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Lightmap HDR Light Studio v5.4

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A better place to light your shots

For Professional 3D Computer Graphic Artists and 3D Visualizers that want to light their shots faster, more creatively, and to a higher standard. HDR Light Studio is a dedicated lighting application that removes tedious setup and guesswork from the lighting process. The lighting created inside HDR Light Studio is then used by your existing 3D software to light the final render.


Highlights

 

Features:

Procedural Lights

HDR light studio procedural lights

HDR Light Studio is best known for creating studio style lighting – especially suited to reflective materials which are difficult to light. Procedural lights can be precisely controlled and positioned to create a wide variety of lighting effects – be it a perfect softbox or a soft reflected lighting effect. Alpha controls allow a gradient or image to provide additional transparency control over the lights appearance. HDR Light Studio is simply unrivalled when it comes to studio lighting creation.

Image Based Lighting

HDR light studio image lights

For the most realistic lighting effects – load HDR images as light sources in HDR Light Studio. Using image based light sources brings higher levels of realism with subtle details and imperfections seen in reflections. A totally photographic approach.

Matching Photography

matching photography

When blending photography and CG imagery, matching the lighting between the photographic content and the CG elements is key to a successful and believable image. If a HDRI map of the location has not been captured then a lighting setup needs building from scratch. HDR Light Studio makes this process easy – enabling the rapid creation of a suitable lighting environment.

Enhancing Reality

enhancing reality

When reality isn’t enough. Load HDRI maps shot on location and add additional light sources to bring your subject to life. Just like on a real photoshoot, beauty lights are added to make your subject the star of the show. Be it a highlight in the eye of a creature or a studio light reflecting in a car body.

Area Lights

NEW - Lights can now be liberated from the HDRI map and promoted into full 3D Area Lights (Light Cards / Emitters)

area lights

Area Lights are controlled with the same intuitive 'click to light' interface with the addition of a distance control. It's so easy.

The Area Light feature is currently compatible with 3ds Max, Maya, Cinema 4D and MODO Connections. Area lights are built in real-time in your 3D software, for your chosen 3D renderer, as you work in HDR Light Studio. This includes creating the light geometry, appropriate shaders and mapping the RGBA image content onto the light. This saves lots of time in tedious setup. Lights are moved and scaled in your 3D software as you work in HDR Light Studio.

Presets - A Library of HDRI Light Sources

HDR Light Studio includes a library of over 200 high quality HDR photographs of soft boxes, spot lights, windows and even clouds.  We call these Presets. View a PDF Brochure of all Preset Lights included with HDR Light Studio

HDR light studio presets
Over 50 studio lights

HDR light studio
Softboxes and umbrellas

HDR light studio presets 3
Miscellaneous lighting

HDR Light Studio ships with many high dynamic range images of real lights - softboxes, reflectors, flourescent strip lights,
incandescent bulbs and more.

Lighting Preview and Placement

The Render View is a key feature of HDR Light Studio's lighting interface. 3D models are loaded and a basic lighting preview of the shot is progressively rendered in the view as you work. The CPU based renderer is optimized for fast and responsive updates - even on large models. The active light is positioned by clicking and dragging on the Render - we call this patented process LightPaint.

LightPaint means you can instantly put the lighting effect precisely where you want within the shot. You also have the luxury to freely experiment by dragging lights around on the model until you find the sweet spots.
HDR Light Studio loads Alembic, FBX*, Collada, OBJ and MI file formats.
*Windows OS only

Mix Up Your Maps

hdri light studio maps

Load more than one HDRI map into HDR Light Studio and use the alpha ramp to blend between them. Use saturation adjustments and color filtering, via blend modes, to take control of color and create a better match. Enabling you to get more out of your existing HDRI collection.

