Chaos Phoenix Basics: Part 1
Learn the basics of simulating fluids with Chaos Phoenix and get familiar with fundamental concepts, components, and typical features used in a simulation setup in this tutorial. This is the first in a series of Phoenix tutorials that Chaos is working on.
Phoenix Basics: Part 1
Watch this video to learn the basics of simulating fluids with Chaos Phoenix and get familiar with fundamental concepts, components, and typical features used in a simulation setup. You’ll also observe how Phoenix’s wide variety of preview options can be used to craft and analyze your simulations. Plus, you’ll also see how flexible render options and powerful volumetric shading controls enable you to create just about any fluid simulation in your imagination. And much more.
- Intro – 00:00
- Phoenix showcase, resources & presets – 00:51
- Simulating & rendering introduction – 03:05
- Simulator Grid overview – 03:47
- Simulator UI – 06:07
- Liquid vs Fire/Smoke simulations – 9:40
- Phoenix Nodes & simulation setup – 12:15
- Emitters – 13:14
- Source Options, Obstacles & Texture Masks – 13:59
- Multiple Simulators & scene interaction – 16:55
- Caching – 17:49
- Viewport Preview options – 18:26
- Rendering options – 20:41
- Shading options – 22:42
- What’s coming in Part 2 – 24:04
Fluid dynamics simulation software
Chaos Phoenix is a fluid dynamics simulator capable of creating a wide range of effects including fire, smoke, flames, liquids, explosions, ocean waves, splashes, spray, mist, and more. It is seamlessly integrated into Autodesk 3ds Max and Maya and is optimized to render with V-Ray® and Corona. Plus, Phoenix works with top industry tools such as thinkingParticles, Krakatoa, Frost, and Stoke MX and is compatible with Alembic, OpenVDB, and Field3D formats. There’s even support for Backburner, Deadline or Royal Render for network simulations.
Posted by Kim Sternisha