V-Ray for NUKE – Quick Start: Materials and Textures

We’ll also take a look at the VRayMaterialPreview node and how it can be used to rapidly develop the look of a shader using just the VRayMaterialPreview node and a VRayMtl node or shading network that you create, without having to set up an entire scene.
For an in-depth tutorial on the content discussed in this video, please see the V-Ray for NUKE QuickStart – Geometry In-Depth page found on the V-Ray Documentation site – http://docs.chaosgroup.com/display/VF…|+Textures
Posted by Kim Sternisha