More than Lights

The HDR Canvas is a powerful compositor for HDRI content and supports a range of mappings and blend modes.

hdri light studio

Lights are not limited to representing light sources. A light can be a loaded HDRI map background or an additional cloud added to the sky. You can load any image LDR or HDR imagery and add it to your HDRI map. The procedural light sources are very useful when combined with blend modes. Allowing precise local adjustments of color and brightness on the HDRI map – shaping the lighting effect.

Procedural Sky

hdri light studio procedural sky

HDR Light Studio includes a procedural sky shader. Replace the sky on an existing HDRI map and use an alpha ramp to control the horizon position and softness. Drag and drop the included Cloud preset images onto the sky for added realism. The sun disc can be increased in size whilst maintaining its overall lighting contribution, allowing for creative decisions about the sun scale. The sun disc has a controllable soft edge.

Industry Standards

More technical artists will be pleased to know HDR Light Studio has progressed to embrace some VFX industry standards.

HDR Light Studio uses OpenColorIO color management and supports loading Alembic scene files. In order to efficiently handle working with very large image files, HDR Light Studio will automatically convert image files to mip-mapped and tiled images, saving them as .tx files. When using .tx files, HDR Light Studio only loads the image resolution and area needed – this vastly improves image load times and performance.

Full Feature List

  • Professional lighting software for creating HDRI maps for image based lighting
  • Dedicated Lighting Interface - The HDR Light Studio interface is 100% focused on lighting your shot.
  • Add, move and edit lights on a lat-long rectangular canvas.
  • Lights displayed on the canvas are distorted automatically so that they appear undistorted when projected using a 3D spherical environment map. Three projection types are included for content placed on the canvas: Planar, 3D (Lat-Long), Spherical.
  • Procedural and image based lighting content - including procedural sky.
  • Load BMP, Cineon, HDR, IFF, JPG, OpenEXR, PNG, PSD, Targa, Tiff files as lighting content. For large image files, converting to a mip-mapped image format before loading significantly increases performance.
  • Over one hundred high resolution, high dynamic range images of spotlights, softboxes, umbrellas and other light sources are included with HDR Light Studio 5. These can be dragged from the presets panel and dropped onto the 3D model, canvas or light list.
  • Blend modes determine how the lights are composited. Add, Multiply, Over, Low Pass, Color, Saturation, Hue, Amplify are included.
  • Variable sized canvas can be zoomed and panned for precision lighting.
  • Our patented "LightPaint" technology enables you to position lights accurately on the environment map by clicking where you'd like the lighting effect on the 3D model. Rim mode allows quick positioning of light behind your model. This approach removes much of the trial and error of traditional lighting setups.
  • Lights are managed in a list and can be switched off, soloed, re-ordered and locked. The position in the list determines the order in which the lights are composited on the HDR canvas.
  • Toolbars provide quick access to all light types: Round Light, Rect Light, Hex Light, Gradient Light, Picture Light, Dark Light, Sun Shade, Gradient Background, Picture Background, Sky Background and the Uber Light. Uber Light is a flexible multi-purpose light with additional Alpha controls.
  • Frequently used light parameters (brightness, scale, rotation) can be adjusted using a dragable area of the interface.
  • 3D models are rendered and displayed in the Render View window. An optimised renderer is used to provide an instant preview of your lighting design as you add, move, edit and delete lights, or change the surface characteristics of your model. There are options to render with a shadow catcher floor and display a solid color, flat image or the environment map in the background of your shot.
  • Supported 3D model formats: Collada, Mental Images, OBJ, Alembic (time support in seconds) and FBX (Windows only).
  • Flexible user interface with panels that can be docked, undocked, tabbed, resized and hidden. Includes a range of useful interface layouts.
  • Canvas pixel probe provides RGBA and HSV values.
  • Canvas exposure control.
  • Canvas channel controls to view HSVA, HSV, Red, Green, Blue, Alpha.
  • Unlimited Undo/Redo.
  • Optional plug-in connections are available to buy that link HDR Light Studio to your 3D software. These connections seamlessly push the model to HDR Light Studio and pull the environment map back into the 3D application without having to import/export via the filesystem. Connections also allow you to view each of your lighting changes both in HDR Light Studio’s optimised renderer and in your 3D app’s final renderer.
  • Supported connections include: 3ds Max, Maya, Cinema 4D, MODO, LightWave3D. (Coming soon to Houdini, Bunkspeed, VRED, Maxwell Studio, Rhino 3D)
  • Industry standard OpenColorIO color management.
  • Save lighting as HDR file or OpenEXR file (version 2) with Mip Mapping option.
  • HDR Light Studio is built for 64bit editions of Windows, Mac OS X and Linux.
  • Easily unlock the product using activation codes, built on industry standard RLM license keys.
  • Nodelocked and floating licenses available.
  • Permanent Licenses include 1 year of software updates/support.

