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Area Light Maps from Greyscalegorilla: Getting Started

Getting Started with Greyscalegorilla Area Light Maps

Chad Ashley from Greyscalegorilla dives into Area Light Maps in this new tutorial. Furthermore, he covers multiple renderers, including Redshift, Octane, and, of course, Arnold Render.

Check out Greyscalegorilla’s YouTube Channel.

Greyscalegorilla Plus

Greyscalegorilla Plus

Step up your 3D career.

Plus gives you what you need to create beautiful renders in less time. Get over $6000 of Pro Training, Material Collections, and Plugins for only $49 per month. Or, just $399 per year.

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What’s the difference between Greyscalegorilla Plus and Greyscalegorilla for Teams?

We’ve broken it down for you in an easy-to-understand chart.

Compare Greyscalegorilla Plus and Greyscalegorilla Teams

Redshift by Maxon

Redshift by Maxon

Redshift is the world’s first fully GPU-accelerated, biased renderer. Indeed, Redshift was built to meet the specific demands of contemporary high-end production rendering in C4D. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.

Learn MoreTry Redshift by Maxon for free!

Autodesk Arnold Render

Autodesk Arnold Render

Global illumination rendering software

Autodesk Arnold Renderer can now be used for production rendering on both CPU and GPU, empowering users to choose the renderer best suited to their specific needs and workflow. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, resulting in shorter iteration cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for studios of all kinds. Arnold 6 also introduces on-demand texture loading, improved support for Open Shading Language and OpenVDB volumes, new USD components, and a quicker, easier way to buy. Note: U.S. sales only.

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Posted by Michele Yamazaki

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