v3.5.x Redshift by Maxon
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The world's first fully GPU-accelerated, biased renderer
Redshift by Maxon – an award-winning, production-ready GPU renderer, promises blazing speeds and amazing results for your 3D renders. Redshift is built to meet the specific demands of contemporary high-end production rendering, making it the perfect solution for today’s 3D artists.
Redshift, the world’s first fully GPU-accelerated biased renderer, is able to achieve unprecedented speeds while still providing superior image quality compared to other renderers on the market. With its advanced features, optimized performance, and robust support, there is simply no better renderer than Redshift by Maxon!
What’s New
Redshift 3.5.19, released September 13, 2023 adds several input image adjustment features to the MatCap shader, the Distorter shader now supports 3D distortion from Maxon Noise and 2D distortion for bump maps, and Redshift CPU performance on systems with more than 12 CPU threads has been improved.
- The MatCap shader has received additional adjustment parameters allowing users to prepare beautiful illustrative renders from their own digital sketches. Ideal to quickly create simple, stylized renderings
- The Distorter node now supports 3D distortion using Maxon Noise. This means that Distortion is no longer limited to color texture inputs and 3D distortion of the popular Maxon Noise node and distortion of bump maps is now possible. Use both options independently to distort surface effects on a mesh without distorting any other shader parameters
- On systems running CPUs with 12 threads or more, render buckets will automatically run concurrently. This will improve performance and accelerate rendering on multi-core CPUs. As bucket splitting has no effect on CPUs with less than 12 threads, the feature will automatically turn off on these CPUs.
- Basic Jitter Node support was added to Redshift in Blender. Use the Jitter Node to quickly vary shader attributes across a large number of assets.
Click on the Updates tab for the release notes.
Redshift Overview
GPU-Accelerated
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Core Production Strength
Redshift has the features and uncompromising quality of a CPU renderer but at GPU rendering speeds. unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Photorealism
Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its render view interactive preview region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time.
Shading & Texturing
Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.
Character
Every artist wants their renders to look great but also needs results quickly because faster rendering means more time to be creative and deliver client revisions. There are many amazing renderers out there that can bring your 3D creations to life, but only Redshift consistently delivers both breathtaking speed and remarkable imagery.
Integrations
Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline. Redshift standalone supports all integrations – you can jump between any of the supported applications without any additional cost for each integration.
- Autodesk Maya
- Autodesk 3ds Max
- Blender
- Cinema 4D
- Foundry Katana
- SideFX Houdini
- ZBrush – Learn more about Redshift in ZBrush.
See the system requirements for a full list of integrations.
Please Note
As of Redshift v3.0.45, Apple M1 with 16 GB RAM is supported (11.5 or later)
Please see here to determine if your GPU supports compute capability 3.0.
To find out how the various GPUs compare against each other, please check out our “benchmark results” thread.
We strongly recommend installing the free demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. No refunds.
Also, check out the Maxon Floating Volume Subscription Licensing. If you have questions, please email us at [email protected].
Description
Redshift Features
Core
Out of core geometry and textures
Redshift’s efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Global Illumination
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
World-leading performance
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
Proxies
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Transformation and deformation blur
Redshift supports multi-step transformation blur and 2-step deformation blur.
Volumetric rendering
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Hair rendering with ‘Min Pixel Width’
Thin hair can produce noisy renders. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs.
Tessellation and displacement
Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control.
Per-object flexibility
Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
Baking
Redshift allows for any type of AOV data to be baked out from individual objects.
Command-line rendering
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
SDK
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Altus Denoiser
Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.
Redshift CPU (New)
With the initial release of Redshift CPU, any Cinema 4D user can view, modify and build projects using Redshift – without the need for specialized graphics hardware or an extra subscription. Redshift CPU offers an interactive experience when developing the look of your project, and pixel-perfect compatibility with high-performance Redshift GPU rendering.
Shading
Physically Based Materials
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Ray switches
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Hair shader
Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.
Dedicated Skin Shaders
Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Round corners
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Displacement mapping with ‘auto-bump’
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
No texturing limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Powerful shading attributes
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Sprite node
Render foliage and other opacity-cutout effects blazingly fast!
Large variety of nodes
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Distorter Node (New)
Cinema 4D’s Distorter node is now part of Redshift in Cinema 4D. The Distorter shader can be used to drive distortion of the UV space for a material according to texture or shader input, immediately producing variation to break up repeating maps. The Distorter node now supports 3D distortion using Maxon Noise. This means that Distortion is no longer limited to color texture inputs and 3D distortion of the popular Maxon Noise node and distortion of bump maps is now possible.
MatCap Shader Node (New)
Quickly create stylized, non-photo-real materials by mapping an image onto a mesh. This Shader allows you to prepare beautiful illustrative renders from your own digital sketches.
Jitter Node (New)
Automatically apply color variation across a large number of objects with the same material applied. Great for creating foliage, rocks, a mason jar full of gumballs or a crate of delicious avocados of varying degrees of ripeness. The Jitter Node is currently available for most DCCs (Cinema 4D, ZBrush, 3dsmax, Maya, Houdini, Katana, Blender).
Standard Surface
Redshift’s Standard Surface offers incredible realism with intuitive controls. Create surfaces via simple, industry-standard parameters, and translate materials from other rendering systems with ease.
Lighting
Dome lights
Efficiently light an entire scene using image-based environment textures.
Mesh lights
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Volumetric lighting
Redshift lights can affect atmospheric volumetric fogging for the popular ‘God ray’ effect.
Physical sun and sky
Natural-looking physical sun light and sky emulation.
Physically correct lights
Full flexibility ranging from area lights to photometric/IES lights, ‘portal’ lights and texture-projected ‘gobos’.
Cameras
Multiple camera lens types
Fisheye, spherical, cylindrical cameras, lens distortion.
VR
Stereo Spherical rendering for VR applications.
Physical lens effects
Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
AOVs
Deep and Layered EXR support
For 3d compositing and efficient management of AOVs.
Many AOV Types
Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
System Requirements
Operating Systems
- Microsoft Windows: 64-bit Windows 10 & Windows 11
- Linux: 64-bit distribution with glibc 2.17 or later
- Apple macOS: Monterey (12.6+) and macOS Ventura (13.3+ )
3D Applications Supported
- Autodesk Maya (Windows, Linux, macOS): 64-bit edition. 2018 or later
- Autodesk 3ds Max (Windows): 64-bit edition. 2018 or later
- Maxon Cinema 4D (Windows and macOS): 64-bit edition. R21 or later
- Maxon Cinema 4D (Linux CommandLine): 64-bit edition. R21 or later
- SideFX Houdini (Windows, Linux): 64-bit edition. 17.5 or later
- SideFX Houdini (macOS): 64-bit edition. 18.0 or later
- Foundry Katana (Windows, Linux): 64-bit edition. 4.0v1 or later
- Blender (Windows, Linux): 64-bit edition. 2.83LTS or later
Minimum Requirements (Windows)
- 16 GB of RAM
- 64-bit processor with AVX2 support
- NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM, or
- AMD “Navi” or “Vega” GPU or later with 8 GB VRAM or more (see GPU list below)
Minimum Requirements (macOS/Intel)
- 16 GB of RAM
- 64-bit processor with SSE4.2 support
- AMD “Navi” or “Vega” GPU or later with 8 GB VRAM or more (see GPU list below)
Minimum Requirements (macOS/Apple Silicon)
- 16 GB of unified memory
- Apple “M” Series (M1, M1 Pro, M1 Max, M1 Ultra, M2, M2 Pro, M2 Max, M2 Ultra)
Minimum Requirements (Linux)
- 16 GB of RAM
- 64-bit processor with AVX2 support
- NVIDIA GPU with CUDA compute capability 5.0 or higher and 8 GB VRAM
Recommended
- Windows/Linux: Core i7 or Xeon equivalent or better, 3.0GHz+ with 32 GB of RAM or more
- Windows/Linux: Multiple NVIDIA GPUs with CUDA compute capability 7.0 or higher and 12 GB of VRAM or more and RTX technology, or
- Windows/Linux: Multiple AMD GPUs (“Navi” series) with 12 GB of VRAM or more
- macOS: Apple “M” series with 16 GB unified memory (or more) running the latest macOS 13 Ventura point release
Windows and Linux NVIDIA GPUs
Please visit NVIDIA CUDA GPUs – Compute Capability to determine your GPU’s compute capability (minimum compute capability required is 5.0. 7.0 is preferred).
How to determine your GPU on macOS?
To find out what GPU your Mac contains, click the Apple logo on the top left of the screen and then click “About this Mac”.
A window like the one shown below will appear. Notice the highlighted “Graphics” line, which tells you what GPU you have.
Supported AMD GPUs for Windows:
- Radeon PRO W7900, W7800, W6800, W6600, VII and W5700
- Radeon RX 7950XTX, RX7950XT, RX7900, RX6950, RX6700XT, RX6600 and RX5700XT
In addition the following GPUs should be supported (but are not actively tested):
- Radeon Vega Frontier Edition, Radeon RX Vega 56, Radeon RX Vega 64 (gfx900)
- Radeon RX 5500 (gfx1012)
- Radeon RX 6800, Radeon RX 6900 (gfx1030)
- Radeon RX 6700 (gfx1031)
- Radeon RX 7800 (gfx1101)
- Radeon RX 7600, Radeon 7700 (gfx1102)
Supported AMD GPUs for macOS/Intel:
MacBook Pro
- Radeon Pro Vega 16/20
- Radeon Pro 5500M/5600M
iMac
- Radeon Pro Vega 48
- Radeon Pro 5500XT/5700/5700XT
iMac Pro
- Radeon Pro Vega 56/64
MacPro
- Radeon Pro Vega II / Vega II Duo
- Radeon Pro W5500X/W5700X
- Radeon RX 6800/6800XT/6900XT
- Radeon W6800X MPX
Thunderbolt eGPUs
- Radeon RX Vega 56/64
- Radeon Pro WX 9100
- Radeon VII
- Radeon RX 5500/5500XT/5600XT/5700/5700XT
- Radeon RX 6800/6800XT/6900XT
- Radeon W6800X MPX
Please Note
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Please see here to determine if your GPU supports compute capability 3.0.
To find out how the various GPUs compare against each other, please check out our “Benchmark Results” thread.
We also recommend reading the “Hardware Considerations for Redshift” document.
We strongly recommend installing the free Redshift demo prior to purchasing Redshift to verify system compatibility and to ensure Redshift performs to your expectations.
All sales are final. NO REFUNDS.
Reviews & Comments
Customer Reviews
There is a learning curve but it’s a huge time saver. It has cut some of my render times by 80%. You will need a high end graphics card to fully appreciate this render.
Would you recommend this product to a colleague? Yes
By: Richard Swindell
Date: December 27, 2017
Change Log
Redshift 3.5.19 (2023.09)- September 13, 2023
- [Houdini] Added support for Houdini 19.5.716 and dropped support for 19.5.605
- [Hydra] Added support for Solaris 19.5.716 and dropped support for 19.5.605
- [All] Fixed corruption and crash bugs that could occur when rendering scenes with photons, IPC and SSS
Redshift 3.5.18 (2023.09)
Note the fixes listed below are included in 3.5.19 as well. This version was solely released within C4D and is not available for download via the Maxon App.
- [Maya] Fixed support for Maya 2024/macOS on Apple Silicon hardware
- [Max] Added support for global optical camera parameters
- [Max] Fixed incorrect tone mapping defaults in optical camera parameters
- [C4D] Added localization for Japanese and Simplified Chinese (in all supported versions of C4D)
- [C4D] Fixed bug that would cause procedural projections to get lost after rendering shaderballs
- [C4D] Added experimental support for automatically converting cloners with instances/multi-instances of meshes or proxies to point-clouds, improving performance and interactivity for scenes with a large number of clones
- [C4D] Changed the default export units; new scenes will now default to centimeters and the Legacy Units option will be disabled
- [C4D] Addressed issue that prevented the batch conversion of C4D Standard materials to Redshift materials
- [C4D] Addressed issue where switching between Basic and Advanced render options would trigger an IPR restart
- [C4D] Addressed issue where a camera-map procedural projection would produce incorrect results if the linked camera had a film offset
- [C4D] Addressed a crash when extracting Pyro volumes with a very large number of voxels
- [C4D] Addressed a rare deadlock when opening a scene with proxies with their geometry previews enabled
- [Houdini] Added support for Houdini 19.5.682 and dropped support for 19.5.569
- [Houdini] Added support for the resolution override options while batch rendering using hrender.py
- [Houdini] Added support for rendering Packed Alembic primitives as Redshift Alembic procedurals
- [Houdini] New option in the RS ROP node to configure the Alembic procedural working mode (Alembic SOP or Packed Alembics)
- [Houdini] Support of the “time” and “fps” primitive attributes to configure the RS Alembic procedural time and fps parameters
- [Houdini] Addressed the default light position updating in scenes with animated cameras
- [Houdini] Fixed a problem in the RenderView color picker
- [Hydra] Added support for Solaris 19.5.682 and dropped support for 19.5.569
- [Hydra] Added support for assets picking in the Solaris viewport
- [Hydra] Added support for color temperature as a multiplier to the textured lights
- [Hydra] Added new params to the RS SunSky light to override some of the sky environment settings
- [Hydra] Addressed the default value of the optical camera saturation parameters
- [Hydra] Fixed several issues in the Scene Import LOP scripts affecting the RS lights
- [Hydra] Fixed a problem in the camera map node while using a projection camera
- [Katana] Added support for light instancing using instance sources or instance arrays
- [Katana] New option in the RedshiftObjectSettings node to configure the light instances shader type
- [Katana] Added support for lights instancing “light_color”, “light_temperature” and “light_intensity” arbitrary attributes
- [Blender] Fixed RS Ramp node update changes issue in IPR mode
- [Blender] Added support for User Data Attributes
- [Blender] Added basic support for Jitter node (only ‘ObjectID’ mode is working for now)
- [Alembic Procedural] Fixed a crash if the abc file is not ready for reading
- [Alembic Procedural] Added support for the replacement of the alembic assets local transformations
- [All] Added system requirement for CPU with AVX2 support
- [All] Updated version of Intel Embree to 4.1.0
- [All] Added support for nested projection nodes; existing scenes can look different if multiple projection nodes were used in the same material
- [All] Distorter shader: Added support for world and object space distortion; existing scenes can look different, if distorter input was in world or object space
- [All] Extended MatCap shader with scale, rotation and coordinate space parameters
- [All] Fixed bug introduced in version 3.5.16 that would prevent proxies from being compatible between Linux/MacOS and Windows platforms
- [All] Fixed brick shader not using the alternative color on Vega GPUs
- [All] Fixed OSL bug that could cause a compile error when using the trace() function
- [All] Fixed old bug that could cause instanced point cloud sphere primitives to have incorrect normals
Redshift 3.5.17 (2023.07) – July 19, 2023
- [Maya] Added support for Maya 2024 (macOS and Linux
- [Max] Fixed incorrect focal length calculation that broke Bokeh depth-of-field in Optical camera mode
- [Max] Fixed issue where upgrading scene to Optical camera mode does not apply exposure compensation
- [Max] Fixed issue where upgrading scene to Optical camera mode converts global Bokeh and Lens Distortion instead of overrides
- [Max] Fixed issue where Post FX configuration could be overwritten from the wrong source when creating or adjusting camera modifiers
- [Max] Fixed issue where global backplate is reset when rendering
- [Max] Fixed issue where switching between OSL shaders in the material editor did not update the UI and/or crashed 3ds Max
- [Max] Fixed issue where vertex-based deformation blur was not applied to a non-animated mesh
- [Max] Fixed issue where stale Post FX configuration could be pushed to Render View during IPR update
- [C4D] Added experimental support for multi-threaded expansion for cloners
- [C4D] Addressed a few issues leading to reduced interactivity when procedural projections were used
- [C4D] Addressed an assertion error when linking an environment shader to a portal light
- [C4D] Addressed a rare crash during C4D shutdown
- [C4D] Addressed an issue in material previews leading to node disconnections to render as if the connections were still active
- [C4D] Changed the batch conversion of C4D materials which now creates to create graphs based on RSStandard instead of RSMaterial
- [Houdini] Added support for the “width” point attribute to configure the RS Strands, along with “pscale” and “strand_scale”
- [Houdini] Added the “Redshift_RVCopyRenderRegion” hscript command to copy the RV render region to the current camera crop parameters
- [Houdini] Add new “Improved Merge-based Export Workflow” option to the RS Proxy Export SOP that can help while exporting nested subnet nodes
- [Houdini] Fixed the LUT parameters in the RS PostFX COP node
- [Houdini] Fixed a bug in the procedurals instancing code
- [Houdini] Fixed a crash while rendering curves with no points
- [Houdini] Fixed a problem in the VOP node params GUI when linked to another node
- [Houdini] Fixed a problem in the portal lights transparency parameter
- [Houdini] Fixed a crash while rendering scenes with not valid crop values in the camera node
- [Houdini] Fixed a rounding issue in the rendering region calculation that resulted in a missing border pixel line
- [Houdini] Minor update in the RS Material Builder to remove the KineFX tab
- [Hydra] Added support for ngons tessellation and displacement
- [Hydra] Added the missing transparency parameter to the portal lights
- [Hydra] Addressed the support of the asset resolvers in the string user attributes holding asset paths
- [Hydra] Fixed the lack of custom AOVs default shaders using the new “Used as Hydra Custom AOV Default Shader” param to the USD material builder and output VOP nodes
- [Hydra] Fixed a problem with the displacement autobump parameter
- [Hydra] Fixed a problem with the ngons normals computation when they are not available
- [Hydra] Fixed an issue in the Linux builds that affected some Linux distributions
- [Hydra] Fixed a viewport rendering problem while updating some shader nodes connections
- [Hydra] Fixed a crash while rendering deep files from the Redshift LOP
- [Hydra] NGons triangulation code updated to support polygons up to 16k vertices
- [Hydra] Minor update in the RS Proxy and USDProc LOPs to fix the primpath for guide component
- [Katana] Added support for ngons tessellation and displacement
- [Katana] Fixed a bug in the Sun Lights introduced in RS 3.5.15
- [Katana] Fixed a problem in the portal lights transparency parameter
- [Katana] Fixed a live rendering problem while updating some shader nodes connections
- [Blender] Fixed issue that occurred when the name of the linked Light for the Physical Sky and the name of the object’s container did not match
- [Blender] Allow the user to set values greater than 1 for Light & Ray Contribution & Scales
- [Blender] Fixed Blender scene unit scale values, applied to ‘Spherical Aberration’ for the camera DoF parameters
- [Blender] Fixed issue updating Environment image changes in IPR mode
- [USD Procedural] Fixed a problem with the displacement autobump effect
- [USD and Alembic Procedurals] Fixed a crash while rendering proxy objects that include the procedural with different motion blur settings
- [USD and Alembic Procedurals] Added support for the procedural instancing stored inside proxy objects or scenes
- [USD and Alembic Procedurals] Fixed several problems while rendering proxy scenes including the procedural
- [RenderView] Support logarithmic sliders for f-stop and shutter time ratio
- [RenderView] Improved display of values in edit boxes associated with slider controls
- [RenderView] Fixed issue where editing Post FX can result in value-snapping of unrelated float parameters, causing unintentional edits in the scene
- [RenderView] Fixed issue where slider handles do not track correctly with the mouse pointer when dragging
- [RenderView] Fixed issue where sliders with expanding ranges never contract again
- [RT] Fixed a memory corruption error which would lead to strong visual artifacts and freezes
- [RT] Significantly improved SSS convergence speed
- [All] Added new Jitter shader node to all supported DCC host applications
- [All] Added new MatCap shader node to all supported DCC host applications
- [All] Fixed VRAM memory leak issue that could happen with scene loads when hardware acceelerated ray tracing was enabled
- [All] Fixed SSS count assert bug introduced in 3.5.16 that could occur under certain combinations of point-based GI and point-based SSS and ray-traced SSS
- [All] Fixed matte-shadow corruption bug introduced in 3.5.16 that could occur when point-based GI is enabled
- [All] Fixed bug that could cause a crash after disconnected RSUserData shader nodes from a material
Redshift 3.5.16 – June 14, 2023
Redshift 3.5.16 extends DCC support and features substantial improvements to memory management in Redshift CPU.
- Redshift is now available for the latest version of Maya on Windows machines, with support for other operating systems coming soon.
- Redshift Camera and Backplates are now available in Redshift for 3DS Max. Now 3ds Max users can easily apply different backplates for each camera, either in-render or as a post-effect, with robust frame fitting and adjustment options.
- New material preset for Principled Hair added for Cinema 4D makes it even easier to get up and running with physically-based hair. More realistic hair with nuanced settings for texture and shape variation can now be created with just a few clicks in the Material Manager while Redshift is active.
- Redshift CPU rendering is now faster in all host software packages, with significantly lower memory requirements (50% on average).
- General performance and stability updates for improved performance in 3ds Max, Cinema 4D, and Houdini.
- Added support for animated vertex deformation with motion blur in Redshift for Blender.
Redshift 3.5.15 – May 15, 2023
AMD GPU support is now available (in public beta) for Redshift 3.5.15. Artists employing the industry’s most powerful biased renderer can now take advantage of select AMD Radeon™ PRO graphics cards GPU-accelerated rendering. The new loop option for Maxon Noise Procedurals allows artists to quickly set up seamless and satisfying animated effects.
The Flakes Shader is now available in all DCCs supported by Redshift allowing artists to create sparkling car paint, beautiful shimmering snowdrifts, or add a light dust of glitter to concrete for an extra pop.
Cinema 4D’s Distorter node is now a part of Redshift in Cinema 4D. It drives distortion of the UV space for a material according to texture or shader input, immediately producing variation to break up repeating maps or as a dream-like effect on its own.
In conjunction with the new Redshift Camera, the flexible compositing options of custom Backplates, introduced in 3.5.14 for Cinema 4D, are now available in Houdini, Katana, and Blender. Anyone can easily apply different backplates for each camera, either in-render or as a post-effect, with robust frame fitting and adjustment options.
Redshift 3.5.14 – March 23, 2023
Redshift 3.5.14 brings a fantastic new Sky and Sun Model, Flakes Shader and new Camera Backplates in addition to workflow improvements and stability enhancements.
- PRG Clear Sky model allows artists to simulate gorgeous sunsets with Redshift’s improved Sun and Sky. It provides the most accurate simulation of sky radiance and color, offering rich red sunsets as the sun dips just below the horizon.
- The new Flakes shader is great for rendering everything from metallic car paints to glitter-filled superballs. This 3D shader generates Voronoi- or dot- shaped flakes at random angles and surface depth to add the perfect detail and shine to your renders.
- Custom Backplates are now available in Redshift for C4D, offering amazing compositing control. Artists can choose whether background footage is incorporated into the render or added before and after post effects. Renders can be matched to an existing backplate thanks to the Post-Composite mode.