Area Light Key Features:

  • A Natural Evolution – Area lights have been added with the same intuitive controls and ease of use as you would expect from HDR Light Studio. A single tick box promotes a light from the HDRI map into a 3D area light. Lights can be moved back and forth between the HDRI map and 3D space with ease.
  • LightPaint – Area Lights can be positioned ‘in shot’ by clicking on the 3D model in the Render View using one of the LightPaint modes: Reflection, Illumination, Rim.
  • Smart Dolly – Controls both the distance and size of the area light, using scaling algorithms specific to the LightPaint mode used to place the light. For example, if the area light is positioned using Illumination mode, Smart Dolly scales the light to maintain the illumination intensity whatever distance the light is from the model. This eliminates the constant back and forth between distance and scale settings, instead allowing the user to concentrate on the visual effect they want with using minimal controls.
  • Connections – When using HDR Light Studio via a Connection to your 3D software, the Area Lights are instantly built by the Connection with the correct shader network for the chosen Renderer. Area lights are always in sync with HDR Light Studio. Start a an IPR session to see a live preview of the lighting effect as you work in HDR Light Studio.
  • A Light Touch – HDR Light Studio controls only the essential core settings for an area light, i.e. The RGBA image data mapped to the light surface, light size and position, falloff method and visibility to camera. Additional area light settings can still be set within your 3D software, and are not altered by HDR Light Studio.
  • Portable Lighting – The lighting design is completely independent of the 3D software/renderer and can be moved between 3D software/renderers using HDR Light Studio.

License Model

We offer two methods of purchasing HDR Light Studio, subscription and permanent.

Subscriptions are annual, and stop running unless renewed.  Permanent licenses do not expire, but cannot be upgraded.  To connect to a compatible 3D application, a Connection Plug-in must be purchased separately.

Subscription
You will receive a yearly license that gives you access to both the software and all updates made within your subscription period. When the subscription expires, so does access to the software, unless you choose to renew it for another year. Two license models are available – nodelocked or floating.

Permanent
Some customers prefer to buy their software. For those customers we offer permanent licenses of the software. A permanent license will not expire. It will license the current version of the software on the purchase date and any future releases up to 1 year after the purchase date. It will not license future versions of the software. Permanent licenses cannot be upgraded when a new release becomes available. If you wish to benefit from our program of continuous development, you’ll need to buy a subscription.

hdr connections

Connections

HDR Light Studio can be used standalone.  For a more integrated experience, Connections allow you to work live with your 3D software.

Buying a plug-in connection improves workflow. The connection seamlessly pushes the model to HDR Light Studio and pulls the environment map back into Maya without having to import/export via the file system. Connections allow you to view each of your lighting changes both in HDR Light Studio’s optimised renderer and in your 3D app’s final renderer.

With HDR Light Studio 5, users only pay for the plug-in connections they need and if you're prepared to manually import your models and export your environment map, you can run HDR Light Studio 5 Standalone with no connections at all.

