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Xenon-Drop 3 Lightmap HDR Light Studio Automotive

Lightmap HDR Light Studio Automotive
   

The fastest way to perfect lighting

Create the perfect HDRI lighting in minutes with HDR Light Studio Automotive. Lighting shots are now fast, precise and easy. Simply click on the model to position lights on a live HDRI map.

HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative, and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more productive and image quality improves.

HDR Light Studio ‘Automotive’ provides the following bundle of software, connectivity, and support.

Importantly providing access to the VRED, DeltaGen and Patchwork3D Connections and providing the highest level of customer support.

  • HDR Light Studio + Connections Include: VRED, DeltaGen, Patchwork3D, 3ds Max, Maya, Cinema 4D, MODO, LightWave3D, Houdini, Blender, Maxwell Studio, Rhino 3D, Octane Standalone, SOLIDWORKS Visualize + Priority Support via: Email, Telephone, Web Meetings.

Frustrated with your 3D lighting process?

HDR Light Studio will dramatically improve the way you light:

  • Easily and quickly light your 3D models to a very high standard
  • Enjoy a more creative and flexible lighting process
  • Meet your deadlines and produce higher value images

Lighting should be fun

Lighting is one of the most creative opportunities for a 3D artist, it can transform the look of your render.

Don’t be held back by the limitations of your current lighting tools and content. Become a lighting master.

A Lighting Standard

HDR Light Studio has now helped thousands of commercial 3D artists, world-wide, to speed up the lighting process and produce better quality renders. It has become an industry standard over the last 10 years and we work closely with our partners to create plug-in connections to: 3ds Max, Maya, Cinema 4D, MODO, Houdini and many more.

Connection Features and Compatibility Chart PDF

hdr light studio auto examples
Images lit with HDR Light Studio

HDR Light Studio transforms your lighting workflow:

  • Studio Lighting
  • Lighting to match a back-plate image
  • Adding lights/adjustments to existing HDRI maps

Creative Benefits:

  • Fast
    • Craft lighting to a higher level
    • Explore more lighting treatments
  • User-Friendly
    • Puts the art back into lighting
    • Easy to use with real-time feedback
  • Accurate
    • Precisely position lighting and reflections on 3D models

Commercial Benefits:

  • Cost-Effective
    • Increase productivity – light shots in minutes not hours
    • Image-based lighting can significantly reduce render times
    • Works with your existing hardware/software
  • Improve Quality
    • HDR lighting raises image quality to the next level

Key Features:

  • Organize lights in groups and more with Composites
  • LightPaint – click on the 3D model in HDR Light Studio to position lights
  • Create and edit HDRI maps in real-time
  • Create HDRI Area Lights: 3ds Max, Maya, Cinema 4D, MODO, Houdini, Octane Standalone
  • Procedural lights, image-based lights, and procedural sky
  • Loads Alembic and Collada scenes
  • Includes a large library of HDRI light source captures
  • Ideal lighting solution for Physically Based Rendering

Use Standalone or Connected

HDR Light Studio can be used standalone – load a 3D scene and produce the perfect HDRI map.

OR

hdr connections

Connect HDR Light Studio with your 3D software and Renderer. Lighting is built and updated live within your 3D software as you light with HDR Light Studio.

Connections are available for:

  • 3ds Max
  • Maya
  • Cinema 4D
  • Modo
  • VRED
  • DELTAGEN
  • Rhino
  • SOLIDWORKS Visualize
  • LightWave3D
  • Houdini
  • Blender
  • Maxwell Studio
  • Octane Render Standalone

Learn more about connections in the Details tab.

hdri light studio screen

 

Licenses Explained

 

A node-locked license is for one user and allows HDR Light Studio to run on a designated primary computer, and a designated second home/laptop computer if required (by using the license transfer facility on our web site).

A floating license is for multiple users and allows one concurrent session of HDR Light Studio to run on any computer on the local network. You need to purchase licenses for the number of concurrent users you will require. A computer on the network runs the RLM server software and client machines get their licenses from this computer via the local network.

An annual subscription provides a license that will expire at the end of the 1 year period. During the subscription period you can run the latest software and you are entitled to support. Renewal is not automatic and we do not store card details.

A permanent license does not expire. It includes 1 year of maintenance – providing software updates and support. At the end of this period, additional maintenance can be purchased in order to keep your software up to date and to continue to be supported.