- Cinema 4D 2023.2’s updated Node UI makes it a joy to craft Redshift materials. The UI is much cleaner, with new commands to select upstream and downstream nodes. Use C4D’s Preset system to easily apply your favorite node settings and build networks quickly with a new option to keep wire connections while duplicating a node. New pop-out panels make it easy to browse and add nodes as well as edit node attributes.
- The Redshift Camera is now available in Houdini and Blender offering simple physical controls to modify exposure, focus distance, motion blur and bokeh.
Redshift 3.5.13 (2023.02) – February 8, 2023
- [Maya] Added support for Intel Open Image Denoiser (OIDN)
- [Maya] Added support for legacy connections for RSHairRandomColor nodes
- [Maya] Rendering particle systems that used proxies would sometimes render the original proxy object too
- [Maya] When no CUDA compute devices are enabled, Optix is no longer available in the GUI nor during rendering
- [Maya] Particle instancers now produce the correct per particle data when motion blur is turned off
- [Maya] Older scenes that relied on less strict shader output parameter mapping are now handled correctly
- [Maya] Fixed issue when IPR is active and motion blur is turned on, then interacting with the scene caused surplus IPR refreshes
- [Maya] Exporting an invisible object as a proxy no longer generates an error
- [Maya] The Redshift | XGen | Export Patches… command now exports all patch geometry below the selected collection
- [Maya] A volume grid that is used as a proxy and instanced in a particle system is no longer rendered unless instanced
- [Max] Added support for Intel Open Image Denoiser (OIDN)
- [Max] Fixed missing label in UI for Shading Normal Adaption Technique render option
- [Max] Fixed issue where tyFlow custom data channels can be collected out of order (requires tyFlow v1.012)
- [Max] Fixed issue where tyFlow particles used different node names in Cryptomatte
- [Max] Fixed issue that caused mesh re-export / VRAM reset in IPR when modifying a material
- [Max] Fixed issue where UI does not update when resetting Volume curves
- [Max] Fixed missing Material pick buttons in RS OSL Material parameters UI for closure inputs
- [Max] Unsupported “Noise” dialog (from 3d Max standard UV transform) in RS Bitmap is now hidden (Max 2017+)
- [Max] Volume Material gradient controls are now color-managed
- [Max] Updated FumeFX support for version 6.0
- [C4D] Added native Pavement shader; Cinema 4D legacy Pavement shader is auto-translated to native shader
- [C4D] Addressed an issue with material stacking on hair objects that lead to a fatal assertion error in the core
- [C4D] Addressed an issue where direct AOVs would not be included in proxies under certain conditions
- [C4D] Addressed an issue where geometry with multiple materials stacked would be unnecessarily re-extracted under certain conditions
- [Houdini] Added support for Houdini 19.5.493 and dropped support for 19.5.368
- [Houdini] Added support for Intel Open Image Denoiser (OIDN)
- [Houdini] Added parameters to the Redshift Proxy SOP to preview any arbitrary proxy file in the viewport
- [Houdini] Added support for the light linking feature to the user procedurals
- [Houdini] Added new “Redshift_addUSDProcedural” command and shelf tool to create an OBJ node already configured to work as USD Procedural object.
- [Houdini] Added new “Redshift_IPRUpdateSubnetMaterials” hscript command to help while updaing HDAs including referenced parameters
- [Houdini] Added new option in the ROP node to let the plugin use the candidate lights to respect the instanced subnet lights
- [Houdini] Addressed the creation of empty directories while the IPR renders scenes with custom AOVs prefixes
- [Houdini] Addressed the overriding of the “shop_materialpath” attribute in the packed objects. New legacy option for old scenes in the ROP node
- [Houdini] Addressed the RenderView ROP selector to show the ROP nodes full paths
- [Houdini] Addressed a problem related to the lack of motion blur on the RS proxies on the first render
- [Houdini] Improved IPR performance for any parameter updating events, like transformations, material or light settings, etc.
- [Houdini] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
- [Houdini] Fixed an IPR problem while rewiring OSL nodes
- [Houdini] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Houdini] Fixed a problem in the RenderView buckets marks when the denosing is enabled
- [Houdini] Improved performance when rendering sequences by disabling the not useful texture reload check phase
- [Katana] Added support for Katana 6.0v1 and dropped support for Katana 3.5
- [Katana] Added support for Intel Open Image Denoiser (OIDN)
- [Katana] Added support for the light linking feature to the user procedurals
- [Katana] Improved the live IPR updating performance
- [Katana] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
- [Katana] Fixed a crash in the live rendering feature due to a wrong exit code
- [Katana] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Hydra] Added support for Solaris 19.5.493 and dropped support for 19.5.368
- [Hydra] Added support for Intel Open Image Denoiser (OIDN)
- [Hydra] Added support of op: and opdef: references in the texture nodes (not available for batch rendering)
- [Hydra] Added viewport preview tools to the Redshift Proxy LOP (visible in the guide purpose mode)
- [Hydra] Added support for the USD and Alembic procedurals light linking
- [Hydra] Added support for the Solaris light filters parameter to set custom light shaders working as relationship to support repathing
- [Hydra] Added new option to the Render Settings LOP, Output, AOV Processing tab, to bake the OCIO color correction
- [Hydra] Refactoring of the Redshift LOP node to remove dependencies, fix bugs and improve the node support and updating
- [Hydra] Fixed an IPR crash while updating the cameras motion blur settings
- [Hydra] Fixed a rare IPR crash while switching LOP networks including render settings
- [Hydra] Fixed a crash while rendering instances of objects (like imported characters) without point samples
- [Hydra] Fixed a problem with the points widths while rendering objects with non constant topology and deformations motion blur
- [Hydra] Fixed a problem with the proxy objects light linking
- [Hydra] Fixed a crash while switching LOPs related to the shaders release system
- [Hydra] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Hydra] Addressed the GUI and resolve functions of the Camera LUTs and lens distortion file parameters
- [Hydra] Addressed a problem in the Solaris Camera LOP if Redshift is installed along with other renderers
- [Hydra] Improved performance when rendering sequences by disabling the not useful texture reload check phase
- [Hydra] Updated “Redshift USD Procedural” LOP node to support the USD file mesh, curves and points data viewport preview.
- [Blender] Added support for Blender 3.4.1
- [Blender] Added support for Intel Open Image Denoiser (OIDN)
- [Blender] Fixed a Light nodes editor limitation using texture types
- [Blender] Added code to ensure to apply the enabled device selection from the plugin preferences panel
- [Blender] Fixed smooth shader issue introduced in Blender 3.3.1
- [Blender] Fixed a ‘corner case’ issue that occurs when the user tries to launch a final render after closing an IPR session, or vice versa
- [Blender] Fixed a few issues because a Blender API changes in 3.4.1 (material index, smooth normals, etc.)
- [Blender] Added a specific build to manage the Blender API changes
- [USD Procedural] Fixed the procedural’s overrides system (matte, tesselation, user data, etc.), which was completely broken
- [USD Procedural] Added support for render tags using the “render_tags” parameter; by default “geometry” and “render” are enabled
- [USD Procedural] Refactoring of the procedural’s resources management to avoid conflicts between assets/scenes that include the same materials or shaders paths
- [USD Procedural] Implemented the access to the USD file mesh, curves and points raw data for viewport preview purposes
- [USD Procedural] Fixed a crash if the procedural is rendered without any parent xform
- [All] Added Tiles and Brick shaders to all supported DCC host applications
- [All] Fixed bug that caused incorrect volumetric emissions with negative values using blackbody mode
- [All] Fixed bug that affected how dispersion behaved with nested dielectrics and added global legacy switch option for older scenes
- [All] Fixed bug that caused artifacts in volume GI when using anisotropy
- [All] Fixed bug that could cause uv attributes to be lost on proxies with overridden materials, when scrubbing shaderballs
- [All] Fixed bug that could create a dark edge around vdb volumes when rendered with global fog
- [All] Fixed bug that could make nested proxies that are instanced not render correctly
- [All] Fixed bug that could cause a point cloud of proxies to render its instanced template on certain frames
- [All] Fixed bug that would make no-self-shadowing not work properly for hair and point primitives when hardware-accelerated ray tracing was enabled (in OptiX)
- [RT] Solved ghosting issues on camera movement
- [RT] Greatly improved antialiasing
- [RT] Energy clamps are now correctly applied
- [RT] The denoiser will lose less energy in undersampled filtering scenarios
- [RT] Improved light sampling
- [OSL] Fixed bug that caused the trace ray function to yield wrong results for the hit position
3.5.11 – December 2022
Redshift now features more realistic volume rendering, additional shaders and a new denoiser.
- Render volumes that look more realistic than ever with multiscattering. From clouds and smoke to new Cinema 4D Pyro simulations, multiscatter offers a more realistic representation of light bouncing within the volume, especially when combined with anisotropy.
- Cinema 4D’s popular Tile and Brick shaders are now available within C4D as native Redshift shaders. Easily define weaves, mosaics and tile patterns using many different shapes. Lay bricks faster than any stone mason, with full control over brick size, offset and displacement. These powerful shaders offer amazing procedural options for architectural surfaces and abstract motion graphics!
- Eliminate fireflies and smooth out samples on any system with Intel’s Open Image Denoiser. Intel’s Denoiser uses powerful AI to clean up renders, speeding up render times. This new Denoiser is currently available in Redshift for Cinema 4D and will come to other supported DCCs soon.
3.5.08 (2022.08) – September 7, 2022
- [Maya] Fixed issue where shader networks that had connections to components of colors, UVs etc weren’t rendering correctly
- [Maya] Motion Vector AOVs are now calculated correctly
- [Maya] Fixed issue where extensions weren’t being sampled at the correct time when the frame rate was not 24fps
- [C4D] Added support for Cinema 4D 2023
- [C4D] Added support for the native OCIO color management in Cinema 4D 2023
- [C4D] Added support for material stacking and the procedural texture projections in the Texture/Material tag, to all versions of the plugin; existing scenes will maintain their original look automatically via new compatibility options in the render settings
- [C4D] Improved the Magic Bullet Looks integration, so now when opening from the RenderView the last beauty AOV will be forwarded to MBL for previewing
- [C4D] Addressed an issue where opening some Redshift assets from the Asset Browser would cause the Feedback Display to appear with scene upgrade warnings
- [C4D] Addressed an issue where the Geometry Only viewport filter would not affect Redshift lights
- [Blender] Added support for Puzzle Matte multi-passes
- [Blender] Fixed a few small issues in EXR layered names for ObjectPosition
- [Blender] Added support for Custom AOVs
- [All] Re-enabled the Background and Emission AOVs for matte surfaces that show the environment (disabled since 3.0.20 due to a limitation)
- [All] New Standard Material refraction alpha and refraction puzzle-matte now correct and consistent between IPR and bucket mode
- [All] Fixed crash that could occur during the texture upload stage, after updating only geometry
- [All] Fixed bug introduced in 3.5.07 that would knock out diffuse back face lighting when the front face diffuse color is black
- [All] Fixed bug introduced in 3.5.05 that could cause bucket vs progressive differences for RS Material and RS Skin using multi-layered SSS
- [All] Fixed bug introduced in 3.5.00 that would cause refractions to be very dim or black when the roughness value is very close to 0
3.5.07 (2022.08) – August 25, 2022
- [Max] Fixed issue where Scene States did not apply On/Off state for Redshift lights
- [Blender] Fixed error in Volume shader created from ‘Add Volume & Shader’ operator.
- [RenderView] Fixed various issues related to zoom
- [All] Fixed bug that could cause a crash when processing single channel textures with an sRGB color space assigned
- [All] Fixed crash during initialization when an unsupported CUDA device is detected in the system
- [All] Fixed bug introduced in 3.5.05 that broke transmission single scattering colors
- [All] Fixed bug introduced in 3.5.06 that could cause overly blurry textures under certain circumstances
- [Metal] Improved stability to work around asserts like “The SSS sample count computed in these kernels…” and corrupted lighting
- [RT] Fixed issues with normal map blurriness
- [RT] Improved SSS quality, no more unreasonably bright pixels.
- [RT] SSS no longer flickers when moving the camera.
3.5.06 (2022.08) – August 5, 2022
- [Maya] Fixed issue where connecting a shader into an AOV’s “defaultShader” attribute erroneously issued a warning
- [Maya] The deviceAspect is now correctly calculated during batch rendering
- [Maya] Due to a bug in Maya 2022 and later, batch renders don’t exit so now forcing Maya to exit
- [Maya] Camera’s “focalLength”, “filmOffsetX”, and “filmOffsetY” and other attributes can now be motion blurred
- [Maya] Multiple MASH objects with changing input hierarchy now update correctly
- [Max] Fixed issue that applies incorrect view scaling when re-opening a maximized Render View window
- [Max] Fixed side-effect introduced in 3.5.01 where having Redshift plugin loaded can break vertex welding in the Symmetry Modifier (since Max 2022)* [Blender] Fixed missing enumerator entry in Standard Material ‘ms_mode’
- [Blender] Fixed error in Standard Material node interface showing & hidden ‘Anisotropic’ parameter
- [Blender] Fixed MaterialBlender node interface issue with material input sockets
- [RT] Reverted some code to fix random crash when NVidia drivers newer than 512.92 are installed
- [All] Fixed bug that could cause incorrect bump mapping if tri-planar projection nodes are used for bump mapping textures and parameters such as rotation or scale are also textured
- [All] Fixed bug that could make random walk SSS hang if anisotropy was set to 1
- [All] Fixed bug that could produce bump-mapping artifacts when seen through very curved surfaces, or subtly poor bump fidelity when seen through reflective or refractive surfaces
- [All] Fixed issue introduced in 3.5.05 that enabled certain aspects of the SSS GI fixes even with the legacy mode enabled
3.5.04 (2022.06) – June 17, 2022
Release Notes
- [Maya] Fixed issue where orphaned OSL shader node output attribute(s) weren’t being deleted following a recompile
- [Maya] Warning is now issued when a Maya shader connection can’t be represented by an RS shader connection due to an unsupported RS shader output
- [Maya] Motion vector units and scale are now supported for meshes
- [Maya] Fixed crash when motion vectors/velocity based motion blur is used
- [Maya] Extensions can now register to use any node types
- [Maya] Additional Beauty AOV is now output when Global AOV is set to Remainder and no lights groups are explicitly listed but some are in the scene
- [Maya] Fixed issue where if the redshiftOptions.imageFilePrefix attribute is locked an error was reported when opening Render Settings window
- [Max] Fixed a potential crash when logging missing scene resources at render time
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Fixed a problem with the OCIO 1.x configs color correction in the viewport IPR
- [Houdini] Fixed a problem in the strands while rendering Z axis lines including multiple points
- [Houdini] Fixed a problem with the custom AOVs and the RS State node
- [Houdini] Fixed a crash while trying to use string attributes as mesh vertex data
- [Houdini] Fixed a crash from VOP subnets/hdas with multiple outputs if linked directly to the Redshift output node
- [Houdini] Fixed a problem between the Proxy Output SOP and the Output SOP, which was overriding the selected proxy output
- [Houdini] Updated the GUI of all the RS VOP nodes to use collapsible tabs (H19.0 only)
- [Houdini] Updated the GUI of the OSL VOP node to include all the source parameters inside a collapsible tab
- [Houdini] Added the automatic switching to Redshift Instances if there are material overrides, not supported by the Redshift Point Clouds
- [Houdini] Added support for the Output SOP bypass flag, to disable the output from this node if it’s enabled
- [Houdini] Updated top menu docs and forum links
- [Hydra] MPlay monitor option exposed in the Redshift LOP HDA
- [Hydra] Fixed a problem in the strands rendering
- [Hydra] Fixed a problem with the custom AOVs and the RS State node
- [Hydra] Added support for single values primvars
- [Hydra] Added support for double type primvars
- [Hydra] Added support for UV map names with the format “uv2”, “uv3”, “uv4”, etc
- [Hydra] Fixed a global problem in the multi-step motion blur data sampling
- [Hydra] Added proper support for the instances multi-step rotation motion blur
- [Hydra] Added support for crop/overscan using the DataWindowNDC parameters
- [Hydra] Added support for tile rendering
- [Hydra] Redshift LOP HDAs updated to create the main “color” AOV automatically
- [Katana] Fixed a problem in the strands rendering
- [Katana] Fixed a problem with the custom AOVs and the RS State node
- [Blender] Solved issue in IPR mode caused when change selection in enumerators aren’t detect as change
- [Blender] Fixed limitation in the AOV’s structures with a long paths in file names (bug report)
- [Blender] Fixed error cleaning the dictionary that store the changed objects in IPR mode. This issue cause that all the objects are updated every time
- [Blender] Improve performance in IPR update when the object only have transformation changes, then, only the matrix is updated instead the entire object
- [Blender] Fixed a bug updating lights in IPR mode. Now is possible to determinate exactly which set of objects and data blocks needed to be updated
- [Blender] added an small ‘Info’ icon to the Color Management panel linked to the forum thread that explain how to configure OCIO environment
- [RT] Fixed various memory leaks
- [RT] Fixed hair bug that would cause random crashes
- [RT] Fixed GPU crashes in the curvature, AO and round corners shaders
- [RT] Fixed a bug where objects that had “Receive Shadows” OFF blocked dome light reflections
- [RT] Added bokeh to depth of field
- [RT] Fixed an issue where texture sampling was very coarse for secondary rays
- [All] Added blackbody emission option to the volume shader
- [All] Fixed an issue where installations that contained non latin characters in their path would prevent all compute devices from being detected
- [All] Fixed bug that could cause non-linear 8-bit OCIO color space textures to render too dark
- [All] Fixed a memory-leak issue in the OSL compiler
- [All] Fixed rare bug that could cause a shader memory assert between rendering shaderballs
What’s new in Redshift v3.0.67
Redshift is Everywhere. With the initial release of Redshift CPU, users can make use of Redshift’s powerful materials and rendering on any system and a growing number of creative tools including Houdini, Maya, 3ds max, Blender, Katana, Vectorworks and Archicad. The new Redshift Standard material is easy to use and offers diverse shading models for improved photorealism.
- Redshift CPU
- Standard Surface
- Viewport Preview (C4D)
- Exchange Support (C4D)
- Constantly Upgrading
Version 3.0.60 is now available.
This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana and Blender
Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver
>Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected “License Mismatch” errors, you need to update your macOS
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (Metal)
Download MacOS installer (CUDA)
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.
*Please read this for general info on 3.0 releases.
Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/
- [Maya] Loading Maya 2019 scenes in Maya 2022 now upgrades the Color Management settings correctly
- [Maya] Redshift light GUIs update correctly when both the Attribute Editor and Hypershade are open
- [Maya] Fixed issue where Environment and Volume Channel popup menus weren’t being reset before being repopulated
- [Maya] Fixed issue where Color and Temperature GUI options were incorrectly disabled
- [Maya] Fixed issue where changes to expressions in Collections weren’t causing an update
- [Maya] Fixed issue in Maya 2019 and earlier where Color Space popup menu was erroring
- [Maya] Fixed issue where linking/unlinking a mesh shape for a physical light wasn’t working
- [Maya] Added support for MASH instancers to be instanced
- [Maya] Added support for the transforms of instanced MASH instancers to be animated
- [Maya] Interactive changes to a MASH instancer’s Instanced Objects list now renders the new objects correctly
- [Max] Fixed a potential crash when modifying Redshift Object Properties in a session where Redshift has not yet rendered anything
- [Max] Fixed compatibility issue with Camera Clipping optimizations in Forest Pack 7
- [Max] Added Redshift Converter option to treat auto/2.2 gamma as Auto colorspace when converting Bitmap to RS Bitmap
- [C4D] Added support for multiple selection editing to the RSFile UI
- [C4D] Addressed an issue in R25 on macOS, where the plugin would fail to load under Rosetta or in older systems without support for AVX instructions
- [C4D] Addressed an issue which prevented the automatic query for texture files in the ShaderGraph from working
- [C4D] Addressed a color-management issue in MultiPass output when using TeamRender from the RenderQueue under certain conditions
- [C4D] Addressed an issue where Remark nodes in a ShaderGraph prevented the conversion to Nodes
- [Houdini] Added support for Houdini 18.5.759 and dropped support for 18.5.633
- [Houdini] Added support for user procedurals
- [Houdini] Instancing options updated to use point clouds by default
- [Houdini] Added “Cd” as default value for the vertex and user data nodes attribute name
- [Houdini] Addressed the IPR live updating of the Instance OBJ nodes
- [Houdini] Fixed a problem while rendering vertical strands with several points
- [Houdini] Improved viewport IPR rendering stability and performance
- [Hydra] Added support for Solaris 18.5.759 and dropped support for 18.5.633
- [Hydra] Added the render maps texture baking feature, available in the Render Settings LOP
- [Hydra] Added support for time-sampled computed primvars (for example, packed crowds deformations motion blur)
- [Hydra] Added support for rendering motion blur from the velocity attribute to the instancers
- [Hydra] Addressed the matching of the DOF between Redshift and Viewport/Karma in Solaris 19.0
- [Hydra] Addressed a problem with the camera aperture offsets in Solaris 19.0
- [Hydra] Fixed a husk lock problem while exporting proxy objects
- [Hydra] Fixed a couple of critical issues in the strands rendering
- [Blender] fixed issue in ‘Displacement Blender’ node interface draw code
- [Blender] fixed a blurred background image issue in Dome Light when MotionBlur are enabled
- [Blender] added support for more AOV’s: Cryptomatte, Shadows, AO and Translucency (Puzzle matte, Custom and Object ID currently W.I.P)
- [RenderView] Fixed an issue where snapshots loaded as EXRs would become corrupted
- [Metal] Added support for OSL shaders; NOTE that shader compilation performance is still WIP
- [RT] Fixed Multiple Material Assignment Inconsistency between Production Mode & RSRT
- [RT] Fixed “Failed to create RSRT Shader Cache” Bug – see: https://redshift.maxon.net/topic/39322/rs-rt-want-to-write-rt-shader-somewhere-i-dont-have-access-to-write
- [All] Further optimizations for better ‘time to first pixel’, for very complex scenes containing hundreds or thousands of materials and thousands of shader nodes
- [All] Removed legacy assert that could’ve affected scenes with very deep trace depths
- [All] Fixed bug where photon casting could sometimes produce incorrect results with high photon counts
- [All] Fixed rare bug that could cause a crash when duplicating bump-map textures in different parts of a shader graph
- [All] Fixed rare OptiX hardware-RT bug when tracing reflections of legacy hair shaders
- [All] Fixed issue where OptiX ray tracing (RTX) and denoising were recently disabled on Linux
- [All] Fixed bug that would cause a crash when attempting to use single channel textures with ‘exotic’ color spaces like ArriLogC
- [All] Fixed very rare crash related to our trace-set technology
- [All] Fixed crash that could occur when using the material blend node with a shader switch that is not connected to material nodes
- [All] Added workaround for random shutdown crash after rendering with OSL shaders
- [All] Added some performance optimizations for scenes containing many lights for: irradiance point cloud, irradiance cache, automatic sampling and progressive rendering
- [All] Fixed recently introduced bug that could cause textures to be corrupt when editing them while IPR is running
- [All] Fixed bug where bokeh textures wouldn’t work on Apple Silicon
- [All] Fixed OpenImageIO-related bug where long EXR metadata and, because of this, Cryptomatte wouldn’t work properly on Apple Silicon
Version 3.0.50 is now available.
