Use the Cinema 4D Hatch Shader to Create Patterns
EJ from eyedesyn has a fun Cinema 4D tutorial using the Sketch & Toon Hatch Shader, included with Cinema 4D Studio and Visualize, to create some cool image textures procedurally.
Don’t miss out on 12 royalty-free, commercially-ready under Creative Commons models. In fact, you can dive in and start playing around with the Sketch & Toon style and for using in your own projects.
Besides, it’s free! It’s compatible with Cinema 4D R13+.
The Ultimate Never Buy or Make Another Cel Shader Pack!
The very first Cel Shader pack for Cinema 4D & C4D Lite has arrived! Jam-packed with over 900 beautiful procedural cel shader materials & numerous cel shader styles and overlays, this pack has every type of cel shader a Cinema 4D artist will ever need. You’ll never have to buy or make another cel shader again! And it’s totally compatible with ANY version of Cinema 4D & Cineware, even Cinema 4D Lite! To repeat, you do NOT need Sketch & Toon!
Create beautiful bevels in CINEMA 4D and& Cineware with infinite options.
Text Edge FX Pro is a must-have tool for anyone who works with a 3D type or logos inside of CINEMA 4D. In essence, you can take your 3D text to the next level with this all-in-one bevel toolkit.
Some new features in R20
Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. In addition, fields can be mixed and combined with one another in a layer list. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more.
The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB.
Node-based material system
More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based materials can be made available as parametric assets with a reduced interface.
Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT, and IGES. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations.
The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. In R20, key features such as Subsurface Scattering, motion blur, and multi-passes are now available. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.
The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. This is marked by a series of significant API adaptations, the new node system, and the modeling and UI framework.
Posted by Michele Yamazaki