HDR Light Studio Comparison Chart

 IndieProAutomotive
Revenue under $100KRevenue over $100KAccess to VRED, DeltaGen, Patchwork3D
HDR Light Studio
Included connections:
3dsMax, Maya, Cinema 4D, MODO, Lighwave3D, Houdini, Blender, Maxwell Studio, Rhino, Octane Standaline, SOLIDWORKS Visualize
Included connections:
VRED, DeltaGen, Patchwork 3D
Priority Support
Support Channelsemailemailemail, phone, web meetings
Nodelocked – Single User
Annual Subscription
Nodelocked – Single User
Permanent
Floating – Multi-User
Annual Subscription

Updated Connections Features and Compatibility Chart PDF.

Features:

Anatomy of HDR Light Studio

anatomy

HDR Light Studio provides a unique real-time lighting interface and includes a wealth of procedural and image based lighting content.

Light Sources: Procedural

HDR Light Studio is best known for creating studio lighting – especially suited to reflective materials. Procedural lights can be precisely controlled and positioned to create a wide variety of lighting effects.

lightmap procedural

Light Sources: Images

For the most realistic lighting effects – load HDR images as light sources in HDR Light Studio. Image based light sources bring high levels of realism with subtle details and imperfections seen in reflections.

images

Includes a Library of Light Sources

HDR Light Studio includes a library of over 200 high quality HDR photographs of soft boxes, spot lights, windows and even clouds. View a PDF Brochure of all Preset Lights included with HDR Light Studio.

HDR light studio presets
Over 50 studio lights

HDR light studio
Softboxes and umbrellas

HDR light studio presets 3
Miscellaneous lighting

HDR Light Studio ships with many high dynamic range images of real lights – softboxes, reflectors, flourescent strip lights,
incandescent bulbs and more.

Render View & LightPaint

The Render View is a key feature of HDR Light Studio’s lighting interface.  Lights are positioned by clicking and dragging on the Render View – we call this patented process LightPaint.

HDR Light Studio loads Alembic, FBX*, Collada and MI file formats.
*Windows OS only

Area Lights

Area Lights are controlled with LightPaint and are compatible with 3ds Max, Maya, Cinema 4D, MODO and Houdini.

area lights

Area lights are created and controlled in real-time in your 3D software, for your chosen 3D renderer, as you work in HDR Light Studio. This includes creating the light geometry, appropriate shaders and mapping the RGBA image content onto the light.

Handles Huge Scenes

The Render View and LightPaint remain fast even with huge scenes.

Matching Photography

When blending photography and CG imagery, matching the lighting between the photographic content and the CG elements is key to a successful and believable image. If a HDRI map of the location has not been captured then a lighting setup needs building from scratch. HDR Light Studio makes this process easy and enabling the rapid creation of a suitable lighting environment.

matching photography

Enhancing Reality

When reality isn’t enough. Load HDRI maps shot on location and add additional light sources to bring your subject to life. Just like on a real photoshoot, beauty lights are added to make your subject the star of the show.

enhancing reality

Procedural Sky

HDR Light Studio includes a procedural sky shader. Replace the sky on an existing HDRI map and use an alpha ramp to control the horizon position and softness. Drag and drop the included Cloud preset images onto the sky for added realism. The sun disc can be increased in size whilst maintaining its overall lighting contribution, allowing for creative decisions about the sun scale. The sun disc has a controllable soft edge.

procedural sky

Mix Up Your Maps

Load more than one HDRI map into HDR Light Studio and use the alpha ramp to blend between them. Use saturation adjustments and color filtering, via blend modes, to take control of color and create a better match. Enabling you to get more out of your existing HDRI collection.

maps

More than Lights

The HDR Canvas is a compositor for HDR and LDR content, supporting a range of image formats, mappings and blend modes.

more than lights

Lights are not limited to representing light sources. A light can be a loaded HDRI map background or an additional cloud added to the sky.  The procedural light sources are very useful when combined with blend modes. Allowing precise local adjustments of color and brightness on the HDRI map – shaping the lighting effect.

Portable Lighting

HDRI maps are the ultimate portable lighting format. They can be used with different renderers and produce predictable and accurate results. Especially with physically based rendering.

portable lighting

When implementing the new Area Lights feature, we ensured these lights were portable too. For example, you can create a lighting design in Maya for Arnold Render (using a HDRI map with Area Lights) and then switch renderers to V-Ray, the Area Lights will be rebuilt using V-Ray lights. You can also light a shot in Cinema 4D with Arnold, and load the same lighting design into Maya with Maxwell Render to get the exact same lighting.

Industry Standards

VFX artists will be pleased to know HDR Light Studio has progressed to embrace some industry standards.

