Facial Modeling Timelapse Software: Maya
Sergi Caballer is a Character Modeler & TD/Rigger, who is currently working with Walt Disney Animation Studios. He has experience with organic modeling, hard modeling, facial shapes, rigging, facial rigging, uv’s and scripting. He usually works with Maya, zBrush and Python&MEL, but he also has experience with XSI, Mudbox and Photoshop.
Blocking Topology: The goals at this point are to define the character’s overall volume and to make the main topological areas ready to add more topology in the next step or to send it to our sculpting software.
Final Topology: Added all required topology to achieve nice, fleshy, sliding skin, as well as wrinkles & folds for the character’s future expressions and facial deformations.
Final Modeling: Wax on, right hand. Wax off, left hand. Wax on, wax off. Breathe in through the nose, and out through mouth. Wax on, wax off…
For a more in-depth look at the process check out www.sergicaballer.com
Posted by Kim Sternisha