New Features

  • Generators
    • tfGrid Adds a grid of adjustment handles; with these, you can custom design the landscape, including a new grid brush to paint and sculpt the land.
  • Filters
    • tfPath Procedural path operator, add a custom spline to generate paths and roads in the landscape.
    • tfErosion Snow New Erosion operator, tfErosion Snow lets you add snowy materials to your terrains.
    • tfHighpass Filter to help maintain details in existing layers without destroying the original form of the landscape.
  • Others
    • tfRoad Part of tfPath, the new tfRoad generates a procedural road based on the path, with built-in cloning for adding roadside structures.

MeshTools

New Features

  • mtSplineSample lets you resample the input spline to add uniform, adaptive and distance point distribution modes.
  • mtPolyScale Takes an input geometry and scales down the faces.
  • mtRemesh Remeshes the input geometry into a Delaunay triangulation-based mesh surface.

Updates

  • mtInset
    • Divisions feature adds more divisions along the length of the inset.
    • Divisions deform spline lets you deform the shape of the offset with the spline.
    • Twist twists the inset face.

Fused Hotfix Update – 28 September 2021

This Update contains bug fixes for Licensing, xpDynamics, xpShatter, xpCache, and TerraformFX, all of which will increase performance and stability. In addition, users will find that the following xpCache fixes make the cache ‘dialog’ far more responsive.

X-Particles Build 1036 and TerraformFX Build 122

  • 4254 – xpDynamics – xpGenerator failed to cache
  • 4248- xpDynamics – xpShatter failed to initialize reliably
  • 4241 – xpShatter – Any offset from global zero breaks recursive shard positions
  • 4244- xpShatter – Hang on Collision Trigger mode
  • 4243 -xpCache – Dragging the progress dialog affects cache speed (R25)
  • 4242 – xpCache – Mouse movement halts cache progress (R25)
  • 4240 – TerraformFX – Operator changes fail to update the terrain without forcing a redraw
  • 4238 – Change License – Re-enabling a license causes application hang (R25)

If you are an eligible customer, you will receive this Hotfix Update automatically, as long as you have enabled your Online Updater. Alternatively, you can access the latest build of Fused for your license from your Customer Account.


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