HDR Light Studio Connections are available for:

Maya | 3ds Max | Cinema 4D | MODO | Houdini | LightWave 3D | VRED | DeltaGen | Maxwell Studio | Rhino | SOLIDWORKS Visualize

Updates

What's new in version 5.4?

Major New Features

  • Positionable Light Handles
  • Advanced Rotations (X,Y,Z)
  • Rotation Modes

Nice New Touches

  • The cursor is now updated to indicate which tool is active when using the Canvas, Render View and Light Preview.
  • Double click on any slider label text to reset the slider to its default value.

New Light Sources

  • 32 additional Studio Light Sources have been added to the Preset library.

(Customers should download Studio Lights 2 to get these new lights, for trial users they are included in the trial lights at lo-resolution)

Connection Update:

  • 3ds Max 2017 support - including ART Renderer and Arnold
  • Cinema 4D R18 support
  • DeltaGen 2017x support

What's new in version 5.3.4?

This new release adds 'Area Lights' to the MODO Connection - allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ease of use that has made HDR Light Studio a favorite lighting tool with professional 3D artists.

What's new in version 5.3.3?

This new release adds Area Lights to the 3ds Max and Cinema 4D Connections, allowing users to interactively create and control both a HDRI Map and set of Area Lights with the same ease of use that has made HDR Light Studio a favorite lighting tool with professional 3D artists.

What's new in version 5.3?

Area Lights - Lights in HDR Light Studio with 3D mapping can now be promoted to become Area Lights in 3D space. The first Connection to support this new feature is the Maya Connection. The updated Maya Connection supports live HDRI map and Area Light creation with renderers: Mental Ray, Arnold, V-Ray, Maxwell, Redshift, Octane, Renderman (RIS) and iRay for Maya. (Renderman (RIS) is currently supported on Windows and Linux only.)

Convert to Uber Light - There is a new menu command that can be used to convert any selected light into an Uber Light. For example, the user may place a Picture Light from the tool bar, and decide they want to add an alpha to the image. This is only possible when using the Uber Light, therefore using ‘Edit > Convert to UberLight’ allows the light to preserve all of the light’s settings, and gain the flexibility of being an Uber Light with more properties available to change.

Render View – Continuous Updates - Users can drag lights using LightPaint on the Render View, and experience continuous updates to the Canvas and Render View. New Area Lights can also be moved, scaled and rotated with continuous updates in the Render View.

Aspect Ratio on Images - New button in image content,  to adjust the height of the light to match the image's aspect ratio.

License Management Panel - Users can now easily see what licenses they have installed and when they will expire. The new License Management panel displays both main app and connection licenses, their type, expiry date (days left), plus the last build date that the licenses will run.

New Compatibility:

  • Maya / iRay for Maya
  • Modo 902
  • SOLIDWORKS Visualize 2016

Improvements:

Canvas - Canvas view has been flipped horizontally, so the user is now looking at the HDRI map from world origin. Therefore when area lights are added, the Canvas is an accurate view of the lighting scene from the world origin viewpoint.

User Interface - Keyboard shortcuts are now displayed in menu commands where possible. Example: Edit > Undo   Ctrl + Z

Render View

  • Support for specifying the fresnel as an IOR.
  • Display LUT is active during camera moves.
  • 3d scene file slot, and the background image file slot both support dragging and dropping files from the OS.
  • Performance has been improved when moving the camera.
  • New Fit Scene to View button for Freecam mode.
  • The time in the Render View is now specified as a frame number, which is more useful for a 3D artist than the seconds that are embedded in an Alembic file. Therefore we have now added a FPS setting in the Render View, so the user can input the frame rate for the shot.
  • Added Tilt Camera Tool for Freecam mode.

Render Settings

  • New roughness setting for the reflection roughness/glossiness value
  • Added checkbox for toggling floor plane on and off.

Production Render - New optional settings for the additional output of Thumbnail PNGs for lights, Render View PNG, and a Saved HDR Light Studio Project File.