HDR Light Studio uses OpenColorIO color management and supports loading Alembic scene files. In order to efficiently handle very large image files, HDR Light Studio will automatically convert image files to mip-mapped and tiled images, saving them as .tx files. When using .tx files, HDR Light Studio only loads the image resolution and area needed – this vastly improves image load times and performance.


Connections

Connect your 3D application to HDR Light Studio.

3ds Max

How does HDR Light Studio work with 3ds Max?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the 3ds Max plug-in
2. Export the 3ds Max scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (Lights are automatically created in 3ds Max as you light)
4. (Optional) Start ActiveShade in 3ds Max and see the results as you light
5. To finish, HDR Light Studio generates high-res HDRI images for your lights
6. The completed 3ds Max scene is now ready for rendering locally, or on a farm

Key Features

  • Our 3ds Max plug-in creates a live link with HDR Light Studio
  • 3ds Max’s IPR in HDR Light Studio UI for Light Painting
  • Export your scene into HDR Light Studio’s live Render View
  • Click and drag on the Render View to position lights with live feedback
  • Create and edit HDRI maps in real-time
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • Lighting in 3ds Max is kept in sync with HDR Light Studio as you work
  • HDR Light Studio project is stored in the 3ds Max scene file
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • 3ds Max 2018, 2019, 2020. 2021
  • Renderers: V-Ray, Corona, Redshift, Arnold, Octane, Maxwell, Art
    V-Ray 5 is now supported in latest connection build

Maya

How does HDR Light Studio work with Maya?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the Maya plug-in
2. Export the Maya scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (Lights are automatically created in Maya as you light)
4. (Optional) Start interactive rendering in Maya and see the results as you light
5. To finish, HDR Light Studio generates high-res HDRI images for your lights
6. The completed Maya scene is now ready for rendering locally, or on a farm

Key Features

  • Our Maya 4D plug-in creates a live link with HDR Light Studio
  • Maya’s IPR in HDR Light Studio UI for Light Painting
  • Export your scene into HDR Light Studio’s live Render View
  • Click and drag on the Render View to position lights with live feedback
  • Create and edit HDRI maps in real-time
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Includes a large library of HDRI light source captures
  • Light Types: Procedural, image based and procedural sky
  • Lighting in Maya is kept in sync with HDR Light Studio as you work
  • The HDR Light Studio lighting project is stored in the Maya scene
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • Maya 2018, 2019. 2020
  • Renderers: V-Ray, Arnold, Octane, Redshift, RenderMan, Maxwell

Cinema 4D

How does HDR Light Studio work with Cinema 4D?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the Cinema 4D plug-in
2. Export the Cinema 4D scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (Lights are automatically created in Cinema 4D as you light)
4. (Optional) Start interactive rendering in Cinema 4D and see the results as you light
5. To finish, HDR Light Studio generates high-res HDRI images for your lights
6. The completed Cinema 4D scene is now ready for rendering locally, or on a farm

Key Features

  • Our Cinema 4D plug-in creates a live link with HDR Light Studio
  • Export your scene into HDR Light Studio’s live Render View
  • Click and drag on the Render View to position lights with live feedback
  • Create and edit HDRI maps in real-time
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • Lighting in Cinema 4D is kept in sync with HDR Light Studio as you work
  • The HDR Light Studio lighting project is stored in the Cinema 4D scene
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • Cinema 4D 19, 20, 21.1, 22, 23
  • Renderers: Cinema 4D Physical Render, Redshift, Octane, Arnold, V-Ray, Corona, Maxwell, Thea
    The current build does not support V-Ray 5, we are adding support for this very soon.

Modo

How does HDR Light Studio work with MODO?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the MODO plug-in
2. Export the MODO scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (Lights are automatically created in MODO as you light)
4. (Optional) Start interactive rendering in MODO and see the results as you light
5. To finish, HDR Light Studio generates high-res HDRI images for your lights
6. The completed MODO scene is now ready for rendering locally, or on a farm

Key features

  • Our MODO plug-in creates a live link with HDR Light Studio
  • Export your scene into HDR Light Studio’s live Render View
  • Click and drag on the Render View to position lights with live feedback
  • Create and edit HDRI maps in real-time
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • Lighting in MODO is kept in sync with HDR Light Studio as you work
  • The HDR Light Studio lighting project is stored in the Cinema 4D scene
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • MODO 15, 14, 13, 12, 11 (on Windows and MacOS)
  • Renderers: MODO, Octane and V-Ray

VRED (only available in Automotive version)

How does HDR Light Studio work with VRED?