This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage and Blender
Redshift 3.0 versions on Windows and Linux require recent or the latest NVidia drivers! These versions contain OptiX7 support which is part of the NVidia driver
Redshift 3.0.45+ / Metal requires macOS Big Sur 11.3 or higher. If you get unexpected “License Mismatch” errors, you need to update your macOS
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer (Metal)
Download macOS installer (CUDA)
Click here for online documentation (including setup instructions)
Click here for the Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes.
Please see this post for information regarding changes to shading technology, if you are upgrading from versions prior to 3.0.18.
Please see this post for information regarding changes to our DeepEXR/Cryptomatte technology in 3.0.31.
*Please read this for general info on 3.0 releases.
Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://www.redshift3d.com/forums/viewthread/38097/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes that might slightly change the look of renders for some 3d apps. See: https://www.redshift3d.com/forums/viewthread/37821/
IMPORTANT NOTE! There is a known critical issue with Redshift for Cinema 4D R21 when running on High Sierra/CUDA. We are still investigating this issue.
* [Maya] Legacy scene upgrading is now guaranteed to only happen after Maya loads its color management settings from the scene file
* [Maya] Legacy OCIO scenes that have “clrMgmtDisplayMode” attribute set to an empty string no longer reset the color management settings
* [Maya] Undeleting nodes that have inherited invisibility is now handled correctly
* [Maya] Exporting of MASH instancers now handles exporting of dependent proxy mesh nodes correctly
* [Maya] Mesh instances that use the same mesh shape as a light mesh (automatically non-visible) are now handled correctly
* [Maya] Added support for new “Enable legacy black body and dispersion technique” option
* [Maya] Old legacy render layers are now handled correctly
* [Maya] Fixed issue where there are intervening nodes between a proxy node and its a placeholder mesh node
* [Maya] Fixed issue with cached particle instancing not rendering correctly
* [Maya] Correctly identify when a scene is being referenced and handle the creation of OSL shader nodes correspondingly
* [Maya] Fixed visibility issue with specific instances
* [Maya] Fixed visibility issue with MASH instancers and their associated instance/template meshes
* [Max] Now using GPU rendering of PostFX when outputting to file
* [Max] Fixed a crash and/or corrupt previews when enabling viewport preview for RS Bitmap
* [Max] Fixed an issue where pressing Cancel or Close on the Redshift Color Picker did not restore the original color
* [Max] Fixed an issue in Redshift Color Picker where changes did not get pushed onto the Undo stack
* [Max] Fixed an issue where default color management settings were not fully applied at startup
* [Max] Fixed an issue in Compact Material Editor where switching between maps or materials of the same type did not update some UI controls
* [Max] Fixed a bug where Use OCIO File Rules setting was not applied when rendering material shader balls
* [Max] Fixed a bug where color management was not correctly applied to file output (note: file output switches from Environment & Effects are still honored)
* [Max] PostFX / RV “Apply to File Output” option now applies sRGB to non-HDR files if File Output Gamma Compensation is enabled
* [Max] PostFX / RV “Enable PostFX” option now applies color management when disabled (unless Apply to File Output is also disabled)
* [Max] Custom gamma associated with input color space is no longer disabled when using Auto color space
* [C4D] Addressed a crash when disabling a Sun light connected to a Sky object
* [Houdini] Added support for Houdini 18.5.633 and dropped support for 18.5.532
* [Houdini] Added support for photographic exposure, postfx and color correction to the render maps baking.
* [Houdini] Fixed a sync problem between the RenderView and camera nodes OCIO parameters.
* [Houdini] Addressed the computation of the normals for the strands objects if the N attribute is not available in the curves.
* [Hydra] Added support for Solaris 18.5.633 and dropped support for 18.5.532
* [Hydra] Added support for focal length motion blur.
* [Hydra] Added support for the visibility and matte flags at the instance level.
* [Hydra] Fixed a crash related to the viewports denoising.
* [Hydra] Fixed a crash related to the instances primvars extraction.
* [Katana] Updated the instance arrays feature to support multiple shapes from a single location group.
* [Katana] Addressed a problem while instancing non-group parent types like “representation”
* [RenderView] Fixed an issue where multi-part EXRs would not load AOVs correctly
* [CL] Fixed bug in redshiftCmdLine which caused selected compute devices from preferences.xml to not be properly honored
* [Metal] Added workaround for rare Metal SSS-related asserts
* [All] Fixed bug that could cause random GPU crashes when rendering shader balls with the OptiX denoiser enabled
* [All] Fixed bug that could make the OCIO display/view transform compute incorrect colors with high intensity colors
* [All] Fixed bug that could make mesh lights produce noisy results on surfaces
* [All] Fixed bug that would knock out mesh light single scattering when GI is enabled
* [All] Added new legacy global option for black body and dispersion techniques
* [All] Dispersion wavelength colors and IOR now physically correct
* [All] Black body color now physically correct (light temperature)
* [All] Fixed a bunch of bugs related to dispersion and dispersion caustics (incorrect nested dielectrics, ‘pink’ color distortion)
* [All] Fixed bug that could result in incorrect internal shadows for thin-walled objects
Version 3.0.46 Release Notes
IMPORTANT NOTE! This version introduces new color management features that in certain cases may change the look of existing scenes. See: https://www.redshift3d.com/forums/viewthread/38097/
IMPORTANT NOTE! This version introduces filtering changes which might slightly change the look of renders for some 3d apps. See: https://www.redshift3d.com/forums/viewthread/37821/
* [Maya] Added support for Redshift new OCIO-based color management
* [Maya] Fixed issue where OSL shader string parameters using their default didn’t have this default value restored on file load
* [Maya] Fixed issue in IPR and motion blur is turned on and when you move an object it would snap back to its previous position
* [Maya] Fixed issue where camera’s environmentShader wasn’t being rendered
* [Maya] Debugged issue with shading group not being marked as dirty when the surface shader is incorrectly connected to it
* [Maya] The OSL shader is now labelled differently in the Create Node window depending on whether it is being used as a utility shader or surface shader
* [Max] Added support for Redshift new OCIO-based color management
* [Max] Added Redshift Color Picker—an improved color picking interface that supports color management
* [Max] Fixed a potential crash during plugin load if creation of the default cache path fails
* [Max] Fixed incorrect rotation of viewport wireframe guides for Disc Lights
* [Max] Fixed a bug in Render Setup where the Quantize To 8-bit And Dither checkbox had no effect
* [Max] Fixed a bug in RS Bitmap where the texture preview sometimes renders black
* [Max] Added simple Material Editor preview for RS TriPlanar
* [Max] Tidied up user interface for RS TriPlanar texture inputs
* [Max] The experimental “motion blur banding compensation” feature is now disabled by default for new scenes
* [C4D] Added support for Redshift new OCIO-based color management
* [C4D] Fixed bug that forced legacy C4D transparent/refractive materials to cast opaque shadows
* [C4D] Added a color-space selection UI for textures used in the ShaderGraph, Nodes, Lights and the Asset Manager window
* [C4D] Moved the camera-tag and the global post-effect color management options to the Color Management section of the render settings. Existing scenes will be converted automatically.
* [C4D] Changed the sorting behavior of “pages” in the OSL node. Page groups are now sorted by declaration order. In some rare cases older scenes with OSL nodes may need to be reset default or reconnected.
* [C4D] Improved the automatic translation of Standard Materials and Lights
* [C4D] Addressed a potential shutdown crash on macOS
* [C4D] Addressed an issue that could lead to a crash in a third-party plugin under certain conditions
* [C4D] IMPORTANT NOTE: This build includes significant changes to the scene data. The plugin will perform an automatic one-time upgrade of existing scenes into the new format. When saved these changes become permanent and incompatible with earlier versions of Redshift. For this reason we advise keeping backups of your scene files, especially if you intend to use them with earlier versions of Redshift
* [Houdini] Added support for Redshift new OCIO-based color management
* [Houdini] Added support for Houdini 18.5.596 and 18.5.563, and dropped support for 18.5.499 and 18.5.462
* [Houdini] Added the “Redshift_updateCamerasSpareParameters” hscript command to update all the cameras in the scene including the new OCIO options
* [Houdini] Added the support of the scene extraction from /tasks
* [Houdini] Added support for EXR metadata
* [Houdini] Fixed a problem with the color type parameter VOP nodes if linked to shader inputs
* [Houdini] Fixed a crash in the RenderView while using the render region and the object/material selector at the same time
* [Houdini] Addressed the behavior of the textures cache parameters in the preferences panel, that will be disabled if set from environment variables
* [Houdini] Fixed a crash on macOS related to the live materials override updating
* [Houdini] Addressed the behavior of the light objects in cryptomatte
* [Houdini] Addressed the reporting of some RSMaterial warning messages while loading scenes created with RS 3.0.36 or earlier
* [Houdini] Redshift Packed Proxy SOP override material updated as operator path instead of string
* [Houdini] Addressed an issue with the Redshift OBJ and CAM spare parameters tab location while updating old nodes
* [Houdini] Addressed the IPR forced full scene reloading while switching the “On/Off” shelf tool or the “Redshift_IPRUpdateState” command
* [Katana] Added support for Redshift new OCIO-based color management
* [Katana] Addressed the instance arrays rotation attributes to work in degrees matching the hierarchical workflow
* [Katana] Added support for EXR metadata. The metadata must be set at attribute level by creating attributes under “exrheaders”
* [Katana] Addressed the behavior of the light objects in cryptomatte
* [Katana] Addressed a problem while instancing non-group parent types like “asset”, “modelResolutions” and “info”
* [Hydra] Added support for Redshift new OCIO-based color management
* [Hydra] Added support for Solaris 18.5.563 and 18.5.596 and dropped support for 18.5.462 amd 18.5.499
* [Hydra] Fixed a problem related to missing buckets while rendering to disk with the denoising enabled
* [Hydra] New option to create the mesh lights including the object space transformations
* [Hydra] New options in the render settings node to configure the cryptomatte IDs from the object names or from the full paths
* [Hydra] Fixed a problem with the cryptomatte custom name IDs
* [Hydra] Addressed the behavior of the light objects in cryptomatte
* [Hydra] Fixed a plugin loading problem in Solaris for macOS
* [Hydra] Fixed a problem while denoising/postfx float3 rendervars
* [Hydra] Fixed several issues related to crashes while denoising scenes without the main color AOV or including material AOVs
* [Hydra] Fixed a crash while adding light objects to the scene
* [Hydra] Addressed the mesh lights polygon winding order issue
* [Blender] Added support for export and import RS Proxies
* [Blender] Added basic support for use imported proxy as instantiated object for particle systems
* [Blender] Added basic support to use UV data from other mesh in Blender Texture Space pannels
* [Blender] Fixed issue that show the alpha channel in the Blender image view for Normal, Bump Normal and World Position AOV passes
* [Blender] Moved Redshift Color Management options near to the Blender Color Management panels
* [Blender] Added support for Blender 2.93 release
* [RenderView] Fixed an issue where minimizing the RenderView would cancel IPR mode
* [RenderView] Fixed an issue where the RenderView would not display the frame buffer correctly when the pixel aspect was no 1.0
* [OSL] Fixed bug that forced transparent/refractive closures to cast opaque shadows
* [All] Fixed bug that could mess up cryptomatte values on light meshes
* [All] Fixed bug that could cause materials to render black when using shader switch nodes
* [All] Added trace depth control to the new ‘principled hair’ shader node
* [All] Changed the default filter size to 2.5 (from 2.0) and default IC/IPC working tree size to 512 (from 128)—see https://www.redshift3d.com/forums/viewthread/37821/
* [All] Fixed bug that could trigger “CString: String length bigger than max allowed length” errors when using many switch nodes
* [All] Fixed bug that could cause blocky-looking custom AOVs through reflections/refractions
* [All] Fixed ancient bug that could cause rare shader crashes or bizarre-looking emissive lighting effects
* [All] Fixed crash that would occur if a camera map shader node was assigned to the global environment output
* [All] Fixed bug that could cause rare random crashes when scenes contain opaque single scattering materials
* [All] Fixed race condition bug that could cause texture corruption when using the same texture source with different color spaces
* [All] Fixed bug that could cause crashes when using cryptomatte on scenes with volumes
Version 3.0.36 Release Notes
* [Max] Fixed a bug where user data override does not work correctly for instanced proxies
* [Max] Fixed a UI issue appearing in 3ds Max 2021.3 where having Windows Task Bar at top of screen results in Render View being offset inside its window frame
* [Max] Changed local plugin configuration defaults to enable Render View high-DPI awareness and Win 10 borderless window adjustment
* [Maya] Fixed bug that prevented bump-mapping from working properly when connecting MaxonNoise shader to a uv placement node
* [Houdini] Added support for H18.5.462
* [Houdini] Fixed a bug related to the light instances transformations.
* [Houdini] Addressed the problem with the rendered image resets in the RenderView.
* [Houdini] Addressed the rendering of the AOVs to MPlay while baking textures.
* [Katana] Fixed a problem with the motion vectors AOV rendering center time.
* [Blender] Fixed missing instances at start of IPR mode(bug report).
* [Blender] Fixed camera offset issue in IPR mode.
* [Blender] Fixed ‘Show log file’ option under Linux.
* [Blender] Fixed ‘Camera Orthographic’ and ‘User Orthographic’ modes fot IPR.
* [Hydra] Added support for H18.5.462
* [Hydra] The default light is not longer included in the exported proxy files.
* [Hydra] Fixed a problem with the defaults in the color or vector type render options.
* [Hydra] Fixed a crash while trying to render the not suppodted Houdini “volume” type primitives.
* [Hydra] Addressed several issues with the DOF settings to match the Karma behavior.
* [Hydra] Added support for Cryptomatte EXR files from the “rs:cryptomatte” rendervar.
* [Hydra] Added support for deep rendering EXR files from the “rs:deep” rendervar. This rendervar must be used alone.
* [Hydra] Added support for strands rendering.
* [Hydra] Added support for the Redshift Sun/Sky light type, that can be enabled in the DistantLight LOP.
* [Hydra] Added support for the environment, global enviroment and volumetric scattering tint shaders.
* [RenderView] Added “Reset Snapshot Slider” to the view menu to reset the position of the Snapshot comparison slider
* [RenderView] Fixed an issue if you moved the A/B slider off the RV view you wouldn’t be able to get it back
* [RenderView] Fixed an issue where the CoC radius circle was not being drawn correctly when zooming
* [RenderView] Fixed an issue in C4D where the RV’s curve controls result would not match the PV’s
* [RenderView] Fixed a crash when shutting down 3ds Max
* [RenderView] Fixed an issue where the White Point between the C4D PV and the RV didn’t match
* [RenderView] Fixed an issue where the snapshots panel was closing when resizing the RV in Houdini
* [RenderView] Fixed a crash that could occur in Houdini when rendering due to OCIOs
* [RenderView] Fixed an issue where the Houdini GUI could lock up when the RV is docked and the right mouse button is used
* [All] Improved performance of texture processing to rstexbin format
* [All] Added ‘sheen’ lobe to the Redshift Material shader
* [All] Added new ‘UVProjection’ shader
* [All] Fixed bug that could result in corrupted light group emission AOVs when volumes are present
* [All] Made the “DL inf loop detected” logic smarter to reduce benign warning messages for complicated scenes
* [All] Fixed bug that could cause dirty-looking ray-traced SSS light group AOVs when many samples are used
* [All] Fixed bug that could make non-VDB volume grids render color channels (transmission and emission) incorrectly
* [All] Fixed bug that prevented the ‘Subsurface scattering enable’ override from working
* [All] Fixed bug that could cause light properties to act strangely in IPR mode after enabling/disabling lights
* [All] The OptiX denoiser now kicks in sooner for progressive-rendered scenes using a low (less than 16) number of passes
* [All] Fixed bug that could cause dark-looking point-based SSS, introduced in 3.0.18
* [All] Fixed bokeh texture undersampling bug, introduced in 3.0.0
* [All] Fixed bug that prevented volumes from rendering when more than 8 puzzle-mattes are output, introduced in 3.0.29
* [All] The OptiX denoiser now uses tiling which allows it to work with higher-resolution images without running out of VRAM and crashing
* [All] Fixed bug that would cause noisy ‘double lighting’ when using portal lights with dome lights, introduced in 2.6.10
* [All] Fixed bug that could cause noisy lighting for blended materials, introduced in 3.0.32
* [All] Warning messages are now output when UDIM/UVTILE textures are failed to be found for proxies
Version 3.0.33 is now available.
13 November 2020 05:03 PM
This build includes plugins for Cinema 4D, Maya, 3ds Max, Houdini, Katana, Softimage, and Blender
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer (CUDA)
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
Please see these posts for information regarding changes to shading technology and the implications:
https://www.redshift3d.com/forums/viewthread/30782/
https://www.redshift3d.com/forums/viewthread/33973/
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.
*Please read this for info on 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Max] Fixed a bug where Render View would not function if IPR is started before opening Render View
* [Max] Fixed a bug where the “All” rendering option for Fast Preprocessing was not honored
* [Max] Fixed a potential crash when closing 3ds Max after using Render View
* [Max] Fixed potential issues with using multiple-output shaders (e.g. RS State, RS Vector To Scalars) as shader inputs
* [C4D] Added support for the UserData tag in R21 or newer
* [Houdini] Addressed the cryptomatte object names in the instancefile instancing
* [Houdini] New “Forced Visibility” option in the ROP node, to force the flags from a reference object
* [Houdini] Exposed the OCIO file in the RS camera spare parameters to allow relative paths
* [Houdini] Fixed a crash in the RenderView while selecting a camera before launching the rendering
* [Houdini] Added support for the volume instances materials overriding from the shop_materialpath attribute
* [Katana] Added support for Katana 4.0 and dropped support for Katana 2.6
* [Katana] Fixed a problem with the enum parameters in Katana 4.0v1
* [Katana] Live and final rendering GPU based Photographic Exposure and PostFX
* [Hydra] Added support for the GPU based live viewport updating of the photographic exposure and postfx features
* [Hydra] Added several missing texture related render options
* [Hydra] Addressed the default curves and point widths to match Karma
* [Hydra] Added new option in the Light LOP Redshift params to enable the rectangle lights as portals
* [Hydra] Added support for mesh lights
* [Hydra] Added support for object tracesets
* [Blender] Initial beta release of Redshift for Blender
* [RenderView] Fixed a crash that could happen when loading an EXR with “Loads Snapshots”
* [RenderView] Fixed an issue where Houdini would freeze after using copy to clipboard and then rendering
* [RenderView] Fixed an issue where Shift+Click to enable and drag the Region was not functioning
* [RenderView] Fixed an issue where the Frame Region menu button and shortcut did not execute
* [RenderView] Fixed an issue where vignetting from postFX wouldn’t apply
* [RenderView] Fixed an issue where the region wouldn’t show correctly when scaling
* [RenderView] Fixed an issue where region rendering wouldn’t update when moving the region tool
* [RenderView] Fixed an issue where image files would not save correctly with “Save Image As…”
* [RenderView] Fixed an issue where EXR files would not save correctly with “Save Multilayer EXR As…”
* [RenderView] Fixed an issue where only one bucket would show in the RV even when using multiple GPUs
* [RenderView] Fixed an issue where the DisplayMode was being set to sRGB when using Set A / B for Snapshots regardless of the current DisplayMode
* [FeedbackDisplay] Fixed a crash with the feedback display when it was docked in Houdini
* [FeedbackDisplay] Fixed a crash when filtering to display only the current render’s logs
* [All] Added Altus command-line denoising tool
* [All] Fixed a bug that broke the output of AO/Curvature/RoundCorners nodes when multiple of them are used by a material, introduced in 3.0.32
* [All] Fixed a bug that could cause a crash or corruption when rendering hair with a wireframe shader
* [All] Fixed a bug that could cause allocation failures on scenes using deep rendering tech (either DeepEXR or Cryptomatte)
* [All] Now limiting the block size to 128 if deep rendering is enabled and the GPU is not a high-VRAM GPU (16GB or larger)
* [All] Fixed crash that could occur with a combination of DeepEXR and ID channel
* [All] Fixed issue that could cause ‘quantized’-looking reflections and refractions on surfaces that have subtle curvature, introduced in 3.0.25
* [All] Fixing bug that could cause volume grid material related crashes
Version 3.0.30 is now available.
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage, and Katana
This is a bug-fix patch build of 3.0.29.
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
Please see this post for information regarding changes to shading technology and the implications: https://www.redshift3d.com/forums/viewthread/30782/
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.
*Please read this for info on 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Max] Fixed bug where Render View Post FX parameters are not updated correctly after scene reset
* [Max] Fixed bug where Render View Post FX controls are enabled after creating Redshift Camera Effects modifier
* [Max] Fixed various spinner ranges in the user interface for Maxon Noise
* [Max] Effects that are overridden by Redshift Camera Effects modifier are now indicated in the Render View UI
* [Houdini] Addressed the selected ROP node while opening the RenderView from the RS ROPs.
* [Houdini] Improved volume extraction code to try to avoid problems with some vector grids, like “rest”.
* [Houdini] Improved support to create Cryptomatte IDs for not available materials, including primitive level materials in mesh objects.
* [Houdini] Addressed a problem with the “opdef:” HDAs texture referencing.
* [Houdini] Addressed a problem with the proxy export “Ignore OBJ Level Transformations” option while working with instances.
* [Houdini] Fixed a problem with the DOF settings and the RenderView related to the enable state.
* [Katana] Fixed a crash while working with image filenames without extension.
* [Hydra] Fixed a rendering problem related to the center time topology computation.
* [Hydra] Addressed several issues with the motion blur from objects without a constant topology and velocity attributes.
* [RenderView] Fixed an issue where the zoom menu wouldn’t zoom when selected
* [All] Fixed a handful of issues in the Matte-Shadow-Catcher shader relating to AO and alpha
* [All] Fixed bug that could cause garbage backplate colors to be used on matte objects when no texture is specified, introduced in 3.0.18
* [All] Fixed bug that disabled the OptiX denoiser on macOS CUDA builds
* [All] Fixed bug where switching material on a volume grid could make the grid not render
* [All] Fixed ancient bug that on very rare occasions could cause random crashes
* [All] Fix for edge-case procedural texture bump-mapping anomalies when rays are very warped
* [All] Fixed bug that would cause puzzle-matte reflection/refraction to stop when more than 8 puzzle matte AOVs are added
Version 3.0.28 is now available.