Light Controls

  • New keyboard controls to change the sensitivity when dragging.
  • New Smart Dolly button, click and drag and Smart Dolly selected area light.

 

What's new in version 5.2?

  • Sun Softness Control - Sun edge softness controlled through a falloff gradient
  • Sun Disc Size - Sun disc size can be increased and is automatically darkened to provide consistant illumination (energy conservation)
  • Sky Alpha Ramp - The sky now includes an alpha gradient to control horizon softness. Ideal for sky replacement of existing HDRI maps.
  • User Layouts - Save and load up to 4 user interface layouts
  • Render View - Significant improvements to the Render View
  • Permanent licenses now include 1 year of software updates/support.

Render View Changes in Full:

  • The resolution of the render view image is set in the Render Settings rather than
  • from the size of the user interface panel. Changes to the position and size of the
  • panels no longer triggers a re-render of the model and makes layout changes much
  • more responsive. Default sample level is now 80 samples.
  • 'Ctrl Left Click' to zoom into an area of the render view.
  • Render Settings layout improved.
  • Keyboard shortcuts to switch 'LightPaint Modes' have been added:
  • 'Ctrl + 1' for Reflection, 'Ctrl + 2' for Illumination, 'Ctrl + 3' for Rim.
  • Render View image can be saved as an EXR - Project > Save Render View Image.

Improvements:

  • Default display LUTs can now be globally set in the Preferences panel.
  • Picture Lights - Image files can be dragged from the file system directly onto the image path
  • in the Light Properties panel, rather than browsing for the image.

Connections:

  • New Houdini Connection - supports Houdini 12,13,14, Mantra and Arnold.
  • 3ds Max Connection adds support for Corona.
  • Cinema 4D Connection adds support for Arnold and Thea Render.
  • Maya Connection adds support for Renderman 20 environment node
  • MODO Connection adds support for Alembic scene export.

What's New in HDR Light Studio 5

HDR light studio new stuff

Flexible New User Interface

  • New UI with panels that can be moved, scaled, docked/undocked and tabbed
  • Preset layouts for different size displays
  • Color and value ramps are now part of main UI, no longer pop ups

New Canvas Features

  • Resizable canvas view
  • Canvas can now display transparency via checkboard pattern
  • Channel display drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for canvas
  • Tool bar for canvas interaction mode
  • Zoom in and out of the canvas
  • Zoom into a cropped area on canvas
  • Pan around the zoomed canvas view
  • Fit canvas into the view
  • Pixel Probe – Displays RGBA and HSV values under the cursor position on the canvas

New Presets Panel

  • Presets replaces the old ‘Picture Lights’ concept
  • Presets display is controlled using the drop down ‘tags’ filter
  • Drag and drop preset thumbnails onto the render view, canvas or light list
  • Double click a preset thumbnail to add the light to the canvas

New Light Controls Panel

  • Click and drag buttons to scale, rotate and change light brightness

Render View (was LiveLight)

  • Integrated into main HDR Light Studio app
  • Faster render engine powered by Embree 2
  • Intelligent renderer, no re-rendering needed to change: HDR lighting, view exposure, diffuse level, reflection level, shadow level or background image adjustments
  • Pause/Resume button with progress bar
  • Time(Sec) setting for Alembic files
  • Tool bar for render view interaction mode
  • Channel drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for render view
  • Drop down camera selection
  • Freecam mode – unlocks the camera and adds buttons for camera controls

3D file formats

  • Load Alembic files
  • Load FBX files (windows only)

Image Formats

  • HDR Light Studio supports loading: BMP, Cineon, DDS, HDR, IFF, Jpeg, OpenEXR, PNG, PSD, Targa and Tiff

Render Settings

  • Apply a LUT to the background image
  • More background image formats now supported as above
  • New fresnel controls for shader
  • Max rendering samples setting
  • Faster floor shadow rendering
  • Displays loaded 3D model file path
  • Simpler presentation of material settings, no longer tabbed

