Autodesk Flame: Beginners Guide to the Flame Family
This 10 part tutorial series walks you through the full process of project creation using Autodesk Flame, including importing, editing, conforming, color correction, batch compositing, exporting and more. It’s the perfect guide for the novice Flame user.
Beginners Guide to the Flame Family
Use the links below to jump to the tutorial you want to watch.
- Part 1 – Introduction to Flame
- Part 2 – Create a Project and User in Flame
- Part 3 – The Flame User Interface
- Part 4 – Importing Media Into Flame
- Part 5 – Gestural and Timeline Editing in Flame
- Part 6 – Conforming In Flame
- Part 7 – Timeline Colour Management in Flame
- Part 8 – TimelineFX and Colour Correction in Flame
- Part 9 – Batch Compositing in Flame
- Part 10 – Exporting and Archiving in Flame
Part 1 – Introduction to Flame
Part 1 introduces you to the Flame Family of products. Flame is a unique high-end VFX software that can handle the entire postproduction process from Editing, Colour Correction, VFX, Compositing and Motion Graphics, all the way to delivery. It has been the primary choice of advertising agencies and film directors for the creation of high-end VFX and the finishing of their films for more than twenty years.
Part 2 – Create a Project and User in Flame
Part 2 show you how to create a new Flame project and a new Flame user. You’ll go through the various details to set up a project as well as how to manage multiple project within the Flame Workspace. You’ll also learn about creating a Flame users and how it can influence the way you work in the Flame family.
Part 3 – The Flame User Interface
In part 3, you’ll learn all about the Flame interface and how its unique artist friendly nature enables one to work in a very intuitive and free way.
Being able to effortlessly move between the Desktop Editing Reels, the Timeline and the Batch Compositing gives the artist complete freedom to create and finish the project, using state of the art tools, to the highest standard.
For Compositors and VFX Artists having constant access to all the Project’s Media,the Desktop Reels and the Timeline is invaluable as one can organise the work and view the shots in the context of the sequence. The ability to retouch images, create comps, add VFX and motion graphics offers the Editors a newly found freedom to finish the project for the final delivery.
PLEASE NOTE: Media only available when attending training via an Autodesk Training Centre or Autodesk Recognised Educational institution.
Part 4 – Importing Media Into Flame
In part 4, you’ll learn all about importing media into the Flame workspace via the MediaHub. This includes caching, custom settings and basic colour management settings. You’ll examine the various import methods as well as organising and colour coding the Media Panel for ease of use.
Part 5 – Gestural and Timeline Editing in Flame
In part 5, you’ll learn about the various different way of editing in the Flame Family.
Desktop editing allows you to work with clips on multiple reels and visually assemble them in a film style fashion. This interactive and gestural experience makes handling clips easy and fun.
Timeline editing is a more traditional workflow of editing where you have a timeline and you can edit material into the sequence.
Both editorial methods simply represent the same edit in a variety of ways so you can go back and forth between them to tackle whatever task you encounter.
Part 6 – Conforming In Flame
In part 6, you look at the traditional workflow of taking an edit from another 3rd party editing application and rebuilding it (also known as conforming) in Flame.
You will normally be given an edit-decision-list which could be an EDL, XML or AAF and you would be given access to the accompanying media to rebuild the timeline.
In some cases, you can also be supplied with a movie reference to ensure the rebuilt edit matches what was originally done in the other editing application.
Part 7 – Timeline Colour Management in Flame
In part 7, you’ll get a basic introduction of Colour Management in the Flame Family.
You’ll learn how to colour manage the conformed edit from the previous video as well as dealing with colour management in the Batch node based compositing environment.
Part 8 – TimelineFX and Colour Correction in Flame
In part 8, you’ll learn about Timeline FX which allow you to add Effects directly on the clips in the timeline and the transitions to the cuts. You can add both Video and Audio FX. There is an array of tools that you can access in the Timeline FX to modify your media.
You will also get an introduction to various colour correction tools in Flame as well a variety of Timeline compositing options.
Part 9 – Batch Compositing in Flame
In part 9, This extended video will take you on a journey of working with the Batch Node-based compositing in the Flame Family. You’ll cover an overview of the different workflows you can adopt when working in Flame as well as a variety of tools to get the job done.
Topics include working with nodes, compositing, rotoscoping with Gmasks, keying with the Master keyer, pixel effects with the Matchbox GLSL Shaders, degrain, regrain, tracking and the Action 3D compositor.
Part 10 – Exporting and Archiving in Flame
In the final video of the series, part 10, you learn all about exporting your production from Flame as well as archiving the project as a backup if you need to access all the data at some point in the future.
Posted by Kim Sternisha