Date: 9 September 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage, and Katana
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
Please see this post for information regarding changes to shading technology and the implications: https://www.redshift3d.com/forums/viewthread/30782/
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.
*Please read this for info on 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Max] Added support for padding and background color when baking
* [Max] Improved dilation step for baking output
* [C4D] Added support for Cinema 4D R23; the minimum required version is R23.008
* [C4D] Added support for Cinema 4D R16
* [C4D] Added initial support for Magic Bullet Looks in the Viewport IPR and RenderView in R23
* [C4D] Added initial support for Node-based Objects in R23
* [Houdini] Added support for H18.0.566 and dropped support for H18.0.460
* [Houdini] Fixed an IPR crash while working with .bgeo instancefiles including volumes
* [Houdini] Addressed the behavior of the spherical camera aspect ratio, that is now set automatically to render always the full spherical projection when the aspect ratio is the default 1.0
* [Houdini] Added support for the light mesh associations while instancefile non-RS proxy objects
* [Houdini] New option in the OBJ spare parameters to create Cryptomatte IDs for materials not available in the scene
* [Hydra] Added support for H18.0.566 and dropped support for H18.0.460
* [Hydra] Addressed a problem in the noise randomize pattern feature
* [All] Fixed bug that could cause wrong-looking global volume fogging through totally transparent materials in IPR mode, introduced in 3.0.25
* [All] Fixed bug that could cause a crash when using texture nodes in conjunction with shader switch nodes
* [All] Fixed old bug that could cause corrupt-looking AOVs or crashes after changing AOV names
* [All] Fixed bug that could make baking only work the first time round on certain 3d apps
* [All] Fixed bug that could cause the hair shader to randomly produce corrupt-looking lighting
Version 3.0.27 is now available.
29 August 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 3.0.27 versions and higher require NVIDIA driver version 450.xx or higher, to support the new CUDA 11 SDK and ‘Ampere’ GPUs.
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
Please see this post for information regarding changes to shading technology and the implications: https://www.redshift3d.com/forums/viewthread/30782/
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.
*Please read this for info on 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Max] Fixed an issue introduced in 3.0.23 that results in a system exception when baking with RsBeautyBake element
* [RenderView] Fixed an issue where Bokeh was not updating correctly
* [All] Fixed edge-case bug that could sometimes cause metal materials to have really wrong colors
* [All] Fixed precision issue in the MaxonNoise shader that could cause the Cell and Mod noises to look really ‘dirty’
* [All] Fixed bug in the 3dsMax Composite shader node that could cause wrong/exaggerated results when used for bump-mapping
* [All] Fixed typo in the RS Material shader that could result in a wrong fresnel option being used for the ‘coating’ reflection layer
* [All] Fixed incorrect (but benign) warning on 8-GPU systems
* [All] Brought back on line MatteShadowCatcher features: AO, Reflection fog and alpha, missing since 3.0.18
* [All] Fixed some issues with MatteShadowCatcher shader and material blending, bug introduced in 3.0.18
* [All] Fixed some issues with MatteShadowCatcher shader and matte object properties yielding different results when rendered in IPR mode, bug introduced in 3.0.18
* [All] Fixed bug that caused SSS AOVs with secondary ray visibility to appear corrupt or missing
* [All] Fixed bug that could cause certain nodes in the shader graph to be dropped when using a switch node, introduced in 3.0.25
* [All] Fixed bug that could cause a crash when connecting a scalar texture node to a material blender color input, introduced in 3.0.25
* [All] Fixed bug that would show global volume scattering over mattes that should be blocking, introduced in 3.0.18
Version 3.0.24 is now available.
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
We encourage you to upgrade to 3.0.24 instead of 3.0.23 ASAP, since 3.0.23 introduced random stability issues when initializing the renderer!
Redshift 3.0.18 versions and higher require recent or the latest NVidia drivers! The reason is that these versions contain OptiX7 support which is now part of the NVidia driver.
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Click here for Trello page (to see what devs are currently working on)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
Please see this post for information regarding changes to shading technology and the implications: https://www.redshift3d.com/forums/viewthread/30782/
Given this release contains all new shading technology, there may be unforeseen bugs. Please report them ASAP so we can get them fixed for you.
*Please read this for info on 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Houdini] Fixed a rare crash related to the material_override attribute while instancing.
* [Hydra] Addressed the support of primvars in the instancing from multiple prototypes.
* [All] Fixed an issue with mesh-based opacity getting ‘stuck’ during IPR mode
* [All] Fixed an issue with mesh-based opacity producing incorrect shadows
* [All] Patch fix for 3.0.23 random crash on initialization
3.0.23 Release Notes
* [Max] Fixed an issue affecting scenes containing multiple RS Multi-Map shaders
* [Max] Fixed an issue where RS Volume Material changes are not applied to RS Volume Grid during IPR
* [Max] Fixed a bug introduced in 3.0.12 where rendering a shaderball can cause Texmaps to pick the wrong map channel in IPR
* [Max] Fixed a potential crash when rendering deep output with Object ID AOV
* [Max] Fixed a bug where Render Info is not set if Render View is closed before rendering finishes
* [XSI] Fixed bug in installer that failed to copy the appropriate dependencies to the addon directory
* [C4D] Addressed issue where an invalid cache folder setting would cause a fatal error that prevented the plugin for starting.
* [C4D] Addressed issue where using an unsupported standard light type in conjunction with motion blur could lead to a crash.
* [Houdini] Added support for H18.0.499 and dropped support for H18.0.391
* [Houdini] Fixed a bug in the volumes multi-thread extraction code.
* [Houdini] Addressed the behavior of the RenderView play to match the selected “RenderView Buckets Render Mode” option.
* [Houdini] Fixed a problem in the vdb rendering when the velocity grids were first in the grids list.
* [Houdini] Added support for the “material_override” point or primitive attribute while instancing.
* [Katana] Fixed a crash in the Hydra viewer if a proxy object is missing.
* [Katana] Fixed a problem with the postfx color management feature.
* [Hydra] Added support for H18.0.499 and dropped support for H18.0.391
* [Hydra] New render options to configure the GPUs enable state (only valid for husk or batch rendering)
* [Hydra] Added support for the Houdini native vbd SOP level primitives.
* [Hydra] Added support for the RS Proxy files rendering from any object with the _rsproxy suffix, including instancing.
* [Hydra] Added a new “Proxy” tab to the Render Geometry Settings LOP to configure the proxy rendering of the “_rsproxy” objects.
* [Hydra] Addressed the dome light texture rotation to match the other renderers behavior.
* [All] Fixed bug that could cause a GPU crash at deep ray bounces, introduced 3.0.19
* [All] Fixed random crash that could occur when debug capture is enabled
* [All] Fixed bug that could cause crashes on Linux if baking was executed twice
* [All] Fixed bug that prevented light linking or trace sets from working for meshes that have the same name
* [All] Fixed bug that could cause incorrect refractions when mediums with the same IOR overlap, introduced in 3.0.18
* [All] Fixed bug that could cause the SSS AOV to be noisy with shader sampling optimizations enabled, introduced in 3.0
* [All] Fixed bug that caused translucent/back-faced diffuse AOVs to be black, introduced in 3.0.18
* [All] Fixed bug that caused total diffuse and translucency raw AOVs to be black
* [All] Fixed bug that prevented negative values for custom AOVs
* [All] Fixed bug that could cause corrupt-looking user-data effects (like switch shaders), due to rounding errors
* [All] When no raw AOVs are present, GI AOV now contains both front and back-facing indirect diffuse lighting
* [All] Fixed bug that could cause crashes with shaderball rendering
* [All] Fixed bug that could cause garbage puzzle-matte results when ‘Disable Sampling Optimizations’ option is selected
v3.0.17
* [Maya] The World Position and Depth AOVs default bit depth is now 32-bit
* [Maya] Fixed an issue where the “Show Output Before Denoising” button in the RV was not enabled with when the denoise mode Altus Dual Pass was set
* [Maya] Fixed bug that could cause an assert when attempting to denoise deep output
* [Maya] Fixed issue with selecting renderable camera in render globals (Maya 2019 and 2020)
* [Maya] Fixed bug that resulted in unpredictable behavior with Redshift light groups on native Maya lights
* [Max] Fixed an issue where shaders on non-English systems failed to be recognized by Redshift
* [Max] Fixed a bug introduced in 3.0.08 where OCIO View Transform is not saved with the scene
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar remained visible in Expert Mode
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar in vertical-docked orientation did not display correctly at startup
* [Max] Fixed issue from Max 2019 onwards where the Redshift toolbar is always visible after startup, even if it had been hidden
* [Max] Fixed issue where light include/exclude lists and Trace Sets did not work inside XRef scenes
* [Max] Fixed a bug where shader balls do not render correctly after changing system units
* [Max] Fixed a bug where a deleted object’s transform is lost when restoring it via Undo during IPR
* [Max] Fixed baking issue affecting objects with adjusted pivot transforms
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not saved for the Beauty when using 3ds Max file output
* [Max] Added support for rendering FumeFX caches (requires version 5.0.6 or later)
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Proxy Export dialog now matches the initially-selected camera to the active viewport
* [C4D] Added initial support for X-Particles ExplosiaFX volume objects. This requires X-Particles 4 Build 742 or better.
* [C4D] Added initial support for FumeFX volume objects.
* [C4D] Improved support for the velocity weight-maps of the X-Particles Mesher object.
* [C4D] Improved the automatic conversion for Standard materials which now supports tangent-based displacement.
* [C4D] Addressed an issue where Direct AOVs could use an incorrect frame number when rendering through the RenderQueue under certain conditions.
* [C4D] Addressed an issue where Cloners with instancing enabled could trigger a crash under certain conditions.
* [C4D] Addressed an issue where changes to Custom AOV materials were not detected consistently during IPR.
* [C4D] Addressed an issue in the handling of Irradiance Point Cloud and Irradiance Cache files when frame blending is enabled.
* [C4D] Addressed an issue where dragging-and-dropping preset textures from the Content Browser produced Texture nodes with incorrect paths.
* [C4D] Addressed an issue where custom User-Data would not be effective when used through XRefs with namespaces.
* [C4D] Addressed an issue where file sequences would not be consistent with the current frame when rendering with motion-blur under certain conditions
* [C4D] Addressed an issue where the material override color was not tracking the input color profile setting
* [C4D] Addressed an assertion error relating to viewport previews for Node materials.
* [Houdini] The world and depth AOVs are configured to 32-bit by default.
* [Houdini] New HScript command “Redshift_IPRRenderingState” to get the IPR/RenderView rendering state.
* [Houdini] Fixed a performance issue while rendering sequences including lights instances.
* [Houdini] Fixed a crash in the strands feature while working with the Maxon noise shader.
* [Houdini] Fixed a cryptomatte bug after rendering using the scene view camera or the viewports render region tool.
* [Houdini] Fixed a problem with the vdb primitives transformations.
* [Houdini] Exposed the “Full Paths Cryptomatte IDs” option and removed the Redshift memory options from the Redshift Proxy Output SOP/ROP.
* [Houdini] Support of the texture sampler node “Layer Name” parameter to select the COP node channel to be extracted. “C” is always extracted by default.
* [Houdini] Sorted ROPs list in the RenderView ROP selector, alphabetically ordered.
* [Houdini] New option in the RS RenderView Houdini tab to disable the automatic rendering of the selected ROP.
* [Houdini] Updated RS Material Builder node to include the RS Material connected to the Surface output automatically.
* [Houdini] Fixed a bug while rendering particles with a negative scale.
* [Houdini] Fixed a problem with the light linking and trace sets while working with shared proxy instances.
* [Houdini] New “Redshift_IPRRewireRootMaterialNode” HScript command used to rewire/reload a material from the root node.
* [Houdini] Addressed the RS RenderView material override color, that is now extracted from the ROP material override options.
* [Katana] Fixed the live updating of the solo/mute lights state inside the GafferThree rigs.
* [Katana] Multi-thread scene extraction code (enabled by default, available for Katana 3.5v2+ only)
* [Katana] REDSHIFT_MT_EXTRACTION and REDSHIFT_MT_CORES_MULTIPLIER environment variables to enable/control the multi-thread scene extraction feature.
* [Katana] Custom GafferThree package classes for the RS Lights.
* [Katana] Added support of the new Katana 3.5 –reuse-render-process batch rendering option.
* [Katana] Fixed an issue in the RedshiftOutputChannelDefine node hide parameters logic.
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectID AOV.
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR, which when set to any value other than 0, will force a hard crash when an unrecoverable error occurs while rendering.
* [Katana] Fixed a bug while rendering particles with a negative scale.
* [RenderView] Denoise controls have been added to the display tab (Only enabled on Maya currently)
* [RenderView] IPR Undersampling can now be set up to 5
* [RenderView] Fixed an issue where IPR Texture Reload did not always function correctly on initially opening the RV (Maya only)
* [RenderView] Fixed an issue where the frame buffer could turn black when zooming
* [All] Potential fix for a random crash when changing block size during progressive rendering
* [All] Fixed handling of invalid AOVs that could cause a rare crash
* [All] Now zero-padding the Cryptomatte hashes
* [All] Fixed bug that would cause inconsistent results when using the MaxonNoise shader and camera-space rendering
* [All] Fixed another “Exceeded context stack depth!” assertion on scenes that are using the Irradiance Cache
* [All] Fixed bug that could cause global options to not update
* [All] Fixed bug with random numbers that could make certain frames not denoise with dual-pass Altus
* [All] Fixed some bugs relating to shader optimizations and automatic sampling producing poor results, particularly for very noisy DOF scenes when lots of samples are needed
* [All] Fixed bug in Redshift core that could produce crashes if a 3d plugin issued many error log entries in a multithreaded way
* [All] Fixed bug that could cause a hard crash in the core when using a State node to drive material displacement or bump shaders
* [All] Fixed bug introduced in 3.0 that would affect the number of direct lighting samples, resulting in slower rendering performance
* [All] Added sanity check for invalid automatic sampling/shader optimizations unified sampling threshold
* [All] Fixed bug that could not update scene if hair min pixel width settings were tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affect another volume grid if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message “Expression: pNode->GetPhysicalID() != 0xFFFFFFFF”
v3.0.16
* [Max] Fixed Altus-OpenCL crash issue
* [Max] Added support for RS Texture map
* [All] Fixed bug introduced in 3.0.14 that could cause a crash when multiple animated MaxonNoise shaders exist in scene
* [All] Fixed Linux-specific crash with tessellation and displacement
v3.0.15
* [Katana] Added support for hidden polygons from the geometry.arbitrary.hiddenFacesList attribute or from invisible facesets.
* [RenderView] Improve mouse hit-testing for region box adjustments
* [All] Fixed bug that could trigger the “Exceeded context stack depth!” assertion
* [All] Altus now renders without watermarks – for free! 🙂 Please see this: https://www.redshift3d.com/forums/viewthread/29452/
* [All] Fixed Linux-specific “PagedArray” crash
v3.0.14
* [Maya] Fixed a crash when using precentage mode with Overscan
* [Maya] Fixed an issue where Overscan wasn’t being updated correctly
* [Maya] Fixed an issue where vignetting was not updating
* [Maya] Fixed an issue where using the Select Material or Select Object from the RV would refresh the render in IPR mode if it had finished
* [Max] Fixed an issue where hidden objects were being evaluated at render-time
* [Max] Fixed an application freeze when stopping IPR while rendering a shaderball
* [Max] Fixed a crash when rendering shaderballs for Multi/Sub-Object in Max 2014 (possibly affects other versions too)
* [Max] Increased IPR restart “grace period” following the rendering of a shaderball, to reduce interruptions if multiple shaderball renders are queued
* [C4D] Added support for TeamRender single-image distributed rendering.
* [C4D] Added support for Object and Material picking in the RenderView.
* [C4D] Added support for selectively hiding objects in proxies.
* [C4D] Added support for the Nodes Preview Scene preference setting in R21.
* [C4D] Addressed an issue where unrelated AOVs could be selected in Store To AOV shader nodes.
* [C4D] Addressed an issue where converting a Substance to a ShaderGraph material would fail under certain conditions.
* [C4D] Addressed an issue in the tangent data generation.
* [Houdini] Addressed the support of single-channel and RGBA COP referenced textures.
* [Houdini] Minor GUI update in the ROP node moving the photon options to match the place found in other DCCs.
* [Houdini] Fixed several jittering and clipping issues related to the volume rendering.
* [Houdini] New “Redshift” tab menu to store all the Redshift SOP nodes.
* [Houdini] New option in the RSLight object to support the animated on/off state in the mesh lights.
* [Houdini] Added new build for H18.0.348
* [Katana] Improved and more robust ngons triangulation code.
* [Katana] Added support for Katana 3.5v1
* [RenderView] Added an option to adjust the rate of zooming with the mouse wheel when snapping is enabled, View > Zoom > Snap Rate
* [RenderView] Added an option to disable texture reloading during IPR mode to the RV called ” IPR Texture Reload” (Maya only currently)
* [RenderView] Changed the name of the Customize menu to Preferences
* [RenderView] All settings within the Preferences menu are now saved globally rather than scene based
* [RenderView] Fixed a crash that could occur when autoload is enabled and you’re opening the RV for the first time
* [RenderView] Fixed an issue where you couldn’t disable the overlay for Select-Object and Select Material
* [RenderView] Fixed an issue when a snapshot was deleted or removed selection would not be updated correctly
* [RenderView] Fixed an issue when performing a region render with a large resolution the area outside the defined region would become black
* [All] Fixed bug that could cause a crash when rendering is aborted early
* [All] Fixing some comment-related bugs with the LUT readers (cube and 3dl)
* [All] Fixed displacement-related bugs when using MaxonNoise shader in ‘world space’ mode
* [All] Displacement re-computation now honored when MaxonNoise shader is using global frame-based animation to drive it
v3.0.13
* [Maya] Added support for Maya 2020
* [Maya] Overscan support has been added to the render settings
* [Maya] Fixed an issue that would cause XGen to not update correctly
* [Maya] Fixed a crash caused by Curve Sets when deformation blur is enabled
* [Max] Fixed an issue where IPR rendering continuously resets after being initiated
* [Max] Fixed an issue where Maxon Noise always uses Object source mode
* [Max] Fixed an issue with drag-and-drop for default map in RS Multi-Map
* [Max] Fixed a bug where hidden lights are transformed to the origin after updating IPR when Render Hidden Lights is enabled
* [Max] Changing the visibility of a light no longer triggers IPR to update when Render Hidden Lights is enabled
* [Max] Reference pose vertex data is now only used when Mesh Parmeters modifier specifies a different reference node, or has Frame Number option enabled
* [Max] Added a node picker to Physical Sky for selecting an alternative sun / target
* [Max] Added Overscan support, found in the render settings under the Output tab
* [C4D] Added initial support for rendering X-Particles groups
* [C4D] Added support for refreshing Nodes material previews using the Render Materials commands in the Redshift Materials/Tools menu
* [C4D] Improved the AOV manager copy/past AOV function so that materials referenced from Custom AOVs will also be copied
* [C4D] Improved the Proxy Object which now displays a list of the internal materials
* [C4D] Addressed an issue where certain parameters of the Environment and Dome Light shaders were not effective in Nodes
* [C4D] Addressed an issue where references to Nodes materials were not evaluated correctly
* [C4D] Addressed an issue where changes to referenced materials were not reflected in the IPR
* [C4D] Addressed an issue where certain material edits were not reflected in the IPR
* [C4D] Addressed an issue where non-legacy scene units were not effective in MaxonNoise
* [C4D] Addressed an issue where certain Nodes parameters enforced hard-limits on value ranges
* [C4D] Addressed an issue where the Asset Manager allowed presets to be localized or globalized
* [C4D] Addressed an issue where Render-To-RenderView using large resolutions could lead to a hidden background render
* [Houdini] Fixed a crash while exporting proxy objects from OBJ nodes with the proxy options enabled
* [Houdini] Addressed the expansion of the packed geometry while rendering Redshift packed proxy sop nodes.
* [Houdini] Addressed a problem with the triplanar node if used inside subnets with multiple outputs
* [Houdini] Fixed a crash on exit that could be related to the corruption of the RenderView preferences file
* [Houdini] Added the pick materials and mesh objects feature to the RenderView
* [Houdini] New option in the ROP node to set the Cryptomatte IDs from the nodes full path
* [Houdini] Addressed the behavior of the RenderView freeze tessellation button to refresh the scene after unclicking it
* [Houdini] Addressed the IPR live updating of the COP based lights textures
* [Katana] Addressed the wrong rendering of location nodes inside the instance source groups
* [Katana] Added some texture parameters to the RSLight shader to support the lights texturing in GafferThree
* [RenderView] The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variables updated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent with other Redshift environment variables
* [RenderView] Fixed a crash on C4D when changing the zoom in IPR mode with a region render
* [All] Now properly respecting the “Randomize pattern on Each frame” being OFF when using dual-pass Altus. Disabling this option can produce more stable results with animations
* [All] Fixed issue where camera offset was not properly used for out-of-frustum tessellation
* [All] Fixed issue where an empty comment in a .cube LUT would adversely affect the loading of the LUT. Also fixed a couple of other issues that could produce crashes or wrong results when loading linear or 3DL LUTs.
