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Pixego inspired Mini Machine Examples and Cinema 4D Tutorial

Pixego inspired Mini Machine Examples and Cinema 4D Tutorial

Pixego is an Istanbul, Turkish, designer who designed some adorable little isometric machines. EJ Hassenfratz came out with tutorials based on the Pixego mini machines, and then several people have taken the concept and made their own. The mini machines are super cool and so much fun!

First, Pixego

Pixego is a designer from Istanbul and you can check out some of the work here.

Then, check out how it comes together: Mini Machines 01.

Mini Machine animation by GAURAV MEENA

See more form Gaurav Meena at ArtStation

Mini Machine Mark II

by Ben Gregoire

mini machine by Ben Gregoire

Mini Machines Tutorial

Isometric city step by step by Pixego

From InspirationClan.com: View step by step

EJ Hassenfratz explains how to make some of the textures. He explains, “In this tutorial, I’m going to break down how to create a piece of a “Mini Machine” and how to create plastic textures, including a plastic glass texture.  We’ll build the mini machine, add a 3 point light setup, and then go over how to texture our objects! By the way, this tutorial can be followed along using Cinema 4D Lite that comes for FREE with Adobe Creative Cloud!”


Cinema 4D R20 Now Available

Some new features in R20

MoGraph Fields

Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.

Volume-based modeling

The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.

Node-based material system

Along with more than 150 different node-based shaders, R20 offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.

CAD Import

Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.

ProRender improvements

The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. As you can see, key in R20 features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.

Core Modernization

The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. The new node system and the modeling and UI framework is marked by a series of significant API adaptations.

Learn More

Posted by Michele Yamazaki