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2024.2 INSYDIUM Fused Perpetual License

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INSYDIUM Fused Perpetual License

INSYDIUM's collection of Plug-ins, Products and Benefits

INSYDIUM Fused gives you the ultimate toolkit to create mesmerizing particle effects, realistic terrains, animate plants – and more! With this powerful collection of plugins and products at your disposal plus an array of assets just waiting for you to discover them, there’s no limit to what creative solutions can arise.

Plus with technical support available any time should anything come up along your artistic journey – you’re guaranteed success in completing even the most complex projects easily.

All INSYDIUM products in one collection

The full INSYDIUM Fused collection is available as a perpetual license or a subscription.

Everything you need to create stunning GPU-accelerated particle effects, plant animations, realistic terrains and fulfill modeling tasks through to the final render. Plus, our Library Assets.

INSYDIUM Fused 2024.2 Update Available

Insydium Fused 2024.2

The INSYDIUM Fused 2024.2 update adds advanced features and options for several tools, including speed and efficiency upgrades. In summary, new features include enhanced GPU efficiency for Nexus and new modifiers for sophisticated effects. Taiao gets more procedural options, for plant growth and realistic veins in leaves. TerraformFX has been completely overhauled with a new Advanced Terrain Shader, which uses satellite imagery for realistic coloring. It also includes a distribution filter for detailed environments. MeshTools has also expanded its toolkit with some new capabilities.

Always Keep INSYDIUM Fused Up to Date

Maintenance benefits

  • Access to the latest updates for all products
  • Access to Technical Support
  • Ability to join our Early Access
  • Maintenance Training videos
  • Additional Content Repository files

For more information, see the INSYDIUM Fused Maintenance Agreement page.

INSYDIUM X-Particles


Part of our INSYDIUM Fused Collection, X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.

Why X-Particles?

An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.


Create outstanding ParticleFX from Solar Systems, FUI, Holograms, and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, give you a range of possibilities.

Smoke, Fire, and Advection

Smoke, Fire, and Advection

Realistic smoke, fire, and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.

Fluids and Grains

Fluids and Grains

Our Liquid and Grain Solvers enable you to create stunning large and small-scale fluid simulations. From gorgeous beaches, with waves and ocean spray, to beautiful product shot splashes.



Stepping closer into the realms of fully dynamic motion design, X-Particles’ DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.



Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX adds a new dimension to motion design effects and destruction VFX shots.

Flip UI


xpFluidFLIP features a choice of fluid solvers, APIC and FLIP.

The APIC solver is fantastic at maintaining liquid momentum, preserving the natural flow your fluids should have and provides a more dynamic yet very stable simulation.

xpFluidFLIP has a new collision system that handles static collider objects and fast-moving or rotating collider objects. It can interact with all other xpDynamics objects giving you endless possibilities.

xpFluidFLIP helps you create detailed, fast fluid simulations, giving you more artistic control than ever before.


xpScatter enables you to scatter your objects over multiple scene geometry, from splines to parametric objects all at the same time.

The topology tab will enable you to distribute your scatter on landscape slope, height, and curvature to create realistic ecosystems.

Animate your growth by using textures, X-Particles modifiers, and Mograph effectors.

Use multiple display modes for fast viewport performance. You can even restrict the scatter of objects to within the camera field of vision for optimal efficiency.


Our time and custom spline retiming option give you fine control over playback. The new cache layers in xpCache enables you to lock and unlock to re-cache objects in your scene.


Seamless Integration with Cinema 4D

X-Particles is built seamlessly into Cinema 4D like it is part of the application. It’s compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R14 and later. 

If you know how to use the Mograph module, you already know how to use X-Particles, it’s that easy.

  • Intuitive Workflow
  • Data Import and Export
  • Field Support
  • OpenVDB Export
  • Mograph Support
  • Particle Caching
Maxon Cinema 4D on the Maxon One product page

Advanced Rendering

X-Particles has the most advanced particle rendering solution on the market. It enables you to render particles, splines, smoke, and fire, all within the Cinema 4D renderer. Included are a range of shaders for sprites, particle wet maps, and skinning colors. You can even use sound to texture your objects. 

Perfectly partnered with INSYDIUM’s Cycles 4D and also compatible with the following:

  • Cinema 4D Standard Renderer
  • Cinema 4D Physical Renderer
  • Arnold, Octane, Redshift

See the Details Tab for more info



Only available as part of the INSYDIUM Fused Collection for Subscriptions, Complete licenses, and licenses in Maintenance.

NeXus is a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem.

Harnessing the power of Vulkan, our cross-platform particle simulation framework brings fluids, grains, constraints, and particle modifiers onto the GPU.



The concept of Questions and Actions in X-Particles has been entirely revamped, incorporating advanced coding logic into an object-based hierarchy system. This system makes the capability to include loops, GLSL scripts, or simple particle tests, thus elevating the control over particles to a new level.

Fluids and Grains

The NeXus nxFluids solver combines PBD and SPH into one unified toolset. Choose the solver type and have all the control you need. Add the nxFluid tag to any emitter for complete access to your particles and make the fluid grains different densities for all types of fluid effects.

Fluids and Grains


The updated nxConstraints adds all the constraints into our list UI. You can control the number of connections, radius, and breaking point. Select and adjust constraints on the fly to get fast, stunning effects. Dynamic simulations such as cloth fluids and breaking sims are made easy with nxConstraints.

More Key Features



Available in NeXus, nxUpres lets you work on low-resolution particle scenes, then transfer motion and increase the particle count to a secondary high-resolution nxUpres emitter. You can build a complex scene and have confidence in the final render.



Create stunning particle growth simulations with the GPU-enhanced version of the xpInfectio modifier. Use nxInfectio to infect thousands of particles quickly and affect growth patterns. It’s fast, robust, and perfect for generating impressive visual effects.



nxWave, the GPU version of the xpWave modifier. Featuring faster GPU noises and adjustable wave height and frequency, catering to all your wave motion requirements.



Enrich your NeXus fluid simulations with foam particles for added realism. This feature enables you to generate foam, trapped air, and spray particles, on top of your nxFluidPBD and nxFluidFX simulations.



Bringing in many of the standard modifiers into the NeXus GPU framework. Enabling you to create unique effects with a simple and intuitive workflow aided by layering up modifiers.



nxTurbulence brings industry-standard turbulence models into the NeXus framework. You can add simplex, curl, fBm, and more, for stunning turbulence effects.


Harnessing the power of Vulkan, our cross-platform solver works with modern NVIDIA, AMD, or Apple M Series GPU with at least 4GB of VRAM, support for Vulkan, sufficient compute capability for advanced GPU tasks, and up-to-date, stable drivers for software compatibility.



Taiao is a procedural plant animation system for generating trees, flowers, grasses, and custom objects.

Create different species of trees and replicate how they fight for light and space with Taiao. Make an array of grasses and flowers. Use layers and rules to drill down and control each element.

Why Taiao?

The Taiao plugin sits perfectly in the INSYDIUM Fused Collection. Taiao enables you to create trees, plants, flowers, grasses, and custom objects. Ideal for architectural visualizations, 3D animation, and film.

Build individual plants and colonize landscapes, bring animations to life with forces to add natural motion to the plants. Imitate the seasons by adjusting leaf color and distribution. From saplings to 200-year-old oak trees; the possibilities are endless. Recreating nature is made easy with Taiao.