* [All] Fixed bug that could cause vertex format errors when using the UV input option on the new Maxon Noise shader node
* [All] Added new Automatic Sampling option
v3.0.12
* [Maya] “Apply Post-Effects to Redshift RenderView” added to AOV nodes to enable/disable post effects per AOV
* [Maya] Fixed an issue where meshes would appear at the incorrect frame when deformation blur was enabled
* [Max] Fixed issue where buttons in RS Material Switch UI operate on the wrong slot (workaround for MAXX-54738)
* [Max] Expand UI range for PuzzleMatte IDs up to 65535 – potential fix for UI errors: see https://www.redshift3d.com/forums/viewthread/28570/
* [Max] Honor the Motion Blur “enabled” option for particle systems
* [C4D] Added initial support for Cinema 4D R21 Nodes Materials – this requires Cinema 4D R21.112
* [C4D] Added an option in the System tab/Log section to control the output of warnings about invalid geometry
* [C4D] Addressed an issue leading to a hang in the TurbulenceFD simulation window
* [Houdini] Fixed a critical RenderView performance issue while working with H17.5.425 and H18.0
* [Houdini] Fixed a volume jittering problem after retiming it
* [Katana] Addressed the unsupported linking of float outputs to float3 inputs in the shader nodes
* [Katana] Golaem procedural code updated to support the latest GolaemCache node parameters related to Redshift
* [Katana] The cryptomatte node name IDs are now created using the full scenegraph paths to support assets with the same shape name
* [Katana] XGen procedural updated to support the warning and stats level parameters and custom frame timing
* [RenderView] Fixed an issue where color correction wasn’t being applied to AOVs correctly
* [All] Added Maxon noise shader
* [All] Fixed OptiX RT area lighting intensity and noise differences when seen through transparencies or refractions
* [All] Fixed bug that could cause splotchy artifacts when rendering with the matte-shadow object option
Important information for Cinema 4D R21 users:
With the introduction of Nodes materials, the minimum required version of Cinema 4D R21 is R21.112
The R21 plugin will not load in earlier versions of Cinema 4D.
v3.0.11
* [Maya] Added ‘rsRVAttributes’ to support querying from attributes from the RV
* [RenderView] Added the ability to Save Image as… with PNGs
* [All] Fixed regression bug introduced in 3.0.10 that disabled UDIM/UVTILE textures
v3.0.10
* [Maya] MASH BlendDeformation is now supported while using deformation blur
* [Maya] Fixed an issue wherein IPR mode the camera wouldn’t update correctly when keyed
* [Max] Fixed bug introduced in 2.6.49 affecting hidden lights
* [Max] Fixed bug introduced in 2.6.49 affecting hidden proxy instanced by Forest Pack
* [Max] Fixed crash during IPR when hiding/showing lights
* [Max] Proxy User Data Override + Material Replacement now extracts attributes required by the replacement materials, even if not part of the original proxy
* [Max] Added support for Deep EXR output
* [Max] Added support for Multi-part EXR
* [Max] Added missing ‘Smooth UV Boundaries’ option in RS Mesh Parameters
* [C4D] Addressed an issue where stopping the IPR under certain conditions could lead to a crash
* [C4D] Addressed an issue where certain AOV configurations could lead to a crash during IPR
* [C4D] Addressed an issue where certain IPR settings would become sticky if Redshift render settings were not present in a scene
* [C4D] Addressed an issue where the VIPR could become stuck in a refresh loop if a Shader Node had key-frames
* [Houdini] Added support for H17.5.425 and dropped support for H17.5.327
* [RenderView] Fixed an issue where post-effects would apply to puzzle matte AOVs
* [RenderView] Fixed a crash on R21 when saving images through the RV
* [RenderView] Fixed a crash when sampling from the buffer with Color Picker
* [All] Fixed bug that could cause a crash when mixing ray-switch shader nodes with shader node connections that require type conversion
* [All] Fixed bug that could mess up procedural noise and projection nodes after being applied to proxies with certain vertex attributes
* [All] Fixed bug introduced with the volume grid improvements in 3.0.09 which could make some volume grid layers (like emission) render wrong
* [All] Fixed bug introduced with the volume grid improvements in 3.0.09 which could produce crashes while filling VRAM
* [All] Fixed bug that could produce visual artifacts if the scene contained more than 4 billion unique voxels
* [All] Now supporting NVLink for geometry data, too (previously only allowed it for volume grid data)
* [All] Increased out-of-core inf loop counter to avoid false positives
* [All] Reduced certain CUDA API stalls around functions that were allocating GPU memory (which affected interactivity)
* [All] Fixed bug that could ignore the global light samples override when in IPR mode
v3.0.09
* [Maya] Isolate Selected updated to isolate shaders
* [Maya] Added support for passing user data to Redshift Maya extensions
* [Maya] Added support for assigning user data to Xgen, Ornatrix and Shave
* [Maya] Fixed an issue where instancers wouldn’t render correctly when motion blur was enabled
* [Max] Fixed bug where transform updates for Ornatrix Hair have no effect in IPR
* [Max] IPR improvement: update animated object transforms when moving the time slider
* [C4D] Added experimental support for IPR in the viewport, available through the Viewport IPR option in the Redshift * menu
* [C4D] Added support for automatically locking the RenderView to the render camera
* [C4D] Added support for ignoring geometry modifications during IPR, through the new Freeze Geometry icon in the * RenderView; use this to prevent IPR updates from frequently changing objects
* [C4D] Added support for previewing Cryptomatte AOVs during IPR in bucket mode, and when rendering to the RenderView
* [C4D] Added a new option in the global preferences to control whether a Maxon subscription license should be used or * not
* [C4D] Improved the toolbar icon behavior in the RenderView
* [C4D] Addressed an issue where the Cinema 4D Distorter shader could not be baked
* [C4D] Addressed an issue leading to inconsistent behavior with Save Project with Assets under certain conditions
* [C4D] Addressed an issue where certain scene edits might not be reflected in the IPR under certain conditions
* [C4D] Addressed an issue with the automatic creation of materials from substances in R21, leading to incorrect * channels being sourced
* [Houdini] Fixed an issue with the RenderView click to focus CoC radius parameter
* [Houdini] Addressed the packed geo instancing in “Centroid” pivot location mode
* [Houdini] Refactoring of the packed geo multi-thread extraction code to avoid crashes and hangs
* [Houdini] Fixed some minor memory leaks
* [Houdini] Support of the first material found from the shop_materialpath primitive attributes while rendering objects * as particles
* [Houdini] Fixed several issues related to the RenderView Click-to-Focus feature
* [Houdini] Fixed a problem with the dot connector while working with math VOP nodes including two or more outputs
* [Houdini] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float * RGB values
* [Houdini] New REDSHIFT_RV_OPEN_ONLY environment variable that can be set to 1 to open the RenderView from the shelf * tool without rendering
* [Houdini] New fast packed geo expansion option in the RS ROP node, Main tab. This feature is useful while rendering * OBJ nodes with a massive amount of packed primitives
* [Houdini] Addressed the RenderView default opening size to fit all the toolbar icons
* [Houdini] New GUI design in all the RSLight nodes, with all the main features available in a single tab
* [Houdini] Added support for H17.5.391 and dropped support for H17.5.293
* [Katana] Fixed a bug in the cryptomatte user custom IDs processing
* [Katana] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float * RGB values
* [Katana] New option in the RedshiftOutputChannelDefine to configure the channel data type in the material, beauty and * custom channels
* [Katana] The puzzle matte and motion vectors channels are now exported as RGB without the alpha channel
* [Katana] (EXPERIMENTAL) Added support for the XGen and Golaem procedurals
* [RenderView] Select Object from the RS RV frame buffer has been added for Maya. Limited to Mesh objects currently.
* [RenderView] Select Materials from the RS RV frame buffer has been added for Maya.
* [RenderView] Added overlays for the Click to Focus, Select Object, and Select Materials modes to know when the modes are active and their controls.
* [RenderView] Added an option to disable the Click to Focus, Select Object, and Select Materials overlays in the Customize menu
* [RenderView] Fixed an issue where the Click to Focus position didn’t always match the clicked position
* [RenderView] Fixed a crash on R21 when taking snapshots
* [RenderView] Fixed a crash that could happen when deleting Snapshots
* [RenderView] Fixed an issue where the Pixel Sampler would be blocked from selecting a region of pixels on the frame buffer
* [All] Now using less CPU memory when loading high-resolution VDBs
* [All] Improved volume grid memory management to allow it to address much larger amounts of VRAM. The full-rez Moana cloud is now loadable by GPUs that have enough VRAM.
* [All] Enabling NVLink for volume grid memory. It’s enabled automatically when the GPU memory needed by the volume grids exceeds half of the available GPU memory.
* [All] Fixed crash bug that could happen if transformation blur was enabled and IPR was running and a mesh obtained motion from being motionless.
* [All] Added workaround for DeepEXR/Cryptomatte out of memory issues
* [All] Fixed issue where, when the OptiX denoiser was enabled, some scene updates could force VRAM to be freed and reallocated (which is slow on some computers).
v3.0.08
* [Maya] Fixed Xgen command-line rendering errors
* [Maya] Fixed an issue when rendering constrained camera objects they were not matching the viewport
* [Maya] Fixed an issue where selecting objects would refresh IPR with Isolate Selected turned off
* [Max] Fixed issue where 3ds Max thought the scene had changed after startup
* [Max] Extended maximum Refraction IOR on RS Material to 100, to match Maya
* [Max] Texture baking now uses “Dilation” to fill empty space, as we already do in other DCCs
* [Max] Post FX parameters are no longer stored with the scene if Redshift is not the current renderer
* [C4D] Support for TurbulenceFD in Cinema 4D R21. Requires TurbulenceFD v1.1448 or greater
* [C4D] Addressed an issue in R21 where previews in the material manager would not update under certain conditions.
* [C4D] Addressed an issue where transform changes to an Environment object would not be reflected in the IPR when the Use Transform is enabled.
* [Houdini] Added support for op: and opdef: textures in the bokeh image parameter.
* [Houdini] Fixed a crash if the final rendering resolution becomes negative due to the overscan settings.
* [Houdini] Addressed the RSLightDome intensity and exposure parameter slider ranges.
* [Houdini] Experimental fix for a crash on exit from several non-GUI tools on Linux, like the new HDAProcessor.
* [Houdini] Addressed an unexpected IPR refresh while selecting the camera node the first time.
* [Houdini] Refactoring of the AOVs ROP workflow, that now works referenced from the main RS ROP, AOVs tab, not linked to it.
* [Houdini] Improved support of the RenderView Isolate Selected feature, including lights and subnets selections.
* [Houdini] RenderView preferences file renamed to avoid problems between RS 2.6 and 3.0 if installed in the same system.
* [Houdini] Addressed the “Redshift_updateIPR” command to don’t start the rendering if the IPR is stopped or disabled.
* [Katana] Fixed the viewport clipping of the RS proxy and volume objects in the viewer.
* [RenderView] Added customization options for the Region render overlay in Customization > Region > Configuration
* [RenderView] Added a checkbox to apply Color Controls to the alpha channel
* [RenderView] Fixed an issue when selecting and adjusting the Region overlay was not accurate
* [RenderView] Fixed an issue where Pixel Sampler’s stored pixels were not being represented correctly on the frame buffer
* [RenderView] Fixed an issue where selecting the Path edit box for Snapshot Configuration would be blocked
* [RenderView] Fixed an issue where the Click to Focus CoC Radius circle would persist after releasing Alt+Drag
* [RenderView] Fixed an issue where enabling and disabling Bokeh would cause Click to Focus to not enable Bokeh in Maya
* [RenderView] Fixed an issue where the Maya RS RV’s interactive camera functionality would be blocked by Click to Focus, neither can be active at the same time now.
* [RenderView] Fixed an issue where Color Controls, Color Management, and LUT could save/load correctly
* [RenderView] Fixed an issue where right-clicking isolate selected would lock up Houdini when docked
* [All] Now gracefully handling OptiX 6.5 issues because of out-of-date drivers or unsupported GPUs
* [All] Added support for OCIO looks applied to view
* [All] Added new environment variable ‘REDSHIFT_TEXTUREFILELOCKINGDISABLED’ to disable texture file locking; this can help improve performance on Operating Systems that have slow file locking mechanisms, for when textures have been pre-converted and are not going to be copied to the local cache.
* [All] Fixed bug that could break ray-switch shader logic when custom AOVs are enabled
* [All] Fixed a proxy inefficiency that would keep unused textures around after being replaced by materials that don’t use them
* [All] Fixed bug that could cause corruption of AOVs when applying the ‘secondary ray visibility’ option to custom AOVs
v3.0.07
THIS VERSION ADDS OPTIX 6.5 SUPPORT. YOU WILL NEED TO INSTALL AN NVIDIA DRIVER NUMBERED 435 OR HIGHER!
* [Maya] Fixed an issue where Bokeh was not applied when the Redshift Render View enabled Bokeh
* [Maya] Fixed an issue where closing the Redshift Render View would cancel renders from the Maya Render View or batch renders
* [Max] Fixed a crash using Ornatrix Mesh From Strands modifier
* [Max] Fixed issue where replacing controllers on RS math/color shaders can crash 3ds Max
* [C4D] Added R21 support
* [C4D] Addressed a regression issue with “Save Project With Assets” for textures that live in the C4D “tex” folder or the Search Paths
* [C4D] Addressed an issue where certain VertexMap or VertexColor tag modifications would be detected during IPR
* [C4D] Addressed an issue on OSX leading to the Cinema 4D application menu missing the Preferences and About options
* [Houdini] Added support for H17.5.360 and dropped support for H17.5.258
* [Houdini] Fixed a crash while working with the new Redshift OAVs ROP
* [Houdini] Improved support for the packed fragments instancing
* [Houdini] Fixed a crash in the Redshift Proxy output SOP
* [Houdini] Addressed the unsupported linking between null and dot VOP nodes
* [Houdini] New option in the RS OBJ spare parameters to set the velocity attribute name
* [Katana] Added support for Katana 3.2v1
* [Katana] Addressed the unsupported linking of rgba outputs to float3 inputs in the shader nodes
* [RenderView] Added feature Isolate Selected (currently only available for Maya’s Redshift RenderView)
* [RenderView] Major performance improvements to the Pixel Sampler
* [RenderView] Fixed an issue where sampling an area with the Pixel Sampler would not draw correctly
* [RenderView] Fixed an issue where the RV would display black on OSX
* [RenderView] Fixed an issue when loading a snapshot it would partically cut off and appear black
* [All] Now using OptiX 6.5
* [All] Fixed rare bug that could cause a crash when sun-sky shaders are in the scene
* [All] Fixed crash with OptiX denoiser when the unified filter radius was set greater than 2
* [All] Fixed issue in texture out-of-core streaming system that would ignore the ‘CPU affinity’ option and potentially hog the CPU
v3.0.06
* [Maya] Fixed an issue where the Redshift RenderView’s interactive camera occasionally stopped working when the camera was unlocked
* [Maya] Fixed an issue where panning with the Redshift RenderView’s interactive camera feature didn’t scale correctly
* [Maya] Fixed a crash when applying an attribute preset to the RedshiftPostEffects node
* [Maya] Fixed a crash when querying the ‘materialNameList’ attribute of Redshift proxy nodes
* [Max] Fixed bug introduced in 2.6.40 where deformation blur renders with 3 steps after IPR is updated
* [Max] Fixed crash with deformation blur enabled when Alembic vertex velocities are zero
* [Max] Add denoising support for Render To Texture
* [C4D] Improved the DOF Focus Picker in the RenderView which now adjusts the camera parameters if an RSCamera tag is present.
* [Houdini] Vertex tangents computed automatically when needed by the object shaders, even without enabling the option available in the spare parameters.
* [Houdini] Updated the RSLightSun HDA to use the Hosek-Wilkie environment sky model by defatul.
* [Houdini] Addressed the RS material VOPs dragging into the viewports objects feature.
* [Houdini] Addressed the execution order of the “On Created” scripts in the RS vopnet and shop nodes.
* [Houdini] New proxy options to exclude elements inside the file (meshes, volumes, lights, or proxies) from rendering.
* [Houdini] Addressed the limitation related to the packed geo instancing in the “Centroid” pivot location mode.
* [Houdini] Added support for packed fragments to the packed geo instancing feature.
* [Houdini] New “Flip Horizontal” option in the RSLightDome.
* [Houdini] Addressed the problem with the hair gen nodes viewport curves colors.
* [Houdini] Fixed a rare crash while rendering in the viewports with the abort on license fail or on missing resources option enabled.
* [Houdini] Added support for animated objects/matte/lights lists.
* [Houdini] New “Redshift Packed Proxy” SOP node, designed to help while working with proxy objects at the SOP level.
* [Houdini] Addressed the shape and color of several nodes (lights, SOPs, etc.)
* [Houdini] Support the RenderView “Render” feature in progressive mode if it is enabled in the ROP node.
* [Houdini] Fixed the camera DOF settings RenderView update while working with locked cameras.
* [Houdini] New “Redshift AOVs” ROP node that can be linked to the RS ROPs to override the AOVs configuration.
* [Katana] Fixed a crash while rendering light AOVs without filenames or in preview mode.
* [Katana] Added support for the mesh lights in the Hydra viewer.
* [Katana] Addressed the proxies solid preview mode in the Hydra viewer.
* [Katana] New “Flip Horizontal” option in the RSLightDome.
* [Katana] Added support for the global proxy materials override from the MaterialAssign node.
* [Katana] The AOVs layer names are now extracted from the RenderOutputDefine nodes, “outputName” parameter, not from the channel name, so you can set any name with any format for the EXR layer there.
* [Katana] New “light_group” parameter in the RenderOutputDefine node to select the light group to be used in this AOV.
* [Katana] “Auto” light_group mode to build all the light groups AOVs from a single RenderOutputDefine node appending the light group name, that was the old behavior.
* [RenderView] Comparison view using snapshots with “Apply post effects” enabled will now display the snapshot’s post effect settings on the corresponding A / B side
* [RenderView] Bokeh controls have been added to the display tab
* [RenderView] Dragging while in Click to Focus mode will now update the Focus Distance
* [RenderView] While in Click to Focus mode holding ALT and dragging will allow you to adjust the CoC Radius
* [RenderView] Added the “Remove” option to the snapshots right-click menu
* [RenderView] Fixed an issue where deleting a snapshot would not delete the file on disk.
* [RenderView] Fixed an issue when using Interactive Camera controls in Maya it would cause the RV to lose focus
* [RenderView] Fixed an issue where auto-loading snapshots mistakenly load images from the working directory if no snapshots directory is configured
* [All] Added -oif (override image format) option to redshiftCmdLine
* [All] Fixed bug where cryptomattes rendered using redshiftCmdLine would not contain the correct manifest
* [All] Fixed bug that would cause certain global rendering options to get ‘stuck’
* [All] Fixed rare/obscure bug that could cause weird shadow results when coating transmittance is enabled on RSMaterial
* [All] Fixed issue that would cause corrupt baking when sampling optimizations are enabled
* [All] Fixed rare bug that could cause a crash when more than 32 UV attributes are applied to a mesh
v3.0.05
* [Maya] Fixed bug that could cause vertex or particle attributes to be dropped when custom AOVs are output
* [Max] Fixed bug where Cryptomatte render element is ignored when rendering with Backburner
* [Max] Fixed potential crash for material preview using custom sample object in Material Editor
* [Max] Fixed issue where material preview would appear black for custom sample object after modifying the material
* [Max] Fixed issue where rotating custom sample object in Material Editor had no effect
* [C4D] Improved the UI for Direct AOVs which now shows the effective output path
* [C4D] Addressed an assertion error relating to MoGraph attributes
* [C4D] Addressed an issue where deleting a Sun/Sky Rig during IPR could lead to a crash under certain conditions
* [Houdini] Fixed a problem with the Houdini native viewports render region tool and the Cryptomatte AOV
* [Houdini] Fixed a problem with the Instance OBJ transformations when Redshift is installed
* [Houdini] Redshift is now available as a renderer in the rendering preferences
* [Houdini] Initial support for the Houdini Material Palette (requires Houdini 17.5.306 or later)
* [Houdini] Added the automatic RenderView preferences save/restore to file feature
* [Houdini] Now the scene extraction can be aborted using the “Esc” key; this happens after the current objects being extracted are done
* [Houdini] New Redshift RenderInfo panel, including the rendering memory statistics and the Redshift log
* [Houdini] Added the HScript “Redshift_openRenderInfo” command to open the Redshift RenderInfo tool as a floating window
* [Katana] Added support for custom monitor drivers
* [Katana] The file input type widgets are now assetIdInput widgets to support the Asset API
* [Katana] Added Hydra viewer support for the strands, proxy, volume, and RS lights objects
* [All] Fixed potential issue with auto crop not working properly with region renders
* [All] Fixed bug that could produce incorrect bounds during scene preprocessing and make rendering slow
* [All] Fixed bug that could cause random ‘misaligned address’ GPU crashes
v3.0.04
* [Maya] Fixed bug that caused unpredictable cryptomatte ids for Xgen, Ornatrix and Shave
* [Max] Fixed bug where the Render Default Lights setting was ignored when starting/resetting IPR
* [Max] Fixed bug where changing the Render Default Lights setting did not update IPR
* [Max] Fixed bug where an object with disabled motion blur can be rendered at the wrong time step
* [Max] Increased Fisheye FOV limit to 360 degrees
* [Max] Removed 100-pixel limit for Max Motion parameter in Motion Vectors AOV
* [C4D] Addressed issue where DOF focus picking would not work correctly under certain circumstances
* [Houdini] Added support for H17.5.293 and dropped support for H17.5.173
* [Katana] Added the support of the “*” and “?” wildcard in the proxy files material overrides
* [All] Fixed bug that could cause a random assert when rendering with AMM enabled, especially when rendering with multiple GPUs
* [All] Fixed bug that could cause light group AOVs to contain garbage
* [All] Fixed bug that could cause random artifacts when rendering with ICP GI or point-based SSS
v3.0.03
* [Max] Fixed bug that caused a loss of horizon detail for Pure Ocean geometry in Phoenix FD
* [Max] Added PostFX output switches for Max Framebuffer, effective when Render View is disabled and not outputting to file
* [Max] PostFX CPU render is no longer applied to Max buffers when Render View is enabled and not outputting to file
* [RenderView] Click to Focus added to the Redshift RenderViewer
* [All] Fixed rarely occurring bug that could produce line artifacts when volume grids intersected with each other
* [All] Fixed VRAM freeing bug that could produce crashes with OptiX/RTX
* [All] Fixed bug that could make IPR sluggish when OptiX/RTX was enabled – even when the camera was simply moving
* [All] Fixed bug that could cause AOV error “Bad diffuse AOV offset!” when using certain AOV combinations
v3.0.02
* [Maya] Added the mel script command “rsNodeMonitor” with the flags -enable, -disable, and -off to reduce FPS slowdown after loading Redshift
* [Maya] Add Redshift script path to PYTHONPATH programmatically if it’s not there; this works around python errors when PYTHONPATH is defined at the system level
* [Maya] Fixed bug that prevented Redshift materials from appearing in the “assign favorite material” list
* [Maya] Fixed bug that prevented PostFX attached to camera from being used automatically when rendering from said camera
* [Max] Fixed crash related to rendering objects with no geometry
* [Max] Fixed bug that could cause a crash when starting IPR before Render View is first opened
* [Max] Fixed bug where Render View state was not restored from a scene when Render View is first opened
* [Max] Fixed bug where loaded snapshots display black if nothing has yet been rendered in Render View and Post FX is enabled
* [Max] Added Redshift Toolbar
* [Max] Remove spin-waits to reduce CPU usage while rendering
* [Max] Addressed some rare edge-cases that can corrupt rendering state
* [Max] Render View render info is now updated for IPR
* [C4D] Added support for disabling specific Substance Assets
* [C4D] Improved support for user attributes in Crypromatte AOVs
* [C4D] Addressed a viewport/interactivity performance issue on OSX
* [C4D] Addressed an issue where hidden or disabled custom particle objects would still be allocated in the distribution
* [C4D] Addressed a regression issue where time-dependent nodes were not triggering an IPR update
* [Houdini] Fixed an issue with the RenderView camera selector list initialization.
* [Houdini] Addressed a problem with the proxy sequences preview SOP when a proxy frame is not available.
* [Houdini] Added the support of the area size parameter in the RS mesh lights.
* [Houdini] Addressed the automatic creation of the RS OBJ spare parameters in the instance and hairgen OBJ nodes.
