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Maxwell Render Introduction for MAXON CINEMA 4D

Hello on this fine Tutorial Tuesday! There are several hours of training on this page! Learn about how Maxwell Render engine works inside of CINEMA 4D in this really thorough tutorial from Curse Studio. Download the source files too. Then, check out several Maxwell Render for CINEMA 4D tutorials, produced by Maxwell Render.

Maxwell Render for CINEMA 4D tutorial Part 1: Introduction

This video explains what Maxwell Render can do for you.

Maxwell Render for CINEMA 4D Tutorial Part 2: Scene Scale

This video explains what Scene Scale is and how it affects your project in Maxwell Render.

Maxwell Render for CINEMA 4D Tutorial Part 3: Physical Camera

The paradigm of the Physical camera is explained. They also show the principles of photography that are built right into Maxwell.

Maxwell Render for CINEMA 4D Tutorial Part 4: Material Editor

Create materials with the Materials Editor!

Maxwell Render for CINEMA 4D Tutorial Part 5: Measured Materials

This episode explains how to create precise materials from data, which was gathered under controlled conditions in a laboratory.

Maxwell Render for CINEMA 4D Tutorial Part 6: Custom Materials

Create your own custom materials with transparency and translucency in the next 3 episodes.

Maxwell Render for CINEMA 4D Tutorial Part 7: Custom Materials Transparency

Maxwell Render for CINEMA 4D tutorials Part 8: Custom Materials SSS

Maxwell Render for CINEMA 4D Tutorial Part 9: Emitters

Learn about light emitters to illuminate the scene, based on exact measurements found in the real world.

Maxwell Render for CINEMA 4D Tutorial Part 10: Calibration

Balance the exposure in a scene with various lighting methods to obtain proper results.

Maxwell Render for CINEMA 4D Tutorial Part 11: Displacement

Use grayscale values to add extremely natural details to your render.

Maxwell Render for CINEMA 4D Tutorial Part 12: Multilight

Multilight is a non-destructive way to manipulate color and levels of light sources during the render.

Posted by Michele Yamazaki

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