The model has materials applied, the camera view is setup, you are now ready to light…

  1. Start HDR Light Studio from the VRED environment
  2. Load an existing HDRI map to edit, or start with a blank canvas
  3. Add a new lights in HDR Light Studio
  4. Click on the 3D model in VRED to position lights
  5. To finish, HDR Light Studio generates a high-res HDRI map for the VRED environment
  6. The VRED scene is now ready for final rendering

Key Features

  • VRED has integrated HDR Light Studio support
  • Light your shots using HDR Light Studio’s interactive HDRI map
  • Click on the 3D model in VRED to position lights on the HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the VRED scene
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scene

Compatibility

  • Compatible with: VRED 2017, 2018, 2019, 2020, 2021 (Windows only)
  • Area Light creation compatible with: VRED 2020.1 and higher using HDR Light Studio Tungsten and higher.

DeltaGen (only available in Automotive version)

How does HDR Light Studio work with DeltaGen?

The model has materials applied, the camera view is setup, you are now ready to light…

  1. Start HDR Light Studio from the DeltaGen local surrounding
  2. Load an existing HDRI map to edit, or start with a blank canvas
  3. Add a new lights in HDR Light Studio
  4. Click on the 3D model in DeltaGen to position lights
  5. To finish, HDR Light Studio generates a high-res HDRI map for DeltaGen
  6. The DeltaGen scene is now ready for final rendering

Key Features

  • Our DeltaGen plug-in creates a live link with HDR Light Studio
  • Light your DeltaGen render with an interactive HDRI map
  • Click on the 3D model in DeltaGen to position lights on the HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • HDR Light Studio project is stored in the DeltaGen scene file
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes

Compatibility

  • DELTAGEN 2021x (DELTAGEN STAGE 2021x)
  • DELTAGEN 2020x (DELTAGEN STAGE 2020x)
  • DELTAGEN 2019x (DELTAGEN STAGE 2019x)
  • DELTAGEN 2018x (DELTAGEN STAGE 2018x), 2018, 2017

Rhino

How does HDR Light Studio work with Rhino?

The model has materials applied, the camera view is setup, you are now ready to light…

  1. Start HDR Light Studio from the Rhino environment
  2. Load an existing HDRI map to edit, or start with a blank canvas
  3. Add a new lights in HDR Light Studio
  4. Click on the 3D model in Rhino to position lights
  5. To finish, HDR Light Studio generates a high-res HDRI map for the Rhino environment
  6. The Rhino scene is now ready for final rendering

Key Features

  • Our Rhino plug-in creates a live link with HDR Light Studio
  • Light your shots using HDR Light Studio’s interactive HDRI map
  • Click on the 3D model in Rhino to position lights on the HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the Rhino scene
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes

Compatibility

  • Rhino 5 (Windows only)
  • Rhino 6 (Windows only)
  • Rhino 7 (Windows only)
  • Renderers: Rhino, Octane, V-Ray.

SOLIDWORKS Visualize

How does HDR Light Studio work with SOLIDWORKS Visualize?

The model has materials applied, the camera view is setup, you are now ready to light…

  1. Start HDR Light Studio from the SOLIDWORKS Visualize environment
  2. Load an existing HDRI map to edit, or start with a blank canvas
  3. Add a new lights in HDR Light Studio
  4. Click on the 3D model in SOLIDWORKS Visualize to position lights
  5. To finish, HDR Light Studio generates a high-res HDRI map for the SOLIDWORKS Visualize environment
  6. The SOLIDWORKS Visualize scene is now ready for final rendering

Key Features

  • SOLIDWORKS Visualize has integrated HDR Light Studio support
  • Light your shots using HDR Light Studio’s interactive HDRI map
  • Click on the 3D model in SOLIDWORKS Visualize to position lights on the HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the SOLIDWORKS Visualize scene
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes

Compatibility

  • SOLIDWORKS Visualize 2017 SP0 and higher versions (Standard and Pro)

Lightwave3D

How does HDR Light Studio work with LightWave3D?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the LightWave3D plug-in
2. Export the LightWave3D scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (The HDRI map updates in LightWave3D as you light)
4. (Optional) Start interactive rendering in LightWave3D and see the results as you light
5. To finish, HDR Light Studio generates a high-res HDR for your environment light
6. The completed LightWave3D scene is now ready for rendering locally, or on a farm

Key Features

  • Our LightWave plug-in creates a live link with HDR Light Studio
  • Click on the 3D model in LightWave to position lights on the HDRI map
  • Light your shots using HDR Light Studio’s interactive HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the LightWave scene
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • HDR Light Studio uses OpenColorIO Color Management

