• INSYDIUM Cycles 4D - featured
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The new bridge between Blender’s ray-tracing production render engine and Cinema 4D

Cycles is an unbiased GPU/CPU render engine developed by the Blender Foundation and made available under the Apache 2 licensing system. Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.


With INSYDIUM’s own real-time preview and fully featured node editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to X-Particles.

Unleash the power of your GPUs

Cycles 4D will let you render on multiple graphics cards harnessing the cores and helping you get your renders out on time.

Cycles 4D Real-Time Preview

The Real-Time Preview window loads the scene and lets you work and shade in real-time; see materials and lights update as you change them, allowing you to work faster and focus on what’s important.

cycles 4d nodesNodes

Cycles 4D’s material system is completely nodal, giving you the power to create unlimited materials and effects

INSYDIUM has designed the system with users in mind, making a modern nodal system that works; and feels like an extension of Cinema 4D. Mix and add unlimited nodes together, from glossy, emissive, diffuse and much more, the scope is endless, the only limitation is your imagination. Cycles 4D Nodes are the complete powerhouse of the system


cycles 4d samples

Sub Surface Scattering

Using Pixar’s SSS technology Cycles 4D comes with a fast SSS node giving you the ability to render Skin, Marble, Translucent and many other organic effects.

cycles 4d micro

Micro Displacement

Cycles 4D comes with state of the art micro poly displacement, using simple geometry to create incredible detail, from the inbuilt noise nodes to your own textures.

cycles 4d motion blur

Motion Blur

Every animation needs real motion blur to push the level of realism; with Cycles 4D you can add motion blur as a global or per object effect. Render Objects, Particles, Mograph, and Hair with realistic camera controlled motion blur.

cycles 4d depth of field

Depth of Field

Use physically correct camera settings to create stunning Depth of Field, test it out in real time in the Real-Time Preview, Blurs, and Bokehs at your fingertips.


Rendering Hair is easy in Cycles 4D using the built in Hair BSDF node, by accessing hair controls directly from Cinema 4D’s own Hair material, you get the best of both worlds working seamlessly.

cycles 4d mograph


Cycles 4D gives you direct access to Cinema 4D’s Mograph cloner colors, let Cycles 4D be an extension of your Cinema workflow.

cycles 4d


Jump into the world of Volume Rendering; render Lights and Objects as full Volumetric’s, use the powerful Cycle’s 4D nodes to add Noises and Ramps for stunning results.




Cycles 4D gives you unparalleled access to X-Particles features. See your particles render in real time, drive parameters and access core features. Nothing else comes close to the integration of Cycles 4D and X-Particles.

cycles particles


Cycles 4D opens direct access to X-Particles, control Color, Size, Velocity and more using the inbuilt Particle Info node. Go even deeper with the specialised Point Density Texture node to truly take your particle rendering to the next level.

cycles 4d trails


Get right inside your Trails and shade them like never before. The Cycles 4D Attributes node obtains data directly from your particles and pipes it back into the Trails. Render based on Speed, Age, Size and much more.

cycles 4d smoke and fire

Smoke and Fire

Render X-Particles Smoke and Fire Simulations with Cycles 4D with the Point Density Node. Get Temperature, Smoke, Fire, and UV data from the Domain Object right into the Node pipeline.

cycles 4d skinner


Dive into the X-Particles Skinner Object with the Cycles 4D Attributes node getting color into your mesh is a breeze.

C4D (R14 to R19): Windows 7 or later, or on the Mac OSX 10.7.5 or later.

Cycles 4D comes with 12 Months Support and Updates. See our Knowledge Base for details.


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