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INSYDIUM X-Particles v3.5

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X-Particles is a full-featured particle and VFX system for CINEMA 4D.

Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.


Highlights

 

 

xp3 header

X-Particles Professional

X-Particles is the most fully featured, advanced particle simulation and rendering environment for MAXON’S Cinema 4D software. Using a unique rule system of Questions and Actions giving you complete control over every aspect of your particle VFX pipeline.

xp3 flame smokeAmazing Features

Our blazing fast particle engine lets you work and render with millions of particles and its advanced tool-set gives you full access to everything you need to create the shot you require. If it's a swarm or Fluid dynamics simulation we have it covered.

 

Caching

The X-Particles cache object lets you cache your scene to memory for instant fast play back, cache to render as your file renders, or simply cache the particle simulation for playback. You can use the included Partio exporter to send complex particle data to other applications as well.

 

Components

X-Particles comes packed with all the components you need to get the job done quickly with professional results.

  • Nine generator objects including an Emitter, Spline Mesher, Electric Effects, Object Generator, Particle Skinner, Sprites, Particle Trails, an amazing particle painting tool
  • 13 Xpresso Nodes, Python Support
  • Over 40 particle modifiers including updated versions of Cinema 4D's modifiers. Set a Turbulence modifier to curl for wispy sims, or maybe you want to switch gears with the Vortex modifier to really stir things. Whatever you can think of, there is a modifier for it.
  • Nine X-Particles Tags. Link objects, create collision objects, set up caching, and more!
  • Did we mention you can make up to 1 billion particles? Yeah, billion.

 

 

xp3 compatabilityCompatibility

 

X-Particles is built seamlessly into Cinema 4D like it is part of the application. X-Particles is compatible with the existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works with the dynamics system in R13 and later. If you don't have a version of Cinema 4D with dynamics, no worries, we have your back. X-Particles also contains it's own system for handling collisions. If you know how to use the Mograph module, you already know how to use X-Particles, it's that easy.

 

Control System

Controlling your particles is essential. X-Particles gives you total control over your particle simulations using a simple and unique system of Questions and Actions, not complex Xpresso set-ups. It works like this, you ask a "Question" of each particle, for example, has the age exceeded a value. If the answer passes (is a yes) then the "Action" is carried out. Another great feature about the Questions and Actions system is it does not depend on keyframes! You can keyframe if you want to, but you don't have to.

xp3 emitter burstEmitter

The powerhouse behind X-Particles. The fully threaded particle emitter lets you work with up to a billion particles in one scene. It's easy, it's fast, it's fun.

Choose one of the 4 built in emitter shapes, or use any primitive, polygon object or spline as your emission source. With tons of options and our Questions and Actions control system the only limit is your imagination.

 

xp3 smoke cloudModifiers

Particles don't do a lot on their own so we have over forty, yes forty, different particle modifiers that you can use on their own, or combined to create amazing simulations and effects. We have modifiers for particle control, particle motion, sprites, geometry, transformations, liquid and gaseous effects with our FLIP solver, and more.

 

xp3 renderingRendering

X-Particles has the most advanced particle rendering solution on the market. With one material you can render particles, splines, iso surfaces, volumetric, and voxels. There's nothing out there like it in one tool.

There is a particle shader which can render our particles without using geometry or hair, and has a multitude of options to give you the exact look you desire. There is a channel shader for use with the Sprite generator, so any channel with a link for a shader can have effects too. There is a special shader for our Skinner Object, a Wet Map shader, and more.

Still want to render with the Hair module? Sure thing. X-Particles is compatible with the Cinema 4D hair module. You need to render with geometry? Yup, you can still do that too if you want.

xp3 spline rendering

 

xp3 domainDynamics

The X-Particles Unified Dynamics system includes, Particle based Dynamics [PBD] Constraints with options for viscosity, surface tension and more. FLIP [Fluid Implicit Particles] gives you all the power you need to create amazing Smoke Fire and liquid effects, SPH [Smooth Particle Hydrodynamics] for yet even more Liquid types, combined with the array of X-Particles Modifiers and your imagination the boundaries are endless.

 

xp3 dynamics


 

 

License Information

Unlocked: An Unlocked license is not locked to any CINEMA 4D serial number.

Locked: A Locked license is locked to each release version of CINEMA 4D on first use of X-Particles. Once locked it cannot be changed.


Updates

What's new with service pack 2 for X-Particles 3.5

Changes

  • Cycles 4D Ready, sign up to our Newsletter and be the first to find out more.   
  • Licensing speed improved to reduce starting delays.
  • Offline license server support for multiple Cinema 4D licenses.
  • xpSkinner Support for Cinema 4D R18 Vertex Color Tag.