Compatibility

  • LightWave 3D 2018, 2019, 2020
  • Renderers: LightWave 3D, Octane

Houdini

How does HDR Light Studio work with Houdini?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio using the HDR Light Studio node attached to an Environment light in Houdini
2. Export the Houdini scene into HDR Light Studio’s live 3D view
3. Paint your shot with lights in HDR Light Studio (The HDRI map updates in Houdini as you light)
4. (Optional) Start interactive rendering in Houdini and see the results as you light
5. To finish, HDR Light Studio generates a high-res HDR file for your environment light
6. The completed Houdini scene is now ready for rendering locally, or on a farm

Key Features

  • Our Houdini plug-in creates a live link with HDR Light Studio
  • Export your scene into HDR Light Studio’s live Render View
  • Click and drag on the Render View to position lights with live feedback
  • Light your Houdini render with an interactive HDRI map
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • Lighting in Houdini is kept in sync with HDR Light Studio as you work
  • The HDR Light Studio lighting project is stored in the Houdini scene
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • HOUDINI CORE, HOUDINI FX, HOUDINI INDIE, HOUDINI EDUCATION 17.5, 18, 18.5 (Windows, MacOS, Linux)
    Now supports Houdini 18.5 Python 3
  • Renderers: Mantra, Arnold, Redshift, Octane, V-Ray and RenderMan

Blender

How does HDR Light Studio work with Blender?

The model has materials assigned, the camera view is set up, you are now ready to light…

  1. Start HDR Light Studio from the added controls in Blender
  2. Press Play – the Blender scene is exported and rendered in HDR Light Studio
  3. Paint your shot with lights in HDR Light Studio (Lights are automatically created in Blender as you light)
  4. Use interactive rendering in Blender to see the lighting with your shaders
  5. Finish – HDR Light Studio generates high-res HDRI images for your lights
  6. The completed Blender scene is now ready for rendering

Key Features

  • Live link with HDR Light Studio
  • Paint Light Positions
  • Live HDRI Creation
  • Live HDRI Editing
  • Live 3D HDR Area Lights
  • Library of HDR Light Captures
  • Manage HDRIs / Save Light Rigs
  • Live Project Sync

Creates lighting compatible with both Cycles and Eevee

Compatibility + Requirements

  • Certified for Blender 2.83+ and 2.93+ – Windows, MacOS and Linux
    For newer versions of Blender, try before purchase.
  • Renderers: Cycles and Eevee

Blender Add-on is compatible with HDR Light Studio – Xenon release and higher
Blender Add-on is included with Indie, Pro and Automotive licenses

Software delivery via internet download
Internet connection required for license activation only
HDR Light Studio software requires approx. 200MB disc space
Preset light content requires approx. 8GB disc space
CPU based, no special graphics card required

Maxwell Studio

How does HDR Light Studio work with Maxwell Studio?

The model has materials applied, the camera view is setup, you are now ready to light…

  1. Start HDR Light Studio from the Maxwell Studio environment
  2. Load an existing HDRI map to edit, or start with a blank canvas
  3. Start Maxwell Studio’s FIRE render view
  4. Add a new light to the HDRI map in HDR Light Studio
  5. The FIRE render view updates instantly as changes are made in HDR Light Studio
  6. To finish, HDR Light Studio generates a high-res HDRI map for the environment
  7. The Maxwell Studio scene is now ready for final rendering

Key Features

  • Maxwell Studio has integrated HDR Light Studio support
  • Light your shots using HDR Light Studio’s interactive HDRI map
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the Cinema 4D scene
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • HDR Light Studio uses OpenColorIO Color Management

Compatibility

  • Maxwell Studio 4, 5 (Windows only)

Octane Render Standalone

How does HDR Light Studio work with Octane Render Standalone?

The model has materials assigned, the camera view is setup, you are now ready to light…

1. Start HDR Light Studio from the Octane standalone plug-in
2. Press the Play button on the Render View to see the Octane rendered image inside HDR Light Studio
3. Paint your shot with lights in HDR Light Studio (Lighting is automatically updated in Octane as you light)
4. To finish, HDR Light Studio generates high-res HDRI images for your lights
5. The completed Octane scene is now ready for rendering

Key Features

  • Our Octane plug-in creates a live link with HDR Light Studio
  • Octane’s IPR in HDR Light Studio UI for Light Painting
  • Create and edit HDRI maps in real-time
  • Create and position 3D HDRI Area Lights/Emitters in real-time
  • Light Types: Procedural, image based and procedural sky
  • Includes a large library of HDRI light source captures
  • The HDR Light Studio lighting project is stored in the Octane scene
  • HDR Light Studio uses OpenColorIO Color Management
  • HDR Light Studio can be used Standalone: Loads Alembic and Collada scenes
  • Ideal lighting solution for Physically Based Rendering – Photoreal Results

Compatibility

  • Octane Standalone for Windows version 2020 and 2020.2

 

Licenses Explained

A node-locked license is for one user and allows HDR Light Studio to run on a designated primary computer, and a designated second home/laptop computer if required (by using the license transfer facility on our web site).