* [Houdini] Addressed the RenderView PostFX behavior with the additional beauty AOVs, that should have this feature disabled.
* [Houdini] Added support for tessellation/displacement to the RS strands objects.
* [Houdini] Fixed a bug related to our plugin that was crashing other ROPs (like the OpenGL ROP) if rendered from hython.
* [Houdini] The “Redshift_about” hscript command now also returns the about information if called from hython.
* [Houdini] Added an invisible “vm_picture” parameter to the RS ROP node linked to “RS_outputFileNamePrefix” to try to improve the TOP ROPFetch node support.
* [Katana] The RedshiftRenderInfoDump tool has been updated to export some basic information about the Redshift shaders.
* [RenderView] Added the ability to store RenderView options in Snapshots notes through Customize > Snapshots > Notes > Render Options
* [RenderView] Added the ability to select from a list of Render Options to include in Render Info > Format from the right-click prompt
* [RenderView] Fixed an issue where snapshots could appear all black if you didn’t render once first
* [RenderView] Fixed an issue where pressing Enter after changing the name of a snapshot could occasionally cause a crash
* [All] Fixed bug that could produce shading artifacts on hair meshes when using point-based SSS
* [All] Fixed visual artifact bug with ray-traced SSS on hair meshes
* [All] Fixed bug that could cause AOV corruption when translucency/diffuse back-faced lighting is enabled
* [All] Disabled raw AOV output for AOVs that have secondary ray visibility through refraction/transparency
* [All] Fixed bug that could negatively affect rendering performance under certain circumstances, compared to 2.6
* [All] Fixed light group AOV glitch bug and numerous AOVs bugs relating to the new secondary ray visibility option
* [All] Fixed bug that could cause corrupt-looking indirect lighting when many rays are shot
* [All] Fixed ancient bug that could knock out puzzle-mattes visibility through reflections/refractions when there are many puzzle-mattes enabled
* [All] Fixed bug that could cause volume and puzzle-matte AOVs to appear noisy
* [All] Fixed some OptiX (RTX) memory leaks
* [All] OptiX (RTX) out of memory failures will now fall back to legacy CUDA ray tracing
v3.0.01
* [Max] Increased max trace depths from 16 to 63
* [C4D] Added a Tint Texture option to RSLights.
* [C4D] Fixed issue that could produce initialization or shutdown crashes when TurbulenceFD is also installed
* [All] Increased shader trace depth overrides max to 63
* [All] Fixed bug that could cause corrupt renders when Automatic Memory Management is enabled
* [All] Fixed bug that could cause rays to be lost under certain circumstances
* [All] Fixed hair MPW issue with OptiX/RTX
* [All] Fixed initialization crash in OptiX denoiser which was incorrectly trying to use less-than-5.0 compute capability GPUs
* [All] Removed the new ‘Secondary Ray’ option from Refraction AOVs, as it was causing problems and shouldn’t have been there in the first place
* [All] Fixed bug that prevented indirect lighting AOVs from showing up through refractions/transparencies
* [All] Fixed bug that could have produced noisy/dark lighting AOVs through refractions/transparencies
* [All] Fixed ancient bug that could cause premature reflection trace-depth termination when materials have overridden trace depths
v3.0.00
* Initial 3.0 release
Version 2.6.55 – 14 June 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] Fixed MEL AE errors in Maya 2020 with the StoreColorToAov node
* [Maya] Fixed an issue where instanced proxies were not motion bluring correctly
* [Maya] Added support for Ornatrix in Maya 2020
* [Maya] Fixed an issue where the RenderView was not enabled for Maya 2016
* [Max] Fixed an issue where shaders on non-English systems failed to be recognized by Redshift
* [Max] Fixed a bug affecting Ornatrix Ox Mesh from Strands modifier in camera-facing configuration
* [Max] Fixed a bug where the vignetting effect is not applied to a rendered image in Render View after moving the time slider
* [Max] Fixed a bug affecting materials on objects using velocity-based deformation blur
* [Max] Demoted log-level of “Conversion failed for object XXX” message to Debug
* [Max] Dome Light viewport preview visibility default value is now Off
* [C4D] Addressed a crash issue on Linux when Cinema 4D terminates
* [C4D] Addressed a crash issue when incompatible UVW tags are referenced
* [C4D] Addressed an issue where the Asset Manager allowed presets to be localized or globalized.
* [C4D] Addressed an issue in Cinema 4D R20 or newer where the ShaderGraph Color+Alpha parameters would be shown in the UI without factoring the input color profile
* [C4D] Addressed an issue affecting the relinking of UDIM and UVTILE in the Asset Manager
* [Houdini] Added support for H18.0.460 and dropped support for H18.0.348
* [Houdini] New option in the ROP node to set the Cryptomatte IDs from the nodes full path
* [Katana] Fixed several issues in the Golaem procedural interface
* [Katana] Addressed the cryptomatte material names, now configured from the scene material paths
* [Katana] New option in the RedshiftRenderSettings node to configure the cryptomatte material IDs from full paths
* [All] Proxies exported with this version will now also include the camera bokeh and lens distortion images in the proxy dependencies stored in the proxy header
* [All] Fixed bug that could produce visual artifacts on VDB intersections
* [All] Fixed bug that could cause incorrect tangent attributes (and broken lighting) for deformation blur proxies
* [All] Fixed bug with ray-traced SSS which could produce weird dark edges if the object was fairly complex and the SSS radius was large
* [All] Improved importance sampling of volume grids. There should now be fewer or no “fireflies” on them
* [All] Removed some logging from Cryptomatte as it could overburden and crash the log file
* [All] Fixed bug that could trigger a queue counting assert for certain bump mapping texture node combinations
* [All] Fixed bug that could miscalculate some internal buffer sizes and make scenes render with excessive out-of-core
* [All] Fixed bug that could “clip” motion-blurred hair if it used more than 2 deformation steps
* [All] Fixed bug that could sometimes produce wrong normals for instanced meshes that are scaled
* [All] Fixed bug that would cause custom AOVs to not be visible through secondary rays
Redshift Customer Build 2.6.54
Released 21 April 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] Fixed a crash caused by hiding the Sunlight of the environment Sky shader
* [Maya] Fixed an issue where turning off Motion Blur from Render Stats wouldn’t actually turn off Motion Blur
* [Maya] Fixed an issue where animated Meshes would not appear correctly
* [Maya] Added a checkbox called “Enable MASH Mode” to the motion blur section of the Redshift render settings
* [Maya] Fixed bug in Redshift’s helper functions for the Render Setup system in Maya 2019 and above
* [Maya] Fixed bug that caused certain drop-down shader attributes from being off by 1 in Maya 2020
* [Max] Added support for 3ds Max 2021
* [Max] Fixed potential crash when deleting objects during IPR
* [Max] Fixed a bug where utility buffers for Altus denoising were not saved for the Beauty when using 3ds Max file output
* [Max] Added velocity-based deformation blur support for Bifrost meshes
* [Max] Material override enable-state now ignored during IPR—use Render View’s Clay Mode instead
* [Max] Proxy export now always includes a camera—if None specified, then one is created based on render viewport settings (locked or active)
* [C4D] Added support for Cinema 4D S22. The minimum required version is S22.016
* [C4D] Addressed an issue where custom User-Data would not correctly when used through XRefs with namespaces
* [C4D] Addressed an issue in the tangent data generation
* [C4D] Addressed an issue where the Redshift menu could appear multiple times in the Cinema 4D main menu, under certain conditions
* [C4D] Addressed a freeze issue on OSX when starting the IPR from the RenderView in versions of Cinema 4D up to R19
* [Houdini] Added support for H18.0.391 and H18.0.416 and dropped support for H18.0.287, H17.5.391 and 17.5.425
* [Katana] Fixed a crash while exporting deep EXR files including the ObjectID AOV
* [Katana] New custom menu for the GrafferThree Redshift light packages
* [Katana] Added support for environment variable REDSHIFT_FORCEQUITONINTERNALERROR, which when set to any value other than 0, will force a hard crash when an unrecoverable error occurs while rendering
* [Katana] Fixed a problem in the GafferThree light packages while adopting for editing.
* [Katana] Point type AOVs channels renamed to X, Y, Z
* [Katana] Fixed a problem with the tangents computation
* [All] Fixed bug in Redshift core that could produce crashes if a 3d plugin issued many error log entries in a multithreaded way
* [All] Fixed bug that could cause a hard crash in the core when using a State node to drive material displacement or bump shaders
* [All] Fixed bug that could not update scene if hair min pixel width settings were tweaked
* [All] Fixed bug where the scatter ramp color of a volume grid could affect another volume grid if the start ramp color was anything else other than black
* [All] Fixed a rare texture sampling crash bug with message “Expression: pNode->GetPhysicalID() != 0xFFFFFFFF”
* [All] Fixed volume grid bug that made color channels not work in some cases
* [All] Fixed bug that could cause a “Mem copy is too big for buffer” assert when using many sprite nodes
* [All] Fixed bug that could produce visual artifacts when VDBs overlapped
* [All] Fixed bug that could cause crashes during shader ball rendering. Please read this post for more info: https://www.redshift3d.com/forums/viewthread/30444/
Customer Build Version 2.6.53
Released: 26 February 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] Fixed issue with selecting renderable camera in render globals (Maya 2019 and 2020)
* [Maya] Fixed bug that resulted in unpredictable behavior with Redshift light groups on native Maya lights
* [Max] Fixed a bug where shaderballs do not render correctly after changing system units
* [Max] Fixed a bug where a deleted object’s transform is lost when restoring it via Undo during IPR
* [Max] Fixed baking issue affecting objects with adjusted pivot transforms
Customer Build Version 2.6.52
Release Date: February 21, 2020
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Max] Fixed an issue where hidden objects were being evaluated at render-time
* [Max] Fixed an application freeze when stopping IPR while rendering a shaderball
* [Max] Fixed a crash when rendering shaderballs for Multi/Sub-Object in Max 2014 (possibly affects other versions too)
* [Max] Fixed a bug introduced in 2.6.48 where OCIO View Transform is not saved with the scene
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar remained visible in Expert Mode
* [Max] Fixed issue in Max 2014-2017 where the Redshift toolbar in vertical-docked orientation did not display correctly at startup
* [Max] Fixed issue from Max 2019 onwards where the Redshift toolbar is always visible after startup, even if it had been hidden
* [Max] Fixed issue where light include/exclude lists and Trace Sets did not work inside XRef scenes
* [Max] Increased IPR restart “grace period” following the rendering of a shaderball, to reduce interruptions if multiple shaderball renders are queued
* [Max] Proxy Export dialog now matches the initially-selected camera to the active viewport
* [C4D] Addressed an issue where Direct AOVs could use an incorrect frame number when rendering through the RenderQueue under certain conditions.
* [C4D] Addressed an issue where Cloners with instancing enabled could trigger a crash under certain conditions.
* [C4D] Addressed an issue in the handling of Irradiance Point Cloud and Irradiance Cache files when frame blending is enabled.
* [Houdini] Added new build for H18.0.348
* [Houdini] New HScript command “Redshift_IPRRenderingState” to get the IPR/RenderView rendering state.
* [Houdini] Fixed a crash in the strands feature while working with the Maxon noise shader.
* [Katana] Added support for Katana 3.5v1
* [Katana] Added support for hidden polygons from the geometry.arbitrary.hiddenFacesList attribute or from invisible facesets.
* [Katana] Fixed the live updating of the solo/mute lights state inside the GafferThree rigs.
* [Katana] Custom GafferThree package classes for the RS Lights.
* [Katana] Fixed an issue in the RedshiftOutputChannelDefine node hide parameters logic.
* [RenderView] Fixed an issue when a snapshot was deleted or removed selection would not be updated correctly
* [RenderView] Improve mouse hit-testing for region box adjustments
* [All] Fixing some comment-related bugs with the LUT readers (cube and 3dl)
* [All] Altus now renders without watermarks – for free! Please see this: https://www.redshift3d.com/forums/viewthread/29452/
* [All] Potential fix for a random crash when changing block size during progressive rendering
* [All] Fixed handling of invalid AOVs that could cause a rare crash
* [All] Now zero-padding the Cryptomatte hashes
* [All] Fixed verbose logging issue that was reporting a bogus error message when allocating pinned memory
Customer Build Version 2.6.51
Release Date: December 20, 2019
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] Added support for Maya 2020
* [Maya] Fixed an issue that would cause XGen to not update correctly
* [Maya] Fixed an issue where meshes would appear at the incorrect frame when deformation blur was enabled
* [Maya] Fixed a crash caused by Curve Sets when deformation blur is enabled
* [Max] Fixed an issue where IPR rendering continuously resets after being initiated
* [Max] Fixed an issue with drag-and-drop for default map in RS Multi-Map
* [Max] Fixed issue where buttons in RS Material Switch UI operate on the wrong slot (workaround for MAXX-54738)
* [Max] Expand UI range for PuzzleMatte IDs up to 65535 – potential fix for UI errors: see https://www.redshift3d.com/forums/viewthread/28570/
* [Max] Honor the Motion Blur “enabled” option for particle systems
* [C4D] Addressed an issue leading to a hang in the TurbulenceFD simulation window
* [C4D] Addressed an issue with substance conversion in C4D R21.115
* [Houdini] Added support for Houdini versions H18.0.287 and H17.5.460
* [Houdini] Dropped support for Houdini versions H16.0.736 and H17.5.360
* [Houdini] Fixed a critical RenderView performance issue while working with H17.5.425 and H18.0
* [Houdini] Fixed a crash on exit that could be related to the corruption of the RenderView preferences file
* [Katana] Addressed the unsupported linking of float outputs to float3 inputs in the shader nodes
* [Katana] Golaem procedural code updated to support the latest GolaemCache node parameters related to Redshift
* [Katana] The cryptomatte node name IDs are now created using the full scenegraph paths to support assets with the same shape name
* [Katana] XGen procedural updated to support the warning and stats level parameters and custom frame timing
* [Katana] Addressed the wrong rendering of location nodes inside the instance source groups
* [Katana] Added some texture parameters to the RSLight shader to support the lights texturing in GafferThree
* [RenderView] The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variables updated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent with other Redshift environment variables
* [RenderView] Fixed an issue where color correction wasn’t being applied to AOVs correctly
* [RenderView] Fixed a crash on C4D when changing the zoom in IPR mode with a region render
* [All] Now properly respecting the “Randomize pattern on Each frame” being OFF when using dual-pass Altus. Disabling this option can produce more stable results with animations
* [All] Fixed issue where camera offset was not properly used for out-of-frustum tessellation
* [All] Fixed issue where an empty comment in a .cube LUT would adversely affect the loading of the LUT. Also fixed a couple of other issues that could produce crashes or wrong results when loading linear or 3DL LUTs.
Experimental Build Version 3.0.13
Release Date: December 20, 2019
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 3.0 versions require NVidia driver version 436.XX or later (Windows and Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download macOS installer
Click here for online documentation (including setup instructions)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
*Please read this for info on experimental 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Maya] Added support for Maya 2020
* [Maya] Overscan support has been added to the render settings
* [Maya] Fixed an issue that would cause XGen to not update correctly
* [Maya] Fixed a crash caused by Curve Sets when deformation blur is enabled
* [Max] Fixed an issue where IPR rendering continuously resets after being initiated
* [Max] Fixed an issue where Maxon Noise always uses Object source mode
* [Max] Fixed an issue with drag-and-drop for default map in RS Multi-Map
* [Max] Fixed a bug where hidden lights are transformed to the origin after updating IPR when Render Hidden Lights is enabled
* [Max] Changing the visibility of light no longer triggers IPR to update when Render Hidden Lights is enabled
* [Max] Reference pose vertex data is now only used when Mesh Parameters modifier specifies a different reference node or has Frame Number option enabled
* [Max] Added a node picker to Physical Sky for selecting an alternative sun/target
* [Max] Added Overscan support, found in the render settings under the Output tab
* [C4D] Added initial support for rendering X-Particles groups
* [C4D] Added support for refreshing Nodes material previews using the Render Materials commands in the Redshift Materials/Tools menu
* [C4D] Improved the AOV manager copy/past AOV function so that materials referenced from Custom AOVs will also be copied
* [C4D] Improved the Proxy Object which now displays a list of the internal materials
* [C4D] Addressed an issue where certain parameters of the Environment and Dome Light shaders were not effective in Nodes
* [C4D] Addressed an issue where references to Nodes materials were not evaluated correctly
* [C4D] Addressed an issue where changes to referenced materials were not reflected in the IPR
* [C4D] Addressed an issue where certain material edits were not reflected in the IPR
* [C4D] Addressed an issue where non-legacy scene units where not effective in MaxonNoise
* [C4D] Addressed an issue where certain Nodes parameters enforced hard-limits on value ranges
* [C4D] Addressed an issue where the Asset Manager allowed presets to be localized or globalized
* [C4D] Addressed an issue where Render-To-RenderView using large resolutions could lead to a hidden background render
* [Houdini] Fixed a crash while exporting proxy objects from OBJ nodes with the proxy options enabled
* [Houdini] Addressed the expansion of the packed geometry while rendering Redshift packed proxy sop nodes.
* [Houdini] Addressed a problem with the triplanar node if used inside subnets with multiple outputs
* [Houdini] Fixed a crash on exit that could be related to the corruption of the RenderView preferences file
* [Houdini] Added the pick materials and mesh objects feature to the RenderView
* [Houdini] New option in the ROP node to set the Cryptomatte IDs from the nodes full path
* [Houdini] Addressed the behavior of the RenderView freeze tessellation button to refresh the scene after unclicking it
* [Houdini] Addressed the IPR live updating of the COP based lights textures
* [Katana] Addressed the wrong rendering of location nodes inside the instance source groups
* [Katana] Added some texture parameters to the RSLight shader to support the lights texturing in GafferThree
* [RenderView] The RS_SNAPSHOT_DIR and RS_PRESET_DIR environment variables updated to REDSHIFT_SNAPSHOT_DIR and REDSHIFT_PRESET_DIR to be consistent with other Redshift environment variables
* [RenderView] Fixed a crash on C4D when changing the zoom in IPR mode with a region render
* [All] Now properly respecting the “Randomize pattern on Each frame” being OFF when using dual-pass Altus. Disabling this option can produce more stable results with animations
* [All] Fixed issue where camera offset was not properly used for out-of-frustum tessellation
* [All] Fixed issue where an empty comment in a .cube LUT would adversely affect the loading of the LUT. Also fixed a couple of other issues that could produce crashes or wrong results when loading linear or 3DL LUTs.
* [All] Fixed bug that could cause vertex format errors when using the UV input option on the new Maxon Noise shader node
* [All] Added new Automatic Sampling option
Version 3.0.12 (Experimental build)
Released: 4 December 2019
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 3.0 versions require NVidia driver version 436.XX or later (Windows and Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Please see this post for information regarding trace depth compatibility with 2.6 scenes: https://www.redshift3d.com/forums/viewthread/25467/
*Please read this for info on experimental 3.0 releases: https://www.redshift3d.com/forums/viewthread/25296/
Release Notes
* [Maya] “Apply Post-Effects to Redshift RenderView” added to AOV nodes to enable/disable post effects per AOV
* [Maya] Fixed an issue where meshes would appear at the incorrect frame when deformation blur was enabled
* [Max] Fixed issue where buttons in RS Material Switch UI operate on the wrong slot (workaround for MAXX-54738)
* [Max] Expand UI range for PuzzleMatte IDs up to 65535 – potential fix for UI errors: see https://www.redshift3d.com/forums/viewthread/28570/
* [Max] Honor the Motion Blur “enabled” option for particle systems
* [C4D] Added initial support for Cinema 4D R21 Nodes Materials – this requires Cinema 4D R21.112
* [C4D] Added an option in the System tab/Log section to control the output of warnings about invalid geometry
* [C4D] Addressed an issue leading to a hang in the TurbulenceFD simulation window
* [Houdini] Fixed a critical RenderView performance issue while working with H17.5.425 and H18.0
* [Houdini] Fixed a volume jittering problem after retiming it
* [Katana] Addressed the unsupported linking of float outputs to float3 inputs in the shader nodes
* [Katana] Golaem procedural code updated to support the latest GolaemCache node parameters related to Redshift
* [Katana] The cryptomatte node name IDs are now created using the full scenegraph paths to support assets with the same shape name
* [Katana] XGen procedural updated to support the warning and stats level parameters and custom frame timing
* [RenderView] Fixed an issue where color correction wasn’t being applied to AOVs correctly
* [All] Added Maxon noise shader
* [All] Fixed OptiX RT area lighting intensity and noise differences when seen through transparencies or refractions
* [All] Fixed bug that could cause splotchy artifacts when rendering with the matte-shadow object option
Important information for Cinema 4D R21 users:
With the introduction of Nodes materials, the minimum required version of Cinema 4D R21 is R21.112
The R21 plugin will not load in earlier versions of Cinema 4D.
Version 2.6.50 – Customer Build
Released 20 November 2019
Version 2.6.50 is now available.