Fixes

  • 834 – Cache Read Not Ignoring Hidden Files.
  • 835 – Cache tag enable state not saved.
  • 839 – Wetmap UVs gap.
  • 889 – Generator not rotating along with particles during animation.
  • 890 – Modifier Source Falloff strange bounding box.
  • 891 – xpCache, xpSystem and xpGroup.
  • 894 – xpTransform Subframe Problem.
  • 902 – Volumetric material missing from Object Buffer.
  • 914 – Caching broken in R18.
  • 915 – Rewind mod mapping crash.
  • 919 – Actions Incorrect Data type.
  • 921 – XP Crash.
  • 925 – xpSkinner on Thinking Particles.
  • 927 – Stick particle to source not working when one particle per source is selected.
  • 933 – Crash if using a TP group as the skinner source with second flag set to polys.
  • 935 – Stick to stopped working.
  • 938 – xpTurbulence Frequency broken.
  • 942 – xpCache Playback broken in R18.
  • 947 – xpCache Save & Load Scene Broken!

What's New in Version 3.5

Illumination based emissions. Use Cinema 4D lights to trigger particle emissions from surfaces.

FollowPath meets Cloner. In our latest update, the xpFollowPath Modifier has direct access to the Mograph Cloner object, you can use closed Splines inside a Cloner object, giving you even greater control over particle paths. Control like never before!

Trail Deformer. Our new trail deformer helps you breathe life into your trails, use formulas or shaders to deform your trails and add animation for full control over the trail object.

xpParticlesFalloff. Now you can use particles as single falloff objects. Our exciting new xpParticles Falloff will open the door to endless possibilities, from random growth to unique color changing effects. Let each particle become the controller of your modifiers.

Enhanced Group Object. Giving you more control over your particle groups. The group object can be used in 3 different modes, from display only to control over particle properties.

xpSound Modifier. Use sound to drive your particles parameters, speed, color, size and much more. Audio has never been this compelling.

What's new in version 3

X-Particles 3 has over 40 particle modifiers with many modifier improvements, such as new flocking, giving even more control over your particle VFX.

18 New Modifiers

  • Control
    • xpColor, xpInherit, xpPhysical, xpRewind, xpTransform, xpWeight.
  • Motion
    • xpAvoid, xpDrag, xpExplode, xpFollowPath, xpGaseous, xpLimit, xpNetwork, xpVortex, xpVorticity.
  • Generate
    • xpBranch, xpDynamicParticles, xpTendril.

All New Core

  • Faster with reduced memory1 use enabling simulation of more particles with the same resources2.
  • More power to your CPU, increased threading across X-Particles making more use of multiple cores including threaded caching and compression making caching 4 times faster3.
  • Subframe Modifier Execution, complete user control over modifiers and dynamics for more accurate simulation and less particle banding artifacts.

1 compared to X-Particles 2.5 with a basic two million particle scene.
2 subject to modifiers used, each modifier can dynamically add data needed during execution.
3 subject to file format used, X-Particles native caching is the fastest and X-Particle 3 enables you to customise what data to save.

Licensing

New serial number system independent of CINEMA 4D : license management and entry directly into X-Particles with no more need for serial number updates with new CINEMA 4D releases or having to add X-Particles to the MAXON license server.

Workflow

Many improvements to the intuitive X-Particles workflow including:

  • X-Particles System Object updated with viewport display, quick access to new modifiers from the OM, full system presets.
  • Many more Questions and Actions to boost the power of your particle VFX.
  • Additional particle control via emission properties for Groups.
  • Partio file format support to enable import and export of particle caches to popular particle file formats for quick and easy transfer between applications.

Generation

Particle and mesh generation including:

  • xpElektrix for quick and easy lightning vfx.
  • xpSplineMesher creates polygons from any CINEMA 4D spline, X-Particles trails and particle branching.
  • xpVolumeEmit controls emission of particles from object volumes.
  • xpBranch enables creation of organic structures including tree and plant like formations.
  • xpTendril creates dynamic flowing tendrils.
  • xpNetwork gives organised particle movement to create vast patterns.

Dynamics

  • Enhanced dynamics with advanced liquid and gaseous simultion.
  • xpDomain brings advanced Liquid and Gaseous (Smoke and Fire) simulation into the standard X-Particles workflow enabling simulations to use the X-Particles modifiers plus Questions and Actions system.
  • xpConstraints adds dynamics for viscosity, friction, surface tension, particle connections, fast particle to particle collisions and forces.

Rendering

  • The blazingly fast X-Particles render engine has been enhanced to bring in spline rendering, volumetric and voxel rendering.
  • The enhanced X-Particles Material enables more control and properties for shading your particles including the ability to drop the material onto a spline and have it render, including shading Trails from the particles.
  • X-Particles Material > Volumetric enables rendering particles as smoke, clouds and other volumetric phenomena, including isosurface (Skinner like) renders.
  • Volumetric Voxels turn your particles into voxels at render time to turn them into one continuous volume for realistic gaseous rendering.
  • X-Particles Gaseous is a new X-Particles material that builds on the X-Particles Material Volumetric Voxels to bring Smoke and Fire rendering.

New Features in 2.5

  • Many enhancements to the emitter object.
  • Greatly improved, faster and easier fluids.
  • Blazingly fast high quality rendering and Multi-Pass.
  • Wet Maps.
  • Polygon Fragmenter.
  • Additional skinner surfaces.
  • Particle painting, creation, deletion and properties such as color, speed, rotation and life.
  • Extra modifiers and enhancements such as Move over Surface and Falloff over Life.
  • Completely new, flexible and powerful caching system.

