Demystifying Post Production – ZBrush & Substance Workflows
![zbrush and substance](https://uploads.toolfarm.com/app/uploads/2023/06/06100545/maxon_demyst_zbrushsubstance_week1.jpg)
This 4 part Maxon Training Team’s Demystifying Post Production series is about creating and controlling complex and realistic textures and materials with ZBrush and Substance.
Demystifying Post Production – ZBrush & Substance Part 1
Led by ZBrush artist and trainer Ian Robinson, Cinema 4D & Redshift trainer Elly Wade, and the Adobe Substance team, you’ll learn how to create and control complex and realistic textures and materials using Adobe Substance, to enhance high-resolution ZBrush characters, Cinema 4D elements, and 3D environments and props.
We’ll cover how to use the photogrammetry tools built into Substance Sampler to make a 3D reference of a bike, which we’ll then refine in ZBrush. We’ll also cover some quick tips on painting the bike in Substance Painter, and create the final rendered shots in Cinema 4D using Redshift.
Links:
- Get ZBrush
- Note: there are many more links in the video description on YouTube.
Demystifying Post Production – ZBrush & Substance Part 2
We’ll create realistic skin textures for a creature using Substance 3D Painter and ZBrush. We will export the model from ZBrush to Substance 3D Painter, where we will apply high-resolution hybrid micro skin materials from Substance 3D Assets. You’ll learn how to customize the skin color, roughness, scattering and create scars, and how to export the textures and render the creature. You will also get access to the Substance Painter project file.
Demystifying Post Production – ZBrush & Substance Part 3
Maxon Trainer Elly Wade will show you how to take your assets from Adobe’s Substance 3D Painter and move them into Cinema 4D using Redshift 3D.
From importing texture maps, creating materials, and lighting set ups and more, Elly will show you how to finalize your final scene to create a beautiful and stunning finished render. Our guest today: Dustin Valkema!
Demystifying Post Production – ZBrush & Substance Part 4
Maxon Training Manager Ian Robinson will bring all the previous weeks together and take you through the process of creating a model in ZBrush, to final texturing in Substance Painter. You will learn finalizing techniques, ZBrush Modeling prep tips, quick UV unwrapping techniques, including using the new ZBrush 2023 tools, as well as exporting best practices, using Vertex colors for ID maps, importing meshes into Substance for final texturing, and much, much more!
Adobe Substance 3D Collection for Teams & Businesses
One connected 3D design software solution.
Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. Texture assets and render your scenes intuitively. Connect your workflow to Adobe Creative Cloud apps.* Substance 3D includes Painter, Stager, Designer, Sampler, Modeler, and the Assets Library.
ZBrush Perpetual
The industry standard for digital sculpting and painting
Introducing ZBrush: the industry-leading standard for digital sculpting and painting, empowering artists to create with unparalleled freedom. Developed by art veterans who know firsthand the demands of digital sculpting, ZBrush has been used in some of Hollywood’s fanciest film studios, video game companies, and jewelry designers. With top-notch tools that can shape, texture, and paint virtual clay in real time with instant feedback, you’ll have unprecedented access to an endless range of precise digital creations. ZBrush even received an Academy Award for the revolutionary technology that powers it.
Posted by Kim Sternisha