RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms. Simulate anything from a single drop of water to a massive tsunami.
What Can Be Done With RealFlow?
For large-scale simulations, such as floods or oceans with breaking waves, RealFlow’s cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.
Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.
RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.
Caronte is RealFlow’s cutting-edge built-in rigid and soft body dynamics solver.
What’s new in 10.5
Simulate fluid effect typically seen at Hi-speed macro photography.
New curvature-cohesion mode
The new mode of the Surface Tension daemon lets you experiment with one more look for your DYVERSO or standard particle simulations.
Keeping it clear
RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must need in fluid animations.
What’s New in Version 10 & 10.1:
Feel The Power
RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
The daemons’ main purpose is to transfer particle motion and animation (as a whole particle system) to geometry objects. In effect, particles function as bones for skinning the modified geometry.
K VOLUME OBJECT MODE
Any object can be used to remove particles that are inside.
FALLOFF OBJECT MODE
Objects can be used to fade a daemon’s forces and control exactly how they should vanish.
RealFlow – The fluid simulation is setup in RealFlow using the Standard License.
RealFlow Nodes – To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm.
3D Platform – FREE – Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.
ALEMBIC PANEL – New in version 10.1
Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
SD ANIMATION OFFSET – New in version 10.1
Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
THE FINEST LIQUIDS – Updated in Version 10.1
Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.
EMISSION MASK – New in version 10.1
Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don’t want it to.
MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY
There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.
Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.
Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.
SCENE NODE TREE
Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’ parent/child relationship.
PACK AND GO
Move your scenes around making sure you always include all the external resources.
One-click way of automatically versioning your projects.
QUICK ACCESS TOOL
Quick access to any RealFlow command.
You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.
You can decide whether to include the simulation data in your scene or not.
MORE FEATURES INSIDE:
Bitmap Emitter Improvements.
Continuous Collision Detection.
Better support for 4K monitors.
Time Scale for Hybrido secondary emitters.
Homogenization of bounded options in Daemons.
Environment variables can be used in the preferences window.
License priority pick up.
What’s new in v10.1.2?
RF-4178 Dyverso – Rigid material algorithms have been changed to avoid floating point errors which result in erroneous behavior sometimes.
RF-4049 Dyverso, Retimer – Dyverso retimed simulations do not interpolate the particle positions.
RF-4128 Spline, Spline emitter – Moving an object in an ortogonal view may bring the object to undefined coordinates in the axis perpendicular to the view.
RF-4166 Filter daemon – Some Filter daemon expressions involving several non valid variables may crash RealFlow.
RF-4168 RealWave – RealWave foam texture resolution value is not preserved on command line simulation if RealWave geometry is not included in the scene.
It has been cloudy here all day and is just starting to sprinkle here so I thought it might be a good time to update this article with some new information. Added June 13, 2016: Next Limit Realflow, Insydium X-Particles, a Boris tutorial, and more examples.
Check out this case study with Brandon Young of Blur Studio, talking about working with Next Limit RealFlow on Batman: Arkham Knight. They had a VFX problem to solve involving the Batmobile shooting out of water and spraying liquid all over the place. Learn about how they solved it.
Check out this webinar led by Victor Sanchez from November 2014 on the new and improved UI in Next Limit RealFlow. The webinar explains how to create your own scene assets, how to customize the UI for your own needs and preferences and how to speed up workflow.
RealFlow Expert Thomas Schlick give us a detailed description on how to use RealFlow with CINEMA 4D. You will learn:The difference between the connectivity plugins and the RFRKBasic import features & file formats of the connectivity pluginsHow to export point level animationThe new RealFlow MeltMaterialConnecting RealFlow particles wtih PyroClusterThe Basic RFRK workflowMeshing in Cinema 4DWork with vertex mapsImporting particle dataAnd more!
In this tutorial we will explore soft bodies in Realflow. We will take a step by step look at all the different parameters, as well as exploring the combination of soft bodies with rigid bodies and fluids.