HDR Light Studio: Reflection Filter for HDRI Maps
This tutorial explains how to use the new reflection filter, introduced in version 8.2, to make symmetrical lighting designs for your 3D-rendered images. The reflection filter is great for product and pack shots.
Apply a Reflection Filter on your HDRI map designs
Learn how to easily reflect/mirror your HDRI maps vertically and horizontally. With the reflection filter, you can make symmetrical lighting designs for your 3D-rendered images. You have control over the brightness and alpha of the reflection. Plus, the blend control feature ensures smooth transitions along the axis, enhancing the overall aesthetic of your images.
In this tutorial, you’ll learn how to easily reflect/mirror your HDRI maps vertically and horizontally. With the reflection filter, you can make symmetrical lighting designs for your 3D-rendered images. You have control over the brightness and alpha of the reflection. Plus, the blend control feature ensures smooth transitions along the axis, enhancing the overall aesthetic of your images.
The reflection filter has been introduced in HDR Light Studio 8.2 and it’s perfect for products and pack shots. You can add the HDR Light Studio plugin to your 3D software, and you’ll have access to this specialized lighting interface – compatible with: 3ds Max, Blender, Cinema 4D, DeltaGen, Houdini, Maya, MODO, Octane Standalone, Omniverse, Patchwork 3D, Rhino, SOLIDWORKS Visualize, VRED, Unreal Engine 5.
Now with the addition of the reflection filter, creating and editing your own HDRI maps has never been simpler or faster. This enhancement significantly accelerates your lighting workflow, allowing you to achieve stunning results in less time.
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Posted by Kim Sternisha