Light List

  • New solo state – isolate lights display without affecting their on/off status
  • New selectable state – make lights non-selectable via the canvas or render view
  • New light lock state – lock lights so their properties can’t be changed
  • Includes a light preview thumbnail in the list
  • Right click on light list for context menu – duplicate, delete, deselect

Tool Bars

  • New repositionable tool bars for adding lights, duplicate, delete, undo/redo, production rendering of  HDRI maps
  • New ‘re-render’ production HDRI button using last settings

Lighting Content

  • New underlying architecture for light layer generation and compositing
  • Faster multi thread final rendering of HDRI maps
  • Light positioned with 100 x more precision
  • Light sizes specified with 100 x more precision
  • New sky background – procedural sky generator
  • New Gradient Light Type – Linear or radial gradient
  • Gradient background light now includes an alpha ramp
  • Planar and spherical content mapping
  • New blend modes: Multiply, High Pass (via low pass with invert), Hue
  • Blend mode has ‘preserve alpha’ and ‘invert’ options
  • Load images as lights
  • Apply a LUT to a loaded image
  • Flip image content horizontally
  • Unpremultiply alpha on loaded image
  • Invert the alpha channel of loaded image
  • Saturation slider control for loaded image
  • When coloring a loaded image using a gradient, this can be positioned anywhere with a radial or linear gradient
  • New secondary alpha control on lights via Alpha multiply using gradient or image
  • New Uber light type has all properties swappable providing all possible lighting settings from a single light type
  • Lights can be now be renamed in the Light Properties panel
  • New content type – flat color

Light Preview View

  • Scaleable light preview
  • Now includes transparency display via checkerboard pattern
  • Channel drop down – Includes HSVA, HSV, Alpha
  • Color LUT drop down – select display LUT for light preivew
  • View exposure control

New HDRI Image Output Options

  • Now uses EXR 2.0
  • Choose 16bit half or full 32 bit
  • Mip-map option
  • Add a LUT to the rendered output

Menus

  • Load 3D models into HDR Light Studio from Project menu
  • Menu entries to control light list states
  • Turn light orange selection handle display on an off
  • In app software activation via activation codes
  • Production rendering of HDRI maps from menu
  • Enhanced project assets management window

New Application Preferences Panel

  • Change proxy image resolution used in Render View and shared with 3D apps
  • Apps image cache size
  • Select OpenColorIO preferences
  • Change directory locations for presets, proxy image and licenses

Introduction to HDR Light Studio

Designed for the task

HDR Light Studio has been designed specifically for creating and enhancing high dynamic range lat-long environment maps for image based lighting and reflections for computer generated images. The interface is intuitive, easy to learn and powerful. Complex and precise lighting and reflections can be represented in a just single HDRI map.

Interactive HDR Canvas

The HDR Canvas is our unique and intuitive approach, to work directly on an interactive equirectangular HDRI map. As lighting nodes are positioned, they are instantly distorted to maintain their true shape when the canvas is mapped onto the lighting sphere. HDR Light Studio HDRI maps are seamless and pixel perfect, even when placing lighting on the edges of the canvas.

Resolution Independent

The HDR Canvas is a real-time low resolution version of the final production quality HDRI map. This live canvas data is used to light interactive renderers connected to HDR Light Studio Live. Lighting node properties can be adjusted at any time, updating the canvas instantly. Users can render a final high quality sub-sampled output file at any time and set the image resolution. HDR Light Studio creates HDRI maps in the industry standard HDR and EXR file formats.

Light List

The lighting nodes are seen and organized in the Light List. Lights at the top of the list are on the top of the lighting design. Lighting nodes affect everything underneath them in the list. List items can be dragged up and down the list to change their order, renamed, duplicated, deleted, shown or hidden. Solo a light to isolate its lighting contribution to the scene.