A floating license is for multiple users and allows one concurrent session of HDR Light Studio to run on any computer on the local network. You need to purchase licenses for the number of concurrent users you will require. A computer on the network runs the RLM server software and client machines get their licenses from this computer via the local network.

An annual subscription provides a license that will expire at the end of the 1 year period. During the subscription period you can run the latest software and you are entitled to support. Renewal is not automatic and we do not store card details.

A permanent license does not expire. It includes 1 year of maintenance – providing software updates and support. At the end of this period, additional maintenance can be purchased in order to keep your software up to date and to continue to be supported.

Requirements

  • Software delivery via internet download
  • Internet connection required for license activation
  • HDR Light Studio software requires approx. 200MB disc space
  • Preset light content requires approx. 7GB disc space
  • CPU based, no special graphics card required
  • Compatible with Windows, macOS, and Linux
  • Connections compatibility with 3D software/renderers – please check here: https://www.lightmap.co.uk/hdrlightstudio/connections/

System Requirements

  • Windows: 7, 8, 8.1, 10
  • Mac OS: 10.13.0 (High Sierra) or later
  • Linux: Certified against Scientific Linux 7.2
  • Compatible with: Centos 7, Fedora 19+ (not 27 though), Ubuntu 13.10+, Mint 16+, Debian 8+, OpenSUSE 13.2+

Connection Requirements:

  • 3ds Max – 2019, 2020, 2021 – Plug-in build 2020.0814
  • Blender – 2.83 (LTS) and higher – Plug-in build 2021.0504 (updated)
  • Cinema 4D – 21.115 or higher, 22, 23, 24 – Plug-in build 2021.0428 (updated)
  • DeltaGen – 2017, 2018, 2019x, 2020x, 2021x – Plug-in build 2020.0319
  • Houdini – 17.5, 18, 18.5 (18.5 with Python 2 and 3) – Plug-in build 2021.0504 (updated)
  • Maya – 2018, 2019, 2020 – Plug-in build 2021.0504 (updated)
  • MODO – 12, 13, 14, 15 (Windows and OSX) – Plug-in build 2021.0504 (updated)
  • LightWave 3D – 2018, 2019, 2020 – Plug-in build 2019.1212
  • Rhino 5 (Windows only) – Plug-in build 2018.0206
  • Rhino 6 and 7 (Windows only) – Plug-in build 2019.0624
  • Octane Standalone: 2020, 2020.2 (Windows only) , Plug-in build 2021.0512 (updated)
  • VRED – 2017, 2018, 2019, 2020 and 2020.1, 2021, 2022 (Windows only) – No additional plug-in installation required.
  • Maxwell Studio – 5 (Windows only) – No additional plug-in installation required
  • SOLIDWORKS Visualize – 2017 and above (Windows) – No additional plug-in installation required.

HDR Light Studio – Xenon Drop 3, 18 May 2021

Motion Blur

The Motion Blur filter provides a fast and easy-to-use method for adding linear motion blur to HDRI lighting. Click on the HDR Canvas to pick the direction and set the length of the blur – it’s that easy.

HDR Light Studio - Xenon Drop 3 Motion Blur

With Motion Blur in HDR Light Studio you can:

  • Easily add linear motion blur to HDRI maps
  • Add motion blur to an edited HDRI map
  • Design a static lighting design and add motion blur to the whole design
  • Add moving objects to a static HDRI map
  • Add motion blur to certain areas of the map using masking/alpha

A new faster, re-engineered, Cinema 4D Connection

HDR Light Studio - Xenon Drop 3 C4D

The Cinema 4D connection now uses our new API for a far more responsive lighting experience. We also took the opportunity to rework the behavior of this connection, here are the key changes:

  • Support added for Cinema 4D 24
  • Moving lights is more interactive
  • Simplified the Connection panel terminology to be easier to understand for new users
  • You can switch Cinema 4D projects without HDR Light Studio closing and your lighting project will auto sync
  • You can create multiple HDR Light Studio lighting projects in a single C4D project and correctly swap between them. This is also compatible with the Cinema 4D ‘Takes’ system
  • Added support for V-Ray 5 (removed support for older V-Ray versions)
  • Added support for real-time Area Light Spread control for Arnold, V-Ray, Redshift, and Octane
  • Hiding the HDR Light Studio Connection panel on the UI does no longer stops the lighting updates. You can now tab the connection panel and have it behind another tab when using HDR Light Studio
  • Logging has moved into the native Cinema 4D logging system
  • On macOS, if the environment variable is not working to tell Cinema 4D the location of the HDR Light Studio application, the Connection will then look in the default install location. This fixes an issue where macOS users report Cinema 4D not able to start HDR Light Studio from Cinema 4D on macOS.