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] MASH BlendDeformation is now supported while using deformation blur
* [Maya] Fixed an issue where in IPR mode the camera wouldn’t update correctly when keyed
* [Max] Fixed bug introduced in 2.6.49 that broke transformations on lights
* [Max] Fixed bug introduced in 2.6.49 affecting hidden proxy instanced by Forest Pack
* [Max] Fixed crash during IPR when hiding/showing lights
* [Max] Proxy User Data Override + Material Replacement now extracts attributes required by the replacement materials, even if not part of the original proxy
* [Max] Added support for Deep EXR output
* [Max] Added support for Multi-part EXR
* [Max] Added missing ‘Smooth UV Boundaries’ option in RS Mesh Parameters
* [C4D] Addressed an issue where stopping the IPR under certain conditions could lead to a crash
* [C4D] Addressed an issue where certain AOV configurations could lead to crash during IPR
* [C4D] Addressed an issue where certain IPR settings would become sticky if Redshift render settings were not present in a scene
* [C4D] Addressed an issue where the VIPR could become stuck in a refresh loop if a Shader Node had key-frames
* [Houdini] Added support for H17.5.425 and dropped support for H17.5.327
* [RenderView] Fixed an issue where post-effects would apply to puzzle matte AOVs
* [RenderView] Fixed a crash on R21 when saving images through the RV
* [RenderView] Fixed a crash when sampling from the buffer with Color Picker
* [All] Fixed bug that could cause a crash when mixing ray-switch shader nodes with shader node connections that require type conversion
* [All] Fixed bug that could mess up procedural noise and projection nodes after being applied to proxies with certain vertex attributes
* [All] Increasing out-of-core inf loop counter to avoid false positives
Version 2.6.49 – Released 26 October 2019
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Download Windows installer
Download Windows zero-install zip package
Download Linux installer
Download MacOS installer
Click here for online documentation (including setup instructions)
Release Notes
* [Maya] Added support for passing user data to Redshift Maya extensions
* [Maya] Added support for assigning user data to Xgen, Ornatrix and Shave
* [Maya] Fixed an issue where instancers wouldn’t render correctly when motion blur was enabled
* [Max] Fixed bug where transform updates for Ornatrix Hair have no effect in IPR
* [Max] IPR improvement: update animated object transforms when moving time slider
* [C4D] Added experimental support for IPR in the viewport, available through the Viewport IPR option in the Redshift menu
* [C4D] Added support for automatically locking the RenderView to the render camera
* [C4D] Added support for ignoring geometry modifications during IPR, through the new Freeze Geometry icon in the RenderView; use this to prevent IPR updates from frequently changing objects
* [C4D] Added support for previewing Cryptomatte AOVs during IPR in bucket mode, and when rendering to the RenderView
* [C4D] Added a new option in the global preferences to control whether a Maxon subscription license should be used or not
* [C4D] Improved the toolbar icon behavior in the RenderView
* [C4D] Addressed an issue where the Cinema 4D Distorter shader could not be baked
* [C4D] Addressed an issue leading to inconsistent behavior with Save Project with Assets under certain conditions
* [C4D] Addressed an issue where transform changes to an Environment object would not be reflected in the IPR when the Use Transform is enabled
* [C4D] Addressed an issue where certain scene edits might not be reflected in the IPR under certain conditions
* [C4D] Addressed an issue with the automatic creation of materials from substances in R21, leading to incorrect channels being sourced
* [Houdini] Addressed the packed geo instancing in “Centroid” pivot location mode
* [Houdini] Refactoring of the packed geo multi-thread extraction code to avoid crashes and hangs
* [Houdini] Fixed some minor memory leaks
* [Houdini] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float RGB values
* [Houdini] New REDSHIFT_RV_OPEN_ONLY environment variable that can be set to 1 to open the RenderView from the shelf tool without rendering
* [Houdini] Addressed the RenderView default opening size to fit all the toolbar icons
* [Houdini] Added support for H17.5.391 and dropped support for H17.5.293
* [Katana] Fixed a bug in the cryptomatte user custom IDs processing
* [Katana] New REDSHIFT_DEFAULT_SHADER_COLOR environment variable to configure the default shader color as three float RGB values
* [Katana] New option in the RedshiftOutputChannelDefine to configure the channel data type in the material, beauty and custom channels
* [Katana] The puzzle matte and motion vectors channels are now exported as RGB without the alpha channel
* [Katana] (EXPERIMENTAL) Added support for the XGen and Golaem procedurals
* [RenderView] Fixed a crash on R21 when taking snapshots
* [RenderView] Fixed a crash that could happen when deleting Snapshots
* [RenderView] Fixed an issue where the Pixel Sampler’s stored pixel was not visible
* [RenderView] Fixed an issue where the Pixel Sampler would be blocked from selecting a region of pixels on the frame buffer
* [All] Fixed crash bug that could happen if transformation blur was enabled and IPR was running and a mesh obtained motion from being motionless
* [All] Added workaround for DeepEXR/Cryptomatte out of memory issues
Version 2.6.48 (released 23 September 2019)
* [Maya] Fixed issue when rendering constrained camera objects they were not matching the viewport
* [Maya] Fixed Xgen command-line rendering errors
* [Max] Fixed issue where 3ds Max thought the scene had changed after startup
* [Max] Extended maximum Refraction IOR on RS Material to 100, to match Maya
* [Max] Texture baking now uses “Dilation” to fill empty space, as we already do in other DCCs
* [Max] Post FX parameters are no longer stored with the scene if Redshift is not the current renderer
* [C4D] Support for TurbulenceFD in Cinema 4D R21. Requires TurbulenceFD v1.1448 or greater
* [C4D] Addressed an issue in R21 where previews in the material manager would not update under certain conditions.
* [Katana] Fixed the viewport clipping of the RS proxy and volume objects in the viewer.
* [RenderView] Added customization options for the Region render overlay in Customization > Region > Configuration
* [RenderView] Added a checkbox to apply Color Controls to the alpha channel
* [RenderView] Fixed an issue when selecting and adjusting the Region overlay was not accurate
* [RenderView] Fixed an issue where Pixel Sampler’s stored pixels were not being represented correctly on the frame buffer
* [RenderView] Fixed an issue where selecting the Path edit box for Snapshot Configuration would be blocked
* [RenderView] Fixed an issue where Color Controls, Color Management, and LUT could save/load correctly
* [All] Added support for OCIO looks applied to views
* [All] Fixed bug that could break ray-switch shader logic when custom AOVs are enabled
* [All] Fixed a proxy inefficiency that would keep unused textures around after being replaced by materials that don’t use them
* [All] Added graceful handling of deep AOV memory allocation failures
* [All] Added performance improvement when querying meta data for textures
Version 2.6.47 (released 6 September 2019)
Release Notes
* [Max] Fixed issue where replacing controllers on RS math/color shaders can crash 3ds Max
* [Houdini] Added support for H17.5.360 and dropped support for H17.5.258
* [C4D] Addressed a regression issue with “Save Project With Assets” for textures that live in the C4D “tex” folder or the Search Paths.
* [C4D] Addressed an issue where some external assets referenced from the camera tag or the global post effects would be ignored during “Save Project With Assets”
* [C4D] Addressed an issue where certain VertexMap or VertexColor tag modifications would not be detected during IPR.
* [C4D] Addressed an issue where the R21 plugin would not in load systems with CPUs that do not support AVX.
* [C4D] Addressed an issue on OSX leading to the Cinema 4D application menu missing the Preferences and About options.
* [Katana] Added support for Katana 3.2v1
* [Katana] Addressed the unsupported linking of rgba outputs to float3 inputs in the shader nodes
* [RenderView] Major performance improvements to the Pixel Sampler
* [RenderView] Fixed an issue where sampling an area with the Pixel Sampler would not draw correctly
* [All] Fixed rare bug that could cause a crash when sun-sky shaders are in the scene
* [All] Fixed issue in texture out-of-core streaming system that would ignore the ‘CPU affinity’ option and potentially hog the CPU
* [All] Added new environment variable ‘REDSHIFT_TEXTUREFILELOCKINGDISABLED’ to disable texture file locking; this can help improve performance on Operating Systems that have slow file locking mechanisms, for environments that have have been pre-converted textures that are not going to be copied to the local cache.
Version 2.6.45 (released 23 August 2019)
* [Maya] Fixed an issue where the Redshift RenderView’s interactive camera occasionally stopped working when the camera was unlocked
* [Maya] Fixed an issue where panning with the Redshift RenderView’s interactive camera feature didn’t scale correctly
* [Maya] Fixed a crash when applying an attribute preset to the RedshiftPostEffects node
* [Maya] Fixed a crash when querying the ‘materialNameList’ attribute of Redshift proxy nodes
* [Max] Fixed bug introduced in 2.6.40 where deformation blur renders with 3 steps after IPR is updated
* [Max] Fixed crash with deformation blur enabled when Alembic vertex velocities are zero
* [Max] Add denoising support for Render To Texture
* [Houdini] Dropped 17.5.229 and added 17.5.327
* [Houdini] Addressed the problem with the hairgen nodes viewport curves colors.
* [Katana] Added support for custom monitor drivers.
* [Katana] The fileInput type widgets are now assetIdInput widgets to support the Asset API.
* [Katana] Fixed a crash while rendering light AOVs without filenames or in preview mode.
* [Katana] New “Flip Horizontal” option in the RSLightDome
* [C4D] Addressed an issue where deleting a Sun/Sky rig during IPR could lead to a crash under certain conditions
* [RenderView] Added the “Remove” option to the snapshots right-click menu
* [RenderView] Fixed an issue where deleting a snapshot would not delete the file on disk.
* [RenderView] Fixed an issue when using Interactive Camera controls in Maya it would cause the RV to lose focus
* [RenderView] Fixed an issue where auto-loading snapshots mistakenly load images from the working directory if no snapshots directory is configured
* [All] Fixed bug where cryptomattes rendered using redshiftCmdLine would not contain the correct manifest
* [All] Fixed rare/obscure bug that could cause weird shadow results when coating transmittance is enabled on RSMaterial
* [All] Fixed rare bug that could cause a crash when more than 32 UV attributes are applied to a mesh
Version 2.6.44 (released 28 July 2019)
* [Maya] Fixed bug that caused unpredictable cryptomatte ids for Xgen, Ornatrix and Shave
* [Maya] Fixed bug that could cause vertex or particle attributes to be dropped when custom AOVs are output
* [Max] Fixed bug that caused a loss of horizon detail for Pure Ocean geometry in Phoenix FD
* [Max] Fixed bug where the Render Default Lights setting was ignored when starting/resetting IPR
* [Max] Fixed bug where changing the Render Default Lights setting did not update IPR
* [Max] Fixed bug where an object with disabled motion blur can be rendered at the wrong time step
* [Max] Fixed bug where Cryptomatte render element is ignored when rendering with Backburner
* [Max] Fixed potential crash for material preview using custom sample object in Material Editor
* [Max] Fixed issue where material preview would appear black for custom sample object after modifying the material
* [Max] Fixed issue where rotating custom sample object in Material Editor had no effect
* [Max] Added PostFX output switches for Max Framebuffer, effective when Render View is disabled and not outputting to file
* [Max] PostFX CPU render is no longer applied to Max buffers when Render View is enabled and not outputting to file
* [Max] Increased Fisheye FOV limit to 360 degrees
* [Max] Removed 100-pixel limit for Max Motion parameter in Motion Vectors AOV
* [Houdini] Added support for H17.5.293 and dropped support for H17.5.173
* [Houdini] Fixed a problem with the Instance OBJ transformations when Redshift is installed.
* [Houdini] Added the automatic RenderView preferences save/restore to file feature.
* [Katana] Added the support of the “*” and “?” wildcars in the proxy files material overrides.
* [C4D] Improved the UI for Direct AOVs which now shows the effective output path.
* [C4D] Addressed an issue where certain AOVs in proxies would not be denoised when rendering through the redshiftCmdLine tool.
* [RenderView] Added the RS_PRESET_DIR environment varible to load post effect presets. The directory should contain folders for each post effect to correctly load by default user defined defaults.
* [RenderView] Fixed a crash when CTRL + Clicking points on Color Control Curves
* [RenderView] Improved the speed of taking and loading snapshots with large resolutions
* [All] Fixed rarely occuring bug that could produce line artifacts when volume grids intersected with each other
* [All] Fixed potential issue with autocrop not working properly with region renders
* [All] Fixed bug that could produce incorrect bounds during scene preprocessing and make rendering slow
* [All] Fixed bug that could cause rare, random ‘misaligned address’ GPU crashes
Version 2.6.43
* [Maya] Added the mel script command “rsNodeMonitor” with the flags -enable, -disable, and -stop to reduce FPS slowdown after loading Redshift
* [Maya] Add Redshift script path to PYTHONPATH programmatically if it’s not there; this works around python errors when PYTHONPATH is defined at the system level
* [Maya] Fixed bug that prevented Redshift materials from appearing in the “assign favorite material” list
* [Maya] Fixed bug that prevented PostFX attached to camera from being used automatically when rendering from said camera
* [Max] Fixed bug that could cause crash when starting IPR before Render View is first opened
* [Max] Fixed bug where Render View state was not restored from a scene when Render View is first opened
* [Max] Fixed bug where loaded snapshots display black if nothing has yet been rendered in Render View and Post FX is enabled
* [Max] Added Redshift Toolbar
* [Max] Remove spin-waits to reduce CPU usage while rendering
* [Max] Addressed some rare edge-cases that can corrupt rendering state
* [Max] Render View render info is now updated for IPR
* [C4D] Added a Tint Texture option to RSLights.
* [C4D] Added support for disabling specific Substance Assets
* [C4D] Improved support for user attributes in Crypromatte AOVs
* [C4D] Addressed a viewport/interactivity performance issue on OSX
* [C4D] Addressed an issue where hidden or disabled custom particle objects would still be allocated in the distribution
* [C4D] Addressed a regression issue where time-dependent nodes were not triggering an IPR update
* [Houdini] Fixed an issue with the RenderView camera selector list initialization.
* [Houdini] Addressed a problem with the proxy sequences preview SOP when a proxy frame is not available.
* [Houdini] Added the support of the areasize parameter in the RS mesh lights.
* [Houdini] Addressed the automatic creation of the RS OBJ spare parameters in the instance and hairgen OBJ nodes.
* [Houdini] Addressed the RenderView PostFX behavior with the additional beauty AOVs, that should have this feature diabled.
* [Houdini] Added support for tessellation/displacement to the RS strands objects.
* [Houdini] Fixed a bug related to our plugin that was crashing other ROPs (like the OpenGL ROP) if rendered from hython.
* [Houdini] The “Redshift_about” hscript command now also returns the about information if called from hython.
* [Houdini] Added an invisible “vm_picture” parameter to the RS ROP node linked to “RS_outputFileNamePrefix” to try to improve the TOP ROPFetch node support.
* [Katana] New option in the RedshiftRenderSettings, Output tab, to export the light groups to individual Multi-Layered EXR files.
* [Katana] Fixed an issue with the default live render resolution.
* [RenderView] Added the ability to store RenderView options in Snapshots notes through Customize > Snapshots > Notes > Render Options
* [RenderView] Added the ability to select from a list of Render Options to include in Render Info > Format from the right-click prompt
* [RenderView] Fixed an issue where snapshots could appear all black if you didn’t render once first
* [RenderView] Fixed an issue where pressing Enter after changing the name of a snapshot could occasionally cause a crash
* [All] Fixed bug that could produce shading artifacts on hair meshes when using point-based SSS
* [All] Fixed visual artifact bug with ray traced SSS on hair meshes
* [All] Fixed ancient bug that could knock out puzzle-mattes visibility through reflections/refractions when there are many puzzle-mattes enabled
Version 2.6.41
* [Maya] Improved performance of IPR mode
* [Maya] Improved performance when rendering objects with motion blur
* [Maya] Fixed an issue where post effects should be applied outside of the Region Render area
* [Maya] Fixed an issue where Batch Rendering resolution wouldn’t match render layer override resolution
* [Maya] Fixed multiple issues with high dpi scaling
* [Maya] Fixed an issue where the Per Particle Reference attribute would cause a crash if the Particle object was empty
* [Maya] Fixed an issue where instancer objects could significantly slow down IPR mode with motion blur disabled
* [Maya] Fixed bug with file output of utility buffers for Altus 1-pass
* [Max] Fixed bug introduced in 2.6.39 where modifying lights during IPR could cause incorrect renders or crash
* [Max] Fixed bug where block indicators on 3ds Max buffers can spill outside region being rendered
* [Max] Fixed bug that could cause IPR to update endlessly when rendering with animated camera and motion blur
* [Max] Fixed bug that could cause IPR to update when moving the mouse over the viewport in scenes with instanced target lights
* [Max] Fixed bug where IPR would restart a completed render after rendering a shaderball for material not used in the scene
* [Max] Fixed bug that excluded right and bottom edges of a region when rendering with Render View region box
* [Max] Fixed bug where displacement shaders were not applied when inside a shader graph rooted at RS Ray Switch Material or RS Store Color To AOV
* [Max] Fixed issue that could raise an exception in Forest Pack 5.4 with older versions of 3ds Max when scattering volume grids
* [Max] Fixed issue where choosing a new IES light profile did not start in the directory containing the current profile
* [Max] Fixed errors displaying viewport guides and shading preview for spot lights
* [Max] Improved UI responsiveness in Material Editor while rendering shaderballs
* [Max] Added Proxy Export option “Transform Pivot to Origin”, available when exporting a single item
* [Max] Added output directory shortcut buttons to Proxy Export dialog
* [Max] Potential fix for degraded viewport performance on scenes with instanced target lights
* [Max] Updated bundled scene converter script to version 0.29
* [Max] Added plugin options rollout (Render Setup > System > Local Plugin Options) for settings that persist across 3ds Max sessions:
* [Max] – Added plugin option to adjust Render View UI for high DPI displays
* [Max] – Added plugin option to restore previous Render View window position
* [Max] – Added plugin option to compensate for borderless windows when fitting Render View to a display (Windows 10)
* [Max] Volume grids scattered by Forest Pack now show correct bounding boxes in the viewport
* [Max] Added log messages to assist with finding spurious IPR refreshes
* [Max] Fixed bug with file output of utility buffers for Altus 1-pass
* [C4D] Addressed an issue where deleting an object referenced as a custom particle object would not always update the object distribution.
* [C4D] Addressed an issue where an incorrect RenderView color scheme was used under certain conditions.
* [C4D] Addressed an issue where where Multi-Instances from cloners could use inconsistent MoGraph attributes under certain conditions.
* [C4D] Changed PostEffect behavior, so that all effects except Bloom, Flare and Streak are now allowed in region renders.
* [Houdini] Fixed a crash in the bgeo instancefile instancing.
* [Houdini] Addressed the behavior of the additional beauty AOVs to render them by default without configuring them as remainder.
* [Houdini] Addressed some additional issues found with the RenderView OCIO file UNC paths.
* [Houdini] The camera selected in the RenderView can now be updated from the viewports when it is locked.
* [Houdini] Fixed the flickering of some RenderView buttons while updating the scene view or parameters.
* [Houdini] Added the light group feature to the RS Portal lights.
* [Katana] Addressed the behavior of the additional beauty AOVs to render them by default without configuring them as remainder.
* [RenderView] Fixed an issue where some of the PostFX values default values were not correct
* [RenderView] Fixed a crash that occasionally happened when the Pixel Sampler was near the edge frame buffer
* [RenderView] Fixed crash when opening RV on system without hardware OpenGL support (e.g. some Remote Desktop clients)
* [RenderView] Fixed a potential crash when restoring snapshot images
* [All] Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
* [All] Added ‘Spread’ option to Portal lights
* [All] Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
* [All] Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps
Version 2.6.40
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Click here for online documentation (including setup instructions)
Release Notes
WARNING: This version upgrades the Redshift proxy file version! Proxy files exported with this version won’t load in previous Redshift versions!
* [Maya] Added the Per Particle Reference attribute to MASH Instancers
* [Maya] Reverting the mistakenly enabled ‘Environment’ as the new reflection end color parameter default
* [Maya] Improved performance of XGen IGS and Curve Sets when using motion blur
* [Maya] Fixed an issue with the Maya Renderview clearing the region outside the region being rendered when finished
* [Maya] Fixed a crash if you unload the Redshift plugin without XGen loaded on Maya 2016.5 and greater
* [C4D] Added initial support for scene export units, through the new Units section of the Integration tab in the Redshift Render Settings. For more details see https://www.redshift3d.com/forums/viewthread/25008/
* [C4D] Improved support for the X-Particles xpTrail object, so that alternative spline types and subdivision modes can now work with per-sample color and thickness values.
* [C4D] Addressed an issue in the Environment and DomeLight shaders where some parameters related to texture gamma were not effective.
* [C4D] Addressed an issue where a renamed material would not be reflected in the ShaderGraph Editor’s window title.
* [C4D] Addressed an issue where an inconsistent RenderView color scheme would be used, under certain conditions.
* [Houdini] Added support for H17.5.229 and dropped support for H16.5.571
* [Houdini] The camera nodes added to the scenes obey the OCIO environment variable settings.
* [Houdini] Fixed the vignette effect in the PostFX COP2 node.
* [Houdini] Fixed a bug in the force matte feature related to the multi-thread scene extraction.
* [Houdini] Added support for json files from disk as scene level stylesheet.
* [Houdini] Fixed a crash while rendering deep files with the postfx or denoising features enabled. They are not compatible.
* [Houdini] New hscript command “Redshift_getProxyDependencies” to get the proxy dependencies from any proxy OBJ node or file.
* [Houdini] Added support for the tetrahedron primitives in the “Tessellate Primitives” feature.
* [Katana] Fixed the Redshift shading nodes ramp type parameters knots reset problem.
* [Katana] Fixed a crash while rendering deep files with the postfx or denoising features enabled. They are not compatible.
* [RenderView] Added menu option View > Pixel Sampler Region to enable/disable the Pixel Sampler Region from displaying
* [RenderView] If a default preset file does not exist it will now be automatically created
* [RenderView] Fixed an issue that would cause Snapshots to not load/save images correctly
* [All] Fixed bug with motion blurring color volume grids
* [All] Fixed rare bug that could produce crashes (stack overflow related) during scene processing for specific geometry/instancing topologies
* [All] Fixed bug relating to new ‘Environment’ Reflection End Color option that could result in trace-depth related asserts
* [All] Fixed bug relating to new ‘Environment’ Reflection End Color that could knock out the fake reflection after multiple bounces
Important information for Cinema 4D:
This release introduces a change to the data to render settings and shader parameters. The plug-in will perform the necessary data conversion automatically when an older scene is detected. Once a scene is saved, it may become incompatible with previous versions of the plug-in. So we recommend that you keep a backup of your scenes before using them with newer versions of the plug-in.
Version 2.6.30
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Release Notes
- [Maya] Added support for XGen Interactive Grooming Splines (Windows only due to issues on Linux and macOS)
- [Maya] Converted translation of non-instancer particle systems to new native sphere primitive (aka ‘new particle tech’)
- [Maya] Modified particle translation to use “velocityVector” and “angularVelocityVector” attributes rather than query velocity directly via the particle API; this provides initial support for MASH motion blur in ‘instance’ mode and allows for third-party nodes connected to instancers to provide velocity data
- [Maya] Added visibility flags to Maya Fluids
- [Maya] Fixed a crash caused by Maya Fluids when in IPR mode and changing the time slider
- [Maya] Fixed an issue where Maya Fluids would not be the correct scale when rendered
- [Maya] Fixed a crash when using a material other then RSVolume when rendering Maya Fluids
- [Maya] Fixed bug that prevented the use of environment variables when specifying a proxy’s file path
- [Maya] Fixed bug that resulted in lights not linked to any objects to not respect the ‘illuminate by default’ state
- [Max] Added multi-step deformation blur support for geometry
- [Max] Velocity channel (3ds Max 2019) is used for deformation blur if present, allowing deformation of Alembic
- [Max] Fixed issue that causes motion blur banding artifacts with step counts higher than 2
- [Max] Fixed issue where Render View status bar did not show rendering progress during IPR
- [Max] Fixed installer issue where Redshift Converter script was not copied to Max installation directories
- [Max] Workaround missing RailClone Color support by connecting default map as pass-through
- [C4D] Added support for texture baking through BakeSets and the new Bake command.
- [C4D] Improved the Asset Manager which now includes textures from MultiShaders.
- [C4D] Addressed an issue where indirectly referenced materials would be deleted by the Remove Unused Materials command.
- [C4D] Addressed an issue with light/object exclusions in “Include” mode.
- [C4D] Addressed an issue where the IPR would not detect lights with animated textures.
- [C4D] Addressed an issue with the Clear Files command in the Asset Manager.
