Sheen or Velvet Shader in Maya and Arnold #mayamonday
Amar Shinde from ReimagineFx walks you through making a spooky ghost in Maya. To summarize, he creates a sheen using the Velvet Shader Arnold Renderer. Watch to learn how he did it!
3D computer animation, modeling, simulation, and rendering software
With a focus on empowering artists throughout the production pipeline, Autodesk® Maya® 2020 introduces new tools that not only help animators, modelers, riggers, and technical artists work faster and more intuitively. In addition, it makes the creative process more fun.
Global illumination rendering software
Autodesk Arnold Renderer can now be used for production rendering on both CPU and GPU. This empowers users to choose the renderer best suited to their specific needs and workflow. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows. This results in shorter iteration cycles and reviews. The ability to switch seamlessly between CPU and GPU rendering gives artists greater flexibility and provides efficiency gains for studios of all kinds. Arnold 6 also introduces on-demand texture loading, improved support for Open Shading Language and OpenVDB volumes, new USD components, and a quicker, easier way to buy. Note: U.S. sales only.
End-to-end creative tools for entertainment creation
The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need to create compelling effects, believable 3D characters, and massive digital worlds. Move assets quickly between creative tools with one-click workflows. Includes Maya, 3ds Max, Motionbuilder, and Mudbox. In addition get Character Generator, Recap 360 Pro, Rendering in A360, and Cloud Storage.
Posted by Michele Yamazaki