Emitter

  • The emitter object includes a host of new features:
  • Motion inheritance.
  • Initial emission state.
  • Defined emission.
  • Many new options for emission from objects.
  • Additional support for mograph effectors.
  • Particle rotations.

Fluids

  • Fluids in X-Particles 2.5 have had a massive overhaul:
  • Faster and easier to control with additional options to enhance the results of your fluid simulations.
  • Enhancements to viscosity and vorticity.
  • Boundary density correction and surface repulsion and attraction.
  • Diffuse particles such as spray and foam.
  • Wet maps created from particle to surface interactions.

Rendering

  • Major rendering enhancements bringing substantially faster and higher quality particle rendering.
  • X-Particle material additions such as Fill Particles and additional illumination models.
  • Light tag for finer control of lighting and shadows.
  • Multi-Pass layers including depth, vector motion blur, object buffers and position/normal passes.

Fragmenter

The exciting new Fragmenter object in X-Particles 2.5 enables you to turn the faces of any polygon object into your own controllable particles.
You can use it to drive a single object or a hierarchy of objects as particles, giving you the freedom to take your animations to another level.

Particle Paint

Open the door to your imagination with our powerful new painting tools. Particle paint lets you paint particles directly into your scene onto any object's surface, right within the CINEMA 4D viewport. The possibilities in this tool truly let you unlock your creativity.

Wet Maps

New in X-Particles 2.5 is the superb new Wet Map Tag. This tag and accompanying shader enables you to generate custom wet maps based on particle to surface interactions. Wet maps can also generate vertex maps enabling you to view them directly in the viewport. This also enables you to use them for particle interactions with other objects such as emitting from wet maps.

X-Particles 2.5 includes many more additions such as:

Modifiers

  • Trigger Action and Move Over Surface modifiers.
  • Falloff over Life enhancement in most modifiers.
  • Greatly improved Follow Spline modifier.
  • Color blend mode in the Cover/Target modifier.
  • Curl turbulence source and boundaries.
  • Many more questions and actions.

Caching

  • Completely revised caching system to bring all cacheable objects under one caching system.
  • Include/exclude objects as needed from caching.
  • Multiple caches per object.
  • Cache playback control through start/stop times, retiming and enable your particles to continue after the cached frames.
  • RealFlow 2013 particle BIN file format support.

Generator

  • Animate option with offset and retiming to enable animations per particle.
  • Faster viewport navigation when not playing the timeline.

Trails

  • Improvements to connections so they are more consistent and easier to control.
  • Faster generation, up to twice as fast.

New features in version 2

  • multithreaded emitter and other components - far faster when using very large particle counts
  • up to 1 billion particles on screen (if your computer can hack it!)
  • two commercial versions, Standard and Professional
  • new Skinner object (Pro version) - forget the old C4D Metaball object!
  • set of new Xpresso nodes (Pro version)
  • greatly improved collision system
  • new SPH fluid simulation and multiphysics (Pro version)
  • most modifiers enhanced with significant additional features and functionality
  • Trail object has new algorithms for connecting generated splines
  • online updating system for rapid updates and bug fixes
  • new modifiers, including Attractor, Follow Spline, Morph, Rotator, and Wind modifiers
  • morph between generated objects (Pro version)
  • several additional Questions and Actions
  • enhanced control over modifiers (a modifier can be made to affect just one particle if required)
  • improved particle group system
  • particle editing (Pro version)
  • particle rendering without needing the Hair module - a greatly improved volume shader
  • many other smaller enhancements added
  • revised and updated manual

 

 

Does not run with Cinema 4D Floating licenses using RLM.

X-Particles 3.x requires Cinema 4D R13 or later (R14, R15, R16, R17).  Any build – Prime, Visualize, Broadcast, or Studio – can be used. Thinking Particles is not required to use X-Particles, unless of course you want to use the X-Particles emitter to emit Thinking Particles (for most purposes this is not required, only if you want to use Pyrocluster or the Hair renderer to render the particles).

32-bit or 64-bit?

  • Version 2.5 of X-Particles will run on both 32-bit and 64-bit systems. Of course, for large numbers of particles more system memory is required, so 64-bit is preferable in such cases.

Operating System

  • C4D R13: Windows XP or later, or on the Mac OSX 10.5 or later.
  • C4D R14/R15: Windows XP or later, or on the Mac OSX 10.6.8 or later.
  • C4D R16/R17: Windows 7 or later, or on the Mac OSX 10.7.5 or later.

Please note: PPC machines are not supported in R14 or later versions.

As of X-Particles 3 the licensing is done online so you need an internet connection, and must have a connection at least every 21 days (you can only be offline for 21 days). With X-Particles 3.5 this has been extended to 30 days offline and by request can be temporarily extended to longer periods.

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Customer Reviews

Phenomenal product

I am just starting to get into using X-Particles Pro but am finding it to be a fantastic plug-in. It's a blast to experiment with and the possibilities are endless. Highly recommended.

Would you recommend this product to a colleague? Yes

By: James Scott
Date: July 17, 2014

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