- [C4D] Addressed an issue where a Multi-Instance could have an incorrect material assignment under certain conditions
- [Houdini] Added support of subnets instancing, feature that can be enabled in the RS OBJ spare parameters, instancing tab
- [Houdini] New camera overscan options in the RS ROP node
- [Houdini] Fixed a problems with the volume transformations when the first grid available was not used by the shader
- [Houdini] Fixed the extraction of the volume scattering tint shader if this feature is disabled
- [Houdini] Fixed a crash in the “instancefile” preview SOP if included inside a subnet
- [Houdini] Automatic gamma correction of the environment and dome light shaders texture maps
- [Houdini] Fixed a crash in the multi-thread scene extraction feature related to the automatic attributes extraction code
- [Houdini] Fixed a rare crash related to the extraction of empty OBJ nodes from multiple threads
- [Houdini] Support of the IPR rendering in “Manual” update mode without forcing the viewports updating
- [Houdini] Improved support for the packed geo instancing from instancers built using block type SOPs
- [Houdini] Improved rounding of the ROP node camera resolution overrides
- [Houdini] Addressed a material stylesheet groups override issue
- [Houdini] New plugin build for H17.0.416
- [All] Fixed bug that would cause proxy point cloud per-instance user attribute data to get lost
- [All] Fixed bug in RS Noise shader that prevented the ‘Constant’ time parameter from working
- [All] Fixed bug that could result in RS Noise shader yielding black results when using the ‘Vertex Attribute’ coordinate mode to drive the random seed
- [All] Fixed crash bug related to multi-step deformation blur
- [All] Fixed bug that could produce crashes when tessellation was enabled on meshes containing hidden polygons
- [All] Fixed bug that could result in noisy global volume scattering when using lights with area spread
- [All] Fixed bug that could cause a crash when processing textures with one dimension much bigger than the other
- [All] Fixed bug that could produce visual artifacts on volume grids using color attributes (for scatter color or transmission color)
- [All] Fixed ancient bug that could cause a visible ringing artifact when rendering hair with ‘Min Pixel Width’ enabled
- [All] Added new AOV option to force the results to black for environment rays
- [All] Both Altus and OptiX now use GPUs consistent with Redshift’s GPU selection. This solves related issues when launching multiple concurrent render sessions
- [All] Added support for PSD ‘layer’ extraction from texture files, using the RS TextureSampler node
v2.6.29 Release Notes
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
The fix for mesh lights might result in your renders changing in appearance, in that they may produce brighter results for rough surfaces!
Release Notes
- [Maya] Fixed bug that would cause the Hosek-Wilkie skydome colors to get stuck when moving the sun
- [Maya] Rectangle and Disk shape Physical Lights now have viewport indicators
- [Maya] Fixed an issue in Maya 2016 where the Redshift Shelf would not load
- [Max] Martin Geupel’s Redshift Converter v0.25 now bundled—access via viewport context menu
- [C4D] Added ‘Auto’ input selection option to the RS Ramp node. This is the new default
- [C4D] Addressed an issue where the texture in RSLights was not effective when using the “Temperature and Color” mode
- [Houdini] Added ‘Auto’ input selection option to the RS Ramp node. This is the new default
- [Houdini] New logic to manage the deprecated ROP parameters and avoid warning messages.
- [Houdini] New HScript command “Redshift_openRenderView” to open the floating RS RenderView window without starting the IPR rendering.
- [Houdini] New option in the RS ROP node, IPR tab, to open the RS RenderView window without starting the rendering.
- [Katana] Added several “hidden” texture related render options to the RedshiftRenderSettings node, system tab.
- [All] Fixed bug that could result in dark halos around ray-marched volumes when interacting with global environment fog
- [All] Fixed bug introduced in version 2.6.10 that broke multiple importance sampling for mesh lights, specifically for rough/diffuse surfaces, resulting in too dark lighting
- [All] Fixed yet another mathematical edge case that affected area lights with spread and global volume scattering, resulting in black areas
- [All] Fixed an OIIO crash when rendering PSD textures(bug introduced in 2.6.28)
- [All] Rolled back OptiX version to 5.1.0 to reinstate support for RTX/Turing GPUs
- [All] Added support for ‘REDSHIFT_DEBUGCAPTURE’ environment variable, useful for capturing GPU crash info on individual render farm nodes
v2.6.27 Release Notes
Redshift 2.6.27 is now available. This release contains many bug fixes and several long-awaited features. 3dsmax now has Cryptomatte, Houdini now supports CopySOP packed primitive instancing and has a big IPR performance boost. Keep in mind Houdini 17 builds are still not merged into the base build so if you need H17, download it from its specific H17 thread in the forums.
Release Notes
- [Maya] Fixed bug that caused the Noise shader ‘Billow’ pattern to jump when changing time
- [Max] Added support for Cryptomatte AOV
- [Max] Fixed issue where Deadline can write additional or empty files for AOVs when using Redshift File Output or Light Groups
- [Houdini] Updated Volume SHOP HDA.
- [Houdini] Massive IPR performance boost. Addressed a critical issue that was severely affecting the Redshift scene updates.
- [Houdini] SOP level packed primitives instancing support. New option in the RS OBJ spare parameters, Instancing tab, to enable this new feature.
- [Houdini] New plugin build for Houdini 16.5.634. Removed the build for Houdini 16.5.496
- [Houdini] Addressed a crash in the scene multi-thread extraction code related to the default materials used by the stylesheets.
- [Houdini] Recovering of the selected nodes state while exporting proxy files using the proxy output node.
- [All] Fixed naming error in the RS Ramp shader input source option
- [All] Fixed rare OOC texture sampler bug that could cause visual corruption when AMM is enabled
- [All] Fixed potential “banding” issue when rendering lower-resolution volume grids
- [All] Fixed bug that prevented proxy file tiled texture (UDIM/UVTILE) dependencies from being determined
- [All] Fixed “Stack Allocator num bytes should be zero at this point” crash.
- [All] Fixed bug that could cause Custom AOV ‘default’ shaders to produce inconsistent results when rendering animations
- [All] Fixed rare bug that could cause a heap corruption crash when generating the geo node groups
- [All] Fixed AMM bug that could result in underutilizing VRAM for geo and texture cache
- [All] Added tiled texture paths (with tag) output to the RS CmdLine -printdependencies log
- [All] Added output path option to the RS TextureProcessor tool
- [All] Added a ‘Reference Object’ option to the RS State node for reference positions and normals output
v2.6.15.23 Release Notes
Important Information
This release introduces a change to the underlying data for RSVolume shader parameters.
The plug-ins will perform the necessary data conversion automatically when an older scene is detected.
Once that scene is saved, it will become incompatible with previous versions of the plug-ins.
Please keep a backup of your scenes before saving them with version 2.6.23.
Release Notes
* [Max] IMPORTANT: Material / Texmap class names and categories are changing in a future release. Read about the proposed changes here: https://www.redshift3d.com/forums/viewthread/20706/
* [Max] WARNING: “absorption_values” parameter of RS Volume Material is now obsolete and will not be stored with the scene (upgraded to “absorption_colors”)
* [Max] Added support for Max object visibility
* [Max] Added bitmap sequence time controls to RS Camera Map
* [C4D] Added support for per-object opacity through the Visibility parameter of the Display tag
* [C4D] Added support for creating texture cache files (rstexbin) through the Cache Textures option in the Asset Manager
* [C4D] Extended the Asset Manager to include all non-texture assets from the scene (for example alembic files)
* [C4D] Addressed a core assertion error when exporting proxies
* [C4D] Changed the RSVolume absorption curve parameter into a color ramp
* [Houdini] Added support for points instancing and particles multiple steps motion blur in objects with a non-constant topology
* [Houdini] Added support for the “w” angular speed and “accel” acceleration attributes for the instances/particles motion blur computed from the velocity “v” attribute
* [Houdini] New option in the RS ROP node to disable the automatic promotion of the packed prims. “agentshapename” attribute to the final primitives “name” attribute
* [Houdini] Viewport quad and disk area lights direction vector
* [Houdini] Addressed the support of the visibility and matte flags in the volume instancers
* [Houdini] Addressed the sphere lights non-uniform scaling using the area size parameters
* [Houdini] Addressed the support of the instanced lights area size parameter
* [C4D/Houdini/Katana] Fixed bug introduced in 2.6.22 that would incorrectly assume an auto default gamma of 1.0 for 16-bit integer TIF textures
* [All] Volume material absorption updated to support color ramps
* [All] Fixed bug in Cryptomatte code that could produce crashes with redshiftCmdLine
* [All] Fixed bug that could produce corrupt-looking single scattering when geometry goes out-of-core
* [All] Fixed bug that could result in incorrect matte object background colors when using a negative alpha override
* [All] Fixed recently introduced a bug that would trigger an assert when adding total diffuse lighting AOVs
* [All] Fixed ancient bug that could cause AOV corruption or even crashes when rendering with AOVs and transparent Incandescent materials
* [All] Added matte-shadow ‘include/exclude from other mattes’ support for volume objects
Version 2.6.15 Release Notes
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS)
Release Notes
* [Maya] Added support for denoising AOVs
* [Maya] Improved support for the <RenderPass> token in the global file name prefix; when used globally, <BeautyPath> and <BeautyFile> will correctly resolve <RenderPass> to the AOV name rather than “Beauty”
* [Max] Added support for denoising AOVs
* [Max] Added support for previewing Redshift Bitmap in viewport
* [Max] Added option to save denoising utility buffers
* [Max] Light include/exclude lists now exposed to MAXScript
* [Max] Redshift File Output and light group output use trailing separator character if present in file name
* [Max] Changed default separator character to underscore for Redshift File Output
* [Max] Fixed bug where Redshift File Output ignored custom Render Element paths
* [Max] Fixed bug that could cause instability when rendering AOVs with Render View disabled
* [Max] Fixed bug where render element bitmaps were not populated when Render View disabled
* [Max] Fixed bug where Max’s Region / Crop didn’t work when Render View disabled
* [Max] Fixed bug that caused a rendering exception for PFlow events with no mesh
* [Max] Fixed issue where light “include” lists were ignored when none of the target objects were visible
* [Max] Fixed broken UI for Redshift State shader (bug introduced in 2.6.13)
* [Max] Fixed issue with European locales breaking Max UI
* [C4D] Added initial support for Cryptomatte to Direct AOVs during Picture Viewer renders; Multi-Pass output is only available for preview purposes
* [C4D] Added support for denoising AOVs
* [C4D] Addressed an issue where user-specified utility AOVs would not be considered during denoising if their multi-pass output was disabled
* [C4D] Addressed an issue where the Editor Visibility state would be inadvertently reflected to IPR renders
* [C4D] Addressed a potential crash in the ShaderGraph editor, when the Auto Optimize Nodes option is enabled
* [C4D] Addressed an issue in the IPR where a camera could be incorrectly unlocked under certain conditions
* [Houdini] New option in the Houdini “Redshift” top menu bar to open the RS RenderView
* [Houdini] Fixed bug introduced in v2.6.14 that resulted in flipped instances
* [Houdini] Added support for Cryptomatte
* [Houdini] Added support for denoising AOVs
* [Houdini] Fixed a problem with the tangents attributes while rendering with the deformations motion blur enabled.
* [Houdini] Minor fixes in the RenderView rendering progress status.
* [Katana] Fixed a crash if a RenderOutputDefine node for the “primary” AOV is not avilable
* [Katana] Added support for Cryptomatte
* [Katana] Added support for denoising AOVs
* [Katana] Fixed a problem with the tangents attributes while rendering with the deformations motion blur enabled.
* [All] Fixed various Bias/Gain math node bugs
* [All] Fixed bug where OptiX initialization would produce crashes on systems without CUDA-enabled GPUs
* [All] Fixed tessellator bug that could make certain edges not tessellate enough. Artifacts would mostly be visible near the edge of the screen.
* [All] Added temporary workaround for OptiX 5.1 bug. Please see this thread for more info: https://www.redshift3d.com/forums/viewthread/19783/
* [All] Fixed bug that could cause weird looking GI with low tone mapping values
* [All] Added support for GI from volume scattering, including a backwards-compatibility legacy switch to disable this feature
* [All] Added new ‘GI Max Trace Depth’ option to all lights, allowing finer control for lights affecting GI
* [All] Fixed bug that would cause light group Volume AOVs to leak their GI contributions into GI AOVs
* [All] Fixed bug that could produce corrupt/noisy ray-marched volumetric lighting when GI is enabled
* [All] Fixed bug in volume grid motion blur code that could produce either crashes or volume corruption (when motion blurred). Please see this for more info: https://www.redshift3d.com/forums/viewthread/20011/
* [All] Fixed bug that would cause visual corruption when the IDsAndCoverage AOV is enabled
* [All] Fixed bug where autocrop was always enabled for Cryptomatte
* [All] The Volume shader’s “Shadow Density Scale” now affects both direct lighting and GI. Please read this for more info: https://www.redshift3d.com/forums/viewthread/20044/
* [All] Volume cutoffs now work better with non-inverse-square-decay lights. Please see this for more info: https://www.redshift3d.com/forums/viewthread/20035/
* [All] Fixed bug introduced in 2.6.10 that could produce weird banding noise artifacts on volumetric spot lights
* [All] Fixed bug that could make redshiftCmdLine write incomplete/corrupt images. Please see this for more info: https://www.redshift3d.com/forums/viewthread/19901/
* [All] Improved the single-scattering sampling efficiency. Please read this for more info: https://www.redshift3d.com/forums/viewthread/20081/
Version 2.5.72 Release notes
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Katana, and Softimage
* [Maya] Added support for Ornatrix 6
* [Maya] Fixed bug where UI sections in the attribute editor were missing for AOVs after creating a reference
* [Maya] Fixed bug where instances of RedshiftVolumeShapes would not render
* [Max] Added support for Ornatrix 6
* [Max] Added support for Redshift AOV Light Groups
* [Max] Fixed a bug where Max Hair materials did not match the object they were assigned to
* [Max] Fixed a bug where AOV file gamma settings are incorrect on exported proxies
* [Max] Pass IRenderElementMgr interface in pre-/post-render notifications. Please read this for more info: https://www.redshift3d.com/forums/viewthread/17491/
* [Houdini] New plugin build for Houdini 16.5.473
* [Houdini] Fixed an IPR crash deleting light nodes.
* [Houdini] Fixed several IPR lost events adding and editing light nodes.
* [Houdini] Addressed several IPR issues related to lost events after removing OBJ nodes.
* [Houdini] Live IPR scene update after changing the SOP nodes bypass flag.
* [Houdini] Live IPR scene update after changing the OBJ nodes display flag.
* [Houdini] Fixed a rare crash after creating a new scene when the IPR is rendering.
* [Houdini] The default RSLight type is now “area”, replacing the old “distant” type.
* [Houdini] Addressed an issue rendering particle systems in OBJ nodes with volume primitives inside.
* [Houdini] Redshift materials VOP nodes material flag enabled by default.
* [Katana] Support of Katana 3.0v1
* [Katana] Fixed the displacement nodes shaders connections
* [C4D] Addressed an issue where the IPR would not detect modifications in the ShaderGraph editor, when the Cinema 4D viewport was hidden
* [C4D] Addressed an issue where the renderable setting of layers would produce different results for instances, when compared to the built-in renderers
* [All] Removed license checkout/checkin during renderer initialization
* [All] Fixed bug that could trigger a ‘gridSizeX’ limit assert when rendering many AOVs
* [All] Fixed bug that could prevent the correct UV channel from being used by proxy material overrides
* [All] Added new ‘exposure’ option to RS lights
* [All] Switched to using HSV internally for the ColorCorrection node to fix bug with HDR colors
* [All] Added support for enabling ‘Abort on License Failure’ by setting environment variable REDSHIFT_ABORTONLICENSEFAIL=1
* [All] Increased internal shader count limit to allow for more complex shader graphs
* [All] Raising the limit of irradiance point cloud and irradiance cache working memory to 4GB (from 1GB)
* [All] Fixed bug that would prevent point-based SSS from being correct behind transparencies
* [All] Fixed bug that could cause lighting artifacts when global volume scattering shaders are assigned
* [All] Added support for ‘Multiple Scattering’ ray contribution slider on all lights
* [All] Fixed bug that could cause a crash when rendering scenes with custom AOVs and toggling between IPR and bucket rendering
V2.5.71 is now available.
This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana
Click here for online documentation (including setup instructions)
Important Information for Cinema 4D:
Releases 2.5.66 onward introduce a change to the underlying data for certain shader node parameters.
The plug-in will perform the necessary data conversion automatically when an older scene is detected, and a message will be displayed. Once that scene is saved, it will, unfortunately, become incompatible with previous versions of the plug-in. So we recommend that you keep a backup of your scenes before using them with newer versions of the plug-in.
Release notes
* [Maya] Fixed bug that resulted in Maya crashing under certain conditions when editing the hue of a color
* [Houdini] Support of the $N and $N4 variables in the RS ROP node.
* [All] Fixed recently introduced bug (2.5.70) that could cause a crash when rendering meshes with mixed displacement materials
FAQs
Buying and Licensing
Tutorials
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More...Isometric Room with Cinema 4D & Redshift: Tuts Under Twenty
Effect-A-Tron shows you how to create an Isometric Room with Cinema 4D and Redshift – from scratch to the final render.
More...Maxon 3D & Motion Design Show IBC 2020 Edition, Day 4
Maxon's 3D & Motion Design show IBC edition Sept 8-11, 2020. Artist-focused live shows feat. Cinema 4D, Red Giant, and Redshift.
More...The Maxon 3D Motion and Design Show for August 12, 2020 - Live Now!
The Maxon 3D Motion and Design Show for August 12, 2020, is live now! If you missed the earlier presentations check back in a day or two for the archived.
More...7 Easy Ways to Change a Textures Color by Tweaking Bitmap Materials+Sale Info
Chad Ashley from Greyscalegorilla shows you 7 different ways that you can adjust bitmap materials to make easy changes to a materials color.
More...Sugar Stacks: Working with the Granular Solver in RealFlow Cinema 4D
Simulation Theory's Sugar Stacks tutorials explain how to use the Granular Solver in RealFlow, along with Cinema 4D and Redshift.
More...Bryan Coleman | Maxon NAB 2020 Rewind
Bryan Coleman in his Maxon NAB 2020 Rewind, shows Redshift Lighting, rendering, and displacement maps in Cinema 4D, creating bump maps, and more.
More...ACES Color for Cinema 4D Artists - Color Grading
Chad Ashley of Greyscalegorilla has put together a vast resource about ACES color system, color space, and why this is important to Cinema 4D artists.
More...Fur Creation with Ornatrix, 3ds Max, and Redshift
Andrew Krivulya explainsFur Creation with Ornatrix for 3ds Max. Then, rendering the fur with Redshift. Then, goes through rendering with Redshift.
More...Redshift Basic Procedural Techniques
LFO Design has an intermediate level tutorial about Redshift Basic Procedural Techniques for creating shaders. Download the model to play along.
More...Save time with the Use the Redshift Color User Data Node in Cinema 4D
In this quick tutorial from Joren Kandel, learn how to use the Redshift Color User Data Node. It'll save you time and make your workflow smoother.
More...Creating Fog in AE with Sapphire + Create Z Depth Pass for DOF & Fog
Jonathan Winbush explains how to make fog with Boris FX Sapphire using your depth map in After Effects. Bonus tutorial: Create Z Depth pass for DOF and Fog.
More...LUTs with Redshift in Cinema 4D, A Quick Tip from Greyscalegorilla
Chad Ashley from Greyscalegorilla explains how to get your LUTs with Redshift's Render View in Cinema 4D in this Quick Tip.
More...Redshift: Essential Nodes in Redshift for Cinema4D
This is a comprehensive, in-depth tutorial on essential nodes within Redshift for Cinema 4D to create any type of complex shader network.
More...3 Tutorials on Redshift Proxies in Cinema 4D
Three tutorials that each cover working with Redshift Proxies in Cinema 4D, all with a slightly different angle. There’s a lot of information here, so take some notes!
More...Cinema 4D and Redshift
Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!
More...Camera Tips and Tricks with Redshift for CINEMA 4D
This Redshift tutorial from BLUE FOX Creation shares several helpful Camera tips including bokeh, zoom effects, using motion blur and more.
More...Futuristic-Holo-Crystal Effect In Cinema 4D with Redshift
Yes, Futuristic-Holo-Crystal Effect! BLUE FOX Creation shows you how to use Voronoi fracture and a few effectors to create this cool looking crystal effect. They use Redshift to render but you can use whatever you have in your workflow.
More...Create Mountains using World Machine & Redshift for Cinema 4D
Create mountains using Redshift, Cinema 4D, and World Machine, a free windows app that lets you create 3D terrain.World Machine is a free windows app that lets you create 3D terrain for your favorite 3D app, Unity, and Unreal Engine.
More...Maya Monday: More Redshift and Maya
A couple of weeks ago we featured a tutorial series from the Redshift channel about working with Redshift and Maya. We're expanding on this and moving onto other tutorials out there.
More...Creating a Snow Shader with Redshift and Autodesk 3ds Max
With the hot weather in the northern hemisphere this week, cook down mentally with this free lesson from Proteus VFX school on creating a procedural snow shader with Redshift and 3ds Max. Heck, you could make yourself a snow cone!
More...Redshift for Beginners - Interior Lighting with Redshift and Maya
Jesus Fernandez walks you through some basic steps to light an interior scene using Redshift and Autodesk Maya.
More...Maya Monday: Redshift and Maya, part 3
Redshift has several tutorials on working with Redshift in Maya. We’ve featured these tutorials for the past two weeks and here is part 3, the final, for now.
More...Maya Monday: Redshift and Maya, part 2
Redshift has several tutorials on working with Redshift in Maya. Here is the second batch from their YouTube Channel to get you started.
More...How to Work With Displacements in Redshift Maya
Saul Espinosa, a Matte Painter and Environmental Artist, walks you through everything you need to know about working with displacements in Maya with the Redshift plugin.
More...Photogrammetry Model Collection + Tutorial
Oliver Harries scanned these beautiful photogrammetry models of fruits, ginger, and candy, and is giving them away on Gumroad. Plus, a tutorial.
More...Maya Monday: Redshift and Maya, part 1
Redshift has several tutorials on working with Redshift in Maya. Here are a few tutorials from their YouTube Channel to get you started.
More...Save Time with Custom Render Passes / AOVs in Redshift for Cinema 4D
Chad Ashley at Greyscalegorilla demonstrates how he uses Redshift’s New Custom AOVs to save loads of time in production. Chad breaks down his workflow, where he goes from Redshift in Cinema 4D and then into Blackmagic Design Fusion.
More...Maya XGen and Interactive Grooming Tutorial Roundup
Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! With XGen, you can create natural looking hair and animal fur. Here are some overviews and examples of what XGen Interactive grooming can do.
More...Speed up your HDRI Workflow in Arnold with HDRI Link
Chad Ashley from Greyscalegorilla explains how to work faster using HDRI Link with Cinema 4D and Arnold.
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