User Interface Improvements

  • Real-time Light moves on Canvas
  • When moving lights on canvas the HDR Light Studio Render View now updates in real-time.

Area Light Controls moved on the UI

The Area Light specific controls in the Light Properties panel have been moved and grouped next to the Area Light check box. The text labels match the yellow color used for area lights in the Light List. Many users overlook the area light feature. So now it’s easier to find and to use. In addition, the Falloff drop-down has been removed and all lights will be created with physically correct quadratic falloff.

Area Light Spread

  • A new property called Spread has been added to the Area Lights. This controls the spread/directional setting on an area light. This has only been implemented in this release for Cinema 4D with Arnold, V-Ray, Redshift, and Octane.
  • This setting is ignored by non supported connections and renderers.

 

Expansion of the LightPaint System

To allow positioning the Motion Blur direction on the Canvas or Render Views, a new drop-down has been added for selecting the behavior of the LightPaint tool. At the moment this drop-down by default is set to Move, i.e. the light is being moved in the view, which is the same behavior as before. But when a spherical motion-blurred light is selected, the drop-down adds Motion Blur to the dropdown. This new drop-down will be expanded in the future with additional tools.

Render View – Max Samples

The Max Samples setting is now a slider from 0 to 160 – making it easier to use and set the max value.

Additional Improvements

Box Gradient Light

New Light type on Tool Bar. Box Gradient Light. Box Gradient Light is ideal for creating a white light with highly controllable soft edges and more.

Help

The help links have been improved in HDR Light Studio, with the main Help linking to our online docs.

Retired Features!

These features have been retired to simplify the experience of using HDR Light Studio.

Light Property: Cookie

This was a legacy feature that caused issues when changing the content on a light and realizing it had a Round or Hex cookie, cropping the light content. The shape of the light should be controlled by its content or alpha. All lights behave like they have the Rect cookie now, even when opening old projects.

Uber Light

This is a legacy feature from when lights created using the tool bar had simplified controls.

Hex Light

This light was defined by the Hex Cookie which has been retired. To give your lights shape, please use an Alpha image.

Bug Fixes

  • Fix a major bug where older HDR Light Studio projects (pre Tungsten Drop 1) were not opening in Xenon Drop 2!
  • On macOS, if the HDR Light Studio environment variable is not found/work/set then default install location used to find HDR Light Studio main app from Cinema 4D, MODO, Maya, Blender, and Houdini connections.
  • Deleting a light in comp was not updating the Canvas and Render View.
  • Comp lights not updating properly on canvas when deleted.
  • MODO 15 fixes a problem where MODO was preventing floating licenses of HDR Light Studio from working.
  • Better handling if the user set proxy directory is missing.
  • Area Lights open in an ‘off’ state when opening older scenes.
  • Fixed issues with Octane Standalone and area lights not showing and hiding correctly.
  • Cinema 4D / Arnold: Mapping of HDRI map was incorrect as Arnold has changed the orientation of image-based lighting

What’s new in Xenon Drop 2, released January 2021

Filters

The first filter added to HDR Light Studio is Diffusion – a blur effect that mimics the diffusion of light through a material like tracing paper or cloth. Spreading and softening the light.

Diffusion key features:

  • Real-time – change settings with instant feedback
  • Energy Conserving – preserving the amount of light in your HDRI map.
  • Spherical option for HDRI Maps
  • Planar option for Area Lights
  • Use with Masking to apply Diffusion to specific regions
  • Available only on Composite Light content

Light Looks

The lighting process is about creativity and experimentation. There are so many lighting decisions to make and so many different approaches you can try out. Light Looks allow you to easily store, compare, duplicate and edit multiple lighting designs in a single HDR Light Studio project – supporting your creative lighting process.

Try Different Lighting Looks
Kind of goes without saying… but….. you can use Light Looks to create distinctly different lighting moods or styles for the same shot. These are all stored in the same HDR Light Studio project. So once you or your client chooses their favourite Look, it’s easy to select it and produce the final render or make further tweaks to the lighting if needed.

