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Build a Rubik’s Cube/Pyramid in Cinema 4D with Xpresso

Build a Rubik’s Cube/Pyramid in Cinema 4D with Xpresso

In this 2 part tutorial series, Ilir Beqiri explains how to set up a Rubik’s Cube type puzzle game and a Pyramid puzzle using Xpresso in Cinema 4D. The tutorial is clear and easy to follow. Knowing some Xpresso is a skill that will carry on to many other projects so watch and learn!

Xpresso – 3D Puzzle Games – – Rubik’s Cube Part 1

00:00:00 – Intro
00:06:04 – Chapter 01 – Modeling The Cube
00:20:13 – Chapter 02 – Constraints (PSR)
00:33:26 – Chapter 03 – Constraints (Parent)
00:43:11 – Chapter 04 – Constraints (Follow Rotation)
00:52:01 – Chapter 05 – Constraints (Follow Scale)
00:57:59 – Chapter 06 – Constraints (Combined Transformations)
01:03:57 – Chapter 07 – Incrementally Updating Transformations
01:16:16 – Chapter 08 – Adding Custom Data To Control The Setup
01:21:52 – Chapter 09 – Store Initial Transformation State
01:28:13 – Chapter 10 – Building A Custom Timer
01:55:06 – Chapter 11 – Automatic Rotation
02:06:09 – Chapter 12 – Rotate Around A Defined Axes
02:13:31 – Chapter 13 – Repeat Rotation Functionality
02:20:09 – Chapter 14 – Filter The Selected Face Pieces
02:33:03 – Chapter 15 – Animate Using Keyframes

Xpresso – 3D Puzzle Games – Pyramid – Part 2

00:00:01 – Chapter 1 – Modeling The Pyramid
00:04:47 – Chapter 2 – UV-ing With Some Help From Xpresso
00:15:28 – Chapter 3 – Texturing The Pyramid Faces
00:20:28 – Chapter 4 – Theory (Inverse Matrix)
00:35:48 – Chapter 5 – Setting Up The Pyramid Puzzle
00:52:27 – Chapter 6 – Filtering The Pieces Of One Face
01:04:30 – Chapter 7 – Animation Using Keyframes

If you’d like to “buy” the tutorial, you can make a donation to Ilir at Gumroad.

Via HelloLuxx

Posted by Michele Yamazaki