The Background

The foundation of a HDR Light Studio project

Custom Gradient Background

Separate luminosity and color ramps are used to generate a vertical gradient background that's the foundation for the HDRI lighting. Users can even match peg positions between ramps for the perfect alignment of color and luminosity. Custom gradient backgrounds can be used to create an ambient background light level, a studio backdrop or even sky simulation.

HDR/EXR Background

Load existing HDRI environments (.HDR or .EXR) and add additional lighting, effects and make local adjustments to exposure, color and saturation. All enhancements are created in real-time and in context on a rendered view. The resulting lighting rig and adjustments are non-destructive and editable at any time.

Transparent Background

Alternatively, users can render the lighting design as an RGBA EXR file with a transparent background. This is ideal for allowing further editing on specific light sources in an image editing or compositing application to apply special effects not possible in HDR Light Studio.

Synthetic Lighting

Perfect procedural lights and effects

At the heart of HDR Light Studio are the Synthetic Lights. This allows for the creation and placement of mathematically generated lighting effects, resulting in visually perfect lights. Simple, yet powerful properties control the look and feel of the lights to generate virtually any studio lighting effect you could want. Choose from Box, Round and Hex shape lights.

Custom Falloff

The Custom Falloff gradient controls the intensity of Synthetic Lights away from the bulb. This allows the precise control of graduations of light seen in reflections, enabling perfect highlight shapes and very creative lighting effects.

Blend Modes

Use the Blend Modes to locally adjust the exposure, color and saturation of underlying content using the Synthetic Lights. This is a powerful system for enhancing existing HDRI maps, customizing the lighting for your scene.

Example of adjusting an existing HDRI map with synthetic lights and blend modes

License Model

We offer two methods of purchasing HDR Light Studio, subscription and permanent.

Subscription
You will receive a yearly license that gives you access to both the software and all updates made within your subscription period. When the subscription expires, so does access to the software, unless you choose to renew it for another year. Two license models are available – nodelocked or floating.

Permanent
Some customers prefer to buy their software. For those customers we offer permanent licenses of the software. A permanent license will not expire. It will license the current version of the software on the purchase date and any future releases up to 90 days after the purchase date. It will not license future versions of the software. Permanent licenses cannot be upgraded when a new release becomes available. If you wish to benefit from our program of continuous development, you’ll need to buy a subscription.

 

System Requirements

HDR Light Studio is officially supported on:

  • Windows 7, 8, 8.1, 10
  • Mac OS X 10.7 or later
  • Linux Fedora 13 and above

Connections:

  • Cinema 4D - Versions 15,16,17,18 - Plug-in build 2016.1124
  • LightWave 3D - Versions 11, 2015 - Plug-in build 2016.0106
  • Maya - Versions 2014, 2015, 2016, 2016.5, 2017 - Plug-in build 2016.1122
  • MODO - Versions 701, 801, 901, 902, 10 - Plug-in build 2016.1102
  • 3ds Max - Versions 2014, 2015, 2016, 2017 - Plug-in build 2016.1208
  • Houdini - Versions 13,14,15 - Plug-in build 2016.1102
  • DeltaGen - Versions 12.1, 12.2, 13.0, 13.1, 2017 - Plug-in build 2016.0218
  • Rhino - Version 5 - Plug-in build 2015.1123
  • VRED - Version 2014, 2015, 2016, 2017 (Windows only) - No additional plug-in installation required.
  • Maxwell Studio - Version 3.2 (Windows and OSX) - No additional plug-in installation required - Please note Maxwell Studio 4 is not yet supported
  • SOLIDWORKS Visualize - Version 2016 (Windows) - No additional plug-in installation required

 

 

 

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Tutorial: Getting Started with HDR Light Studio 5

Get an introduction to the fundamentals of using HDR Light Studio 5 with this tutorial from Lightmap.

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