Saving Lighting Iterations
During the lighting process, duplicate the Look you are working on, and then continue with the lighting process. By creating this history of the lighting process using Light Looks, you can easily compare earlier versions and decide if the lighting has improved or not.

Lighting for different Cameras
In a single HDR Light Studio project, you can now set up a lighting design for each camera view. So you no longer need to save multiple scenes file in your host 3D software for each lighting design.

Use Child Looks to make adjustments to a common Base
Imagine you have a product to light, but it comes in different colors. Set up a base Look as the foundation for your lighting. Then create Child Looks to augment the lighting for each colorway, i.e. adding different lights on top of the common base. With a Child Look active, all lighting higher up in the ‘tree hierarchy’ is added together like one big light list.

Read Full Release Notes

What’s new in Tungsten (Drop 4), released April 2020

One of the most underrated features in HDR Light Studio is the Presets system. A wealth of high-quality lighting content and settings are included out of the box (over 1,000 presets including 398 images). Plus you can easily add your own HDRI maps and lighting imagery to this library too – making HDR Light Studio the ideal place to store all of your lighting content.

In this release, we have given the Presets system some more love – allowing you to manage user presets, filter your favorites and apply presets to the lighting designs in new ways that save you time.

To coincide with the release, we have just released over 70 minutes of in-depth training, so you can master Presets. There is so much more to Presets than the default studio light sources. The new training is available on our Learn page.

Plus as usual, this release also includes updated compatibility.

Preset System Enhancements

Manage User Presets
HDR Light Studio users have been able to save their own ‘User Presets’ since the Carbon Drop 3 release. However there has been no method for managing these until now. Tungsten Drop 4 introduces a new User Preset Management panel that is opened using Edit > Manage User Presets. In this panel the user can Edit the Description and Tags for a user Preset, and also Delete user presets.

User Preset Management Panel

Favorite Presets
A user can right click on a Preset and select ‘Add to Favorites’ or ‘Remove From Favorites’. You can then filter to view only your favorite presets using the heart button. This saves a lot of time hunting through lists of lights when you know the ones you like to use often.

Favorite Presets

Replace all lights with a Rig Preset
Right click on a rig preset and select – Replace Lights with Rig, to delete all current lights and add the rig lights. A much faster way to audition different lighting rigs.

Replace Lights with Rig

Hover on a Preset for a larger preview
You can now hover over a Preset Thumbnail and a larger preview will appear that includes additional useful information about the preset. For example, pixel resolution on images, mapping used on lights etc. Images are now shown at the correct aspect ratio on Presets.

Hover for Larger Preset Thumbnail

Improved workflows with Content and Element Presets
You can now create new lights directly from all ‘Content’ and some ‘Element’ presets (where applicable). You will be asked if you want to make a 3D or Background Light.

New ways to create a lights

Area Light Toggle
New keyboard shortcut to toggle Area Light checkbox on 3D lights. CTRL + SPACE BAR (FN + CMD + SPACE BAR on MacOS). A big time saver!

Compatibility

Support added for:

  • Maya 2020
    Tested against: Redshift 2.6.51, V-Ray 4.30.001, Octane 2019.1.5 – 15.14, RenderMan 23.1, Arnold 4.0.1
  • MODO 14
  • Redshift 3 in Cinema 4D

Here is the updated Connections Features and Compatibility Chart PDF.

What else is new?

Enhancements:

Save Render View Images – This Project menu item has been updated to save out all Render Views as EXR files, both the internal and external rendered image when available.

Saving Render View Images during Production Render – Has been updated to save out all Render Views as PNG files with LUT baked into image.
HDR Light Studio ‘Project files’ are about 8 times smaller in file size in this release than previous versions. We now only save the active settings on each light in the project. Performance may be improved when used via a connection as a result.
The updated about box contains more information and a ‘Copy Details to Clipboard’ feature, which can provide our support team with useful information about your installation for trouble shooting.

HDR Light Studio Changes:

Reflection Fresnel settings have been simplified for HDR Light Studio’s Render View. Fresnel setting is now set using only an IOR setting. Removing the none physical approaches of ‘None’ and ‘Custom’.

Image Saturation and Gamma ‘up and down’ arrow button increments were too big and have been reduced to steps of 0.1. (Customer request)

Render Progress Bar is now orange – easier to notice when a render has completed. (Customer request)

Render View and Canvas tool settings are no longer stored within project files. This caused confusion when a scene loaded and the tools changed.

Color Profile (LUT) dropdowns can now accommodate wider LUT names. These were truncated and with ACES LUTS this made them hard to correctly identify and select.

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